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Inconsistent State Swaps

Started by yell0w_lantern, October 05, 2011, 11:41:08 AM

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yell0w_lantern

So far, only one character in my current campaign has working state swaps and I can't figure it out.  :banghead:
>>> system/init.py executed
>>> system/localinit.py executed
>>> system\tredir.py executed
loading datfiles version 0.256000
loading cshelper ...
Starting ffx.py v. 3.3.1 build 0; branch = main release update
Loading m25ai.py v. 3.3.0 build 3; branch = Gold v.3.3 with Patch
importing missionobjvar.py v1.20
importing MLOG Reader 1.0.23
Starting General Utilities 1.0.1
missionobjvar(FixLongs): Fixing overflow issue with <SCSTATE_BUOYANT>
missionobjvar defining functions for Campaign play.
Loading m25cutscene.py v.3.2.0 final; May 27, 2007
CustomHeadCurrentTime 1317760912.332000
Starting Height Check module 1.4
Starting System Utilities 1.5
OBJECTS_HEIGHT: 604 entries
NIF_OBJECTS: 482 entries
BUILDINGS_IN_OBJECTS_DAT: 30 entries
BUILDING_DIMENSIONS: 30 entries
Starting skXMapInfo.py  v 0.79 beta
skXMapInfo: m25ai available
Loading m25aiopt.py v.3.2.0 final; branch = swingman 4
Campaign_ReadObjects() warning: object template <batman> has more than one entry for attribute <useVoice>, values 1.000000 and 1.000000
Campaign_ReadObjects() warning: object template <wonder_woman_je> has more than one entry for attribute <useVoice>, values 1.000000 and 1.000000
FFX Mission Plugin 'firehydrant' imported
FFX Mission Plugin 'zombie' imported
Loading freeroam_keepbuildingdamage.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'freeroam_keepbuildingdamage' imported
FFX Mission Plugin 'm25ai_lowjumper' imported
FFX Mission Plugin 'm25ai_realitymanipulation' imported
FFX Mission Plugin 'cutscene_power' imported
Loading     m25enc_OPENDOOR.py v.1.0.0 build 0; branch = main
Loading m25enc.py v.3.2.0 July 5, 2008
FFX Mission Plugin 'm25enc_opendoor' imported
FFX Mission Plugin 'm25enc_reqchar' imported
Loading     m25enc_simplechoice.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'm25enc_simplechoice' imported
Starting Built-In Function Wrapper 1.5
('Object_CalcPrestige', 'js')
>>> C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\mission.py executed
Cuba/precache
Cuba OnPostInit()
cshelper: Cutscene [start_cs] submitted for playing
cshelper: Now playing cutscene [start_cs]
Step 1 of 5
MLOG_Init(keepRunningModules=0): starting up
mlogreader.MLOG_Init: current mission = '02_CUBA'
initialising FFX: skirmish=0
storing hero_1: id_1,135
storing hero_2: id_2,140
storing hero_3: id_3,139
[2, 3, 6, 22, 7, 4, 23]
MLOG_Init(keepRunningModules=0): starting up
mlogreader.MLOG_Init: current mission = '02_CUBA'
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Step 2 of 5
0
speakInternal
0
Step 3 of 5
speakInternal
0
too soon to drop another bomb
initialising FFQ_initialiseExtras() later: a cutscene is playing
! GetMapInfo
FFX_UpdateSun: getting default sun
FFX_UpdateSun: setting = (-40.0, 30.0, 1.20000004768, 1.0, (0.800000011921, 0.5, 0.20000000298))
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Step 4 of 5
0
speakInternal
0
Step 5 of 5
primary 2 1
secondary 2 1
secondary 2 2
secondary 2 3
addArrow freeze_arrow _impobj_freezeray 0 1
cshelper: Cutscene [start_cs] has ended
too soon to drop another bomb
initialising FFQ_initialiseExtras()
too soon to drop another bomb
initAttribsForChar: working on ice_trooper6 (ice_trooper)
initAttribsForChar: working on snow_man1 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man1 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man1 of template snow_man (snow_man)
initAttribsForChar: working on inf8 (ice_trooper)
initAttribsForChar: working on inf5 (ice_trooper)
initAttribsForChar: working on snow_man6 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man6 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man6 of template snow_man (snow_man)
initAttribsForChar: working on ice_trooper1 (ice_trooper)
initAttribsForChar: working on ice_trooper5 (ice_trooper)
initAttribsForChar: working on ice_trooper10 (ice_trooper)
initAttribsForChar: working on snow_man3 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man3 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man3 of template snow_man (snow_man)
initAttribsForChar: working on inf9 (ice_trooper)
initAttribsForChar: working on ice_trooper9 (ice_trooper)
initAttribsForChar: working on snow_man4 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man4 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man4 of template snow_man (snow_man)
