• Welcome to Freedom Reborn Archive.
 

Replacing using FFedit

Started by BatWing, June 26, 2007, 07:06:55 PM

Previous topic - Next topic

BatWing

what happens if u  replace minute man with ur own custom character in ffedit?

Lunarman

He turned up in the campaign instead, called Minuteman. He just does everything MM does but looks and attacks different.

BatWing

so it works!!!???
sweet
there was a tutorial about this but i don't know where
anyways i'm gonna mix things up hehehe

Boalt92

Quoteso it works!!!???
sweet
there was a tutorial about this but i don't know where

The easiest way to do it is to rename your character's folder to minute_man and place it in [mymod]\art\library\characters.  Replace [mymod] with ffx, data, etc.

If you want to use FFedit, you can try one of two things:
1) Delete minute_man from the character and template tabs and rename your character to minute_man in both places.  If your character is on a hero file, just name him/her minute_man and use M25's .hero file to .dat utility (be sure to delete original minute_man first).
2) Find minute_man in the template tab and redirect the example nif to your character's folder.  You'll have to change minute_man in the character tab, too, or else your character will have Minute Man's voice and abilities/attributes.

If you're doing this for the regular campaign, and you use the easiest option, make sure you include a head.nif in your folder.  For the other two options, you need to change the source for the animportrait_minute_man (in the resources tab), otherwise you'll have Minute Man's head in all the talking cutscenes (can't anything about the voice in the cutscenes)

B92

EDIT--tips for FFVTTR, btw

wickerman

You may have a little problem in cutscenes that call for animations taht your cusom does not have, however.  If a cutscene calls for minute man to play his 'melee_3' animation and you don;t have one, you may get some strangeness.

BatWing

Quote from: wickerman on June 27, 2007, 04:18:43 PM
You may have a little problem in cutscenes that call for animations taht your cusom does not have, however.  If a cutscene calls for minute man to play his 'melee_3' animation and you don;t have one, you may get some strangeness.
how strangness?

Previsionary

at the least, slightly broken cutscenes that barely affects gameplay, at the most, broken part of the mission which will most likely keep you from finishing it.

I suspect the former will more likely happen (if any such calls are made) rather than the latter.