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Duke Nukem Forever sighting!

Started by zuludelta, December 20, 2007, 02:09:50 PM

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zuludelta

http://media.pc.gamespy.com/media/003/003880/vids_1.html

So, are we to believe that after 10 years (and counting) of development limbo, Duke Nukem Forever might finally see the light of day? Call me skeptical, but I'll believe it when I see the actual gameplay footage. Also, the lack of any internet hoopla about the trailer leads me to think that the Duke Nukem market has largely gone fallow (I stopped being remotely interested in any DNF rumours after the first 6 years of waiting). Of course, I almost gave up on Half-Life 2 ever going into production but it did come out six years after the original and helped revive an FPS market that was looking for its next hit after Bungie's Halo. Still, Half-Life 2 wasn't just a game, it was a content delivery system (Valve's Steam network) and introduced a totally new game and physics engine (that IMHO, trumped any version of the Unreal engine that was out at the time). Unless Duke Nukem Forever is similarly groundbreaking, I don't see it making that big of a dent in a market already filled with games like Bioshock, Gears of War, Call of Duty 4, Halo 3, Valve's Orange Box, etc. Of course, I guess I shouldn't count out the nostalgia factor boosting sales.       

TheMarvell

I really couldn't care less about this series at this point. It's amusing how this game has been an ongoing online gaming joke for the last decade though. But a teaser trailer doesn't mean jack. LucasArts released a teaser trailer for the return of Sam and Max back in 2003 and canceled it half way through production. Same with Full Throttle 2. And let's not forget about Star Craft Ghost. Speaking of Star Craft, the original game came out 10 years ago and they just announced the sequel back in September. So with that in mind, it's definitely possible Duke Nukem Forever can actually be made and released. It certainly has enough online buzz to generate decent sales, if anything people will want to know why it had any buzz to begin with.

But I totally agree with you that it won't make any kind of impact on the genre or games in general. It will probably be your standard, forgettable FPS. It might be a decent game, but it won't matter.

captainspud

And if you believe that, I've got this fantastic bridge to sell you...

JKCarrier

Duke 3D is one of my favorite games ever... I still pull out the old disk and play it once in a while. If "Forever" actually comes out, I will certainly buy it. But yeah, I'm not holding my breath.

lugaru

Quote from: TheMarvell on December 20, 2007, 02:52:20 PM
LucasArts released a teaser trailer for the return of Sam and Max back in 2003 and canceled it half way through production.

Then Sam and Max came out in 2007 as one of the best games in recent history AND the only game that has not failed miserably at the whole episodic content thing.

Duke Nukem? As a critic I have a huge 'why not' mentality when it comes to remakes, updates and other things. I actually loved the original (fps, not side scroller) so if they make another game I will try it out and if it sucks I'll forget about it. In no way will it somehow tarnish my spotty memory of a crude but fun FPS from my youth.

zuludelta

One thing that's got me thinking... if this is still the same game 3D Realms has been working since the late 1990s... are they still using the Unreal 2.0 engine (we're up to 3.0 now in the current state of game development)? Not that I don't think graphics are the be-all and end-all of gaming, but to be competitive in today's crowded FPS field, you'll want to have some impressive eye-candy on display. I'm not sure how good the game's 2.0-optimized assets will look being exported to Unreal 3.0 if they decide to go the next-gen route. Then again, maybe they weren't actually making a game all this time we thought they were, and have only recently started working on the game in earnest using the Unreal 3.0 platform.   

thalaw2

IMO...the trailer teaser was...unimpressive.  I'm not excited about the game.  The first GTA IV trailer still has my mouth watering (Not to mention the original GTA III trailer).    I agree that it would have to be a huge evolutionary step forward in the FPS genre (if that's what they are going with) for it to make an impact.  I'm skeptical about that happening even thought that's what DN3D was. 

TheMarvell

Quote from: lugaru on December 21, 2007, 03:36:42 PM
Quote from: TheMarvell on December 20, 2007, 02:52:20 PM
LucasArts released a teaser trailer for the return of Sam and Max back in 2003 and canceled it half way through production.

Then Sam and Max came out in 2007 as one of the best games in recent history AND the only game that has not failed miserably at the whole episodic content thing.

I know that, but when LA canceled it, things looked extremely bleak until TellTale got their hands on the franchise and made a completely new game. You're probably already aware of this, but the current Sam and Max game is something completely different than what LA was making back in 2003. But that's not the point. I was just pointing out that releasing a teaser trailer sometimes means jack.

as for Duke Nukem...no way any development team has been working on this for over a decade. Most likely  it went through a period of being made, then put on hold, then being made again, then ultimately canceled but never truly announcing it. Now with this teaser trailer announcement, the games development probably started over from scratch maybe for the last year or two.

thalaw2

I remember years ago there was an article in PC Gamer with screen shots of DNF and you could also seem them on the 3D realms website....then some months later the team announced that those screen shots no longer matched their vision of the game. 

Zippo

Quote from: zuludelta on December 21, 2007, 06:02:08 PM
One thing that's got me thinking... if this is still the same game 3D Realms has been working since the late 1990s... are they still using the Unreal 2.0 engine (we're up to 3.0 now in the current state of game development)? Not that I don't think graphics are the be-all and end-all of gaming, but to be competitive in today's crowded FPS field, you'll want to have some impressive eye-candy on display. I'm not sure how good the game's 2.0-optimized assets will look being exported to Unreal 3.0 if they decide to go the next-gen route. Then again, maybe they weren't actually making a game all this time we thought they were, and have only recently started working on the game in earnest using the Unreal 3.0 platform.   

I recently read an interview with the DNF devs and they said they basically dropped everything they'd done and started from scratch in 2004 or so because of tech advancements.

zuludelta

That makes the most sense. I bet all the development up until recently was just a bunch of guys drinking beer and sketching out concepts and playing Halo, Deus Ex, Half-Life 2 or whatever the new flavour-of-the-month FPS happened to be in vogue at the time (all in the name of research, of course).

Something just occurred to me too... Duke Nukem Forever started development at roughly the same time as the infamous Daikatana, and people gave Romero and Eidos so much crap for taking 3 years to go from finished design to the actual product (which was ten kinds of mediocre, by the way).

Outamyhead

Last I had heard on the game, it had been unofficially canned to not anger the few people who were still hoping for a release, and the development guys have been working on it in their spare time (which adds up to lunch breaks since most of them work anywhere from 50-80 hour weeks). 

I think it's actually coming up for it's ten year anniversary for developement time. since it started off with the Quake 3 engine...and that was back in '99' when that came out.

BWPS

Dukem Nukem? Meh. I'm excited about Gravy Trader!