initAttribsForChar: working on inf1 (ice_trooper)
initAttribsForChar: working on us_soldier1 (us_soldier)
initAttribsForChar: working on snow_man8 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man8 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man8 of template snow_man (snow_man)
initAttribsForChar: working on inf6 (ice_trooper)
initAttribsForChar: working on inf3 (ice_trooper)
initAttribsForChar: working on ice_trooper4 (ice_trooper)
initAttribsForChar: working on ice_trooper8 (ice_trooper)
initAttribsForChar: working on snow_man5 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man5 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man5 of template snow_man (snow_man)
initAttribsForChar: working on inf10 (ice_trooper)
initAttribsForChar: working on ice_trooper3 (ice_trooper)
initAttribsForChar: working on snow_man2 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man2 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man2 of template snow_man (snow_man)
initAttribsForChar: working on inf7 (ice_trooper)
initAttribsForChar: working on snow_man7 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man7 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man7 of template snow_man (snow_man)
initAttribsForChar: working on ice_trooper7 (ice_trooper)
initAttribsForChar: working on inf4 (ice_trooper)
initAttribsForChar: working on ice_sergeant1 (ice_sergeant)
initAttribsForChar: working on hero_1 (fanboy!)
initAttribsForChar (fanboy!): looking at attribute accidentalchange
execInitAttrib: init accidentalchange attribute
    on hero_1 of template fanboy! (fanboy!)
accidental change of hero_1(fanboy!) triggered by isEnergised
initAttribsForChar (fanboy!): looking at attribute enchanter3
execInitAttrib: init enchanter3 attribute
    on hero_1 of template fanboy! (fanboy!)
initAttribsForChar (fanboy!): looking at attribute adaptive2
execInitAttrib: init adaptive2 attribute
    on hero_1 of template fanboy! (fanboy!)
initAttribsForChar: working on hero_2 (spider-man)
initAttribsForChar (spider-man): looking at attribute wall climbing
initAttribsForChar (spider-man): looking at attribute buggy
execInitAttrib: init heavylifter attribute inside ['buggy', 'heavylifter', 'ironguts', 'nimble', 'biohazard'] combo
    on hero_2 of template spider-man (spider-man)
execInitAttrib: init ironguts attribute inside ['buggy', 'heavylifter', 'ironguts', 'nimble', 'biohazard'] combo
    on hero_2 of template spider-man (spider-man)
execInitAttrib: init nimble attribute inside ['buggy', 'heavylifter', 'ironguts', 'nimble', 'biohazard'] combo
    on hero_2 of template spider-man (spider-man)
execInitAttrib: init biohazard attribute inside ['buggy', 'heavylifter', 'ironguts', 'nimble', 'biohazard'] combo
    on hero_2 of template spider-man (spider-man)
initAttribsForChar (spider-man): looking at attribute danger sense
initAttribsForChar (spider-man): looking at attribute ffqropeswinger
execInitAttrib: init ffqropeswinger attribute
    on hero_2 of template spider-man (spider-man)
initAttribsForChar (spider-man): looking at attribute acrobatic
execInitAttrib: init acrobatic attribute
    on hero_2 of template spider-man (spider-man)
initAttribsForChar: working on hero_3 (alchemiss)
initAttribsForChar (alchemiss): looking at attribute unbeliever
initAttribsForChar (alchemiss): looking at attribute flier
initAttribsForChar (alchemiss): looking at attribute danger sense
initAttribsForChar (alchemiss): looking at attribute lordoforder
execInitAttrib: init levelheaded attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_3 of template alchemiss (alchemiss)
execInitAttrib: init firecontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_3 of template alchemiss (alchemiss)
execInitAttrib: init earthcontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_3 of template alchemiss (alchemiss)
execInitAttrib: init spellcaster attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_3 of template alchemiss (alchemiss)
execInitAttrib: init puppetu attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_3 of template alchemiss (alchemiss)
execInitAttrib: init puppetn attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_3 of template alchemiss (alchemiss)
execInitAttrib: init sensitive attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_3 of template alchemiss (alchemiss)
execInitAttrib: init icecontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_3 of template alchemiss (alchemiss)
execInitAttrib: init weathercontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_3 of template alchemiss (alchemiss)
Yellow Lantern smash!

