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Okto's DC/Marvel Hero Files

Started by oktokels, March 28, 2019, 01:34:53 AM

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spydermann93

I don't believe so. I just get taken to mega.nz/start when I click the link in your sig.

Perhaps it's because I don't have an account? Not sure.

Other than that, it looks like the Hydra file link works!

oktokels

Quote from: spydermann93 on April 03, 2022, 04:53:43 PM
I don't believe so. I just get taken to mega.nz/start when I click the link in your sig.
I just changed the link in my sig, hope it works now and you are able to access the other folders.

spydermann93


bearded

#273
What would you suggest as a voice for Vandal Savage?
And for your StarFire, in my voice pack there are some sound fx you can use.
http://www.freedomreborn.net/forums/index.php?topic=60922.0

oktokels

Quote from: bearded on April 06, 2022, 09:03:35 AM
What would you suggest as a voice for Vandal Savage?
If you're getting voices from some games like Injustice, I think Vandal's voice should probably sound like Gorilla Grodd, but a bit more humanized. It has to sound brutal but also intellectual, something like Beast from the x-men. Just in my opinion.  :cool:

QuoteAnd for your StarFire, in my voice pack there are some sound fx you can use.
http://www.freedomreborn.net/forums/index.php?topic=60922.0

Thanks Bearded ! that's a really nice addition to the game. I'm still trying to figure out how to get new sounds into the game though. I've tried several times to put new sounds to some FX, but to no avail so far. Apparently it is more complex than I thought.  :banghead:

Jimaras8

Hey Onto,  what do you use for coloring your fx?  Paint. net?  And if yes what tool in the program  do you prefer,  the hue one?

oktokels


QuoteHey Onto,  what do you use for coloring your fx?  Paint. net? 

Yes, paint.net.

QuoteAnd if yes what tool in the program  do you prefer,  the hue one?

If it is a detail or just a part of the texture that I want to color, I could use another tool, such as the brush.

If I want to recolor the entire texture, then I would use the hue tool. It's better this way, because as long as the program stays open, the hue adjustments you make are saved so they can be applied to multiple textures at once. This way I can have the exact same color for all the fx of a single character.



:thumbup:

Jimaras8

Thanks a lot, im not very well versed with paint.net at the moment but it seems pretty useful. Your fx look gorgeous btw.

oktokels

Quote from: Jimaras8 on April 13, 2022, 05:26:41 PM
Thanks a lot, im not very well versed with paint.net at the moment but it seems pretty useful. Your fx look gorgeous btw.

Man, thanks, the truth is that modifying FXs is something very fun that I have learned. It's not difficult at all, once you get into nifskope.

I've done more recoloring for some powers, but lately I've started experimenting with images, logos, etc, and I've gotten good results. More are coming, this time from a famous x-men.  : :cool:

oktokels

#279
For my love, my friends, and mutants, I can't lose!




Hero File: CYCLOPS

   

Spoiler

Quote from: Marvel DatabaseScott Summers is a mutant with the ability to fire destructive optic beams. As the first X-Man Cyclops, he has ascended from super-hero field leader to a mutant revolutionary icon.As the leader of Xavier's X-Men, a task force with the goal of ensuring peaceful coexistence between humans and mutants, Cyclops guided other mutants in countless missions and adventures and even became the headmaster of Xavier's School.

When mutantkind was on the brink of extinction, Cyclops gradually transformed the X-Men into a more extremist faction to ensure the survival of mutants, even going to war against the Avengers during the coming of the Phoenix to Earth, an event that costed the life of his former mentor Xavier. As a revolutionary leader, Cyclops has become an iconic figure for all of mutankind, amalgamating aspects of Xavier's dream and Magneto's ideals.

After Xavier returned, a mutant-exclusive nation was established on the living island of Krakoa, which completely reshaped mutant society. Cyclops has been assigned the nation's defense as the Captain Commander of Krakoa, being the de facto leader of the X-Men. Alongside his wife, Jean Grey, Cyclops has decided to reform the X-Men as a Krakoan super-hero team fighting to protect the whole world. Cyclops was created by Stan Lee and Jack Kirby, first appearing in X-Men #1. (1963)





MESH:   cyclops_skope_PODMARK
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CGenericHero
VOICE:   [MALE_HERO]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Cyclops possesses the mutant ability to project a powerful beam of concussive, ruby-colored force from his eyes. Cyclops' powers come from ambient energies (such as solar radiation, photons, and cosmic rays) absorbed and metabolized by his body into concussive blasts that are released from his eyes.







a) Crack Shot:      Cyclops possesses an uncanny sense of trigonometry, in this sense used to describe his observation of objects around himself and the angles found between surfaces of these objects. Cyclops has repeatedly demonstrated the ability to cause his optic blasts to ricochet and/or reflect off those objects in a trajectory to his liking.


b) Cyclops (combo):    Composed of:

- Body Armor 02:The costume (X-Costume, X-Suit, or X-Uniform) was designed for body protection and ideological identification with the public, marking him as a superhero.

- Coordinator: Cyclops has spent most of his superhero career as the leader of either the X-Men or X-Factor and has developed exceptional leadership skills. Regardless of their general attitude towards him X-Men tend to obey his orders in battle, because they know that he is usually right.

- Disciplined: Years of being in intimate situations with telepaths have allowed Cyclops to hone his mind to the point where he can resist telepathic intrusion and withhold certain information from high level telepaths.

- Nocturnal: Cyclops can absorb ambient energy.

- Solar Powered: Cyclops can absorb ambient energy.

- Team Player: Cyclops works better in a team.



c) Field Commander:     Cyclops is a vital part of his team. His presence gives a bonus attribute to every teammate (defaults to 'heroic' attribute); however, if he gets KO'ed, they lose the attribute and suffer a penalty (defaults to loss of energy points and weakening).



d) Light Speed:     Given that Cyclops main power is optic beams, he has figured out how to amplify his beam attacks into a stimulated emission. The damage of all beam attacks is doubled and 3 added to swiftness.




POWERS

Cyclops' maximum optic force is sufficient to tip over a filled 5,000 gallon tank at a distance of 20 feet, or puncture a 1-inch carbon-steel plate at a distance of 2 feet. The extra dimensional supply of energy for Cyclops' eye-blast is practically infinite. Thus, so long as Cyclops' psionic field is active (which is constant), there is the potential to emit energy. The only limit to the eye-blast is the mental fatigue of focusing constantly.

The maximum force of the optic blasts are unknown, but a commonly given description is that Cyclops can "punch holes through mountains", and he has been shown to rupture a half-inch thick carbon steel plate.

















a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              None
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     default_punch



b) Optic Shot (Range-Projectile):
A focused energy bolt.
             
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Range:      Medium
             Accuracy:   Medium
             Swiftness:           Fast
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    cyclops_shot_2



c) Optic Force (Melee):
A melee optic attack, Cyclops does a small cone attack to knockback enemies. Does no damage, all energy goes to force and knockback. Cost 1 EP.

             DamageType:            Energy
             Magnitude:                None
             Energy Point Cost:    Low
             Stun:                            None
             Knockback:                 Extreme
             Swiftness:                    Fast
             Arc:                               180 Degrees
             Level:                            3
             Animation Name:       melee_optic
             Attached FX Name:    cyclops_melee_2



d) Chained Shot (Ranged - Projectile):
Cyclops has been observed causing beams to reflect from over a dozen surfaces in the course of one blast, and still hit his intended target accurately. A chained bolt attack. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    cyclops_shot_2
             Power Flags:         Chained



f) Optic Blast (Ranged - Beam):
The classic optic beam. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    cyclops_beam_4

                                           


g) Wide Beam (Ranged - Cone):
A short range optic cone. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Angle:               Wide
             Range:               Short
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    cyclops_cone_2                                           




h) Team Rally (Area):
Cyclops rallies his team, giving them a bonus to strength and healing panic.
             DamageType:          Rally The Troops
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    rally_xmen                   
             Power Flags:         Allies Only
                                           



i) Optic Release (Ranged - Cone):
Cyclops releases all his power in a cone. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Velocity:            Fast
             Angle:               High
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    cyclops_cone_2
                                           



j) Absorb Energy (Passive Defense):
Cyclops can absorb 50% of energy attacks.

   BlockType:          Absorb
   Success:           Frequent (50%)
   Damage Blocked:   Energy
   Defense Flags:       Always Active
   Attacks Blocked:   Melee
            Ranged
   Level:               3
   Animation Name:      area
   Attached FX Name:    cyke_block
                                           






M25 AI File: CYCLOPS

                     
                                 
Spoiler
Quote
['mvh cyclops',
   ["target enemy",
      'weakness_ranged_energy',
      'mutant',
      'villain',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',time=3)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TRangedCone('optic release',time=3)",
      "TRangedCone('wide beam',time=3)",
      "TMoveTo(type='friend',situation='alone 200')",
      "TRally('team rally',type='friend',time=3)",
      "TRanged('optic blast',time=3)",
      "TMeleeArea('optic force',time=3)",
      "TRanged('chained shot',mindist='medium',time=3)",
      "TRanged('optic shot',time=3)",
      "TMelee('basic punch',time=3)",
      'TMoveTo(mindist="medium",subtype="not emitting_damage",time=3)',
   ],
   ['subtype',
      'blaster',
      'hero',
      'leader',
      'mutant',
   ],
]



Skin Pack: CYCLOPS



New skin pack added to "MARVEL" folder:
https://mega.nz/file/BRsSVATL#vEl9Oa87dCxhGbiTMikcr_n01C5rj2mwufM8kHzNLlU

Contains:
- Hero file, M25AI file and Keyframes
- 18 Skins
Spoiler



Cyclops FXs can be downloaded from here. FFEDIT Notes: The weapon point for the beam fxs is called "glasses".
https://mega.nz/file/oZNWAJJI#DOhc-RnOlxZTtRGSmgI67t4s-a8IaICymGj1IsiHlmI

oktokels

#280
Fastest Boy Alive !



