News:

Rings of Reznor!

Main Menu

Animations Needed for Pterodactyl Mesh

Started by TaskMasterX, January 15, 2009, 02:17:18 PM

Previous topic - Next topic

TaskMasterX

I took the flying pterodactyl NIF file from the :ff: Desert Map and editted it in NifSkope to be a mesh that can be used for building characters. It works in :ffvstr:, the only thing is, it has no keyframes file, so it's just a stiff pterosaur flying around and spitting the ranged power I gave it. Does anyone have any ideas on anything that might work with it? Or would this require a request to build a set of keyframes for it?

TaskMasterX

Quote from: ips on January 15, 2009, 07:56:47 PM
skope it onto the hawk/eagle mesh. it's the only way you will get it working.

Good idea. I'll give that a go. Thanks. :)