yell0w_lantern

Part 2 of the Script Log
Plugin 'firehydrant' OnPostInit() called
Plugin 'zombie' has no OnPostInit()
Plugin 'freeroam_keepbuildingdamage' OnPostInit() called
Plugin 'm25ai_lowjumper' has no OnPostInit()
Plugin 'm25ai_realitymanipulation' has no OnPostInit()
Plugin 'cutscene_power' has no OnPostInit()
Plugin 'm25enc_opendoor' has no OnPostInit()
Plugin 'm25enc_reqchar' has no OnPostInit()
Plugin 'm25enc_simplechoice' has no OnPostInit()
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
3
2
too soon to drop another bomb
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'mapinfocaliper1'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'mapinfocaliper1'
clearCarrierRegistration: clearing attribute 'hextomentaldamagehero_3' for destroyed object 'mapinfocaliper1'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_3' for destroyed object 'mapinfocaliper1'
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'mapinfocaliper2'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'mapinfocaliper2'
clearCarrierRegistration: clearing attribute 'hextomentaldamagehero_3' for destroyed object 'mapinfocaliper2'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_3' for destroyed object 'mapinfocaliper2'
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'mapinfocaliper3'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'mapinfocaliper3'
clearCarrierRegistration: clearing attribute 'hextomentaldamagehero_3' for destroyed object 'mapinfocaliper3'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_3' for destroyed object 'mapinfocaliper3'
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'mapinfocaliper0'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'mapinfocaliper0'
clearCarrierRegistration: clearing attribute 'hextomentaldamagehero_3' for destroyed object 'mapinfocaliper0'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_3' for destroyed object 'mapinfocaliper0'
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Yellow Lantern smash!

