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Author Topic: Okto's DC/Marvel Hero Files  (Read 12927 times)

Offline oktokels

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  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #210 on: July 09, 2021, 09:16:02 PM »
Two new skins added for Black Manta

https://www.mediafire.com/file/f8zxnpvd0mw7so9/BLACKMANTA.rar/file

- DC Unchained 1
- DC Unchained 2

Spoiler: ShowHide

Offline BentonGrey

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Re: Okto's DC/Marvel Hero Files
« Reply #211 on: July 10, 2021, 04:44:05 PM »
Great stuff, Ok!  All-in-all, this is a pretty good interpretation of Orm with some really cool ideas.

I hope you'll explain how you've customized Metal Eater and Urban Dweller to get these neat effects.  That's new to me!

So, feedback:

First off, stats look mostly good, though I'd say all Atlanteans should have at least a 4 in strength, and Orm might justify a 5.  That's what mine is, though given his ranged powers, it's reasonable to drop him a bit.

Attributes: I can understand why you'd want to give Atlanteans Disciplined, but I don't really think it's merited, in general.  Orm having it makes sense, but Atlanteans in general tend to get mind-controlled pretty often, and Aquaman, of course, finds his powers EXTRA effective against amphibious humans.  I like giving Orm Coordinator.  I'm going to add that to my build.  I use Solid Skeleton and wood material type instead of Invulnerable, but that's the same basic idea. Charged and Danger Sense are both interesting additions.  Charged adds something, I'd say, making even his melee attacks a bit more dangerous.  I also really like the idea of giving him Weather Control.  For some reason I didn't think of that, but it makes perfect sense!

My build also has Jumper and Hot Tempered, though the latter doesn't necessarily apply to the more calculating N52 version.

In terms of powers, it all looks pretty good.  My version is a bit of a hybrid of his classic and N52 versions, so he's got a little more magical might, basically just an Alteration power.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Offline oktokels

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  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #212 on: July 11, 2021, 12:10:58 AM »
I hope you'll explain how you've customized Metal Eater and Urban Dweller to get these neat effects.  That's new to me!

Sure ! Metal Eater, Hatemonger, Synergy and Urban Dweller both work with the same structure
Quote from: FFX Manual
Type: The Python function used to determine which nearby objects/characters boost the character. There's a large list of pre-defined ones in there with self-explanatory names.
Effect: The effect that being boosted has on the character. Once again, they're self explanatory function names.
Object FX: An optional FX that appears around objects as they're being activated in the characters presence.
Character FX: An optional FX that appears around the character while they're being boosted.

So, for Orm i gave him metal eater and urban dweller, both work in conjuction with his sorcery powers. When Orm attacks with a stasis power, a water bubble fx is formed around the staticked character, and a leech health effect is activated. Same with the lighting power, all lighting powers have a high stun %, so when an enemy is stunned, a lighting fx is cast on the enemy, and a leech energy effect is activated. This attributes must be customized in the FFX Control Centre.
For metal eater the setup is: TargetType=isStatic,Effect=leechHealth, CharacterFX=effect_ffx_icesparks, ObjectFx=effect_ffx_aquashield (this is a new fx i added to the resources tab in FFEdit),Radius=200
For urban dweller the setup is: TargetType=isStunned,Effect=leechEnergy, CharacterFX=effect_ffx_electricsparksg, ObjectFx=effect_ffx_electricsparks, Radius=200

I don't know if that is clear enough, if you have any doubts just ask  :thumbup:


Quote
First off, stats look mostly good, though I'd say all Atlanteans should have at least a 4 in strength, and Orm might justify a 5.  That's what mine is, though given his ranged powers, it's reasonable to drop him a bit.

Yeah, i was thinking that his strength is low because of his profiency with magic. Kind of the difference between Thor and Loki.

Quote
Attributes: I can understand why you'd want to give Atlanteans Disciplined, but I don't really think it's merited, in general.  Orm having it makes sense, but Atlanteans in general tend to get mind-controlled pretty often, and Aquaman, of course, finds his powers EXTRA effective against amphibious humans.  I like giving Orm Coordinator.  I'm going to add that to my build.  I use Solid Skeleton and wood material type instead of Invulnerable, but that's the same basic idea. Charged and Danger Sense are both interesting additions.  Charged adds something, I'd say, making even his melee attacks a bit more dangerous.  I also really like the idea of giving him Weather Control.  For some reason I didn't think of that, but it makes perfect sense!

Yeah, i'm going to give a double check to disciplined, i read somewhere that atlanteans have a resistance to mental domination, but maybe i got it wrong. I choose the charged attribute because in the movie Throne of Atlantis, Orm is shown to charge his trident with lightning, so that stuck with me, same with weather control, which is a power that the new 52 Orm has used a number of times, mostly to summon a lighting storm. Danger Sense, because according to the documentation Orm is able to swim in dark waters, like some atlanteans who have infravision. Thanks for your input!  :D

Offline BentonGrey

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Re: Okto's DC/Marvel Hero Files
« Reply #213 on: July 11, 2021, 04:46:39 AM »
Yeah, that is quite clear now, thanks!  Very interesting stuff, and very creative!  Nice work!

So, Orm could certainly be on the low end, but all Atlanteans have at least some super strength, so a minimum of 4.  Aquaman is on the high end, of course.

Discipline certainly makes sense for many named characters, but rank and file soldiers, I probably wouldn't give it to them, especially when you start thinking about gameplay.  This would mean that Aquaman's mental attacks would be LESS effective against an Atlantean than they would against a surface dweller, which should really be the opposite.  Of course, it gets fuzzier when you start thinking about wider contests, like when Martian Manhunter visits Atlantis, ha.

You could certainly justify Danger Sense, given Atlantean senses, but I'd probably save it for someone like Murk, who is more combat focused.  It's a reasonable choice for Orm, though.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Offline oktokels

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Re: Okto's DC/Marvel Hero Files
« Reply #214 on: July 11, 2021, 01:26:58 PM »
So, Orm could certainly be on the low end, but all Atlanteans have at least some super strength, so a minimum of 4.  Aquaman is on the high end, of course.
It is strange, because in Ben Riely's RPG page he states that Aquaman has 7 STR, Mera has 5 STR and Orm has only 3 STR, same as a typical atlantean soldier. Ben Reily's rpg page is the place where i get my stats from, and i trust him enough, because i know he uses the official rpg books from Marvel and DC.

But, this is really just an approximation, because the marvel rpg game system has 14 levels of strength, and freedom force only has 10. That's why the conversion from marvel rpg system to freedom force system sometimes doesn't work very well, specially when you want to introduce cosmic level entities fighting against the lowest powered street-hero hahaha :D So, some levels of strength don't match very well.

I think i'm going to leave it like that haha :D  because i can also balance the levels of strength of the atlanteans by regulating the damage output from their powers. Orm may have a 3 of strength, but with his trident he can do High damage at no EP cost. While Mera has a 5 of strength, but she can only do medium damage from her melee powers and hydrokinesis powers. But, i give you the point that maybe Ben Riely got stuck with the old Ocean Master stats, which wasnt an atlantean, just a normal human. And, as shown by the next comic page, new 52 Ocean Master is really strong:

Spoiler: ShowHide


Quote
Discipline certainly makes sense for many named characters, but rank and file soldiers, I probably wouldn't give it to them, especially when you start thinking about gameplay.  This would mean that Aquaman's mental attacks would be LESS effective against an Atlantean than they would against a surface dweller, which should really be the opposite.

You are correct, there's no indication in the documentation that normal rank atlanteans have any mental resistances. I will take it out. Thanks for noticing it  :thumbup:

Quote
You could certainly justify Danger Sense, given Atlantean senses, but I'd probably save it for someone like Murk, who is more combat focused.  It's a reasonable choice for Orm, though.

Yeah, i tend to use Danger Sense more to prevent blindness, but maybe you are right about normal atlanteans shouldnt have danger sense
Next, a feral mutant  :verf :verf
« Last Edit: July 11, 2021, 06:59:35 PM by oktokels »

Offline oktokels

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Re: Okto's DC/Marvel Hero Files
« Reply #215 on: July 17, 2021, 10:45:03 PM »

I've been ready to die since before you was Born! :verf

------------------------------------------------------------
Hero File: SABRETOOTH
------------------------------------------------------------

Spoiler: ShowHide

Quote from:  marvel.com
Victor Creed was a mutant born in the 19th century. His brutal force, animal-based powers and joy in torturing made him a successful mercenary and assassin. He has an obsession with his brother, the X-Man Wolverine, constantly targeting his loved ones and perpetually attacking him, usually on his birthday. Little is known about the early life of the feral mutant named Victor Creed, although it is believed that he suffered an abusive childhood at the hands of his father who, disgusted by the boy’s mutant nature, frequently beat him and chained him up in the darkened basement of their home.

As an adult, Creed took the name Sabretooth, and by the 1910s he was known by this name in a small Canadian frontier community where he intimidated almost everyone. One of the few exceptions was a young man named Logan, whom Sabretooth sensed had superhuman abilities similar to his own. Hating the love that existed between Logan and a young Indian girl named Silver Fox, Sabretooth brutally assaulted her, apparently raping her and leaving her for dead. The enraged Logan then forced Sabretooth into a pitched battle, which ended with Sabretooth victorious.

Little is known about Sabretooth’s subsequent activities until the early 1960s when served in Team X, a special intelligence unit run by the Central Intelligence Agency for the subversive Weapon X Program. In Team X, Sabretooth was reunited with both Logan, now known as Wolverine, and Silver Fox, however none of them recalled their past experiences due to false memory implants provided by Weapon X’s ally Psi-Borg.

In recent years Sabretooth, although always a violent man, gradually began developing a psychotic bloodlust that overcame his admittedly heartless human persona. As a result of this further mutation, Sabretooth’s features became more animal-like, a condition which eventually corrected itself. Under unrevealed circumstances, Sabretooth had the near-unbreakable metal Adamantium bonded to his skeleton and claws, much as the Weapon X Program had done to Wolverine decades prior. Sabretooth was created by Chris Claremont and John Byrne, first appearing in Iron Fist #14 (1977).