Hero File: KID FLASH

   

Spoiler

Quote from: DC DatabaseKid Flash is a speedster and sidekick to The Flash, a member of the Flash Family. His costume has the reverse color scheme of his mentor. Originally the character behind the mask was Wally West, the nephew of Barry Allen, who received his super-speed powers in an identical accident to his adult counterpart. West was Kid Flash for many years until Barry was killed during the Crisis on Infinite Earths and Wally graduated to assume his position. The second version is Bart Allen, a descendant of the Allen Family from the 30th Century who traveled back to our time as Impulse before graduating to his current title. The third and current version is Wallace West, the cousin of the original Kid Flash, who has the same name as him. They have all been regular members of the Teen Titans while using this alias and the third has been a member of Defiance. Kid Flash was created by John Broome and Carmine Infantino, first appearing in The Flash #110. (1959)





MESH:   kid_flash_bart_AA
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        150
AI:           CGenericHero
VOICE:   [LIBERTY_LAD]

STATS







Strength: 3    Normal
Speed: 9    Fantastically Fast
Agility: 6    Extremely Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Kid Flash gained a connection to the Speed Force, a mysterious cosmic force that pushes time and space itself forward. As it does this, the Speed Force creates excess energy that builds up and needs to be released. Kid Flash, along with all speedsters connected to the Force, acts as a release valve for the Speed Force. When Kid Flash uses his powers, he taps into that built up energy and expends it.

A speedsters body is surrounded by a "friction cushion", which provides light protection from the nastier elements of their speed, including friction, airborne particulate matter, kinetic impacts, G-Force and the like.







a) Speed Force (combo):      Composed of:

  • Speed Phaser: Speed Force conduits can tap into the Speed Force to vibrate their molecules in a way to achieve intangibility for short bursts, allowing them to phase through objects.

  • Speed Force: Kid Flash can shift into high gear and go into a 'perma-sprint' mode, where you can attack, but suffer from a secondary effect for the duration of the mode.

  • Enhanced Senses: The Speed Force grants Kid Flash enhanced senses that allow him to perceive the world at a rate attuned his reaction speed.

  • Fast Healing: Kid Flash is able to rapidly regenerate from injuries at rates much quicker than any normal human.



b) Body Armor 02:     Kid Flash costume grants him 2 points of body armor.



c) Temperature Control:     Kid Flash is energy aura makes him resistant to heat and cold.



d) Wall Climbing:     Kid Flash can run over vertical surfaces.




POWERS

Kid Flash is capable of moving at vast superhuman speeds and can only be perceived as a blur to the naked eye, as well as run across water and up buildings. Kid Flash possesses reflexes far greater than a normal human being. This allows him to perceive the world in slow motion. Kid Flash does admit he is not as fast as Barry Allen. 















a) Quick Slap (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Very Fast
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     libertylad_onetwo



b) Super Speed (Special):
Kid Flash rapidly runs from one place to another.
             
             Special Type:        Sprint             
             Energy Point Cost:   None
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    flash_run



c) Fist Flurry (Melee):
Kid Flash attacks 10 times. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Very Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_spunch                 
             Attached FX Name:    libertylad_onetwo



d) Wind Vortex (Area):
By running in a circular motion or at super-speed, Kid Flash is able to generate a strong vortex of wind. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Very Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              Short
             Level:               3
             Animation Name:      area_spin                     
             Attached FX Name:    wind_cyclone



f) Wind Funnel (Ranged - Cone):
By spinning his arms at super-speed, Kid Flash is able to generate a strong funnel of wind. Cost 1 EP.


             DamageType:          Crushing
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Angle:               Medium
             Range:               Short
             Level:               3
             Animation Name:      ranged_Daspin                 
             Attached FX Name:    cone_wind

                                           


g) Speeding Bullet (Special):
Kid Flash charges at enemies. Cost 1 EP.

             Special Type:        Speeding Bullet     
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    flash_run




h) Sonic Punch (Melee):
A vibrating punch that damages enemies in an arc. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Swiftness:           Very Fast
             Arc:                 90 Degrees
             Level:               3
             Animation Name:      melee_sonic_punch             
             Attached FX Name:    order_spin
                                           



i) Fast Dodge (Passive Defense):
Kid Flash can dodge 50% of incoming attacks.

             Block Type:          Pass Through
             Success Rating:      50% (Frequent)
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Attacks Blocked:     Melee
                                            Ranged
                                           






M25 AI File: KID FLASH

                     
                                 
Spoiler
Quote
['dc kid flash',
   ["target enemy",
      'fastest',
      'weakness_melee_crushing',
      'villain',
      'hunter',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TSprintAway('super speed',subtype='strongerthan or not alone',mindist='melee',objectdist='long',pct=50,time=0.92)",
      "TMeleeArea('sonic punch',time=0.88)",
      "TSpeedingBullet('speeding bullet',time=0.87)",
      "TArea('wind vortex',time=2.52)",
      "TRangedCone('wind funnel',subtype='flying',time=1.79)",
      "TMelee('fist flurry',time=1.72)",
      "TMelee('quick slap',time=0.96)",
      "TSprint('super speed',time=0.87)",
      'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
      'superspeed',
   ],
]



Skin Pack: KID FLASH



New skin pack added to "DC" folder:
https://mega.nz/file/tMNGQbRJ#u3XFMUuNQwNoeQysTMDnWzuLLAhjCupOPjl4xPOSK-4

Contains:
- kid_flash_bart_AA mesh with alpha enabled for different types of hair and boots.
- Hero file, M25AI file and Keyframes
- 7 Skins
Spoiler



cranlox

awesomeness of working with kid flash, some of the first sharers in this post thread missed their links to mediafire, are they somewhere else?
Could you relocate them?
Today I was playing with the catwoman in all its versions and they have also turned out very well

oktokels

#282
Quote from: cranlox on April 27, 2022, 06:12:50 AM
ome of the first sharers in this post thread missed their links to mediafire, are they somewhere else?
Could you relocate them?
Yes, the links are down, it seems that mediafire has a short duration for the files that one uploads. I haven't had much time to re-upload all of them, but little by little I've been uploading some old ones like catwoman and colossus.  :cool:

The thing is every time I see an old character I have to (need to  :ph34r:) correct some problems that may be in the skins, add new skins, new powers and update the AI ​​tactics that are already outdated. Also now I'm uploading the FX of the characters, so uploading a new character or reuploading an old one can sometimes take me up to 1 day.  :banghead:

Eventually, i'll upload all of them, but it'll take a while. Pls be patient.  :wacko:

oktokels

I'm the man who mastered magnetism !!



Hero File: DOCTOR POLARIS

   

Spoiler

Quote from: DC DatabaseDoctor Polaris is the master of magnetism. Mentally disturbed scientist Neal Emerson gained incredible powers by exposing himself repeatedly to intense magnetic fields, and developed a criminal persona. These abilities make him one of the greatest enemies of Green Lantern. He has also been a member of the Secret Society of Super-Villains and Cadre. During Infinite Crisis he was killed by Human Bomb. His post-mortem successor is John Nichol, originally a businessman inspired by the original. Nichol was also a prominent member of the criminal organization Intergang. He was killed during the Blackest Night by the Black Lantern Neal Emerson. Doctor Polaris was created by John Broome and Gil Kane, first appearing in Green Lantern #21. (1963)





MESH:   doctor_polaris_KENN
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [MAN_O_WAR_EVIL]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 6    Extremely Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Doctor Polaris can shape and manipulate electromagnetic fields that exist naturally or artificially, allowing him to lift and move heavy objects, control ferrous particles in the atmosphere, and even alter the Earth's magnetic field. He's been described as the World's Greatest Master of Magnetism.





a) Doctor Polaris (combo):      Composed of:

  • Body Armor 02: Doctor Polaris wears body armor.

  • Earth Control: He is able to manipulate the metals deep in the Earth to create Earthquakes, volcanic eruptions and other atrocities. He can lif and throw stones remotely and can create an earth spike directly below an enemy.

  • Magnetic: Doctor Polaris is able to project powerful magnetic fields, allowing him to remotely control metal objects.

  • Mad: Neal Emerson suffers from Bipolar Disorder. One personality is the rational and tame Doctor Neal Emerson. The other personality is the chaotic and pure evil Doctor Polaris. The setup uses the Berserk and Mental Blank states.

  • Metal Eater: He also has the ability to sense metals around him, he can determine what they are and how far away they are. When he is near a metallic object he activates a draw energy command. [distance=100]


  • Enhanced Senses: Doctor Polaris can sense the electromagnetic field.

  • Urban Dweller: Doctor Polaris activates a leech energy effect when he is near a staticked character [distance=100].




b) Flier:     By creating an anti-gravity field around himself, Doctor Polaris possesses the ability to levitate, and inevitably fly and subsonic speeds reaching 500 mph.



c) Heat Sensitive:     Heat can reduce his powers of magnetism and can shut off his powers.



FFX Stun State Swap: Finally, a FFX State Swap for the stunned state. When an enemy is stunned he is inmediately magnetized.
Quote["dcv doctor polaris","stun","magnetise","all"]


POWERS

Doctor Polaris has the ability to project or manipulate many forms of energy that are related to magnetism. He can fire bolts of electricity and create enough intense heat to destroy a metal door.

Doctor Polaris can erect electro-magnetic force fields with a high degree of impenetrability, protecting himself or others from almost any psionic, energy, or physical attack.















a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     purpledarkmen_rend



b) Metal Throw (Ranged - Projectile):
Doctor Polaris throws a metallic bar at 1 EP cost.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    crowbar_throw_2 [bigger crowbar]               



c) Metal Case (Ranged - Beam):
Doctor Polaris controls the surrounding metal to trap an enemy inside a metal mold. A "Transmute" FFX State Swap; Transmute Type: ffx_element_metal2 [darker texture]. Cost 2 EP.
M25AI NOTES: Used only on higher strength 4 and not alone enemies.