yell0w_lantern

Part 3
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
addFFXAttrib() fatal error:
    Cannot add new attribute energetic to hero_2 (spider-man)
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 22789, in OnBestowEnchantment
    success = addFFXAttrib(target, att)
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 14673, in addFFXAttrib
    success = addFFXAttrib2(char, attrib)
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 14685, in addFFXAttrib2
    exec init
  File "<string>", line 1, in ?
NameError: initenergetic
too soon to drop another bomb
too soon to drop another bomb
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'inf3'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'inf3'
clearCarrierRegistration: clearing attribute 'hextomentaldamagehero_3' for destroyed object 'inf3'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_3' for destroyed object 'inf3'
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
dropping bomb from spot
1.0
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
initAttribsForChar: working on mobj_48 (alchemiss)
initAttribsForChar (alchemiss): looking at attribute unbeliever
initAttribsForChar (alchemiss): looking at attribute flier
initAttribsForChar (alchemiss): looking at attribute danger sense
initAttribsForChar (alchemiss): looking at attribute lordoforder
execInitAttrib: init levelheaded attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_48 of template alchemiss (alchemiss)
execInitAttrib: init firecontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_48 of template alchemiss (alchemiss)
execInitAttrib: init earthcontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_48 of template alchemiss (alchemiss)
execInitAttrib: init spellcaster attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_48 of template alchemiss (alchemiss)
execInitAttrib: init puppetu attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_48 of template alchemiss (alchemiss)
execInitAttrib: init puppetn attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_48 of template alchemiss (alchemiss)
execInitAttrib: init sensitive attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_48 of template alchemiss (alchemiss)
execInitAttrib: init icecontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_48 of template alchemiss (alchemiss)
execInitAttrib: init weathercontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_48 of template alchemiss (alchemiss)
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
initAttribsForChar: working on mobj_49 (alchemiss)
initAttribsForChar (alchemiss): looking at attribute unbeliever
initAttribsForChar (alchemiss): looking at attribute flier
initAttribsForChar (alchemiss): looking at attribute danger sense
initAttribsForChar (alchemiss): looking at attribute lordoforder
execInitAttrib: init levelheaded attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_49 of template alchemiss (alchemiss)
execInitAttrib: init firecontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_49 of template alchemiss (alchemiss)
execInitAttrib: init earthcontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_49 of template alchemiss (alchemiss)
execInitAttrib: init spellcaster attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_49 of template alchemiss (alchemiss)
execInitAttrib: init puppetu attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_49 of template alchemiss (alchemiss)
execInitAttrib: init puppetn attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_49 of template alchemiss (alchemiss)
execInitAttrib: init sensitive attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_49 of template alchemiss (alchemiss)
execInitAttrib: init icecontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_49 of template alchemiss (alchemiss)
execInitAttrib: init weathercontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on mobj_49 of template alchemiss (alchemiss)
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
clearCarrierRegistration: clearing attribute 'hextomentaldamagemobj_48' for destroyed object 'mobj_48'
clearCarrierRegistration: clearing attribute 'energisetoshieldmobj_48' for destroyed object 'mobj_48'
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'mobj_48'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'mobj_48'
clearCarrierRegistration: clearing attribute 'hextomentaldamagehero_3' for destroyed object 'mobj_48'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_3' for destroyed object 'mobj_48'
clearCarrierRegistration: clearing attribute 'hextomentaldamagemobj_49' for destroyed object 'mobj_48'
clearCarrierRegistration: clearing attribute 'energisetoshieldmobj_49' for destroyed object 'mobj_48'
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
clearCarrierRegistration: clearing attribute 'hextomentaldamagemobj_49' for destroyed object 'mobj_49'
clearCarrierRegistration: clearing attribute 'energisetoshieldmobj_49' for destroyed object 'mobj_49'
clearCarrierRegistration: clearing attribute 'hextomentaldamagemobj_48' for destroyed object 'mobj_49'
clearCarrierRegistration: clearing attribute 'energisetoshieldmobj_48' for destroyed object 'mobj_49'
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'mobj_49'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'mobj_49'
clearCarrierRegistration: clearing attribute 'hextomentaldamagehero_3' for destroyed object 'mobj_49'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_3' for destroyed object 'mobj_49'
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
too soon to drop another bomb
Traceback (innermost last):
  File "C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\ffx.py", line 1203, in updateAttribs5
    Trigger_Explosion(obj,getByTemplate(obj,FFX_BIOHAZARD_CUSTOM,2))
RuntimeError: Trigger_Explosion(): unknown power
Yellow Lantern smash!

Epimethee

I'm probably too rusty to be any real help, but could you post the code for the content of your FFX_BIOHAZARD_CUSTOM list?
FFX add-on for FFvsTTR at ffx.freedomforceforever.com

yell0w_lantern

You did help me find a problem there.  After editing the list, Spidey's annoyance field seems to work but the swaps are still down. In fact, now they are all down including Dr' Fate's.

I'll try to post an updated Script log soon.
Yellow Lantern smash!