 

MESH:   sabretooth_NAITVALIS
SKIN:    champions
MATERIAL:        Flesh
WEIGHT (lbs):   220
AI:   CGenericHero
VOICE:    [DARK_SHAMAN]

STATS

Strength: 4    Strong
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 5    Very Hardy
Energy: 6    Extremely Powerful

ATTRIBUTES


a) Sabretooth (combo):   Composed of:

- Acrobatic: Sabretooth can land on his feet like a cat.

- Grim Resolve: Sabretooth's healing factor allows him to recover faster from secondary states.

- Immortal: Killing him appears to be a near impossible task; he has often believed to have been killed, but always turns up well and fighting somewhere else some other time. His regenerative powers seem to function even when his Health is reduced to 0.

- Iron Guts:  Sabretooth's natural healing also affords him the virtual immunity to poisons, viruses, diseases, and most drugs.

- Lesser Regeneration:  Sabretooth's primary mutant power is an accelerated healing process that enables him to regenerate most (if not all) damaged or destroyed areas of his anatomy with far greater efficiency than an ordinary human.

- Enhanced Senses:  Creed also possesses enhanced senses of hearing, sight, taste, smell. He can see objects much clearer and at much greater distance that normal humans, and can see in complete darkness like cats can. His sense of smell is enhanced enough that he is able to track people by their scent, even if it has been decayed by time or masked by other factors. Sabretooth's hearing is sensitive enough that he can hear almost anything from up to three miles away, depending on the level of noise in the area.

- Tracking:  Due to his superhuman sense, Sabretooth is an extraordinary tracker.

- Wrestler: Sabretooth is highly skilled in hand-to-hand combat, and has a talent for grappling and escaping wrestling holds.

b) Claws:     Sabretooth has claws on each of his fingers and toes, even before they were infused with Adamantium they could penetrate most flesh and many natural materials. After augmentation, his bones became indestructible and his claws are capable of tearing through any material.

 
c) Danger Sense:     He is able to sense anyone in his surroundings by smell, similar to a dog or wolf, sight, using night vision or sound, hearing supersonic frequencies and distant sounds alike. Thus, he’s nearly impossible to surprise.

 
d) Solid Skeleton:      Sabretooth’s reinforced skeleton allows him to withstand high levels of physical pressure.

 
c) Wall Climbing:     With his claws Sabretooth can climb walls.

 
                   

POWERS


a) Claw Swipe (Melee):
Sabretooth slashes twice at no EP cost.
             
   DamageType:          Piercing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                Medium
   Knockback:           Low
   Swiftness:   Very Fast
   Arc:   No Arc
   Level:               3
   Animation Name:      melee_2
   Attached FX Name: claws_sabre






b) Murderous Rage (Special):
  He is able to enter a savage berserker rage at will, and often does so, which renders him immune to any pain stimuli and increases his resistance towards mental control. 
M25AI: situation='not enraged,'alone','lowerhealthpct 50'

   SpecialType:          Blind Justice
   Energy Point Cost:   None
   Level:               3
   Animation Name:      area [new keyframe]
   Attached FX Name: wraith_manta_teleportation





c) Wild Fang (Melee):
Sabretooth posses’ animal like canine teeth which are capable of chewing through substances as strong as bone. A "Grapple" FFX state swap.
M25AI: situation='not alone'

   DamageType:          Energize
   Magnitude:   Very High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee_charge
   Attached FX Name:    raptor_bite




d) Crippling Slash (Melee):
Sabretooth slash and decreases the speed of his enemies.
M25AI: subtype='not speed_decreased'

   DamageType:          DecreaseSpeed
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee
   Attached FX Name:    claws_sabre




e) Berserker Claw (Melee):
  Sabretooth slashes 3 times at 1 EP cost.

   DamageType:          Piercing
   Magnitude:   High
   EP Cost:   Low
   Stun:      Medium
   Knockback:   Low
   Level:               3
   Animation Name:      melee_3
   Attached FX Name:   claws_sabre
   



f) Hunter Stealth (Special):
  Sabretooth can go stealth at 1 EP cost.
M25AI: mindist='long',type='enemy',subtype='not alone or strongerthan'

   SpecialType:          Cloak of Shadows
   Energy Point Cost:   Low
   Level:               1
   Animation Name:      area [new keyframe]
   Attached FX Name: bluedarkmen_cloak





g) Brutal Slash (Melee):
  Sabretooth slashes 4 times, dealing Very High piercing damage every hit. Cost 2 EP.

   DamageType:          Piercing
   Magnitude:   Very High
   EP Cost:           Medium
   Stun:      Low
   Knockback:   Low
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee_4
   Attached FX Name: claws_sabre









------------------------------------------------------------
M25 AI File: SABRETOOTH
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mv sabretooth',
   ["target enemy",
      'weakness_piercing',
        'speed_decreased',
      'not flying',
      'infiltrator',
      'mutant',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
      "TEmpathy('murderous rage',situation=['not enraged','alone','lowerhealthpct 50'],time=1.52)",
      "TCloak('hunter stealth',mindist='long',subtype='not alone or strongerthan',time=2.31)",
      "TMelee('brutal slash',time=1.6)",
      "TMelee('crippling slash',subtype='not speed_decreased',time=1.0)",
      "TMelee('wild fang',type='enemy',situation='not alone',time=1.4)",
      "TMelee('berserker claw',time=1.0)",
      "TMelee('claw swipe',time=1.2)",
      'TThrow(pickup_time=2.92,throw_time=15,mindist=250,objdist=400)',
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=1.0)',
   ],
   ['subtype',
      'warrior',
      'mutant',
      'villain',
   ],
]


------------------------------------------------------------
Skin Pack: SABRETOOTH
------------------------------------------------------------

https://www.mediafire.com/file/fjfvrphyf3obf5p/sabretooth.rar/file

Contains:
- Age of Apocalypse Sabretooth by Afghan Ant, adapted for Sabretooth by NaitValis
- Sabretooth from Contest of Champions
- Sabretooth from Marvel Heroes
- Sabretooth (Alternate) from Marvel Heroes

Spoiler: ShowHide

                         

Offline BentonGrey

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Re: Okto's DC/Marvel Hero Files
« Reply #216 on: July 18, 2021, 01:15:08 AM »
Ok, Sabertooth looks good.  Good choices on his Attributes and stats.  I might make him just one slot more speedy, but that's a judgment call.

His powers look good, and you've got some good ideas.  The grapple is a nice touch, as is the berserker state.  The magnitude on the last one is probably too high, though.  His damage output with a 4 in strength and claws is already pretty high.  Very High damage is really too much for him, unless it's a single, focused attack.  I'd actually put the damage on both combos at Medium. 
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #217 on: July 18, 2021, 02:26:00 AM »
I might make him just one slot more speedy, but that's a judgment call.

Yeah  :thumbup:, i though about giving him a 5, but then i compared him to Robin, and given his size and mass [adamantium skeleton] i decided to take it down one level.

Quote
The magnitude on the last one is probably too high, though.  His damage output with a 4 in strength and claws is already pretty high.  Very High damage is really too much for him, unless it's a single, focused attack.  I'd actually put the damage on both combos at Medium.

I see where you are going, but i went for the glass cannon route. In the my build Sabretooth has no defenses, except for his regenerative factor; so i decided to give him very high damage with his claws, he will use this power a few times per battle because it cost 2 EP. It is a killing power, no doubt about it, it can one-shot some lower level characters. But i think that's the idea, and specifically with piercing damage powers. Piercing damage it's supossed to be very dangerous for normal humans, so i can go for very high dmg powers with no regrets about it. I want to see a bullet or a sword be a very dangerous weapon, and deal a lot of damage, and Sabretooth it's the perfect character for this.  :thumbup:

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #218 on: August 08, 2021, 02:20:41 AM »
Very High damage is really too much for him, unless it's a single, focused attack

I was thinking about this and finally decided to downgrade the power to high damage. Sabretooth already has solid skeleton, grim resolve and invulnerable, he is very tanky, so to balance this, i decided to take your advice and debuff his damage a little. Thanks Benton.  :thumbup:

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #219 on: August 08, 2021, 02:26:37 AM »
WAKANDA FOREVER  :ph34r:

------------------------------------------------------------
Hero File: BLACK PANTHER
------------------------------------------------------------

Spoiler: ShowHide

Quote from:  Marvel Database
The title of the Black Panther is a generations-old mantle carried by the ruler of Wakanda. Said title is currently held by T'Challa. T'Challa aka the Black Panther is the head of state for the African nation of Wakanda, the most technologically advanced country on Earth. In this role, he was the King/Chieftain, religious leader, and commander-in-chief all rolled into one. He was also considered among the top intellects in the world. Using Wakanda's advanced Vibranium technology and his own abilities and fortune, he pledged his life to the service of all humankind. Black Panther was created by Stan Lee and Jack Kirby, first appearing in Fantastic Four #52 (1966).

 

MESH:   black_panther_mcu_DETOURNE_ME
SKIN:    urban_jungle
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [QUETZALCOATL]

STATS

Strength: 3    Normal
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 4    Hardy
Energy: 4    Powerful

ATTRIBUTES

This build is a mix between the comic version and the MCU version. It has all the attributes from his comic version, like acrobatic, body armor, claws, enhanced senses and wall climbing. From his MCU version, i took immortal and pain response. Immortal because his cinematic version has been shown to came back from death, having a self recovery talent at extreme level. Pain response is related to the latest version of the Habit that was highly upgraded by Shuri, sister of T'Challa.

a) Black Panther (combo):   Composed of:

- Acrobatic: T'Challa is a rigorously trained gymnast and acrobat.

- Body Armor 05: As chieftain of the Wakandan Panther Clan, the ruler is crowned with a ceremonial regalia in the form of a Vibranium laced panther habit. T'Challa received this crown-like garb after being judged by the Panther Goddess. The appearance of the suit has changed over time, but has retained its ability to absorb vibrations via its Vibranium lacing, as well as negate or lessen powerful kinetic based attacks such as bullet shots, penetrating blades, and crushing blows.

- Coordinator: T'Challa is a genius tactician, strategist, and leader who is practically peerless.[

- Immortal:  T'Challa has a self recovery talent.