             DamageType:          Rage
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_11                 
             Attached FX Name:    metal_beam [new fx]



d) E.M. Blast (Ranged - Beam):
An electro-magnetic beam that damages through enemies. Cost 2 EP.

             DamageType:          Electrical
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    magnetic_beam1 [wider beam]
             Power Flags:         Penetrating



f) Magnetic Wave (Ranged - Cone):
Doctor Polaris controls the magnetic field in front of him to trap enemies inside a stasis field. Cost 2 Ep.

             DamageType:          Stasis
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Angle:               Extreme
             Range:               Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    magnetic_wave

                                           


g) E.M. Pulse (Area):
Doctor Polaris generates a electro-magnetic pulse that stuns and magnetize enemies around him. Cost 2 EP.

             DamageType:          Electrical
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Extreme
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      ranged_9                     
             Attached FX Name:    magnetic_pulse




h) Magno-Defense(Melee):
A magnetic shield that protects low health allies. Cost 2 EP.

             Block Type:          Normal
             Success Rating:      50% (Frequent)
             Level:               3
             Animation Name:      active_defence
             Attached FX Name:    magnetic_shield                             
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Attacks Blocked:     Melee
                                            Ranged
             Defense Flag:   Remote Use

                                           



i) Magnetic Field (Passive Defense):
Doctor Polaris can redirect 50% of incoming physical and energy attacks.

             Block Type:          Redirect
             Success Rating:      50% (Frequent)
             Level:               3
             Animation Name:      passive_defence
             Attached FX Name:     magnetic_shell [new fx]                             
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Defense Flags:   Always Active
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                            Direct
                                           





M25 AI File: DOCTOR POLARIS

                     
                                 
Spoiler
Quote
Nothing here.



Skin Pack: DOCTOR POLARIS



New skin pack added to "DC" folder:
https://mega.nz/file/VAl3mbZD#waYYa-_y11fm47QZalqZsU8qC6_AwLgFosfPMQLjT3g

Contains:
- Doctor_Polaris_KENN mesh with alpha enabled for the cape.
- Hero file, M25AI file and Keyframes
- 4 Skins
Spoiler



Doctor Polaris FX can be downloaded from here: https://mega.nz/file/od9FARhS#YjbLEvBlXwdKQcXACWtkLkGtvjVXThZVv3eK2G8K1mg

oktokels

The Blob's Hero File has been updated: http://www.freedomreborn.net/forums/index.php?topic=60029.msg822163#msg822163

- Changed powers and attributes
- New Fx
- New Skins

Spoiler

oktokels

I'm just a bundle of ionic energy... pretending to be human?



Hero File: WONDER MAN

   

Spoiler

Quote from: MARVEL DatabaseIn an attempt to destroy the Avengers from within, Baron Zemo experimented with ionic energy on industrialist Simon Williams, which turned Williams into a being entirely made up of ions, with superhuman strength and durability. Zemo then gave him a costume, dubbed him Wonder Man, and outlined his plan to use him to defeat his foes the Avengers.

He was welcomed into the Avengers as Wonder Man, and became a Hydra spy. Soon Wonder Man led the Avengers into an ambush by the Masters of Evil. In the course of the battle, Wonder Man had an attack of conscience and decided that he could not betray the Avengers' kindness to him, even if it cost him his life and later saved the Avengers from them, truly becoming one of Earth's Mightiest. Wonder Man was created by Stan Lee and Jack Kirby, fist appearing in Avengers #9 (1964).





MESH:   wonder_man_MURS
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        240
AI:           CZeroCost
VOICE:   [GENERIC_HERO]

STATS







Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 7    Extraordinarily Hardy
Energy:4    Powerful

ATTRIBUTES

The tissue and bones of his entire body have been augmented in strength and to a certain extent supplanted by an unknown substance during the "ionic ray" bombardment. His bodily tissues are much harder due to being ionized organic matter instead of normal flesh and far more resistant to physical injury than the bodily tissues of a normal human.

Despite Wonder Man's statements that he is composed of "ionic energy," he is actually composed of organic matter that is permeated with this form of energy. Since his last revival, his physiology has changed a great deal and it's not clear if his external form is ionic energy or flesh.  He does not house blood in his body and cannot impregnate women.






a) Jumper:      His strength extends into his legs, as he is capable of superhuman leaps covering several hundred feet in long strides.


b) Neutralize:     His ionic body is resistant to acid attacks.



c) Temperature Control:     Wonder Man is highly resistant to extreme changes in temperatures.



d) Wonder Man (combo):     Composed of:

  • Invulnerable 5: Wonder Man has a very high protection against all attacks.

  • Iron Guts: Because of the ionic energy that empowers him, he no longer ages and is immune to disease and infection.

  • Mad: Ever since recovering from his latest breakdown, Simon has refused to resort to violence even when absolutely necessary. This extreme pacifism makes him virtually useless in combat.  Wonder Man will go mental blank sometimes.

  • Metal Eater: When Wonder Man is low on health, his attack and defense becomes higher.
    Quote["mvh wonder man","isLowOnHealth","increaseStrengthAndInvulnerability","effect_ffx_ionicenergy","",10][new effect]

  • Russian Doll: Williams is functionally immortal. When his health reaches 0, he comes back as an ionic energy being, with more power and new abilities.
    Quote["mvh wonder man","x mvh wonder man","effect_ffx_ionicenergy"],

  • Enhanced Senses: Williams can see beyond the usual spectrum visible to the human eye. His hearing has been enhanced to a superhuman degree.




POWERS

Williams is a skilled unarmed combatant and a powerful tanky character that can stand toe to toe with the likes of the Hulk and Thor.










a) Ionic Punch (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              High
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     bluedarkmen_rend



b) Ionic Throw (Melee):
A "throw2" FFX state swap. Wonder Man grabs and throw one enemy. Cost 1 EP.
M25AI: Used only when near a friend or not alone.

             DamageType:          Decrease Speed
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Level:               3
             Animation Name:      melee_throw                     
             Attached FX Name:    grab_melee_pur [new fx]



c) Ionic Clap (Area):
Wonder Man claps his hands and creates a blast of air that knocks down everything around him.

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              Short
             Level:               3
             Animation Name:      area                 
             Attached FX Name:    trex_stomp



d)  Ionic Charge (Special):
Wonder Man uses hyper speed to charge against enemies. Cost 1 EP.

             Special Type:        Speeding Bullet     
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    bullet_sprint



f) Ionic Body (Passive Defense):
Wonder Man can block 50% of all attacks except mental and mystical.

             Block Type:          Normal
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:    purple_passive [new fx]               
             Damage Blocked:      Acid
                                        Radiation
                                        Crushing
                                        Piercing
                                        Energy
                                        Electrical
                                        Cold
                                        Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                        Ranged
                                        Area
                                           





M25 AI File: WONDER MAN

                     
                                 
Spoiler
Quote
['mvh wonder man',
   ["target enemy",
      'weakness_melee_crushing',
      'weakness_area_crushing',
      'not flying',
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TSpeedingBullet('ionic charge',time=0.88)",
      "TArea('ionic clap',time=2.0)",
      "TMelee('ionic throw',situation='not alone',pct=50,time=1.03)",
      "TMelee('ionic punch',time=1.4)",
      'TThrow(pickup_time=2.91,throw_time=2.52)',
      'TSuperLeap()',
      'TMoveTo(mindist=\'short\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'tank',
      'hero',
   ],
]



Skin Pack: WONDER MAN



New mesh and skin pack added to "MARVEL" folder:
https://mega.nz/file/4Ic0Ubqa#eHa95bg3gB47Xl9SL6DamDZU6fCtWhQWiPci-Qn9PUE

Contains:
- Wonder Man skope made on wonder_man_MURS, with parts and skins of KennX and Courtnall_6.
- Hero file, M25AI file and Keyframes
- 9 Skins
Spoiler



Wonder Man's FX can be downloaded from here: https://mega.nz/file/MNMmCCLQ#Q_-oFjoUH3PWhtnO8WRFpD8Ktm3KkHmmUPX_LfBXb4g

oktokels

I'm just a bundle of ionic energy... pretending to be human?



Hero File: WONDER MAN [ionic form]

   

Spoiler

Quote from: MARVEL DatabaseIn an attempt to destroy the Avengers from within, Baron Zemo experimented with ionic energy on industrialist Simon Williams, which turned Williams into a being entirely made up of ions, with superhuman strength and durability. He was welcomed into the Avengers as Wonder Man.

Simon's confidence continued to increase with each victory. Suffused with ionic energy, he began to feel as if he were immortal, until the explosion of a Kree ion cannon dispersed his body's ionic energy. However, Wonder Man's mind lingered. His love for Scarlet Witch tied him to the mortal plane. Her love for Simon enabled her to channel the chaos energies she wields to bring Wonder Man back to life. Wonder Man was created by Stan Lee and Jack Kirby, fist appearing in Avengers #9 (1964).