yell0w_lantern

>>> system/init.py executed
>>> system/localinit.py executed
>>> system\tredir.py executed
loading datfiles version 0.256000
loading cshelper ...
Starting ffx.py v. 3.3.1 build 0; branch = main release update
Loading m25ai.py v. 3.3.0 build 3; branch = Gold v.3.3 with Patch
importing missionobjvar.py v1.20
importing MLOG Reader 1.0.23
Starting General Utilities 1.0.1
missionobjvar(FixLongs): Fixing overflow issue with <SCSTATE_BUOYANT>
missionobjvar defining functions for Campaign play.
Loading m25cutscene.py v.3.2.0 final; May 27, 2007
CustomHeadCurrentTime 1319129604.058000
Starting Height Check module 1.4
Starting System Utilities 1.5
OBJECTS_HEIGHT: 604 entries
NIF_OBJECTS: 482 entries
BUILDINGS_IN_OBJECTS_DAT: 30 entries
BUILDING_DIMENSIONS: 30 entries
Starting skXMapInfo.py  v 0.79 beta
skXMapInfo: m25ai available
Loading m25aiopt.py v.3.2.0 final; branch = swingman 4
Campaign_ReadObjects() warning: object template <wonder_woman_je> has more than one entry for attribute <useVoice>, values 1.000000 and 1.000000
Campaign_ReadObjects() warning: object template <batman> has more than one entry for attribute <useVoice>, values 1.000000 and 1.000000
FFX Mission Plugin 'firehydrant' imported
FFX Mission Plugin 'zombie' imported
Loading freeroam_keepbuildingdamage.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'freeroam_keepbuildingdamage' imported
FFX Mission Plugin 'm25ai_lowjumper' imported
FFX Mission Plugin 'm25ai_realitymanipulation' imported
FFX Mission Plugin 'cutscene_power' imported
Loading     m25enc_OPENDOOR.py v.1.0.0 build 0; branch = main
Loading m25enc.py v.3.2.0 July 5, 2008
FFX Mission Plugin 'm25enc_opendoor' imported
FFX Mission Plugin 'm25enc_reqchar' imported
Loading     m25enc_simplechoice.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'm25enc_simplechoice' imported
Starting Built-In Function Wrapper 1.5
('Object_CalcPrestige', 'js')
>>> C:\Users\Gabe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\mission.py executed
Cuba/precache
Cuba OnPostInit()
cshelper: Cutscene [start_cs] submitted for playing
cshelper: Now playing cutscene [start_cs]
Step 1 of 5
MLOG_Init(keepRunningModules=0): starting up
mlogreader.MLOG_Init: current mission = '02_CUBA'
initialising FFX: skirmish=0
storing hero_1: id_1,141
storing hero_2: id_2,24
storing hero_3: id_3,117
[2, 3, 6, 22, 7, 4, 23]
MLOG_Init(keepRunningModules=0): starting up
mlogreader.MLOG_Init: current mission = '02_CUBA'
too soon to drop another bomb
Step 2 of 5
0
speakInternal
0
too soon to drop another bomb
! GetMapInfo
too soon to drop another bomb
initialising FFQ_initialiseExtras() later: a cutscene is playing
FFX_UpdateSun: getting default sun
FFX_UpdateSun: setting = (-40.0, 30.0, 1.20000004768, 1.0, (0.800000011921, 0.5, 0.20000000298))
too soon to drop another bomb
initAttribsForChar: working on snow_man2 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man2 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man2 of template snow_man (snow_man)
initAttribsForChar: working on snow_man6 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man6 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man6 of template snow_man (snow_man)
initAttribsForChar: working on ice_trooper6 (ice_trooper)
initAttribsForChar: working on snow_man1 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man1 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man1 of template snow_man (snow_man)
initAttribsForChar: working on inf8 (ice_trooper)
initAttribsForChar: working on inf5 (ice_trooper)
initAttribsForChar: working on inf1 (ice_trooper)
initAttribsForChar: working on us_soldier1 (us_soldier)
initAttribsForChar: working on ice_trooper9 (ice_trooper)
initAttribsForChar: working on inf9 (ice_trooper)
initAttribsForChar: working on snow_man3 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man3 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man3 of template snow_man (snow_man)
initAttribsForChar: working on ice_trooper10 (ice_trooper)
initAttribsForChar: working on ice_trooper5 (ice_trooper)
initAttribsForChar: working on ice_trooper1 (ice_trooper)
initAttribsForChar: working on snow_man8 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man8 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man8 of template snow_man (snow_man)
initAttribsForChar: working on ice_trooper3 (ice_trooper)
initAttribsForChar: working on inf10 (ice_trooper)