- Invulnerable:  After having consumed the Heart-Shaped Herb, T'Challa's physical attributes have been greatly enhanced to levels comparable to a super soldier, giving him good resistance to damage.

- Pain Response:  The Habit has ability to absorb up to Extreme Energy per round. It can receive energy from any incoming source, such as bullets being fired at T'Challa or attacks from enemies, that will charge his suit and enable him to use the energy later. The Habit begins to glow purple from its accumulated charge of energy, to which T'Challa can use by releasing it in an energy pulse that can send multiple enemies flying. When T'Challa is at full energy and is attacked, the suit activates an energy pulse that sends enemies flying away. FFX Customization: Defence Mechanism, Function: energyThroughPain, Parameter: low energy area attack, with high knockback and small radius. Attached FX: aff_boom_purple


- Tracking:  Even without his superhuman senses, T'Challa is a master tracker and hunter. He can pick up a prey's scent and memorize tens of thousands of individual ones.

- Enhanced Senses:  T'Challa's five senses are highly acute, although not superhumanly so like Daredevil's.

- Wrestler: T'Challa has been groomed to be a warrior since birth. He is a master in practically all forms of armed and unarmed combat, having mastered various styles of martial arts from around the world. He is considered to be one of the best martial artists to have ever walked the Earth.

b) Claws:     The Claws in the gloves are made of Antarctic Vibranium-based "Anti-Metal" that can break down basically all metals at the molecular level.

 
c) Cybernetic Brain:      T'Challa is a polymath genius and has an eidetic (aka photographic) memory. His knowledge of physics and engineering ranks him among the top eight intellects of the world. Also, he is a master marksman adept with hunting knives, firearms, and other projectile weaponry.

 
d) Danger Sense:      The lenses in the mask cut glare and enhance the Panther's natural night vision, and allow him to see in infrared and other visual spectrum.

 
c) Wall Climbing:     With his claws Black Panther can climb walls.

 
                   

POWERS

Black Panther uses stealth to go invisible, and from there he gets close to one enemy to attack with his claws. He has vibranium and energy daggers for ranged attacks. He has two passive defenses, one absorbs kinetic damage the other deflects energy damage. He gets a ffx character state customisation, where stun is replaced for "weakspot", every time a character is stunned he receives additional damage.

a) Panther Claws (Melee):
Black Panther slashes twice at no EP cost.
             
   DamageType:          Piercing
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                Low
   Knockback:           None
   Swiftness:   Very Fast
   Arc:   No Arc
   Level:               3
   Animation Name:      melee_2
   Attached FX Name: evilfemale_scratch






b) Panther Stance (Special):
  T'Challa can blend with shadows and in dim light at no EP cost.

   SpecialType:          Cloak of Shadow
   Energy Point Cost:   None
   Level:               3
   Animation Name:      ranged
   Attached FX Name: bluedarkmen_cloak





c) Panther Might (Melee):
Black Panther uses wakandan martial arts techniques and grapples an opponent. A "throw" FFX state swap.
M25AI NOTES: type='enemy',subtype='strongerthan or not alone'

   DamageType:          Decrease Speed
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee
   Attached FX Name:    grab_melee




d) Anti-Metal Claws(Melee):
Black Panther can cut through force fields with his anti-metal claws.
M25AI NOTES: type='enemy',subtype='active_defense'

   DamageType:          Remove Defence
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee
   Attached FX Name:    evilfemale_scratch




e) Energy Daggers(Ranged - Projectile):
  Black Panther forms two energy daggers that do low energy damage and high stun %.
M25AI NOTES: type='enemy',subtype='not alone or weakness_energy'

   DamageType:          Energy
   Magnitude:   Low
   EP Cost:   Low
   Stun:      High
   Knockback:   None
   Swiftness:   Normal
   Ranged:   Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name:   wp_shuriken_energy2 [new fx]
   



f) Vibranium Dagger (Ranged - Projectile):
  Black Panther throws one vibranium dagger that does high piercing damage to one enemy. Cost 1 EP.

   DamageType:          Piercing
   Magnitude:   High
   EP Cost:   Low
   Stun:      None
   Knockback:   None
   Swiftness:   Normal
   Ranged:   Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_2
   Attached FX Name:   shadow_shuriken





g) Panther Assault (Melee):
  Black Panther slashes 4 times, dealing Medium piercing damage every hit. Cost 2 EP.

   DamageType:          Piercing
   Magnitude:   Medium
   EP Cost:           Medium
   Stun:      Low
   Knockback:   None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee_4
   Attached FX Name: evilfemale_scratch




h) Panther Habit (Passive Defense):
  The Black Panther's habit absorb 50% of physical attacks.

   DefenseType:          Absorb
   Succes:      Frequent (50%)
   Level:               3
   Animation Name:      None
   Attached FX Name:    block_purple [new fx]
   Damage Blocked:   Crushing
            Piercing   
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged



g) Energy Deflection (Passive Defense):
  The Black Panther's habit deflects 25% of energy attacks.

   DefenseType:          Deflect
   Succes:      Occasional
   Level:               3
   Animation Name:      None
   Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Energy
            Electrical
            Radiation
            Fire   
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged









------------------------------------------------------------
M25 AI File: BLACK PANTHER
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh black panther',
   ["target enemy",
      'weakness_piercing',
      'weakness_energy',
      'hunter',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.64)',
      'TFleeMelee(type="enemy",subtype="flying",mindist="ranged_min",time=0.64)',
      "TMelee('panther assault',time=2.0)",
       "TMelee('anti-metal claws',subtype='active_defense',time=1.0)",
      "TRanged('energy daggers',subtype='not alone or weakness_energy',time=1.59)",
      "TRanged('vibranium dagger',time=1.8)",
      "TMelee('panther might',subtype='strongerthan or not alone',time=1.0)",
      "TMelee('panther claws',time=1.19)",
      "TCloak('panther stance',time=1.91)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.64)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
   ],
]


------------------------------------------------------------
Skin Pack: BLACK PANTHER 
------------------------------------------------------------

https://www.mediafire.com/file/kx8xizro1je5i0s/BLACK_PANTHER.rar/file

Contains:
Spoiler: ShowHide

                         
« Last Edit: August 08, 2021, 02:28:24 AM by oktokels »

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #220 on: August 27, 2021, 02:29:43 AM »
That's the second costume I've had blown apart this month!   :cool:

------------------------------------------------------------
Hero File: WILDFIRE
------------------------------------------------------------

Spoiler: ShowHide

Quote from:  DC Database
Drake Burroughs is a 30th Century super-hero who exists as sentient antimatter energy in a containment suit. This grants him incredible powers, although he can never be truly human again. He is a member of the Legion of Super-Heroes. There have been two other primary versions of Wildfire in different Legion continuities. In the Reboot Legion, he is a composite of Atom'X and Blast-Off named Wildfire; in Prime Legion continuity he has taken the name ERG-1. His primary romantic interest is Dawnstar, despite their complications. Wildfire was created by Cary Bates and Dave Cockrum, first appearing in Superboy #195. (1973)

 

MESH:   wildfire_EL_INSENSATEZ
SKIN:    standard
MATERIAL:        Energy
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [MAN_BOT]


STATS

Strength: 6    Extremely Strong
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 6    Extremely Hardy
Energy: 4    Powerful

ATTRIBUTES

A being of pure anti-matter energy, Wildfire possessed a variety of superhuman abilities. Wildfire possessed a strength level many times  greater than that of the average human. Wildfire no longer has a physical body, however his essence must be contained within a specially designed suit. The Containment Suit is made of a very strong material, but if Wildfire uses energy powers that do more than Very High energy damage, the suit could be destroyed. Should the suit be damaged, Wildfire's energy form will be dispersed. He also has the physical stats as shown above.

a) Wildfire (combo):   Composed of:

- Body Armor 05: Wildfire wears a containment suit that is made of a Very Strong material.

- Dispersed: Wildfire's very body is made up of energy and must be contained inside a containment suit. Should the suit be damaged, Wildfire's energy form will be dispersed. He can reconstitute himself if another suit is available.


- Iron Guts:  Wildfire has no physical body, he cannot be poisoned or irradiated.

b) Flier:     Wildfire could travel at faster than light speeds without the aid of external applications.

 
c) Hot Tempered:      Wildfire is a brash hothead.

 
d) Light Speed:      Wildfire's energy beams have a bonus in damage.

 
c) Temperature Control:     Wildfire is resistant to extreme temperatures.

 

POWERS

Wildfire could produce concentrated blasts of pure energy for offensive attack. As such, he could also absorb large amounts of energy, without any undue stress to his form.

a) Basic Melee (Melee):
Basic melee attack. Does High crushing damage.
             
   DamageType:          Crushing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           Medium
   Swiftness:   Normal
   Arc:   No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: theant_punch





b) Energy Syphon (Melee):
Wildfire absorbs large amounts of energy, without any undue stress to his form.
             
   DamageType:          Energy Leech
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:   Normal
   Arc:   90°
   Level:               3
   Animation Name:      melee_9 [new keyframe]
   Attached FX Name: microwave_materialise






c) Anti-Energy Beam (Ranged - Beam):
Wildfire produces a concentrated beam of pure energy for offensive attack. The beam does medium energy and high stun % at no EP cost.

   DamageType:      Energy
   Magnitude:   Medium
   EP Cost:   None
   Stun:      High
   Knockback:   None
   Swiftness:   Very Fast
   Ranged:   Medium
   Accuracy:   Medium
   Level:                  3
   Animation Name:      ranged_7
   Attached FX Name:   energy_beam_w





c) Anti-Energy Blast (Ranged - Beam):
Wildfire shoots an energy blast from both his hands. Cost 1 EP.

   DamageType:          Energy
   Magnitude:   Very High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name:    beam_captainmarvel




d) Anti-Energy Release (Area):
Wildfire releases his anti-energy being destroying his containment suit in the process. Fires an explosion that does exteme energy damage to all enemies around him. Cost 1 EP but sacrifices himself.