MESH:   wonder_man_MURS
[2? skope]
SKIN:    standard
MATERIAL:        Energy
WEIGHT (lbs):        240
AI:           CZeroCost
VOICE:   [GENERIC_HERO]

STATS







Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 7    Extraordinarily Hardy
Energy:7    Extraordinarily Powerful

ATTRIBUTES

Since his last revival, his physiology has changed a great deal and it's not clear if his external form is ionic energy or flesh.   Simon is now a fully energized entity who can sustain himself indefinitely without nourishment, easily able to live outside habitable planet orbit. Williams can however, be rendered unconscious and it is possible for him to be injured.






a) Flier:      Following his resurrection and metamorphosis Williams is now able to fly through the air at great speeds, the exact limit of which isn't known.



b) Neutralize:     His ionic body is resistant to acid attacks.



c) Temperature Control:     Wonder Man is highly resistant to extreme changes in temperatures.



d) Wonder Man Ionic (combo):     Composed of:

  • Dispersed: As he is an ionic energy being, Williams is susceptible to attacks that disrupt his unique energy pattern. Dispersion would be hazardous, as he might not be able to reform without further assistance. Wonder Man will keep fighting until his energy pattern is completely disipated.
    Quote["x mvh wonder man","recover_from_stun","effect_ffx_ionicenergy","effect_ffx_ionicenergy","effect_ffx_ionicenergy"],

  • Enhanced Senses: Williams can see beyond the usual spectrum visible to the human eye. His hearing has been enhanced to a superhuman degree.

  • Invulnerable 5: Wonder Man has a very high protection against all attacks.

  • Iron Guts: Because of the ionic energy that empowers him, he no longer ages and is immune to disease and infection.

  • Lesser Regeneration: Williams' ionic form can heal itself from gunshot wounds, surgery, and even severed limbs.

  • Mad: He has shown some mental breakdowns that lead to him attacking the Avengers multiple times after he began to believe that everything bad was caused by the team. When his energy loses stabilty his mental sanity is affected. When Wonder Man is in his ionic energy form he will go berserk sometimes.

  • Metal Eater: When Wonder Man is low on health, his attack and defense becomes higher.
    Quote["x mvh wonder man","isLowOnHealth","increaseStrengthAndInvulnerability","effect_ffx_ionicenergy","",10]

  • Spiny: When Wonder Man is in his ionic energy form, he can harm people who try to touch him. When hit, Wonder Man activates a small radius, low energy, area attack.
    Quote["x mvh wonder man","ionic_energy"],




POWERS

In his energy form, Williams learned he had the ability to emit ionic energy blasts of devastating force from his hands and eyes. In this form, Wonder Man tactics lean more to the blaster role.










a) Ionic Punch (Melee):
A basic melee energy attack.
             
             DamageType:          Energy
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              High
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     ionic_punch



b) Flying Melee (Ranged - Projectile):
A flying melee energy attack.
M25AI: Used only when flying

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      flying_melee
             Attached FX Name:    flying_ionic [new fx]



c) Ionic Beam (Ranged - Beam):
Wonder Man shoots a beam of pure ionic energy from his hands. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    ionic_beam_2 [new_fx]



d) Ionic Explosion (Area):
Wonder Man emits a radial ionic energy attack. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Radius:              Short
             Level:               3
             Animation Name:      area_3                       
             Attached FX Name:    ionic_explosion [new_fx]



f) Ionic Body (Passive Defense):
Wonder Man can block 50% of all attacks except mental and mystical.

             Block Type:          Normal
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:    ionic_passive [new fx]               
             Damage Blocked:      Acid
                                        Radiation
                                        Crushing
                                        Piercing
                                        Energy
                                        Electrical
                                        Cold
                                        Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                        Ranged
                                        Area
                                           





M25 AI File: WONDER MAN [ionic form]

                     
                                 
Spoiler
Quote
['x mvh wonder man',
   ["target enemy",
      'weakness_melee_energy',
      'weakness_area_energy',
      'weakness_ranged_energy',
      'not flying',
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(situation="lowerhealthpct 50",movetype="fly",mindist="short",time=0.88)',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('ionic explosion',time=2.07)",
      "TRanged('ionic beam',time=3.2)",
      "TRanged('flying melee',situation='flying',mindist=0,time=1.83)",
      "TMelee('ionic punch',time=1.4)",
      'TLand()',
      'TMoveTo(mindist=\'short\',time=0.88,subtype="not emitting_damage")',
   ],
   ['subtype',
      'blaster',
      'hero',
   ],
]



Skin Pack: WONDER MAN [ionic form]



New mesh and skin pack added to "MARVEL" folder:
https://mega.nz/file/sc0CTaRR#zmXnXsE98zueI4djiDtPLzM0Sl0083oHtJwYRmO1kSc

Contains:
- Wonder Man skope made on wonder_man_MURS, with particle emitters from human_torch_VERTEX and Courtnall_6 skin.
- Hero file, M25AI file and Keyframes
- 2 Skins
Spoiler



Wonder Man's FX can be downloaded from here: https://mega.nz/file/8c1kmDJQ#m0GVHdiKuA-2mwoCDYrgxwu4Hoir8YGgfX5-cxWaD7U

oktokels

In Brightest Day
In Blackest Night
Beware my Power
Green Lantern's Light !!!



Hero File: GREEN LANTERN

   

Spoiler

Quote from: DC DatabaseHal Jordan is considered the greatest Green Lantern, an intergalactic law enforcer and member of the Green Lantern Corps, chosen by the Guardians of the Universe for his ability to overcome great fear. The strength of his willpower allows him to wield the universe's mightiest weapon, a power ring controlled by his thoughts. In his secret identity he is a test pilot working for Ferris Aircraft where his boss Carol Ferris is also his romantic interest.

Having turned into the evil Parallax during Emerald Twilight and died during The Final Night, his soul became a host of the Spectre during Day of Judgment until his resurrection during Green Lantern: Rebirth. Although he is the most well-known Lantern, Alan Scott of the Golden Age is the original version of the character. Other Lanterns that have acted as his partners, successors or replacements at times have included Guy Gardner, John Stewart and Kyle Rayner. He is a founding member of the Justice League of America. Hal Jordan was created by John Broome and Gil Kane after an initial concept by Julius Schwartz, first appearing in Showcase #22. (1959)





MESH:   gl_hal_v2_REN
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [US_SOLDIER]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

A Green Lantern Ring, also known as a Power Ring, is a piece of jewelry that grants the wearer incredible and incomprehensible powers and abilities by harnessing willpower. They are considered by some to be the most powerful weapons in the known universe. The rings use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum.  Some of the abilities that a Green Lantern Ring has shown are:








a) Green Lantern (combo):      Composed of:

  • Disciplined: The ring can also alert the wielder of incoming threats or of attempts to manipulate the wielders by an outside party. The ring grants the wearer some mental defenses.

  • Fast Flier: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.

  • Immortal: The Power Ring features an emergency energy reserve, to be utilized only when the wielder faces mortal injury. This power automatically activates to preserve a Green Lantern's life and can be used only once during a 24-hour period, unless the power ring is recharged at the power battery.

  • Plasma Sculptor: The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower.

  • Super Telekinesis: The ring allows the wearer to pick up and throw heavy things.
    Quote["dc green lantern","ffx_greenbeam_dummy","ffx_green_beam","ffx_greenbeam_dummy"]

  • Enhanced Senses: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it.



b) Fearless:     Hal Jordan has the willpower to overcome great fear.



c) Flier:     The ring allow the wearer to fly.



d) Nimble Flier:     Hal Jordan has a talent for aerial combat.



e) Summoner 1:     Hal Jordan can summon a military plane jet made of pure energy that battles alongside him.
Quote["dc green lantern","ffx_greenbeam_dummy","effect_ffx_goobomb","x dc green jet","CUSTOM_TANK","","","","","plasmatic"]


Green Jet download: https://mega.nz/file/hEEXgKpL#RqAmH78Z6z5P4NWFtY-_udWDL14EAu-rqW2JJS_h1XY
Includes Hero File and M25ai File. Uses green bullet and green rocket powers. FX can be downloaded at the bottom.



POWERS

A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force.

The ring can also create fields of force formed from an unknown energy that is bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.















a) Basic Melee (Melee):
A basic melee crushing attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Low
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     quetz_serpent_strike



b) Energy Weapon (Melee):
Green Lantern creates a baseball bat construct and attacks one enemy.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Velocity:            Fast
             Level:               3
             Animation Name:      melee_bat [new kf]
             Attached FX Name:    green_punch[new fx]



c) Force Bolt (Ranged - Projectile):
Green Lantern shoots one concussive energy bolt at no EP cost.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_10
             Attached FX Name:    gl_bolt



d) Energy Fist (Ranged - Beam):
Green Lantern creates a giant fist to attack one enemy. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Range:              Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_10
             Attached FX Name:    gl_fistbeam



f) Green Bubble (Ranged - Beam):
Green Lantern traps one enemy inside an energy bubble. A "Ranged Grapple" FFX State Swap. Cost 1 EP.

             DamageType:          Density Max
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    aff_netbeam_green
                                           


g) Self-Heal (Special):
Green Lantern can heal some lost HP. A "Self Heal" FFX State Swap. Cost 1 EP.

             Special Type:        Empathy             
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    gl_empathy [new fx]
                                           


h) Force Field (Active Defense):
Green Lantern protects one friend with an energy field. Cost 1 EP.

             BlockType:          Normal
             Energy Point Cost:   Low
             Duration:                Medium
             Level:               3
             Animation Name:      active_defence
             Attached FX Name:    aff_shield_green
             Damage Blocked:   All damage except mental and mystical
             Defense Flags:      Remote Use
             Attacks Blocked:                Melee
                      Ranged
                      Area
                                           


i) Green Jet(Ranged - Projectile):
Green Lantern summons a small military plane jet that explodes on contact. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Slow
             Radius:      Small
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_13
             Attached FX Name:    gl_jet
             Power Flags:      Homing



j) Corp Beam (Ranged - Beam):
Green Lantern shoots an extremely powerful energy beam. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Low
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_11
             Attached FX Name:    gl_corp_beam
             Power Flags:      Penetrating



k) Energy Sheath (Passive Defense):
Hal Jordan can protect himself from 75% of incoming attacks.

