Wow! Ha, I am away for an evening and some interesting things happen. First, thank you so much to Goggles and the others who defended my efforts. Even though I'm sure IPS and Vertex didn't mean anything antagonistic with their observations and questions, it is still really nice to see such support for my piddling efforts. Second, let me say that I've broken the mod into pieces, and I am uploading them as we speak. I'm at about 50%, so it will probably be done tomorrow morning (my upload speed is REALLY freaking slow). We'll see how this works. Hopefully it will make the process go more smoothly. (I'm really happy to hear that it managed to work for you Wyldfyre! That makes me wish I hadn't removed the full thing. Then people could try and download it if they wanted)
Now, let me try and clarify some things. First off, Vertex, the first thing I asked when I began to do this was whether or not I should include the meshes, or just include a list. I got an OVERWHELMING response to include the meshes.
The DCUG is, as I have said before, the inhabitants of the DC Universe as imagined by myself, complete with built in, fully customized FFX set-ups, strings, etc. That was what it was always intended to be, a giant sandbox, at its core. That is what people told me they were interested in a few years ago, and that is what I have done. It is, however, more than that. It was also always intended to be the foundation through which I would tell the thousand and one stories that are floating around in my mind. I started them out just for myself, but people seemed to like some of my ideas, so I decided to include the mods as well. Everything has grown by leaps and bounds. Where first there were about fifty characters, there are now hundreds, where first there was one Batman story-arc, there are now three separate mods. They are not the end, however. I included the three mods I have finished, but I've got starts on about five more, and I intend for there to be two in my first expansion pack, and many more after that. The DCUG is the foundation, and no, I am not using everything included in it. It is the base from which I intend to tell stories for as long as I am able. That is why I included the map pack info, because I will be using a lot of FF1 objects and maps, and I want to be able to use them, mix them, and combine them freely. I've already used my fair share of them in the three mods included, but there are, I'm sure, many more that I haven't used. There are TONS of meshes included that aren't actively included in my mods (although a surprising number are), but I thoroughly hope that, even if I never get around to telling the story of, let's say the Blue Beetle, someone will. They'll be able to use my efforts as a springboard for their own creation. As you say, it is the responsibility of the mod maker to trim fat, and I have certainly tried my darndest, to the point of exhaustion. I've tried to cut out redundancy, I've tried to remove things that are unnecessary, and I've tried to keep track of everything, but this is a massive project....and I'm only one guy. I've done my best, but there is probably still some fat somewhere. Still, that fat is not the characters who don't appear in the mod, as that was what started all of this. I understand that the size will certainly be a turnoff for many, and I am very sorry that this is the case. I do hope that the rest of you enjoy it, and find it worth the space and the wait.