   DamageType:          Energy
   Magnitude:           Extreme
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Radius:      Medium
   Level:               3
   Animation Name:      area_2
   Attached FX Name:    frozengiant_radioactive_burst
   Power Flags:      Sacrifice




e) Anti-Energy Flight (Special):
  Wildfire shoots energy from his feet and gains a bonus in speed when flying. Cost 1 Ep.

   SpecialType:   Afterburner
   EP Cost:   Low
   Level:               3
   Animation Name:      fly
   Attached FX Name:   sky_king_afterburner
   



f) Mega Blast (Ranged - Cone):
  Wildfire releases an energy blast from his head, that does very high energy damage in a cone. Cost 2 Ep.

   DamageType:          Energy
   Magnitude:   Very High
   EP Cost:   Medium
   Stun:      None
   Knockback:   None
   Swiftness:   Very Fast
   Ranged:   Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_4
   Attached FX Name:   wf_cone_h [recolored fx]





g) Energy Absorb (Passive Defense):
  Wildfire can absorb 50% of energy attacks.

   DefenseType:          Absorb
   Succes:      Frequent (50%)
   Level:               3
   Animation Name:      None
   Attached FX Name:    fire_shield_1
   Damage Blocked:   Energy
            Electrical
            Radiation
            Fire   
   Attacks Blocked:   Melee
            Ranged
            Area







------------------------------------------------------------
M25 AI File: WILDFIRE
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc wildfire',
   ["target enemy",
      'weakness_energy',
      'tank',
      'cosmic',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='ranged_min',movetype='fly',situation='lowerhealthpct 50',time=0.88)",
      "TRangedCone('mega blast',situation='alone 200',subtype='not alone',time=2.08)",
      "TArea('anti-energy release',situation=['lowerhealthpct 50','alone'],subtype='not alone or strongerthan',time=5.63)",
      "TRanged('anti energy blast',time=3.2)",
      "TAfterburner('anti-energy flight',time=1.2)",
      "TRanged('anti-energy beam',time=1.27)",
      'TLand(subtype="near")',
      "TMelee('energy syphon',subtype='higherenergythan',time=0.88)",
      "TMelee('basic melee',time=0.88)",
      'TMoveTo(mindist=\'medium\',time=0.88,subtype="not emitting_damage")',
   ],
   ['subtype',
      'blaster',
      'hero',
      'cosmic',
   ],
]

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #221 on: September 25, 2021, 03:15:33 PM »
Mxypyxm is my name! Ha ha!... I'll say it backward for you... Mxypyxm!  :blink:

------------------------------------------------------------
Hero File: MISTER MXYZPTLK
------------------------------------------------------------

Spoiler: ShowHide

Quote from:  DC Database
Mister Mxyzptlk is a reality-manipulating imp from the 5th Dimension who antagonizes Superman. Not actually evil, he does no long-term damage although he constantly seeks to pester and prove he's smarter than the Man of Steel. He cannot be made to return to his home dimension until he's tricked into saying, "Kltpzyxm," his own name backwards. His counterpart and rival is Bat-Mite, an imp who shares a similar obsession with Batman. Mister Mxyzptlk was created by Jerry Siegel and Joe Shuster, first appearing in Superman #30. (1944)

 

MESH:   mr_mxyzpltk_DETOURNE_ME
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   150
AI:   CZeroCost
VOICE:    [PAN]

STATS

Strength: 2    Weak
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 8    Incredibly Hardy
Energy: 5    Very Powerful

ATTRIBUTES

Mister Mxyztplk was a Fifth Dimensional imp who periodically annoyed Superman. The range of his magic ability was near limitless and able to be used for almost any effect such as turning solid matter invisible, converting matter from one source into another (i.e., lead into gold) mobilizing inanimate objects with seemingly lifelike mobility, mass hypnotism to compel others to invoke incantations for effect, and many other effects and abilities.

a) Mr. Mxyzpltk (combo):   Composed of:

- Fast Flier: He can match superman's flying speed.

- Extra-dimensional: Mr. Mxyzpltk can be defeated with an exile spell.

- Immortal:  Mxyzptlk is able to use magic to survive most attacks, making him impossible to defeat without exploiting his weaknesses.

- Mad: Mister Mxyzptlk has an irrational compulsion and attachments towards practical jokes and things of a prankish, immature nature. He rarely takes fighting seriously and normally spends his battles goofing off or playing games, uninterested in harming or killing his enemies.

- Jinx Enemies: Enemies nearby Mister Mxyzptlk will often fall over or become POWER NULLIFIED as their equipment jams or they suffer mysterious power blackouts.

- Level Headed: Mister Mxyzptlk is resistant to Mystical and Mental Damage.

- Puppet Urban: Mxyzptlk can animate objects. This is one of his trademark powers and i choosed Puppet Urban over Puppet Nature, because Mr. Mxyzptlk is an urban foe that fights mostly in Metropolis and doesnt show many powers over natural things. In that sense, i think he must be confined in the "Urban Mage" category.


- Cosmic Awareness: Mxyzptlk is able to talk to the reader; He knows the true identity of Clark Kent (but keeps it a secret)

- Escapologist: Mister Mxyzptlk is known to be very slippery, he can easily escape from any strain or hold. [This power doesn't work very well in my game]

- Wrestler: Mister Mxyzptlk is known to be very slippery, he can easily escape from any wrestling hold.

b) Flier:     Mxyzptlk is able to fly as fast as or even faster than Superman thanks to his magic.

 
c) Nimble :      Mxyzptlk is very nimble. Gets a bonus for dodging attacks.

 
d) Nimble Flier:      Mxyzptlk is very nimble and can easily dodge attacks while flying.

 
                   

POWERS

Mxyzptlk is nigh-omnipotent and can do virtually anything imaginable; he can manipulate anything and everything under him. Given that Mxyzptlk is a mischievous being that doesn't want to kill his opponent, he doesn't have any direct attacks. His main power is alteration, that can randomly put any negative effect over a character. Secondly is teleportation, which he needs for escaping and moving away fast. Then he gets toadify, polymorph and buoyancy, these are specific for his trademark power build. He doesn't have any shields, but he gets a powerful self heal, which he can use to regain health.

a) Alteration (Direct):
Basic spell that inflicts a random primary bad status effect (stun, panic, enrage, mental blank, freeze, stasis, hypnosis) and cures a random secondary bad status effect if the target suffers from one (hex, density max, power null, blind, irradiate, acid burn). Cost no EP.
             
   DamageType:          Alteration
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Range:      Long
   Arc:   No Arc
   Level:               3
   Animation Name:      special
   Attached FX Name: mxy_direct [recolored ambush_bug_fx]






b) Teleportation (Special):
Mxyzptlk can teleport anywhere at no EP cost.
M25AI: situation='lowerhealthpct 50',mindist='short',objectdist=300
             
   SpecialType:          Teleport Self
   Energy Point Cost:   None
   Level:               3
   Animation Name:      transform
   Attached FX Name: mxy_special [recolored ambush_bug_fx]






c) Toadify (Direct):
Mxyzptlk can transform one opponent into a frog. Cost 1 EP.
M25AI: pct=50

   DamageType:      Toadify
   Magnitude:   Very High
   EP Cost:   Low
   Stun:      None
   Knockback:   None
   Range:   Long
   Level:                  3
   Animation Name:      ranged
   Attached FX Name:   mxy_direct [recolored ambush_bug_fx]





c) Polymorph (Direct):
Mxyzptlk transforms one targeted enemy character into a random ally. Cost 1 EP.
M25AI: subtype="higherstrength 5"

   DamageType:          Polymorph
   Magnitude:   Very High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Ranged:   Long
   Level:               3
   Animation Name:      direct
   Attached FX Name:    mxy_direct




d) Anti-Gravity (Area):
Mxyzptlk gives everyone around him the ability to fly. Cost 1 EP.
M25AI: situation="not alone","swarmed",subtype="not flying"

   DamageType:          Buoyancy
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Radius:      Long
   Level:               3
   Animation Name:      area
   Attached FX Name:    ambush_area [Recolored Fx]




e) Restoration (Special):
  Mxyzptlk can heal himself. A "Self Heal" FFX State Swap. Cost 1 EP.
M25AI: situation="lowerhealthpct 50"

   SpecialType:   Cloak of Shadows
   EP Cost:   Low
   Level:               3
   Animation Name:      transform
   Attached FX Name:   mxy_special
   



f) Reality Manipulation (Ranged - Cone):
Mxyzptlk releases a reality alteration cone that applies a bad status effect on a large area. Cost 2 Ep.

   DamageType:          Alteration
   Magnitude:   Extreme
   EP Cost:   Medium
   Stun:      None
   Knockback:   None
   Swiftness:   Very Fast
   Angle:      Extreme
   Accuracy:   Long
   Level:               3
   Animation Name:      ranged
   Attached FX Name:   white_cone_r








------------------------------------------------------------
M25 AI File: MISTER MXYZPTLK
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dcv mister mxyzpltk',
   ["target enemy",
      'not panicked',
      'not hypnotized',
      'not toadified',
      'not frozen',
      'tank',
      'hero',
      'cosmic',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(mindist="ranged_min",movetype="fly")',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TTeleportAway('teleportation',situation='lowerhealthpct 50',objectdist=300,mindist='short',time=1.87)",
      "TSelfHeal('restoration',situation='lowerhealthpct 50',time=1.87)",
      'TPuppetMasterUrban()',
      "TRangedCone('reality manipulation',time=2.75)",
      "TArea('anti-gravity',situation=['not alone','swarmed'],subtype='not flying',time=2.52)",
      "TPolymorph('polymorph',subtype='higherstrength 5',pct=50,time=2.47)",
      "TDirect('toadify',pct=50,time=2.75)",
      "TDirect('alteration',time=3.08)",
      'TMoveTo(mindist=\'long\',movetype="fly",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'mage',
      'villain',
      'cosmic',
   ],
]

                 
« Last Edit: September 25, 2021, 03:37:48 PM by oktokels »

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #222 on: September 29, 2021, 10:32:59 PM »
Guide my hand, my father -- as I avenge your death!