             BlockType:          Normal
             Success:      Very Frequent (75%)
             Level:               3
             Animation Name:      dodge_right
             Attached FX Name:    gl_absorb
             Damage Blocked:   All damage except mystical
             Defense Flags:      Always Active
             Attacks Blocked:                Melee
                      Ranged
                      Area
                      Direct
                                           





M25 AI File: GREEN LANTERN

                     
                                 
Spoiler
Quote
['dc green lantern',
   ["target enemy",
      'weakness_melee_crushing',
      'weakness_ranged_crushing',
      'weakness_ranged_energy',
      'tank',
      'villain',
      'lantern',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='fly',subtype='not alone or higherstrength 4',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('force field',type='friend',subtype='lowerhealthpct 50',mindist=0,time=4.0)",
      'TSummon(situation=["lowerhealthpct 50","alone 200"],subtype="not alone or strongerthan")',
      "TSelfHeal('self-heal',time=4.0)",
      "TRangedExplosive('green jet',time=2.72)",
      "TRanged('corp beam',time=1.79)",
      "TRanged('green bubble',situation='not alone',time=2.08)",
      'TTK(pct=25)',
      "TRanged('energy fist',time=1.63)",
      "TMelee('energy weapon',time=3)",
      'TPlasmaSculptorBarrier(situation="lowerhealthpct 50",pct=25)',
      'TPlasmaSculptorDrop(pct=25)',
      "TMelee('basic melee',time=1.39)",
      "TRanged('force bolt',time=1.79)",
      'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
      'lantern',
   ],
]



Skin Pack: GREEN LANTERN



New pack added to "DC" folder:
https://mega.nz/file/wR8SQYpY#CsNrCu3tTYfaCAeoOgvxPgv1aN1J9hkxPkg7m4B25Qg

Contains:
- Green Lantern Skope on gl_hal_V2_REN
- Hero file, M25AI file and Keyframes
- 16 Skins
Spoiler



Green Lantern's FX can be downloaded from here: https://mega.nz/file/8dMAAR7C#vTxvuQk1YKClkIcmNsQjquzc4l94xajlyU084oDf73U

oktokels

#288
Psimon Says !!!  :verf :verf :verf



Hero File: PSIMON

   

Spoiler

Quote from: DC DatabasePsimon is a super-villain and founding member of the Fearsome Five with incredible psychic powers. This has made him an enemy to the Teen Titans. His career began as a physicist, until the demon Trigon gave him the abilities telepathy and telekinesis. He has also been a member of the Injustice League and the Secret Society of Super-Villains. Psimon was created by Marv Wolfman and George Perez, first appearing in New Teen Titans #3. (1981)





MESH:   psimon_dcyj_DM
SKIN:    classic
MATERIAL:        Flesh
WEIGHT (lbs):        150
AI:           CZeroCost
VOICE:   [US_SOLDIER]

STATS







Strength: 2    Weak
Speed: 3    Normal
Agility: 3    Normal
Endurance: 3    Normal
Energy:7    Extraordinarily Powerful

ATTRIBUTES

Psimon has immense telepathic and telekinetic abilities. He often uses his abilities to manipulate others and instil great fear in them. He can read minds, cast illusions into them, and possess them. He can also move objects, including large objects and those outside of his range of sight. He can levitate himself, allowing flight.






a) Danger Sense:      Psimon can detect incoming attacks.


b) Levitate:     Psimon can levitate using his mind.



c) Metal Eater:     Psimon can leech energy off mental blanked characters.
Quote["dcv psimon","isBlank","leechEnergy","effect_ffx_psimon2","effect_ffx_psimon",200]



d) Psimon (combo):     Composed of:

  • Coordinator: Psimon has a leadership talent.

  • Disciplined: Psimon has defenses against mental attacks.

  • Level Headed: Psimon has defenses against mystical attacks.

  • Super TK: Psimon can lift and throw heavy objects using his psionic powers.
    Quote["dcv psimon","psimon_direct","psimon_direct","psimon_direct"]


  • Enhanced Senses: Psimon can detect enemies using his telepathy.




POWERS

Psimon is a powerful psionic, who during battle will confuse his enemies to steal their energy. He will also control the minds of the most powerful opponents and throw the weak ones away with his telekinetic powers. He can also create powerful psionic shields to protect himself and his friends.














a) Basic Melee (Melee):
A basic melee crushing attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     default_punch



b) TK Push (Direct):
Psimon can push far away one enemy using his telekinetic powers.

             DamageType:          Crushing
             Magnitude:           None
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Extreme
             Range:               Medium
             Level:               3
             Animation Name:      ranged_6
             Attached FX Name:    psy-blast [new fx]



c) Psi-Beam (Ranged - Beam):
Psimon focus his psionic powers into one concentrated beam that does mental damage. A "Mental Damage" FFX State Swap.

             DamageType:          Power Null
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    psimon_beam



d) Mind Wipe (Ranged - Cone):
Psimon will try to wipe the mind of all enemies in front of him. Cost 1 EP.

             DamageType:          Mental Blank
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Angle:               High
             Range:               Medium
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    psimon_cone [new fx]



e) TK Shield (Active Defense):
Psimon can create a psionic shield that protect allies against all physical and energy damage. Cost 1 EP.

             BlockType:          Normal
             Energy Point Cost:   Low
             Duration:                Medium
             Level:               3
             Animation Name:      passive_defence
             Attached FX Name:    alchemiss_deflectionshield
             Damage Blocked:   Crushing
            Piercing
            Energy
             Defense Flags:      Remote Use
             Attacks Blocked:                Melee
                      Ranged
                      Area
                                           


i) Psi-Bolts (Ranged - Projectile):
Psimon shoots 3 consecutive psionic bolts that do mental damage and and nulls. Cost 2 EP.

             DamageType:          Power Null
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_9 [new fx]
             Attached FX Name:    psychic_bolt



j) Mind Control (Ranged - Beam):
Psimon controls the mind of one enemy. Cost 2 EP.

             DamageType:          Hypnosis
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Very High
             Level:               3
             Animation Name:      ranged_6
             Attached FX Name:    blitzkrieg_hypnotic_glare
             Power Flags:      Penetrating



i) Mass Control (Area):
Psimon tries to confuse a large group of enemies. Cost 2 EP.

             DamageType:          Mental Blank
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Very High
             Knockback:           None
             Radius:      Large
             Level:               3
             Animation Name:      area [new kf]
             Attached FX Name:    lebensraum_pink [new fx]



k) Psi-Field (Passive Defense):
Psimon can erect a psi-field that protects him against 50% of incoming physical and energy damage.

             BlockType:          Normal
             Success:      Frequent (50%)
             Level:               3
             Animation Name:      none
             Attached FX Name:    pink_shell
             Damage Blocked:   All damage except mental and mystical
             Attacks Blocked:                Melee
                      Ranged
                      Area
                      Direct
                                           





M25 AI File: PSIMON

                     
                                 
Spoiler
Quote
['dcv psimon',
   ["target enemy",
      'weakness_direct_crushing',
      'not hypnotized',
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='fly',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('tk shield',subtype='lowerhealthpct 50',mindist=0,time=2.11)",
      "TMoveTo(type='enemy',subtype='blanked',mindist=200)",
      "TArea('mass control',subtype='not blanked',time=2.2)",
      "TRanged('mind control',pct=25,time=2.19)",
      "TRanged('psi-bolts',time=2.4)",
      "TRangedCone('mind wipe',subtype='not blanked',time=2.19)",
      'TTK(pct=25)',
      "TRanged('psi-beam',time=2.19)",
      "TDirect('tk push',mindist=0,time=2.31)",
      "TMelee('basic melee',time=1.68)",
      "TLand(situation=['not nearenemy','not alone'])",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'villain',
      'mage',
   ],
]



Skin Pack: PSIMON



New pack added to "DC" folder:
https://mega.nz/file/wE8HTTqK#7EKXNCPKY-cqG9zXF8jcsXtSeWWao1L3St3DR4NuwH8

Contains:
- Psimon skope on psimon_yj_DM. Has a weapon node named "brain", you can assign that node in FFEDIT for beams and fxs to start from his brain.
- Hero file, M25AI file and Keyframes
- 6 Skins
Spoiler



Psimon's FX can be downloaded from here: https://mega.nz/file/pNERxChR#xunl0LktHCPhV4VKnEOUTvV-UBA8OB_vFLIlyCXee3A

SickAlice

Using a few and enjoying them thanks. On a side note I think this forum should have a pinned Link thread. It's a little tough to navigate this forum and try and find certain/active links.

oktokels

#290
All mediafire links are dead so don't bother trying to download from them  :thumbdown: :thumbdown:

SickAlice

Yeah I discovered that much, ty. I usually try and not promote using these types of file hosts and trying to get something going where there's accessible webspace (FTP servers) for the community. After some point or another those fileshare networks go down, purge, keep your stuff for themselves and demand money (Photobucket!). And Yahoo Groups, I mean that was one the biggest and went under. Those alt wikishare sites. Angelfire. Something happens to your PC and your OneDrive goes with it. Well you get the idea. I always hope somebody works it out someday.

oktokels

From now on, all meshes and skopes posted will be Height Corrected to be comic book accurate.
This is being calculated taking into consideration that according to the game documentation, minute man is 6'3" tall while male heavy is 8' tall. Time Master giant form is 28'.

spydermann93


oktokels

#294
Only I can absorb the strength of livin' things... as easily as metal or rock!



Hero File: ABSORBING MAN

   

Spoiler

Quote from: MARVEL DatabaseCarl "Crusher" Creel aka the Absorbing Man was an American professional Heavyweight boxer turned enforcer. While locked up in prison he was mutated using Asgardian magic by the trickster god Loki using a special potion. Creel obtained his ability to absorb the properties of anything he touches and used his new-found power to break free from prison and soon became a villain for hire. Due to his ability to absorb the properties of Thor's hammer and Thor himself, Creel, now called the Absorbing Man, became one of the strongest mortal foes Thor ever combated.

Creel was abducted from prison by the omnipotent being known as the Beyonder to fight the so-called Secret Wars, after which he returned to Earth. During this time, Creel met the villainous Titania (Mary MacPherran), and the two developed a romantic relationship. Upon their return, Creel and Titania were contacted by Baron Zemo (Helmut Zemo), who was forming a new team called the Masters of Evil. The Absorbing Man was created by Stan Lee and Jack Kirby, first appearing in Journey into Mystery #114 (1965).





MESH:   absorbing_man_GREN
SKIN:    future_fight
MATERIAL:        Flesh
HEIGHT:        6' 4 ″
WEIGHT (lbs):        220
AI:           CThugBat
VOICE:   [THUG_GUN]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 3    Normal
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

The Absorbing Man possesses the ability to bodily duplicate at will the physical properties of anything he touches or that touches him. This power extends to both animate and inanimate objects and certain forms of energy. The matter of the Absorbing Man's body magically undergoes a material and physiological change so that his body actually becomes composed of the matter or energy with which he is making contact. This process also gives him enhanced strength, endurance, and in most cases, resistance to injury.

Among the more ordinary materials he has been transformed into include steel, stone, wood and glass. More unusual have been his transformations into water, fire, snow, and silk. His most powerful transformations have been into energy-states such as cosmic, nuclear, thermal, or light. He also has limited shape-changing abilities when absorbing certain objects, such as forming hammer-like fists when touching a hammer or growing to enormous size when copying items of massive power or strength themselves.

Every form of the Absorbing Man gains Strength, Endurance and Body Armor according to the strength value of the material or energy type absorbed. Every form has a Absorbing Man (combo) attribute, composed of: Absorb Energy, Absorb Material and Accidental Change.







a) Absorb Materials:     The Absorbing Man has the ability to absorb the material properties of characters and objects, transforming his atomic structure to match that of the material absorbed. The types of material he can absorb are:

  • Metal: Adds Invulnerable 05 and Iron Guts; Material Strength= 5; Resistances=Metal. 

  • Stone: Adds Invulnerable 05 and Iron Guts; -1 Speed; Material Strength= 6; Resistances=Stone.

  • Rubber: +2 Speed; Adds Invulnerable 02 and Levitate. Resistances=Rubber.

  • Wood: Adds Body Armor 02, Invulnerable 02 and Solar Powered; Material Strength=4;  Resistances=Wood.

  • Concrete: Adds Accidental Change (Giant Form), Invulnerable 05, Iron Guts and Urban Dweller (Gain energy near buildings); Material Strength=5; -1 Speed; Resistances=Stone. 



  • Frozen: Adds Invulnerable 02, Dispersed, Frostbite and Ice Cloud; Material Strength=4; Resistances=Frozen.

  • Liquid: Adds Dispersed Structure and Tunnel Travel; Material Strength=4; Resistances=Stone.

  • Acid: Adds Iron Guts, Dispersed Structure, Acid Blood and Tunnel Travel; Material Strength=5; Resistances=Air. 



b) Absorb Energy:      The Absorbing Man has the ability to absorb the energy properties of characters and objects, transforming his atomic structure to match that of the energy absorbed. The types of energy he can absorb are:

  • Electricity: Adds Alternate Current, Short Circuited, Dispersed and Living Laser with electrical FX and damage; Energy Strength=5; Resistances=Energy.

  • Radiation: Adds Growth, Biohazard, Involuntary Form, Invulnerable 05 and Iron Guts; Energy Strength=7; Resistances=Energy.

  • Energy: Adds Accidental Form (giant) ; Adds Invulnerable 05, Living Laser and adds form of Biohazard that does energy damage instead of radiation. Energy Strength=7; Resistances=Energy.



  • Fire: Adds Dispersed, Overheated and Flier; Energy Strength=4; Resistances=Fire.



c) Accidental Change:     When Absorbing Man gets Irradiated he transforms into his giant radiation form. ##Wanted to make it a acid burn change as well, but ffx seems to not recognize the acid burnt state##




POWERS

The Absorbing Man carries a Ball and Chain, it has been his go-to weapon for years. The Absorbing Man was carrying this ball and chain at the time of his original transformation. Thus the ball and chain also magically possesses the same properties of transformation as his body, providing he is in contact with it. Every form of the Absorbing Man has the same build, except for a few variations. Area attack for strong forms, Tunnel Travel for liquid form and a Passive Defense that absorbs 75% of the same material or energy. Also the damage type of the ball and chain changes according to the new form.










a) Wrecking Ball (Melee):
A basic melee crushing attack.
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Medium
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     mechman_wreckingball



b) Absorb Strength (Melee):
Absorbing Man can drain the strength of powerful enemies. A "Strength Drain" FFX State Swap.
M25AI: Only used on stronger enemies.

             DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Level:               3
             Animation Name:      melee
             Attached FX Name:    microwave_materialise



c) Ball and Chain (Ranged - Explosive Projectile):
Absorbing Man throws his ball & chain, doing crushing area damage on impact.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              Short
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    ball8chain_2 [new fx]



d) Ball Spin (Melee):
Absorbing Man spins his ball and chain around, doing melee damage in a 360? radius. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Arc:                 360 Degrees
             Level:               3
             Animation Name:      melee_spin
             Attached FX Name:    mechman_wreckingball



e) Ball Block (Passive Defense):
Absorbing Man uses his Ball & Chain to block 50% of incoming melee and ranged attacks.

             Block Type:   Deflect         
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                               Piercing
                                               Energy
             Attacks Blocked:     Melee
                                               Ranged
                                           





M25 AI File: ABSORBING MAN

                     
                                 
Spoiler
Quote
['mv absorbingman',
   ["target enemy",
      'weakness_ranged_crushing',
      'weakness_melee_crushing',
      'infiltrator',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.95)',
      "TFleeMelee(mindist='short',movetype='move',subtype='flying',time=0.95)",
      'TAbsorbDivineMetal()',
      'TAbsorbSuperAlloy()',
      'TAbsorbAdamantium()',
      'TAbsorbAlienMineral()',
      'TAbsorbDiamond()',
      'TAbsorbGas()',
      'TAbsorbAcid()',
      'TAbsorbEnergy()',
      'TAbsorbStone()',
      'TAbsorbRadiation()',
      'TAbsorbElectricity()',
      'TAbsorbFire()',
      'TAbsorbIce()',
      'TAbsorbLiquid()',
      'TAbsorbConcrete()',
      'TAbsorbMetal()',
      'TAbsorbRubber()',
      'TAbsorbWood()',
      "TMeleeArea('ball spin',time=2.8)",
      "TRangedExplosive('ball and chain',time=2.59)",
      "TMelee('absorb strength',subtype='higherstrength 4',time=2.72)",
      "TMelee('wrecking ball',time=2.72)",
      'TMoveTo(mindist=\'medium\',time=0.95,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.95)',
   ],
   ['subtype',
      'warrior',
      'villain',
   ],
]



Skin Pack: ABSORBING MAN



New pack added to "MARVEL" folder:
https://mega.nz/file/gBMURDqY#LulMiPZ_lUh41cUVal7zE06Dj3zczIj3dJto0ERDEnk

Contains:
- Absorbing Man skope on Absorbing_Man_GREN and Absorbing_Man_tall_FX_GREN_JP.
- Hero file, M25AI file and Keyframes
- 14 Skins
Spoiler

- Flesh Skins


- Material Skins


- Energy Skins


- Giant Skins


Absorbing Man's FX can be downloaded from here: https://mega.nz/file/EQtAnKgT#muvJWR0ZxSGcGOiowAb4uGUTDI86zkMYN34D73P2dJc

oktokels

#295
Turn around gentlemen and meet -- the Hellcat!



Hero File: HELLCAT

   

Spoiler

Quote from: MARVEL DatabasePatsy Walker is a character with a particularly odd history. She originally starred in 1940s romance comics, but was brought back completely out of the left field in 1976 to become a minor super-heroine. Inspired by the Super Heroes of comic books, Patsy Walker sought out her own Super Hero identity after the bitter end of her first marriage. Patsy dubbed herself "Hellcat" and utilized her natural athletic ability to become the Super Hero she envisioned. As Hellcat, Patsy trained on Titan and honed her psionic abilities and martial arts skills.

Upon her return to Earth she became a member of the Super Hero team, the Defenders. Eventually, she met Daimon Hellstrom, who in his costumed guise of the Son of Satan, joined the Defenders for a short time, and after he was cured of his demonic aspect found that she was in love with him. Renouncing her costumed identity, Patsy Walker decided to marry Hellstrom. Patsy was driven mad at the sight of the Darksoul reasserting itself in Daimon. She languished in a near-vegetative state for months afterward under the care of Gargoyle until the mercy-killing entity Deathurge sensed her despair and, at her request, freed her spirit from her body, effectively killing herself.

Patsy's soul ended up in the realm of the demon Mephisto. Hawkeye and his team the Thunderbolts confronted Hellstrom and then used their sorcerous connections to go to Hell in order to restore Mockingbird. They were tricked, however, by Hellstrom, and the Thunderbolts rescued Patsy instead, restoring her bodily to Earth. She has since prowled in and out of super-hero stories, often in atypical roles. Hellcat was created by Otto Binder, Stuart Little, Ruth Atkinson, Stan Lee and Jack Kirby, first appearing as Patsy Walker in Miss America Magazine #2 (1944) and first appearing as Hellcat in Avengers #144 (1975).





MESH:   hellcat_LP
SKIN:    future_fight
MATERIAL:        Flesh
HEIGHT:        5' 8 ″
WEIGHT (lbs):        150
AI:           CZeroCost
VOICE:   [ALCHEMISS]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Patsy Walker has a near-superhuman level of physical prowess, including strength, speed, agility, endurance, and reflexes. Originally the Cat costume was designed to enhance the natural prowess of any woman who wore it. Over time, Patsy discovered that her physical abilities remained heightened even outside of her Cat costume.

