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VXMale3 - Sample?

Started by Outcast, September 30, 2012, 02:26:43 AM

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Outcast

I don't seem to have this mesh in my collection...I think it was released for a period of time in this thread. I would love to check it out.  :cool:

If anyone still has it, could you email it to me? (outcast19 at gmail.com)



Cyber Burn

I would love to get my hands on this as well. If I could be added to the maiing list I would appreciate it. :thumbup:

detourne_me


Cyber Burn

Thanks for the link DM, got it.

Outcast

Thanks for uploading this Detourne_Me.  :)

There's a lot of interesting animations in there. Too bad it wasn't finished/completed.

ElijahSnowFan

Quote from: Outcast on October 07, 2012, 04:39:28 PM
Thanks for uploading this Detourne_Me.  :)

There's a lot of interesting animations in there. Too bad it wasn't finished/completed.

Son of a gun! There absolutely are some really cool animations in there! The keyframe transfer tool does allow some ranged animations, flight/hover to be transferred onto the base set, so I'm definitely going to find a use for at least those -- what an unexpected find!

As was said: Thanks for uploading those, DM!

daglob

Could someone tell me how to get the aura on VXM3 to look like an aura? I can't get it to be anything except a reflection of the base skin.

I've had this thing for years, and have done a Spider-Man skin for it.

hoss20

From the looks of it, you may just need to assign the aura different art files in Nifskope. Since it's using the same art files as the base mesh (male.tga, male_refl.tga, and male_glow.tga), that explains why it looks the same. I apologize if you've already done this and it's some other issue.

BTW, it's nice to see you back, daglob. I hope things have gotten better with your situation.

daglob

Thank you; things are better, but I still have to use the Library's internet connection, and most of the time it blocks FR.

I think I tried that, but maybe not (or maybe I need to try again). Thanks!

hoss20

#9
I just tried playing wth it and it appears that you'll have to insert new Source Textures, not just change the name of the art file. The male and aura pieces both reference the same Source Texture, so if you change an art file on one, you change it for both. So, delete the current Source Textures for the aura and insert new ones. I hope I'm making sense. Let me know how it goes or if you need any help. I'd be happy to fix it and send it your way, if you prefer.

daglob

Quote from: hoss20 on November 26, 2012, 10:06:49 PM
I just tried playing wth it and it appears that you'll have to insert new Source Textures, not just change the name of the art file. The male and aura pieces both reference the same Source Texture, so if you change an art file on one, you change it for both. So, delete the current Source Textures for the aura and insert new ones. I hope I'm making sense. Let me know how it goes or if you need any help. I'd be happy to fix it and send it your way, if you prefer.

Please do. I can't get it to work. You can send it to:

lonespaceranger@gmail.com

Thanks!

hoss20

No problem. It's on the way.

daglob


Cyber Burn

Hoss, could you please send that my way as well? If you don't have my e-mail address, let me know and I'll send you a PM.

hoss20

It's on its way, mi amigo.

Cyber Burn