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Mission script: Speak after Cutscene

Started by bearded, September 10, 2025, 09:05:23 AM

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bearded

PlayRandomMusic()
    play(start_cs, 'start_cs', 3)
    SpeakReaction('hero_1', reaction='INACTIVE', variation='0' + clearReaction)

The SpeakReaction cuts in before the cutscene even starts. How can I make it go after, without putting it in the start_cs?