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Author Topic: Weapons and custom models  (Read 1438 times)

Offline MTpitre

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  • Posts: 2
Weapons and custom models
« on: June 18, 2018, 07:41:24 PM »
Hi everyone, my name is MTPitre. I am a hobbyist 3d modeler. I am planning to create custom models for Freedom force vs The Third Reich but unsure how to rig and animate custom weapons to the models I am in the process of making. I see in the character editor, weapons leaving the hands of the model and resting on a part of the model but, not too sure how to achieve that. I am currently using the nif tools for blender 2.49b. Do I need to use nifskope to achieve that effect? Thanks again.


Offline bearded

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Re: Weapons and custom models
« Reply #1 on: June 19, 2018, 03:15:35 AM »
Two ways. The most common is to have two copies of the weapon. One is shrunk out of sight. Look at the minute man max for example. Second way would be to make a node and attach the weapon. Animate the node. Much more work.

Offline detourne_me

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  • Manipulator of mental motion sickness
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Re: Weapons and custom models
« Reply #2 on: June 19, 2018, 09:15:58 AM »
Bearded is right. Scaling is the easiest way to handle weapons. All of the scaling is done in the .kf keyframes file.

Im not sure about editing keyframes in Blender, but they can be easily edited in NifSkope. To create new keyframes, i believe you need to use 3DS Max.

Offline BentonGrey

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Re: Weapons and custom models
« Reply #3 on: June 19, 2018, 11:07:13 AM »
Howdy, MTpitre, and welcome to the community!  It's one of the best on the Internet!  We can definitely use a new mesher, so I'm glad to see you.  :thumbup:
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline MTpitre

  • Newbie
  • Posts: 2
Re: Weapons and custom models
« Reply #4 on: June 19, 2018, 04:52:14 PM »
Thank you everyone I appreciate the help. Going to try shrinking the weapons for my character.

Offline Cyber Burn

  • Hero Member
  • Posts: 8863
Re: Weapons and custom models
« Reply #5 on: June 28, 2018, 12:11:27 AM »
If you've already created the Weapon Meshes, there is another option. Check out this thread for a link to a tutorial on switching out weapons on a Mesh: