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Author Topic: Is it possible to assign a different animation other than run in speeding bullet  (Read 1929 times)

Offline spydermann93

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Maybe missing textures?

Or maybe the bounding box or something is showing?

Offline Jimaras8

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Is it possible to extract animations as FX? Did i get this right?

Offline Jimaras8

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So i bumped this thread cause i'm really determined to solve this issue sinc ei'm cleaning the latest version of the expansion and i want to solve lingering issues.

Does anyone know how i can extract an animation and turn it into an fx? This is the basis of what Bearded was talking about and it seems to be the best solution.

Offline stumpy

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I don't have any useful knowledge about extracting animations as FX. But, I might suggest starting this as a topic in the FX forum (or possibly Meshes or Hex Editing) so that someone with the right experience might see it.
Courage is knowing it might hurt, and doing it anyway. Stupidity is the same. And that’s why life is hard. – Jeremy Goldberg

Offline detourne_me

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I'm trying to remember what I did to get these nifs.
I took the standard mesh, and then pasted in the keyframes from a specific animation into the character.nif itself
I made sure that the keyframes were looping.
Then I exported it as a core.nif to be used for FX.
There might have been a texturing issue since the way how FX look for textures is different than character meshes.

I don't have any of these files anymore, so i couldnt check to be certain. But, if you open up an FX file in Nifskope with baked in keyframes (like one of the skeleton or golem direct attacks), you can see where the NiKeyframeController and other related keyframe information is located in the file. Only one animation can be attached to the mesh to animate it for Freedom Force. So you would have to take all of the keyframe information for Run_2 and paste it in somewhere.
« Last Edit: February 04, 2021, 10:47:22 PM by detourne_me »

Offline detourne_me

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Maybe missing textures?

Or maybe the bounding box or something is showing?
Couldve been the bounding box, yeah!