Patsy possesses enhanced psionic abilities due to the mental stimulation of Moondragon's Titanian technology. She can see into the infrared spectrum, detect mystical energy from a distance, and see through certain glamours or illusions especially those which are caused by demons.

Having spent time in Mephisto's Realm she had learned about magic from repeated torturous exposure and was able to 'twist and slide free of it, like a cat' demonstrating the ability to tear free of magical bonds and cause magic to glance off her aura  as well as warning her of magical based danger and increasing her sensitivity to magic which allows her to sense its location even at a distance.









a) Hellcat (combo):     Composed of:

  • Acrobatic: Hellcat always lands on her feet.

  • Body Armor 02: Hellcat's costume grants her 2 points of body armor.

  • Enhanced Senses: She can see into the infrared spectrum and detect mystical energy.

  • Webslinger: Hellcat occasionally employs her cable-claw, which straps to her wrist and uses a compressed-gas firing mechanism to propel a four-clawed grappling hook connected to a 30-foot length of steel-niobium alloy memory-cable (that coils itself back into its spool upon rewinding).

  • Wrestler: Hellcat has a talent for grappling and escaping wrestling holds.





b) Claws :      As Hellcat, Patsy Walker wores a costumed outfitted with retractable case hardened, steel alloy claws on both the gloves and boots, enabling her to rend brick or stone.



c) Danger Sense:     Hellcat can sense danger.



d) Temperature Control:     Hellcat's costume is insulated against extreme temperatures.



e) Wall Climbing:     Hellcat can use her claws to climb walls.



Also, she has a FFX State Swap of Stun into Weakpoint (progressive damage simulating bleeding or critical strike)               

POWERS

Hellcat is an infiltrator who, like other characters in the same role, fulfills the function of attacking from the shadows and disappearing. With her claws she will damage weaker enemies.

She carries her cable claw with which she can catch enemies. In addition, she has agile defenses to dodge attacks, as well as mystical defenses that protect her from mental and magical attacks.












a) Claw Slash (Melee):
A basic piercing melee attack.
             
             DamageType:          Piercing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       Medium
             Knockback:              None
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     claws



b) Cat Grapple (Melee):
Hellcat will pull one enemy towards her, over their heads and landing on the other side roughly the same distance as where they started. A "Throw" FFX State Swap.

             DamageType:          Increase Speed
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Level:               3
             Animation Name:      melee
             Attached FX Name:    grab_melee_y



c)  Double Kick (Melee):
Hellcat attacks 2 times. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Velocity:            Normal
             Radius:              Short
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      melee_kickcombo
             Attached FX Name:    claws                         



d) Cable Claw (Ranged - Beam):
Hellcat employs her cable-claw to hold one enemy. During the hold, only the enemy is locked in place and if the enemy is a flier it will fall to the ground. The enemy  doesn?t recharge energy (they are concentrating on breaking the hold) and the enemy's agility is lowered by -3. A "Tangle" FFX state swap.

             DamageType:          Decrease Speed
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    cable_claw



e) Shadow Cloak (Special):
Hellcat vanishes into the shadows. Cost 1 EP.

             Special Type:        Cloak of Shadows   
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    bluedarkmen_cloak
                                           


f) Feline Leap (Passive Defense):
Hellcat can dodge 50% of incoming physical and energy attacks.

             Block Type:          Pass Through
             Success Rating:      Frequent
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:   None                               
             Damage Blocked:      Crushing
                                               Piercing
                                               Energy
             Attacks Blocked:     Melee
                                               Ranged
                                           


f) Tainted Soul (Passive Defense):
Hellcat can deflect 50% of incoming mystical and mental attacks.

             Block Type:          Deflect
             Success Rating:      Frequent
             Level:               3
             Animation Name:      area                         
             Attached FX Name:   fire_shield_sm [smaller fx]
             Damage Blocked:      Mental
                                            Mystical
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                         Ranged
                                         Area
                                           





M25 AI File: HELLCAT

                     
                                 
Spoiler
Quote
['mvh hellcat',
   ["target enemy",
      'not staticked',
      'weakness_melee_piercing',
      'not flying',
      'hunter',
      'villain'
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      'TFleeMelee(situation="cloaked",mindist=150,time=3)',
      "TCloak('shadow cloak',subtype='higherstrength 5 or not alone',pct=50,time=3)",
      "TMelee('cat grapple',pct=25,time=3)",
      "TRanged('cable claw',subtype='flying',time=3)",
      "TRanged('cable claw',situation='not alone',pct=25,time=3)",
      "TMelee('double kick',time=3)",
      "TMelee('claw slash',time=3)",
      "TCloak('shadow cloak',time=3)",
      'TMoveTo(mindist=\'short\',time=3,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
   ],
]



Skin Pack: HELLCAT



New pack added to "MARVEL" folder:
https://mega.nz/file/kFl1xaII#84S9_V7KMrM0ZSBwgsetHXf4Hk5bHJJjlmSzEICEYqU

Contains:
- Hellcat skope (Height Corrected) on Hellcat_Laughing_Paradox . 
- Hero file, M25AI file and Keyframes
- 2 Skins
Spoiler

- Flesh Skins


Hellcat's FX can be downloaded from here:
https://mega.nz/file/Qc8WVTjR#JZXUxK-unMfh1CohSG3HX6wZvNyAMzqgD5xCT5obxis

oktokels

#296
There is no land beyond the law.
Where tyrants rule with unshakable power!
Tis but a dream from which the evil wake.
To face their fate, their terrifying hour!



Hero File: SANDMAN

   

Spoiler

Quote from: DC DatabaseSandman is the legacy name of several different characters in the DC Universe. The original was Wesley Dodds, a Golden Age vigilante who wore a gas-mask and used a gun that put people to sleep. Some time before 1938, Dream of the Endless was imprisoned on Earth and prevented from performing his duties. The universe, in an attempt to right itself, gifted many with portions of Dream's power, including Wesley Dodds, who became plagued by extremely vivid dreams of murder and criminal activities that would not allow him rest. Dodds built a laboratory in his townhouse basement, accessed behind a bookcase door, there he revised his "Oriental Teaching" of Martial Arts, and most importantly herbalism, by developing a formula for sedative and hypnotic gasses. He then bought several kinds of gas masks and created the identity of "the Sandman" for himself, and pursued the criminals that haunted his dreams. Each time, he left the defeated criminal with a poem enclosed in a bit of origami. In WWII he  became a member of the Justice Society and All-Star Squadron, and would later be succeeded by his side-kick Sandy.

Sanderson Hawkins was the sidekick to the original Sandman, using the name of "Sandy, the Golden Boy." Sandy was a member of the Young All-Stars, a team that was later absorbed into the All-Star Squadron. He was later turned into a silicon-based monster by one of his mentor's failed experiments, a "silocoid gun" that exploded and bombarded him with radioactive silica particles. Sandy was kept in suspended animation for many decades while the Sandman searched for a cure.

After being turned back to normal by Sandman and the Justice League, Sandy found he had the ability to transform himself into sand as well as other powers over earth derived from his ability to control silica compounds and the generation and control of seismic energy. He changed his code name to Sand and led as the first chairman of the modern incarnation of the JSA for a time. As Sand, Hawkins uses a gas mask and 'gas gun' similar to that of his mentor. After Wesley Dodds' death, he also inherited his mentor's prophetic dreams.Wesley Dodds was created by Gardner Fox and Bert Christman, first appearing in Adventure Comics #40 (1939). Sanderson Hawkins was created by Mort Weisinger and Paul Norris, first appearing in Adventure Comics #69 (1941).





MESH:   sandman_TJ
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        5' 11 ″
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [MAN_BOT]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:5    Very Powerful

ATTRIBUTES

Sandman is a brilliant detective. He is also a talented chemist, creating the sedative vapors in his weaponry. The Sandman uses  a World War I era gas mask to protect himself from the effects of his own sleeping gas. He also made use of a specially designed "wirepoon gun," which fired a length of thin, steel cable that he used to scale walls and swing between buildings.

Due to an encounter with the entity known as Dream, Sandman possessed the power of prophetic dreaming. His dreams often came to him as cryptic, ambiguous visions, but Sandman keen intellect enabled him to properly interpret them.









a) Sandman/Wesley Dodds (combo):     Composed of:

  • Heroic: Like many members of the Justice Society, Sandman also gained incredible youth and vitality after a 1942 battle with Ian Karkull. All members of WWII JSA get this attribute.

  • Iron Guts: Sandman's gas mask protects him from acid burnt and irradiated.

  • Precognitive: Sandman possess the power of prophetic dreaming. His extra-sensorial perceptions allows him to detect places which might be dangerous or important and to guess what his enemies' position will be in a few seconds. Of course, precognitive powers are notoriously unreliable.

  • Tracker: Sandman is a brilliant detective. He can detect the general direction of the enemy character nearest to him. Upon detection, Sadnman will turn in the direction of the nearest enemy.

  • Webslinger: Sandman can use his wirepoon to pull objects towards him.



b) Cybernetic Brain:      Sandman has a genius level intellect. He gets +1 Mental Defenses and +1 Accuracy.



c) Neutralize:     Sandman is resistant to acid attacks.



d) Invertebrate:     Sandman is resistant to radiation attacks.



e) Wall Climbing:     Using his wirepoon, Sandman can climb walls.




POWERS

This Sandman build was made with the objective to capture an iconic representation of the character, which collects powers from its main iterations through the years. These are: Wesley Dodds and Sanderson Hawkins.

Wesley Dodds carried his Wirepoon Gun and his trademark weapon, the gas gun, a handheld device fitted with cartridges containing concentrated sleeping gas. Pressing the trigger on the gun released a cloud of dust rendering all within the Sandman's immediate vicinity unconscious.

