I only played the WonderWoman mission, but i was afraid to forget all i wanted to say about it:
First: playing as Diana as an introduction to Wonderwoman? Awesome. Answer the riddle right or get pummeled? More Awesome.
So i'm really sold on the concept, but there a lot of little things that bugs me, some not that important (the absence of music..or was that a bug? or a choice?) and some more important (MAn-o-Taur needs a new hero file).
So just assume here that if i don't mention it, then it means it's perfect (the riddles, the map, Diana's dialogue, difficulty/length of the mision, etc) and let's get to the long boring list of stuff that might needs reworking:
_a few technical problems first:
Like i said, no music, i though it was odd but maybe it was for the ambiance? or maybe a FF bug, i seem to recall sometime the music doesn't start itself in some case.
The Medusa and Amazon Warriors counts as civilian casualties (and negative prestige) at the end of the mission.
In the room of the third riddle (pillars, stone mask on the walls, a fire in the center...i'm pretty sure it was third riddle) i had pink boxes on the wall in the mouthes of the "stonemask". i'll try to make a screenshot.
The medusa mesh seems to have a problem, it looks like they had a copy of themselves running at horizontal. I think it was the scoped part of their armor, so maybe there's a reset XForm problem here (i don't know the real term in Nifscope, but in max it would be that there's something wrong with X,Y,Z axis, i'm guessing the scoped part have a different orientation than the bodies)
_now that the boring stuff is done, the gameplay suggestion:
Medusa is a fine adversary, the only "problem" is her tendency to go enrage and to attack the other ennemies, since the groups are generally small, it makes the fights sometimes too easy. So maybe one or two more by encounter to even this a little bit, or even better...
...replace the Man-o-Taurs. Or give them a "proper" herofile. They were the most boring ennemies, because all they did was Run-Roar (scares you) throw a punch or two and then re-Roar. They are physically strong and a relatively good challege for Diana, plus mythological and all. But the use of the same tactics (and the fact that Diana is not immune or even resistant to fear) means the fights got a little boring/repetitive, and that i kept waiting for Diana to calm herself before throwing one attack and being re-scared (i was glad they weren't there in the final fight). It's really my bigest beef on this mission (so you can see that you don't have much to worry about for this one too)
_Diana on the other is interesting. Two things that might be changed though: her flight gives her an enormous advantage (i killed the Man-o-Taur by flying constantly, that way if i got scared they still couldn't hit me. Yep, not really fair but they weren't playing fair either), if "princess diana" is never seen again (meaning we only play as Wonderwoman after this intro-mision) maybe you could remove it. The second thing is her tiara, which is too powerful for one reason: chained! in the final fight, it was too tempting to just keep throwing the tiara to damage sometimes up to five amazons in one shot. Otherwise the idea (low piercing damage + moderate stun) is a good choice of attack for WW (and we don't have the lasso yet, so points for variety too)
_The final fight: the best part, but could be more fun (you may realize it's my motto in all my reviews of your missions: how could i make this cool mission even more fun to play?

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So there's a bunch of amazons, and for some reason two medusa. I don't know if they were meant to be here (i had a little bug with the last riddle, so...) but if they are here on purpose they probably shouldn't: it an all-amazonian smashfest!
And on this note, the only thing that could make this fight better: make the amazonians stronger, but make them fight each other in addition to you. That would be an epic battle royal between all the pretendant to the WonderWoman title. But i wonder if it might not be difficult to code or something...Well if it can be done it would be cool
_another one from the top of my mind,

i though of this while writing the paragraph above: the map is nice, i don't remember if its one of Pan's map taken as a base or a completely original one, but i really like the labyrinth design and the progression from one section to another. but what about traps? That would be a nice addition, you already have branching corridors that goes to the same room, what if you trapped the shortest route? (wall that shoots a spear at you when you are in range, prosimity mine with goo or all other stuff like that) especialy if you remove diana's flight, to force the player to think a little and take the longest but safest way (instead of running/fying in straight line to the next wraith)
There, i think i remembered everything i had in mind. I re-read myself and I think i made this critic look more negative than what i actually think of this mission, because like i said the concept of playing a young diana, having to answer riddle in a labyrinth, fighting amazonians in the end for the Wonderwoman title (definitely my favourite part of this mission), all that is really cool, exciting and
new. Once again, it's a mission that is different from what we're used to see, and that's definitely one of your strenght.
Still, to be fair, that's probably the mission that needs the most work if you intend to do a "final" release (the technical oddities; and please, please, the Man-o-Taurs

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