------------------------------------------------------------
Hero File: BARON ZEMO
------------------------------------------------------------

Spoiler: ShowHide

Quote from:  Marvel Database
Baron Helmut Zemo, was the 13th Baron Zemo, a title of German nobility. His family pledged his loyalty and service to the German Empire in return for Castle Zemo and land that they could pass to their heirs. Following the death of his father he took up the title. He too was disfigured by Adhesive X and forced to don a mask much like his fathers. He took over the leadership of the Masters of Evil and becoming one of the leading members of Hydra. Baron Helmut Zemo was created by Roy Thomas, Tony Isabella and Sal Buscema, first appearing in Captain America #168. (1973)

 

MESH:   baron_zemo_PODMARK
SKIN:    future_fight
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [BLITZKRIEG]

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 3    Normal
Endurance: 3    Normal
Energy: 4    Powerful

ATTRIBUTES


a) Baron Zemo (combo):   Composed of:

- Body Armor 02: Baron Zemo's Suit has 2 points of body armor.

- Coordinator: Helmut is a strategic and tactical genius, as well as a brilliant planner and organizer.

- Field Commander:  He is very skilled in field tactics, close range combat, and even turning the tide of any debate that he is involved in to his favor.

- Magnetic:  Zemo's "Particle X" was a specialized form of energy that would instantly disable any form of machinery or anything mechanical. A way to simulate this effect is by using the "Magnetic Custom" FFX power that will only affect robots or metallic characters.

- Mindless: Zemo wears circuitry in his hood guarding against psychic assault.

- Private Army 2: Baron Zemo enters the fight with a group of hydra and aim agents. I'm using AIM Soldier by Renegade and Hydra Soldier by Texas Jack and Renegade. The AIM soldier throws acid burn grenades and acid cloud from his gun. The Hydra soldier just have the machine gun and a melee attack.



b) Blitzkrieg:     He is a masterful combatant, surpassing his late father in physical skill and prowess.

 
c) Crack Shot :      Helmut is an Olympic-level marksman with firearms.

 
                   

POWERS

Zemo occasionally uses weapons or traps incorporating his father's Adhesive X, which forms an unbreakable bond with any substance unless it is subjected to a special solvent. Zemo makes use of much of the same devices invented by his father, including particle, formula, and adhesive X, as well as his dad's disintegrator gun and anti-psychic headband. In close-combat, he prefers an Adamantium sword. He also makes use of various energy weapons and mind-control devices. He is a dangerous influence to any individual he meets. He has used his ability to morally change persons with even the greatest of good intentions to ruthless human beings. His tactics have sometimes even caused individuals to question their own morality, and judgment towards other individuals.

a) Sword Stab (Melee):
Zemo attacks with his adamantium sword, dealing high piercing damage at no EP cost.
             
   DamageType:          Piercing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:   Fast
   Level:               3
   Animation Name:      melee_sw_stab
   Attached FX Name:   icequeen_slash






b) Pistol Shot (Range-Projectile):
Zemo fires a bullet from his pistol that does medium piercing damage at no EP cost.
             
   DamageType:      Piercing
   Magnitude:   Medium
   EP Cost:   None
   Stun:      None
   Knockback:   None
   Range:      Long
   Accuracy:   Medium
   Level:                  3
   Animation Name:      ranged_gun
   Attached FX Name:   nazi_soldier_projectile






c) Deception (Direct):
Zemo tries to confuse one enemy using his deception skill.
M25AI: pct=50

   DamageType:      Mental Blank
   Magnitude:   Medium
   EP Cost:   None
   Stun:      None
   Knockback:   None
   Range:      Long
   Level:                  3
   Animation Name:      direct_boobytrap
   Attached FX Name:   ps_hypno_eyes





c) Sword Slash (Melee):
Zemo slashes 3 times with his sword. Cost 1 EP.

   DamageType:          Piercing
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Fast
   Level:               3
   Animation Name:      melee_sw_slash
   Attached FX Name:    icequeen_slash




d) Flash Grenades (Ranged - Projectile):
Zemo throws 2 flash grenades that applies "blind" to enemies. The grenades have a medium chance to stun and knock back. Cost 1 EP.
M25AI: type='enemy',subtype=['ranged_piercing or ranged_energy','not blind']

   DamageType:          Blind
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                Medium
   Knockback:           Medium
   Swiftness:   Slow
   Radius:      Small
   Range:      Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_grenade
   Attached FX Name:    libertylad_stungrenade
   Power Flag:   Grenade




e) Death Ray  (Ranged - Beam):
  Zemo carried a disintegrator gun as a hand weapon. Shoots a high dmg energy ray and cost 1 EP.

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           Medium
   Swiftness:   Very Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_gun
   Attached FX Name:    energy_beam
   Power Flag:   Penetrating

   



f) Fog Bomb (Special):
Baron Zemo uses a stealth device. Cost 1 EP.

   SpecialType:          Cloak of Shadows
   EP Cost:   Low
   Level:               3
   Animation Name:      special
   Attached FX Name:   bluedarkmen_cloak





e) Formula X (Ranged - Beam):
  The most infamous of Zemo's weapons was "Adhesive X", and adhesive which can only be removed by means of a chemical formulated by the Trapster. Zemo shoots a beam of formula X from his gun, that does a "Transmute" FFX state swap. The transmute type is ffx_elem_plastic.
M25AI: type='enemy',subtype=['strongerthan','not alone']

   DamageType:          Stasis
   Magnitude:           Extreme
   Energy Point Cost:   Medium
   Stun:                None
   Knockback:           None
   Swiftness:   Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_gun
   Attached FX Name:    venom_blast_w
   



e) Sword Block (Passive Defense):
  Zemo can deflect 50% of physical and energy damage with his adamantium sword.

   BlockType:          Deflect
   Success:           Frequent (50%)
   Damage Blocked:   Crushing
            Piercing
            Energy
   Attacks Blocked:   Melee
            Ranged
   Level:               3
   Animation Name:      melee_sw_stab [new_keyframe]
   Attached FX Name:    sky_king_bulletproof
   






------------------------------------------------------------
M25 AI File: BARON ZEMO
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mv baron zemo',
   ["target enemy",
      'weakness_melee_piercing',
      'weakness_ranged_energy',
      'not staticked',
      'infiltrator',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='long',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('formula X',subtype=['strongerthan','not alone'],time=1.04)",
      "TRangedExplosive('flash grenades',subtype=['ranged_piercing or ranged_energy','not blind'],time=2.08)",
      'TMagneticCustom(pct=50)',
      "TRanged('death ray',time=1.04)",
      "TMelee('sword slash',time=2.72)",
      "TCloak('fog bomb',time=0.96)",
      "TDirect('deception',subtype='not blanked',pct=50,time=1.83)",
      "TMelee('sword stab',time=1.27)",
      "TRanged('pistol shot',time=1.04)",
      'TMoveTo(mindist=\'long\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'warrior',
      'villain',
      'nazi',
      'leader',
   ],
]


------------------------------------------------------------
Skin Pack: BARON ZEMO
------------------------------------------------------------ 
https://www.mediafire.com/file/m0aj9lnczahouml/BARON_ZEMO.rar/file


Spoiler: ShowHide

The Podmark mesh is very cool because it has a gun and a sword, both weapons have been consistenly used by Zemo in all his appearances. Contains:

- Future Fight Baron Zemo
- Future Fight Baron Zemo White Variant
- Marvel Duel Baron Zemo
- MCU Baron Zemo [Falcon and the Winter Soldier]
- Nazi Baron Zemo [Baron Zemo: Born Better]
- Heinrich Zemo by El_Insensatez, adapted for Baron Zemo by Podmark
- Baron Zemo by Murs, adapted for Baron Zemo by Podmark


                         
                       

                 

Offline spydermann93

  • Hero Member
  • Posts: 4379
Re: Okto's DC/Marvel Hero Files
« Reply #223 on: September 30, 2021, 12:58:05 AM »
oooo, this is a cool take on Helmut!

Love that Adhesive-X is a transmute power. That's a really clever idea!

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #224 on: September 30, 2021, 01:44:30 AM »
Glad you like it Spidey  :thumbup:

This build of Zemo is a mix between Heinrich and Helmut. Heinrich was more of a scientist than his son, but Helmut inherited all of his father's inventions. I tried to give Zemo all the weapons he has used in every version of the character. That includes the inventions of his father, Heinrich. He created particle x, formula x, adhesive x and the desintegrator gun.

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #225 on: October 02, 2021, 05:51:16 PM »
Why do you think they call me HAVOK!?

------------------------------------------------------------
Hero File: HAVOK
------------------------------------------------------------

Spoiler: ShowHide

Quote from:  Marvel Database
The younger brother of the reluctant leader of the X-Men, Cyclops, Alex Summers has been fighting for the peaceful coexistence of mutants and humans most of his life. Gifted with the ability to absorb ambient cosmic energy into the cells of his body and processes it into a blast that is so hot, the byproduct is plasma, Alex and his brothers are powerful adversaries. Originally a seasonal member of the X-Men with his long-time love Polaris, Alex has been mind controlled many times to battle his teammates and loved ones, even having an affair with his brother's wife Madelyne Pryor-Summers. After being informed of the many terrorist attacks of mutants, Alex left Lorna and joined the X-Men, until he entered the Siege Perilous and exited a Genoshian Magistrate. After being reminded of who he really was, Alex stayed on Genosha to aid with the rebuilding, until Professor Charles Xavier and Cyclops asked him to lead a new team of X-Factor. Always believing he was under the shadow of his brother, the brilliant tactician, Alex worked hard to prove himself as a Summers. Havok was created by Arnold Drake and Don Heck, first appearing in X-Men #54. (1969)

 

MESH:   havok_classic_INK
SKIN:    champions
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [CENTURION]

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy: 3    Minor Energy

ATTRIBUTES

Havok is an Alpha-Level Mutant. His primary power is Ambient Energy Absorption and Conversion. Havok absorbs ambient cosmic energy into the cells of his body and processes it into plasma. This results in control over an extremely powerful sort of destructive force.

a) Havok (combo):   Composed of:

- Body Armor 02: Havok wears the x-men uniform, made of Medium strength material. It provides him with Low protection.

- Coordinator: Havok has a leadership talent. All allies get a +3 Agility bonus, making them more likely to dodge melee and projectile attacks, while opponents suffer a -3 Agility bonus making them easier to hit.