initAttribsForChar: working on snow_man5 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man5 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man5 of template snow_man (snow_man)
initAttribsForChar: working on ice_trooper8 (ice_trooper)
initAttribsForChar: working on ice_trooper4 (ice_trooper)
initAttribsForChar: working on inf3 (ice_trooper)
initAttribsForChar: working on inf6 (ice_trooper)
initAttribsForChar: working on hero_2 (spider-man)
initAttribsForChar (spider-man): looking at attribute wall climbing
initAttribsForChar (spider-man): looking at attribute buggy
execInitAttrib: init heavylifter attribute inside ['buggy', 'heavylifter', 'ironguts', 'nimble', 'biohazard'] combo
    on hero_2 of template spider-man (spider-man)
execInitAttrib: init ironguts attribute inside ['buggy', 'heavylifter', 'ironguts', 'nimble', 'biohazard'] combo
    on hero_2 of template spider-man (spider-man)
execInitAttrib: init nimble attribute inside ['buggy', 'heavylifter', 'ironguts', 'nimble', 'biohazard'] combo
    on hero_2 of template spider-man (spider-man)
execInitAttrib: init biohazard attribute inside ['buggy', 'heavylifter', 'ironguts', 'nimble', 'biohazard'] combo
    on hero_2 of template spider-man (spider-man)
initAttribsForChar (spider-man): looking at attribute danger sense
initAttribsForChar (spider-man): looking at attribute ffqropeswinger
execInitAttrib: init ffqropeswinger attribute
    on hero_2 of template spider-man (spider-man)
initAttribsForChar (spider-man): looking at attribute acrobatic
execInitAttrib: init acrobatic attribute
    on hero_2 of template spider-man (spider-man)
initAttribsForChar: working on hero_3 (fanboy!)
initAttribsForChar (fanboy!): looking at attribute enchanter3
execInitAttrib: init enchanter3 attribute
    on hero_3 of template fanboy! (fanboy!)
initAttribsForChar (fanboy!): looking at attribute adaptive2
execInitAttrib: init adaptive2 attribute
    on hero_3 of template fanboy! (fanboy!)
initAttribsForChar (fanboy!): looking at attribute ffqgestalt
execInitAttrib: init ffqgestalt attribute
    on hero_3 of template fanboy! (fanboy!)
[['default', 'effect_entropy_spawn', '', '', '', '', '', ''], ['types', 'EEffect', 'ATarget 1', 'ANew Form 1', 'ATarget 2', 'ANew Form 2', 'ATarget 3', 'ANew Form 3'], ['eve', 'effect_entropy_spawn', 'invisible_jet', 'wonder_woman_jet', '', '', '', ''], ['fanboy', 'effect_entropy_spawn', 'civilian_male', 'super_hero_fanb', 'cuban_male', 'super_hero_fanb', 'berlin_male', 'super_hero_fanb']]
initAttribsForChar: working on inf7 (ice_trooper)
initAttribsForChar: working on snow_man7 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man7 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man7 of template snow_man (snow_man)
initAttribsForChar: working on ice_trooper7 (ice_trooper)
initAttribsForChar: working on inf4 (ice_trooper)
initAttribsForChar: working on ice_sergeant1 (ice_sergeant)
initAttribsForChar: working on hero_1 (alchemiss)
initAttribsForChar (alchemiss): looking at attribute unbeliever
initAttribsForChar (alchemiss): looking at attribute flier
initAttribsForChar (alchemiss): looking at attribute danger sense
initAttribsForChar (alchemiss): looking at attribute lordoforder
execInitAttrib: init levelheaded attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_1 of template alchemiss (alchemiss)
execInitAttrib: init firecontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_1 of template alchemiss (alchemiss)
execInitAttrib: init earthcontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_1 of template alchemiss (alchemiss)
execInitAttrib: init spellcaster attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_1 of template alchemiss (alchemiss)
execInitAttrib: init puppetu attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_1 of template alchemiss (alchemiss)
execInitAttrib: init puppetn attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_1 of template alchemiss (alchemiss)
execInitAttrib: init sensitive attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_1 of template alchemiss (alchemiss)
execInitAttrib: init icecontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_1 of template alchemiss (alchemiss)
execInitAttrib: init weathercontrol attribute inside ['lordoforder', 'levelheaded', 'firecontrol', 'earthcontrol', 'spellcaster', 'puppetu', 'puppetn', 'sensitive', 'icecontrol', 'weathercontrol'] combo
