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attribute fx node attachment

Started by oktokels, November 18, 2019, 02:17:08 PM

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oktokels

How to fix the node attachment of a ffx attribute effect? Like if a want a magnetized fx to play on the head instead of the ground, which is the default. There seems to be no way of fixing this on control center or ffedit.

Cyber Burn

I don't know about FFX, but with regular FX, I would make a copy of the FX that I wanted to play at a different node, rename the copy, and then just change the required node in FFEdit.