not a request, just a little porting and weighting

Started by eluvium, November 27, 2022, 04:53:48 AM

Previous topic - Next topic

eluvium

but could someone help me with weight some objs to be ff nifs? pretty please,
Tomato gave me some sweet animation tips
and I'm at a point where I can skope nodes and textures and  and more or less transfer keyframes without breaking a mesh and all that, I have a Ghost Panther and Iron Hammer obj, really nice, I think with a  little outside help we could bring these guys to ff1 and 2 in a few days

Randomdays

He sent me a copy of the files he's talking about. Since I think they're new characters that haven't been done before, and they don't look too difficult, I put them in my queue for somewhere down the line.

Ghost Panther will probably go on a Ghost Rider or Dormammu to preserve the flaming head. Iron Hammer will probably go on a Steel mesh since he has a similar hammer.

I had to set up the uv for them in Milkshape, and then make the quick unrigged nifs out of them.

Pic below


eluvium

Amazing, I think Steel, the Bruce Timm version has the long hammer, there is also male heavy_hammer

eluvium

Quote from: Randomdays on March 05, 2023, 11:59:48 PMHe sent me a copy of the files he's talking about. Since I think they're new characters that haven't been done before, and they don't look too difficult, I put them in my queue for somewhere down the line.

Ghost Panther will probably go on a Ghost Rider or Dormammu to preserve the flaming head. Iron Hammer will probably go on a Steel mesh since he has a similar hammer.

Did anybody tackle these?
I had to set up the uv for them in Milkshape, and then make the quick unrigged nifs out of them.

Pic below



UnkoMan



eluvium


Randomdays

I just did a quick check on deviantart and sketchfab and was able to find/ download models for;

Spider Supreme

Weapon Hex

Arachknight




eluvium


Randomdays

Just finished the first one - Spider-Man Supreme - a cross of Spider-Man and Dr Strange.

Rigged to Dr Strange_gren_vx, he looks good but was a bit hard to work with. While Blender can work withe multiple textures applied to a mesh by FF/ FFvt3R, it has problems with other models that do the same. Polycount is a bit higher than standard, but not too bad.

Looks good in most animations except flying. Might be fixable.

I'll probably upload all at once as a pack when done.


eluvium


cranlox

It's not ideal, but it's relatively acceptable, Captain Peace.

A quick contribution to this concern.


https://www.mediafire.com/file/q6qwb33jrdudhmm/CAPTAIN+PEACE.rar/file

Randomdays

She looks good except for the glasses - I'll see if they can be fixed.

Time consuming - I just finished Weapon Hex - a cross between X-23 and the Scarlet Witch

cranlox

Quote from: Randomdays on Today at 01:17:19 AMShe looks good except for the glasses - I'll see if they can be fixed.

Time consuming - I just finished Weapon Hex - a cross between X-23 and the Scarlet Witch

I tried to fix it and thin out her hair, but I had no luck. Maybe it would be better to add eyeliner to both eyes. Or start from scratch again.

eluvium

Quote from: cranlox on Today at 01:12:49 AMIt's not ideal, but it's relatively acceptable, Captain Peace.

A quick contribution to this concern.


https://www.mediafire.com/file/q6qwb33jrdudhmm/CAPTAIN+PEACE.rar/file
what are the proper keyframes?

eluvium

Quote from: cranlox on Today at 01:12:49 AMIt's not ideal, but it's relatively acceptable, Captain Peace.

A quick contribution to this concern.


https://www.mediafire.com/file/q6qwb33jrdudhmm/CAPTAIN+PEACE.rar/file
also how can I get it to show up in the character tool is it for the first game or thesecond

Randomdays

Cranlox can't do rigging - he just does the meshes. I'll have to take it and rig it before it will work in either game.

cranlox

Quote from: Randomdays on Today at 02:44:32 AMCranlox can't do rigging - he just does the meshes. I'll have to take it and rig it before it will work in either game.
I'll make the heads of her and Beetlejuice.