After the accident, Sanderson "Sand" Hawkins  gained the power to pass his molecules through solid objects that contain traces of silica and is able to travel through the earth as easily as one would swim through water. He carried normal guns and the weapons inherited from Dodds.

This Sandman build has been created to fulfill the role of a hunter, that is, its focus is on physical ranged attacks.












a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              None
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     default_punch



b) Pistol Shot (Ranged - Projectile):
Sandman shoots 2 bullets at no EP cost.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    blackjack_pistolshots



c)  Wirepoon Pull (Ranged - Projectile):
Sandman can pull down flying enemies.
M25AI: Used only when not alone or near a friend

             DamageType:          Decrease
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              Short
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    blackjack_tanglewire



d)  Wirepoon Gun (Ranged - Projectile):
Sandman fires his wirepoon dealing high piercing damage.

             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    blackjack_tanglewire



e) Gas Gun (Ranged - Cone):
Sandman sprays sleeping gas to all enemies in front of him. A "Sleep" FFX State Swap.  If successful, the target is knocked to the ground for a set amount of time.

             DamageType:          Mental Blank
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    gas_sand [new fx]
                                           


f) Sand Travel (Special):
Sandman can travel trough the ground.
M25AI: Used only when enemies get near him

             Special Type:          Tunnel Travel
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      burrow_start [new keyframe]                   
             FX:   sand_storm [new fx]
                                           


f) Silicon Body (Passive Defense):
50% of physical and energy attacks can pass through Sandman's silica body.

             Block Type:          Pass Through
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      none                         
             Attached FX Name:   sand_passive [new fx]
             Damage Blocked:      Crushing
                                               Piercing
                                               Energy
             Attacks Blocked:     Melee
                                               Ranged
                                           





M25 AI File: SANDMAN

                     
                                 
Spoiler
Quote
['dc sandman',
   ["target enemy",
      'weakness_ranged_piercing',
      'weakness_melee_crushing',
      'blaster',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='move',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TTunnelTravelAway('sand travel',time=10)",
      "TRanged('wirepoon pull',subtype='flying',pct=50,time=1.27)",
      "TRangedCone('gas gun',situation='alone',subtype=['not alone or higherstrength 5','higherhealthpct 50','not blanked'],mindist=50,time=1.27)",
      "TRanged('wirepoon gun',time=1.27)",
      "TMelee('basic melee',time=1.6)",
      "TRanged('pistol shot',time=2.52)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'hunter',
      'hero',
      'sand',
   ],
]




Skin Pack: SANDMAN



New pack added to "DC" folder:
https://mega.nz/file/pQVGUbgR#t41WA-bM5R5a8XAhNj-NpmkwzN0FnhcqR3jLhc7auWI

Contains:
- Sandman skope on Sandman_Texas_Jack . 
- Hero file, M25AI file and Keyframes
- 5 Skins
Spoiler



Sandman's FX can be downloaded from here:
https://mega.nz/file/gRsFBTyT#39uHuDw7Vm4G5KS8SF8j1FczdzedJCTrjwwYnvHGnI8

oktokels

I am as you say... A Parasite! And you are only food to me! I have become you! Who you are, what you are, how you came to be-- All this is mine!



Hero File: PARASITE

   

Spoiler

Quote from: DC DatabaseParasite is an enemy of Superman who feeds on energy by hungrily absorbing it into his body, draining all living creatures into husks at his touch. Because of the massive danger he presents to anyone he comes into contact with, he spends most of his time imprisoned in Stryker's Island Penitentiary. He has been a member of the Suicide Squad, Superman Revenge Squad and Secret Society of Super-Villains. Parasite was created by Jim Shooter and Al Plastino, first appearing in Action Comics #340. (1966)





MESH:   parasite_REN
SKIN:    standard_C6
MATERIAL:        Flesh
HEIGHT:        6' 6 ″
WEIGHT (lbs):        220
AI:           CGenericHero
VOICE:   [DARK_SHAMAN]

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 7    Extraordinarily Hardy
Energy:3    Minor Energy

ATTRIBUTES

Parasite is able to absorb the life energy of other beings leaving withered corpses. He is also able to absorb virtually any other energy form and use it. Parasite also is able to absorb the powers of his victim (also known as "Power-Theft"). He can only sustain a certain amount of powers at a time, otherwise previous powers will be either temporarily disabled or weakened. This ability can also cause him to go through: body changes, power fluctuation, knowledge assumption and more.







a) Parasite (combo):     Composed of:

  • Absorb Power: Parasite has the ability to absorb the powers of characters, transforming his molecular structure into that of the target (without visual changes) and acquiring any powers they have.
    Quote["dcv parasite","parasite","single","steal",""]

  • Accidental Change: Parasite is able to assume a more powerful form, but is not in control of the transformation. The transformation is triggered when Parasite absorbs enough energy, and lasts until he depletes his energy tanks. Parasite transform into a huge 8' monster, with +3 strength and a classic tank build.
    Quote["dcv parasite","isAtFullEnergy","x dcv parasite","effect_ffx_purpleenergy","isOutOfEnergy"]


  • Alternate Current: Parasite has the ability to activate a leech energy command from electrical-powered objects, damaging them in the process. He can absorb from a single source more than once; however subsequent tries might stun Parasite for 5-15 secs or trigger an explosion (electrical and fire).

  • Hatemonger: Parasite can leech energy, agility and speed from nearby enemies.
    Quote["dcv parasite","isEnemy","leechEnergyAgilAndSpeed","effect_ffx_purpleenergy","effect_ffx_purpleenergy",100]


  • Invulnerable 5: Parasite has 5 points of invulnerability.

  • Lesser Regeneration: Parasite recovers health slowly, at 1 point per second and with an energy cost.

  • Metabolic: Parasite strength and speed is tied to his energy points.

  • Metal Eater: Parasite can leech health from nearby enemies.
    Quote["dcv parasite","isEnemy","leechHealth","effect_ffx_purpleenergy","effect_ffx_purpleenergy",100]


  • Tracking: Parasite can track energy signatures.

  • Wrestler: Parasite receives a +2 bonus to Strength for maintaining or breaking a grapple.




b) Energy Tanks:      Parasite has four times the energy reserves of a normal character, the extra tanks can be filled with energy absorbed by passive defences and energy leech powers.



c) Slow Starter:     Parasite start missions with no energy points available.




POWERS

Parasite's power build is melee-oriented; Parasite must get close to enemies to absorb as many as he can, the more enemies he is fighting the more stronger he will get. He can go stealth if things get too hairy, so he can absorb energy while being invisible. When he has enough energy he will transform into his second form, tank mode, dealing damage all over the place.











a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Low
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     theant_punch



b) Energy Leech (Area):
Parasite leeches energy points from all enemies around him at no EP cost.

             DamageType:          Energy Leech
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                High
             Knockback:           None
             Radius:              Short
             Level:               3
             Animation Name:      area_3
             Attached FX Name:    parasite_explosion [new fx]



c)  Grapple Hold (Melee):
Parasite grabs one enemy and starts to drain his life force. A "Grapple" FFX State Swap.

             DamageType:          Decrease
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Level:               3
             Animation Name:      melee_drain
             Attached FX Name:    grab_melee_pur



d)  Double Smash (Melee):
Parasite attacks 2 times. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Low
             Velocity:            Normal
             Level:               3
             Animation Name:      melee_2
             Attached FX Name:    theant_punch



e) Stalk Prey (Special):
Parasite goes stealth. Cost 1 EP.

             Special Type:        Cloak of Shadows   
             Energy Point Cost:   Low
             Level:               2
             Animation Name:      ranged_2                     
             Attached FX Name:    bluedarkmen_cloak
                                           


f) Energy Absorption (Passive Defense):
Parasite can absorb 50% of incoming attacks, except mystical, cold and acid.

             Block Type:          Absorb
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:                                   
             Attached FX Name:    purple_passive_2             
             Damage Blocked:      Mental
                                              Radiation
                                              Crushing
                                              Piercing
                                              Energy
                                              Electrical
                                              Fire
             Attacks Blocked:     Melee
                                              Ranged
                                              Area
                                           





M25 AI File: PARASITE

                     
                                 
Spoiler
Quote
['dcv parasite',
   ["target enemy",
      'not enraged',
      'not hypnotized',
      'weakness_melee_crushing',
      'higherenergy 50',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      'TFleeMelee(situation="cloaked",situation="lowerhealthpct 50",subtype="higherstrength 5 or not alone",mindist=50,time=3)',
      "TCloak('stalk prey',situation='lowerhealthpct 50',subtype='higherstrength 5 or not alone',pct=50,time=3)",
      "TArea('energy leech',situation='lowerenergy 33',subtype='higherenergy 66',time=3)",
      "TMelee('grapple hold',subtype='lowerstrength 5',time=3)",
      'TAbsorbPowers()',
      "TMelee('double smash',time=3)",
      "TMelee('basic melee',time=3)",
      "TCloak('stalk prey',situation='alone',time=3)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=3)',
   ],
   ['energy reserve',
      'high',
   ],
   ['subtype',
      'warrior',
      'villain',
      'metropolis',
   ],
]




Skin Pack: PARASITE



New pack added to "DC" folder:
https://mega.nz/file/IYl3DSYB#TrzsrVXL35Myz7EaUe8bHzSKOvLOjn1OJryG8HEDaKo

Contains:
- Parasite_skope on Parasite_REN and Sabretooth_NAIT 
- Hero file, M25AI file and Keyframes
- 5 Skins
Spoiler



Parasite's FX can be downloaded from here:
https://mega.nz/file/RUlDlJIC#PTccYog4-77Rz1pSSilZUtKVN0mkJWC1Gx15nlAJPjQ


oktokels

There was a problem with Parasite Undercover skin, now is fixed.