- Nocturnal:  Havok absorbs ambient cosmic energy into the cells of his body and processes it into plasma. He can absorb cosmic energies from his environment (such as starlight, x-rays, and gamma radiation) and store them within his body cells.  Havok gains an energy bonus in levels with low lighting.

- Solar Powered:  Havok recovers energy more quickly than normal in well lit levels.

b) Invertebrate:     Havok is virtually immune to the effects of most forms of radiation. Havok is resistant to radiation.

 
c) Light Speed:      Havok  can metabolize energy in order to generate plasma wave discharges that super-heat and disintegrate objects or create concussion bursts by violently displacing air molecules in his path.The damage of all beam attacks is doubled and 3 added to swiftness.

 
d) Strange Visitor:      Havok is resistant to certains forms of energy.

 
e) Volcanic:      Havok is virtually immune to the effects of most forms of heat.

 
                   

POWERS

Havok not only can passively absorb cosmic energy from his environment but has shown he can willingly absorb, store, and re-process various other energies from other sources through conscious force of will. Also, Havok has the ability to shoot or emanate plasma in the form of a blast or discharge, with a tell-tale concentric circle pattern. These waves will emanate from his body in all directions unless he purposely tries to channel them in a single direction, usually along the length of his arms. This results in control over an extremely powerful sort of destructive force. 

a) Basic Melee (Melee):
Basic melee attack.
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch






b) Plasma Bolt (Ranged -Projectile):
Havok shoots a Medium dmg plasma bolt. Cost no EP.
             
   DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    havok_projectile [new fx made from Generic Projectile 02]






c) Energy Absorb (Area):
Havok can absorb the energy from every enemy around him.
M25AI: type='enemy',subtype='higherenergythan'

   DamageType:          Energy Leech
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    havok_areaBig_b [Recolored FX]





d) Plasma Uppercut (Melee):
Havok charges his fists with plasma energy and attacks 2 times. Cost 1 EP.

   DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    havok_solarstrike_b [Recolored FX]




e) Plasma Beam (Ranged - Beam):
Havok shoots a plasma beam from his hand. Cost 1 EP.

    DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           High
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    plasma_beam_blue




f) Plasma Wave (Ranged - Cone):
  Havok emanates a plasma wave from his body. Cost 1 EP.
M25AI: type='enemy',subtype='not alone'

   DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           High
             Velocity:            Very Fast
             Angle:               Wide
             Range:               Medium
             Level:               3
             Animation Name:      area_5                       
             Attached FX Name:    electric_wave_blue

   



g) Plasma Blast (Ranged - Beam):
A full charged plasma beam. Cost 2 EP.

   DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Extreme
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    plasma_beam_kxb               
             Power Flags:         Penetrating





h) Plasma Burst (Area):
  Havok releases a full discharge of plasma energy from his body. Cost 2 EP.

   DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           High
             Radius:              Medium
             Level:               3
             Animation Name:      area_5                       
             Attached FX Name:    havok_explosion_blue
   



i) Energy Absorption (Passive Defense):
  Havok can absorb 75% of energy damage.

   Block Type:          Absorb
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    havok_defense [New FX]                 
             Damage Blocked:      Radiation
                                  Energy
                                  Electrical
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
   






------------------------------------------------------------
M25 AI File: HAVOK
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh havok',
   ["target enemy",
      'weakness_energy',
      'higherenergy 50',
       'mutant',
      'tank',
        'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('plasma burst',time=2.08)",
      "TRanged('plasma blast',time=2.76)",
      "TRangedCone('plasma wave',subtype='not alone',time=2.76)",
      "TRanged('plasma beam',time=2.79)",
      "TMelee('plasma uppercut',time=1.39)",
      "TArea('energy absorb',subtype='higherenergythan',time=2.11)",
      "TRanged('plasma bolt',time=2.79)",
      "TMelee('basic melee',time=1.39)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
      'mutant',
   ],
]


------------------------------------------------------------
Skin Pack: HAVOK
------------------------------------------------------------ 
https://www.mediafire.com/file/dhhjb6n724fp3x2/HAVOK.rar/file

Contains:
- Marvel Heroes Havok
- Contest of Champions Havok
Spoiler: ShowHide


                         
                       

                 
« Last Edit: October 02, 2021, 05:53:14 PM by oktokels »

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #226 on: October 04, 2021, 01:19:35 AM »
I've battled the rebel angel Asmodel before the very Throne of the Almighty.

------------------------------------------------------------
Hero File: ZAURIEL
------------------------------------------------------------

Spoiler: ShowHide

Quote from:  DC Database
Zauriel is an angel of Heaven's Eagle Host, serving the divine Presence. Having fallen in love with a human woman, he chose to fall to Earth and become a super-hero when the world was threatened by Asmodel. He has been a member of the Justice League and Shadowpact. The character was created as a replacement for Hawkman during a time when he could not be used for publication reasons. Zauriel was created by Grant Morrison, Mark Millar and Howard Porter, first appearing in JLA #6. (1997)

 

MESH:   zauriel_TOMMYBOY
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE:    [CENTURION]

STATS

Strength: 5    Very Strong
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 7    Extraordinarily Hardy
Energy: 8    Incredibly Powerful

ATTRIBUTES


a) Zauriel (combo):   Composed of:

- Aerial Scout: When Zauriel fly he can see all characters on the map.

- Body Armor 05: Zauriel wears a golden armor built by the angels of Heaven and blessed with angelic magic, Zauriel's armor greatly enhances his physical abilities. It gives him Very High protection against physical and energy attacks.

- Coordinator: His capabilities as a leader and a guide are impressive, as well; he has led groups into Heaven, and provided guidance for various individuals, including the present Hawkgirl, Kendra Saunders.

- Fast Flier:  Zauriel possesses winged flight, which grant him flight at incredible speeds and with a high degree of control.

- Disciplined: Zauriel can multi-task and interact with information at a multitude of levels. He gets a bonus in mental defenses.

- Immortal: Zauriel is an immortal angel. He is particularly hard to knock out. Damage which would have k.o'ed will only stun! However, while stunned Zauriel will then be vulnerable to K.O. Each time he receives an otherwise fatal blow, he's going to progressively heal back some; the amount of health he gets back is lessened each time.

- Extra-Dimensional: Zauriel comes from Heaven and he can be sent back there with an exile spell.

- Tracking: Zauriel can track by a specific odor with high ability.

- Invulnerable 02: Zauriel has an angelic body that gives him low protection against all damaging attacks.

- Iron Guts: His body is conditioned for hazardous environments.

- Level Headed: Zauriel has an extreme psyche that gives him protection against mystical and mental attacks.

- Enhanced Senses: Zauriel has a divine connection to the flow of magic on Earth. He can also sense good and evil around him and in people.

b) Flier:     Zauriel can fly.

 
c) Invertebrate:      Zauriel's body doesn't need to eat, sleep or breathe, and can survive in the vacuum of space and in hazardous environments.

 
d) Neutralize:      Same as above.

 
e) Temperature Control:      Same as above.

 
                   

POWERS

Zauriel was created an Angel of the Eagle Host, thus possesses the powers unique to that particular type of angel. The most potent of Zauriel's powers is his devastating sonic scream, which is capable of tremendous amounts of destruction. Considering he has wielded a flaming sword since the dawn of creation as a guardian angel, Zauriel is an incredible swordsman. Because it is controlled by Zauriel's will, the sword can cut literally anything, including otherwise intangible objects and people, and even dimensional fabric itself. The fiery sword is also able to emit blasts of fire. He is an expert in the ancient warfare.

a) Flame Sword (Melee):
The sword in Zauriel's hand ignites with a flaming sheath. This fire is capable of inflicitng high damage to anything it touches. Attacks one time and cost no EP.
             
   DamageType:          Heat
                Magnitude:           High
                Energy Point Cost:   None
                Stun:                Low
                Knockback:           Low
                Swiftness:           Fast
                Arc:                 No Arc
                Level:               3
                Animation Name:      melee_7                       
                Attached FX Name:    eldiablo_flamingfist






b) Flying Melee (Ranged -Projectile):
Zauriel can attack while flying.
             
   DamageType:          Heat
                Magnitude:           High
                Energy Point Cost:   None
                Stun:                Low
                Knockback:           Low
                Velocity:            Normal
                Radius:              No Arc
                Range:               Short
                Accuracy:        High   
                Level:               3
                Animation Name:      flying_melee                 
                Attached FX Name:    flying_melee_fire [New FX]






c) Flame Slash (Melee):
Zauriel slashes his sword in a wide arc. Cost 1 EP.
M25AI: type='enemy',subtype='not alone'

   DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 90 Degrees
             Level:               3
             Animation Name:      melee_12                     
             Attached FX Name:    eldiablo_flamingfist





d) Angelic Slash (Ranged - Projectile):
Zauriel can cut through shields. Cost 1 EP.

   DamageType:          Remove Defence
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Short
             Accuracy:           High
             Level:               3
             Animation Name:      flying_melee                 
             Attached FX Name:    flying_melee_fire [New FX]




e) Divine Rally (Area):
Zauriel rallies the troops and gives his team a bonus in strength.
M25AI: type='friend',subtype='lowerhealthpct 50'

    DamageType:          Rally The Troops
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    quetz_radient_infusion




f) Celestial Bless (Direct):
  Zauriel can heal secondary states. Cost 1 EP.

   DamageType:          Cerebral Balance
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Short
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    quetz_mindwash

   



g) Winged Flight (Special):
A full charged winged flight. Cost 1 EP.

   Special Type:        Afterburner         
             Energy Point Cost:   Low   
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    flying_man_bot





h) Sword of Michael (Melee):
  Zauriel slashes 3 times. Cost 2 EP.

   DamageType:          Heat
             Magnitude:           High
             Energy Point Cost: Medium 
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_11                     
             Attached FX Name:    eldiablo_flamingfist
   



i) Sonic Scream (Ranged - Cone):
  The most potent of Zauriel's powers is his devastating sonic scream, which is capable of tremendous amounts of destruction. Cost 2 EP.

   DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                Extreme
             Knockback:           None
             Velocity:            Fast
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    ffx_cone_head
   



j) Sword Block (Passive Defense):
  Zauriel can block 50% of incoming damage with his sword.

   Block Type:          Normal
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      melee_10                     
             Attached FX Name:    fire_shield_2                 
             Damage Blocked:         Mystical
                                        Crushing
                                        Piercing
                                        Energy
                                        Fire
             Attacks Blocked:        Melee
                                        Ranged
                                        Area
   






------------------------------------------------------------
M25 AI File: ZAURIEL
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc zauriel',
   ["target enemy",
      'weakness_fire',
      'weakness_energy',
      'demon',
        'tank',
        'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=3)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TRanged('angelic slash',subtype='active_defense',time=3)",
      "TRangedCone('sonic scream',situation='lowerhealthpct 50',time=3)",
      "TMelee('sword of michael',time=3)",
      "TRally('divine rally',type='friend',subtype='lowerhealthpct 50',time=3)",
      "TDirect('celestial bless',type='friend',time=3)",
      "TMeleeArea('flame slash',subtype='not alone',time=3)",
      "TAfterburner('winged flight',time=3)",
      "TRanged('flying sword',situation='flying',mindist=0,time=3)",
      'TLand()',
      "TMelee('flame sword',time=3)",
      'TMoveTo(mindist=\'short\',time=3,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
   ],
   ['subtype',
      'angel',
      'hero',
      'tank',
   ],
]

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #227 on: October 09, 2021, 02:07:06 AM »
G'day Mate !

------------------------------------------------------------
Hero File: CAPTAIN BOOMERANG
------------------------------------------------------------

Spoiler: ShowHide

Quote from:  DC Database
George "Digger" Harkness is a violent thug from Australia who uses a variety of high-tech boomerangs to commit crimes and fight the Flash. This has made him a member of the violent Rogues gallery. He has also been a member of the Suicide Squad, the Injustice Gang, the Secret Society of Super-Villains and the Black Lantern Corps. Harkness was killed during Identity Crisis although he was later resurrected during Blackest Night. His son is Owen Mercer, a character of conflicted morality with limited super-speed who's been a hero and a villain. Captain Boomerang was created by John Broome and Carmine Infantino, first appearing in The Flash #117. (1960) Owen Mercer was created by Brad Meltzer and Rags Morales, first appearing in Identity Crisis #3. (2004)

 

MESH:   captain_boomerang_CRUSADER/SARACEN
SKIN:    dc_legends
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE:    [BLACK_JACK]

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy: 3    Minor Energy

ATTRIBUTES

Captain Boomerang has no known superhuman powers or abilities. He is very skilled in the use of boomerangs, and capable of designing a variety of weaponized boomerangs despite relatively little schooling in the area. He is a capable hand to hand fighter.

a) Crack Shot:    Captain Boomerang has proficiency in throwing boomerangs and other weapons.

b) Timid:     C. Boomerang is very cowardly and often would leave his team mates alone.

 
                   

POWERS

Captain Boomerang wields a number of enhanced boomerangs. Common boomerangs include explosive, sonic, electric and razor. All of the Captain's ranged attacks are either homing or chained. When the ranged attacks are of piercing type, they are chained to simulate the blades cutting through enemies.

a) Basic Melee(Melee):
Basic melee attack.
             
           DamageType:          Crushing
                Magnitude:             Low
                Energy Point Cost:   None
                Stun:                   None
                Knockback:           None
                Swiftness:           Normal
                Arc:                 No Arc
                Level:               3
                Animation Name:      melee_4                       
                Attached FX Name:    theant_punch






b) Boomerang (Ranged -Projectile):
Throws 3 boomerangs at the same time. These boomerangs have the homing flag, to simulate the curve the boomerangs do when flying. The boomerangs do low crushing damage and have a medium stun %. Cost no EP.
             
           DamageType:          Crushing
                Magnitude:           Low
                Energy Point Cost:   None
                Stun:                Medium
                Knockback:           None
                Velocity:            Normal
                Radius:              No Arc
                Range:               Medium
                Accuracy:            Medium
                Max Instances:       3
                Level:               3
                Animation Name:      ranged                       
                Attached FX Name:    boomerang_centre             
                Power Flags:        Flight Spawn 3
                                     Homing






c) Blade Slash (Melee):
C. Boomerang attacks with one of his bladerangs. Cost 1 EP.

           DamageType:          Piercing
                Magnitude:           High
                Energy Point Cost:   Low
                Stun:                None
                Knockback:           None
                Swiftness:           Normal
                Arc:                 No Arc
                Level:               3
                Animation Name:      melee                         
                Attached FX Name:    icequeen_slash





d) Razorang (Ranged - Projectile):
Boomerang throws 1 razorang that chains between enemies. Cost 1 Ep.

           DamageType:          Piercing
                Magnitude:           Medium
                Energy Point Cost:   Low
                Stun:                Low
                Knockback:           None
                Velocity:            Normal
                Radius:              No Arc
                Range:               Medium
                Accuracy:            Medium
                Level:               3
                Animation Name:      ranged_2                     
                Attached FX Name:    boomerang_razor               
                Power Flags:        Enemies Only
                                     Chained




e) Sonic-Rang (Ranged - Explosive Projectile):
A boomerang that explodes in a sonic area attack. Does low energy dmg with very high stun %. Cost 1 EP.
M25AI : type='enemy',subtype='weakness_energy'

           DamageType:          Energy
                Magnitude:           Low
                Energy Point Cost:   Low
                Stun:                Very High
                Knockback:           None
                Velocity:            Normal
                Radius:              Short
                Range:               Medium
                Accuracy:            Medium
                Level:               3
                Animation Name:      ranged_2                     
                Attached FX Name:    boomarang_sonic1




f) Smoke-Rang (Ranged - Explosive Projectile):
  A boomerang that explodes in a smoke cloud. It blinds enemies to stop them from shooting their weapons. Cost 1 EP.

           DamageType:          Blind
                Magnitude:           Very High
                Energy Point Cost:   Low
                Stun:                None
                Knockback:           None
                Velocity:            Normal
                Radius:              Medium
                Range:               Medium
                Accuracy:            Medium
                Level:               3
                Animation Name:      ranged_2                     
                Attached FX Name:    boomerang_smoke1

   



g) Electro-Rang (Ranged - Projectile):
A boomerang that emits a spark trails carrying very high electrical dmg, which circle around the target. A "Static Cage" FFX state swap. Cost 1 EP.

           DamageType:          Density Max
                Magnitude:           Very High
                Energy Point Cost:   Low
                Stun:                None
                Knockback:           None
                Velocity:            Normal
                Radius:              No Arc
                Range:               Medium
                Accuracy:            Medium
                Level:               3
                Animation Name:      ranged                       
                Attached FX Name:    boomerang_electric           
                Power Flags:         Homing





h) Bomb-erang (Ranged - Explosive Projectile):
  C. Boomerang throws 3 explosive bomberangs. Explodes in a medium crushing damage explosion with medium knockback. Cost 1 EP.

           DamageType:          Crushing
                Magnitude:           Medium
                Energy Point Cost:   Low
                Stun:                None
                Knockback:           Medium
                Velocity:            Normal
                Radius:              Short
                Range:               Medium
                Accuracy:            Medium
                Max Instances:       3
                Level:               3
                Animation Name:      ranged                       
                Attached FX Name:    boomerang_explosive3         
                Power Flags:         Flight Spawn
   



i) Blade-rang (Ranged - Projectile):
  A boomerang capable of cutting through bone and flesh when thrown correctly. Throws 4 boomerangs that do high piercing damage and chains between enemies . Cost 2 EP.

           DamageType:          Piercing
                Magnitude:           High
                Energy Point Cost:   Medium
                Stun:                None
                Knockback:           None
                Velocity:            Normal
                Radius:              No Arc
                Range:               Medium
                Accuracy:            Medium
                Max Instances:       4
                Level:               3
                Animation Name:      ranged                       
                Attached FX Name:    boomerang_razor               
                Power Flags:       Flight Spawn
                                     Enemies Only
                                     Chained
   



j) Boom-erang (Ranged - Explosive Projectile):
  A boomerang that explodes in a very high damage explosion. Cost 2 EP.

           DamageType:          Crushing
                Magnitude:           Very High
                Energy Point Cost:   Medium
                Stun:                None
                Knockback:           High
                Velocity:            Normal
                Radius:              Short
                Range:               Medium
                Accuracy:            Medium
                Level:               3
                Animation Name:      ranged_2                     
                Attached FX Name:    boomerang_explosive2         
                Power Flags:         Homing
   






------------------------------------------------------------
M25 AI File: CAPTAIN BOOMERANG
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dcv captain boomerang',
   ["target enemy",
      'weakness_piercing',
      'weakness_energy',
      'blaster',
       'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='move',situation='hurt',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('blade-rang',subtype='not alone',pct=50,time=2.76)",
      "TRangedExplosive('boom-erang',time=2.31)",
      'TDodgeMissiles(situation="hurt")',
      "TRangedExplosive('smoke-rang',subtype=['ranged_piercing or ranged_energy','not blind'],pct=50,time=2.31)",
      "TRanged('electro-rang',subtype='strongerthan',pct=50,time=2.76)",
        "TRangedExplosive('sonic-rang',subtype='weakness_energy',time=2.31)",
      "TRanged('razorang',pct=50,time=2.31)",
      "TRangedExplosive('bomb-erang',time=2.76)",
      "TMelee('blade slash',time=1.4)",
      "TRanged('boomerang',time=2.76)",
      "TMelee('basic melee',time=1.4)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'villain',
   ],
]


------------------------------------------------------------
Skin Pack: CAPTAIN BOOMERANG
------------------------------------------------------------   

https://www.mediafire.com/file/6dpqlxwwtfg1p20/CBOOMERANG.rar/file

Contains:
- DC Legends Captain Boomerang
- DC Universe Online Captain Boomerang
Spoiler: ShowHide






Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #228 on: October 15, 2021, 03:56:27 PM »
That which has been duly sown, shall now be harvested, by the man who killed the Avengers... I... the Grim Reaper!!  :verf :verf :verf


------------------------------------------------------------
Hero File: GRIM REAPER
------------------------------------------------------------

Spoiler: ShowHide

Quote from:   gamesradar.com
Eric Williams is the brother of Avengers enemy-turned-ally Simon Williams/Wonder Man, who perished after being imbued with ionic power by the villainous Baron Zemo. Eric Williams sought out the villainous Tinkerer to outfit him with a weapon to defeat the Avengers, who Eric blamed for his brother's death. To wit, Tinkerer sawed off Eric's arm and installed the gnarly cybernetic scythe that gave Eric his villainous identity as the Grim Reaper.

