Alright, so JIK made some awesome Warhammer meshes, and I've had a lot of fun with them for a long time now. I figured that since they were so awesome, I should make my own original skin/design for them...and that included making a mesh-texture for the bodysuit part that they have under there armor.
However, by default it is coloured black (the actual part of the MODEL itself is...) and I can't figure out if there's any way to assign a texture to it. I fooled around in nifskope, but I couldn't even export a wiremap for it.
So...if anyone can give me any hints/tips/any help at all :lol:, I'd appreciate it a lot.
i think if you click on the undebosy part. then if you open upo that child node, you'll see a little pallete next to a name. if you click on the pallette it will open up a new window, and you can do some minor colouring there... hope that helps.
Quote from: detourne_me on July 16, 2007, 10:59:36 PM
i think if you click on the undebosy part. then if you open upo that child node, you'll see a little pallete next to a name. if you click on the pallette it will open up a new window, and you can do some minor colouring there... hope that helps.
haha, I just remembered those awesome lizard...dudes...that Rev made.
I was hoping I'd be able to actually assign a .tga to it...but after looking around a bit more, it seems like adjusting the colour
will be the
only option. =/
Thanks anyways, detourne.