    on hero_1 of template alchemiss (alchemiss)
initAttribsForChar: working on snow_man4 (snow_man)
initAttribsForChar (snow_man): looking at attribute heat sensitive
initAttribsForChar (snow_man): looking at attribute jumper
initAttribsForChar (snow_man): looking at attribute cosmic chump
initAttribsForChar (snow_man): looking at attribute dispersed
execInitAttrib: init dispersed attribute
    on snow_man4 of template snow_man (snow_man)
initAttribsForChar (snow_man): looking at attribute mindless
execInitAttrib: init mindless attribute
    on snow_man4 of template snow_man (snow_man)
too soon to drop another bomb
Plugin 'firehydrant' OnPostInit() called
Plugin 'zombie' has no OnPostInit()
Plugin 'freeroam_keepbuildingdamage' OnPostInit() called
Plugin 'm25ai_lowjumper' has no OnPostInit()
Plugin 'm25ai_realitymanipulation' has no OnPostInit()
Plugin 'cutscene_power' has no OnPostInit()
Plugin 'm25enc_opendoor' has no OnPostInit()
Plugin 'm25enc_reqchar' has no OnPostInit()
Plugin 'm25enc_simplechoice' has no OnPostInit()
too soon to drop another bomb
3
2
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'mapinfocaliper0'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'mapinfocaliper0'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_1' for destroyed object 'mapinfocaliper0'
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'mapinfocaliper1'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'mapinfocaliper1'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_1' for destroyed object 'mapinfocaliper1'
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'mapinfocaliper2'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'mapinfocaliper2'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_1' for destroyed object 'mapinfocaliper2'
clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'mapinfocaliper3'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'mapinfocaliper3'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_1' for destroyed object 'mapinfocaliper3'
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Step 3 of 5
speakInternal
0
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Step 4 of 5
0
speakInternal
0
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Step 5 of 5
primary 2 1
secondary 2 1
secondary 2 2
secondary 2 3
addArrow freeze_arrow _impobj_freezeray 0 1
cshelper: Cutscene [start_cs] has ended
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initialising FFQ_initialiseExtras()
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cshelper: Cutscene [bomb_start_ss] submitted for playing
cshelper: Now playing cutscene [bomb_start_ss]
Step 1 of 4
0
speakInternal
0
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Step 2 of 4
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Step 3 of 4
0
speakInternal
0
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dropping bomb from spot
11.0
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Step 4 of 4
cshelper: Cutscene [bomb_start_ss] has ended
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1.0
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clearCarrierRegistration: clearing attribute 'energisetotanglehero_2' for destroyed object 'inf3'
clearCarrierRegistration: clearing attribute 'speedincreasetothrowhero_2' for destroyed object 'inf3'
clearCarrierRegistration: clearing attribute 'energisetoshieldhero_1' for destroyed object 'inf3'
too soon to drop another bomb
addFFXAttrib2(): adding new attribute randommutation to hero_2 (spider-man)
OnBestowEnchantment('hero_2','hero_3'): added 'randommutation'
too soon to drop another bomb
dropping bomb from spot
1.0
Yellow Lantern smash!

yell0w_lantern

Yellow Lantern smash!

Epimethee

Hmm... trying to remember the details of this. Since there are no script errors, the only thing I can remember is the FFX Control Centre branding issue. Did you try re-running the FFXCC on the mod?
FFX add-on for FFvsTTR at ffx.freedomforceforever.com

yell0w_lantern

Yes, I've branded and Power ID'd everything. I'm using the missions that ship with FFX3 so the necessary functions should be getting called.
Yellow Lantern smash!

Epimethee

Sorry, nothing comes to mind. I'd have to do some tests to find out more, which won't be possible for at the very least two weeks. I hope someone else can come up with a solution. If not, please bump this again.
FFX add-on for FFvsTTR at ffx.freedomforceforever.com