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Author Topic: Working on "base" scripts  (Read 953 times)

Offline abenavides

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  • Posts: 1738
    • Alex's Freedom Fortress
Working on "base" scripts
« on: June 05, 2020, 03:33:24 PM »
For some reason, when I try to run a "base" map/script from FFEDIT to test something out, It runs the "mission" map/script instead.

This is happening on FFClassic 2a. so not a map or script I wrote. It's been a while since I tried to test a base. Was there a trick to getting the to run in the editor?
www.alexff.com
Creator of EZ Danger Room, EZFX, EZHero, The JLA Mod, The X Mod, Superhero TV, & famous Hero Recipes, coming up: New mods.

Offline BentonGrey

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    • The Greylands
Re: Working on "base" scripts
« Reply #1 on: June 05, 2020, 08:02:48 PM »
Using EZScript, I can never use that function (that I know of), so I've never messed with this.  Sorry Alex!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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