Using his scythe's ability to drain lifeforce, Grim Reaper fought the Avengers to a standstill before Black Panther appeared out of nowhere and took him down, earning a place on the Avengers in the process. Grim Reaper went on to fight the Avengers (especially the Vision) countless times both as a member of Ultron's Lethal Legion supervillain team, and as a solo villain – a path that led him to a fate even darker than his brother's. The Grim Reaper was created by Roy Thomas and artist John Buscema, first appearing in Avengers #52 (1968).

 

MESH:   grim_reaper_GRENADIER
SKIN:   
MATERIAL:   Flesh
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:    [TOMBSTONE]

STATS

Strength: 4    Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 5   Very Hardy
Energy: 3    Minor Energy

ATTRIBUTES

Originally, the Grim Reaper was a purely technological-based villain with no innate superhuman abilities. The techno-scythe he used as his trademark weapon was designed by the Tinkerer. The Reaper's physical strength is supernaturally heightened slightly beyond the natural limitations of the human body. At one point, the Grim Reaper had died, and was restored to life by Nekra as a zombie. He suffered hair loss, and had sallow skin in various stages of decomposition. In this zombie state, he had the ability to absorb human life-forces to sustain his own, and was able to absorb human life-force through his scythe. The Grim Reaper later gained some magic-related abilities: he could reanimate the souls and bodies of the dead, either through voodoo training received from Black Talon or powers bestowed upon him by Lloigoroth.  Eric has often served as leader to villain teams and alliances. His strategic and organizing skills, commanding personality and his intellect make him decent in the role.

a) Grim Reaper (combo):    Composed of:

- Coordinator: The Grim Reaper has a talent for leadership. He is the leader of the lethal legion and also he has lead a team of steel skulls. All allies get a +3 Agility bonus, making them more likely to dodge melee and projectile attacks, while opponents suffer a -3 Agility bonus making them easier to hit.

- Grim Resolve: The Grim Reaper has an unliving nature and is more resistant to stun damage.

- Immortal: The Grim Reaper has been resurrected many times. Damage which would have k.o'ed Grim Reaper will only stun! However, while stunned Grim Reaper will then be vulnerable to K.O. Each time Grim Reaper receives an otherwise fatal blow, Grim Reaper's going to progressively heal back some; the amount of health Grim Reaper get back is lessened each time.

- Invulnerable 2: The Grim Reaper's durability is supernaturally heightened slightly beyond the natural limitations of the human body.

- Metal Eater: When an enemy is low on health the Grim Reaper's strength will increase. FFX Control Center Setup: TargetType: isLowOnHealth, Effect: increaseStrength, CharacterFX: effect_ffx_purpleenergy [new effect], Object FX: effect_ffx_lifedrain, Radius: 200


- Private Army 1: The Grim Reaper enters the fight with a team of Steel Skulls. I'm using the ff1 soldier mesh, imported to FFv3r by Renegade. For the skin, it's a recolored version of the skull soldier made by Niech. Steel Skulls stats are normal; For attributes they have crack shot, body armor 02 and unheroic. For powers they have a basic melee attack and a plasma rifle that shoots one energy bullet that do Medium damage.


- Sumoner 1:  The Grim Reaper has also performed various magically-based feats, including summoning zombies. . FFX Control Center Setup: Dummy Power: aff_green_fireball [new power], Disperse FX: effect_ffx_rockreform, Minion1: zombie, Scheme: independent.


I'm using the zombie mesh made by Beardedinlair. Zombies have normal stats, except for speed and agility, which are slow and sluggish. Their attributes are Slow Moving, Invulnerable 2, Mindless, Grim Resolve and Heat Sensitive.  For powers, they have a Basic Melee, a Life Absorb FFX state swap and a Grapple FFX state swap. Both Steel Skull and Zombie can be downloaded from here: https://www.mediafire.com/file/p2q1ae1ml4jio6u/MINIONS.rar/file

b) Levitate:     The Grim Reaper can make the blade to spin at rapid speed, making the weapon usable as a improvised helicopter.

 
                   

POWERS

Grim Reaper possess a cybernetic scythe that can drain the lifeforce of his victims. This would empower him physically and let him shoot a variety of energy beams from the scythe, making it a versatile and deadly weapon in its own right.  Grim Reaper was also originally possessed of a dark kind of super science-based necromancy – a skill that gave him a special obsession with the Vision.

a) Death Scythe (Melee):
The Grim Reaper slashes once with his scythe, dealing High Piercing Damage.
             
    DamageType:          Piercing
                Magnitude:           High
                Energy Point Cost:   None
                Stun:                None
                Knockback:           Low
                Swiftness:           Fast
                Arc:                 No Arc
                Level:               3
                Animation Name:      melee                         
                Attached FX Name:    icequeen_slash






b) Life Absorb (Melee):
Eric later received an enchanted scythe that was magically sharp and was capable of drain energy. A "Life Drain" FFX state swap. Cost 1 EP.
M25AI: situation="hurt"
             
   DamageType:          Hex
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    energy_knife_purple [recolored mentor_energy_knife]






c) Death Slash (Melee):
Grim Reaper slashes in an arc, dealing damage to all enemies in front of him. Cost 1 EP.

    DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Fast
             Arc:                 120 Degrees
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    exploding_punch_purple [Recolored FX]





d)Stun Bolt (Ranged - Projectile)::
Grim Reaper shoots an electric bolt that deals Very High Stun % and chains between enemies. Cost 1 EP.
M25AI : situation='not flying'

   DamageType:          Electrical
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Very High
             Knockback:           None
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    electro_bolt                 
             Power Flags:         Enemies Only
                                  Chained




e)Energy Beam (Ranged - Beam):
Shoots a laser beam from his scythe. Cost 1 EP.
M25AI : situation='not flying'

   DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    energy_beam_pink             
             Power Flags:         Penetrating



f) Smoke Cloud (Ranged - Cone):
  Shoots smoke from his scythe and blinds enemies. Cost 1 EP.
M25AI: pct=35

   DamageType:          Blind
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Angle:               High
             Range:               Short
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    gas_poison_grey

   



g) Raise Dead (Area):
When he was resurrected he gained some mystical powers allowing him to re-animate the souls and bodies of the dead. Revives all dead characters around him. Cost 1 EP.

   DamageType:          Animate Dead
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    tombstone_dancing_dead





h) Buzz Saw (Melee):
  Grim Reaper spins his scythe like a buzz saw, dealing 6 hits that do High piercing damage. Cost 2 EP.

   DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    icequeen_slash
   



i) Scythe Block (Passive Defense):
  Grim Reaper can block 25% of melee attacks with his scythe.

   Block Type:          Normal
             Success Rating:      Occasional
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    purple_energy                 
             Damage Blocked:    Crushing
                                                Piercing
                                                Energy
             Attacks Blocked:     Melee
   



j) Blade Spinner (Passive Defense):
  The Grim Reaper's scythe can absorb 50% of incoming projectiles.

   Block Type:          Absorb
             Success Rating:      Frequent
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    purple_energy                 
             Damage Blocked:      Acid
                                                 Radiation
                                                 Crushing
                                                Piercing
                                                Energy
                                                Electrical
                                                Cold
                                                Fire
             Attacks Blocked:     Ranged
   






------------------------------------------------------------
M25 AI File: GRIM REAPER
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mv grim reaper',
   ["target enemy",
      'weakness_piercing',
      'dead',
      'koed',
      'not alive',
      'lowerhealthpct 15',
      'weakness_energy',
      'weakness_electrical',
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMoveTo(type='any',subtype='lowerhealthpct 15',mindist=100)",
      "TAnimateDead('raise dead',pct=50,time=2.0)",
      'TLand()',
      "TMelee('buzz saw',time=1.59)",
      "TRanged('smoke cloud',situation='not flying',subtype='not blind',pct=35,time=1.6)",
      'TSummon(situation="lowerhealthpct 50",pct=25)',
      "TMelee('life absorb',situation='hurt',time=1.4)",
      "TRanged('stun bolt',situation='not flying',pct=50,time=1.27)",
      "TRanged('energy beam',situation='not flying',time=1.27)",
      "TMeleeArea('death slash',time=1.4)",
      "TMelee('death scythe',time=1.4)",
      'TMoveTo(mindist=\'ranged_min\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'villain',
   ],
]


------------------------------------------------------------
Skin Pack: GRIM REAPER
------------------------------------------------------------   

https://www.mediafire.com/file/fdvldawg4zx5bzn/GRIM_REAPER.rar/file

Contains:
- Marvel Heroes A
- Marvel Heroes B (No Hood)
Spoiler: ShowHide





« Last Edit: October 15, 2021, 04:00:50 PM by oktokels »

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #229 on: October 21, 2021, 04:04:07 PM »
Vision's Hero File has been updated and improved = http://www.freedomreborn.net/forums/index.php?topic=60029.msg822211#msg822211

- New Attributes: Immortal, Phasing
- New Powers : Density Stomp, Phase travel
- New Skins: Wandavision, Marvel Super War, a Podmark skin adapted for Vision_MCU_Detourne_Me and fixed some old ones.

Spoiler: ShowHide





Offline spydermann93

  • Hero Member
  • Posts: 4379
Re: Okto's DC/Marvel Hero Files
« Reply #230 on: October 21, 2021, 05:46:39 PM »
Great stuff, Ok!

Eagerly excited for each new update I see to this thread, even if I don't comment every time. These are all fun hero files to read, especially the m25 bits.

Offline oktokels

  • Sr. Member
  • Posts: 366
Re: Okto's DC/Marvel Hero Files
« Reply #231 on: October 21, 2021, 07:17:21 PM »
Thanks Spidey  :thumbup:
 
Next, an armored DC hero