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Eve70's & Bullet70's kf's?

Started by devilance, September 15, 2010, 08:33:42 PM

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devilance

So, John Jr's beautiful new Teen Urchin mesh has got me trying to ressurect the Eve70's and Bullet70's meshes for use in FFVT3R. NifConvert shudders when I ask it to convert these two. Anybody know if there are keyframes for them that will work in FFVT3R? I'd appreciate any help you can give.

Previsionary

Why would they need converting? Aren't those FFv3R exclusive meshes? They were made as pre-order items, after all.
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AfghanAnt

#2
Quote from: Previsionary on September 15, 2010, 08:36:26 PM
Why would they need converting? Aren't those FFv3R exclusive meshes? They were made as pre-order items, after all.

They don't need to be converted and they work with the existing Eve and Bullet keyframes.

devilance

Okay, Gotcha. But, as the meshes don't come with the kf's, how do I extract them from in-game? Or is it possible in FFVT3R to have them share existing kf's? Sorry for being dense, but this is all a little beyond my limited capabilities. I tried using keyframes from original FF meshes and converting them, but that didn't work.

John Jr.

Inside your  :ffvstr: main folder you'll find a "Data" folder, inside this folder you'll find the "art.ff" file. You just have to unpack it, all meshes and keyframes can be found there.

daglob

What JJr said with a little more detail:

Look for the file in your Freedom Force data folder called art.ff. Now, the following is just a suggestion, but copy that file someplace (say a temp folder in your documents), and rename to art.zip, then extract everything to that folder. This will give you all the built-ins in their own folders. Then burn all those to a CD so you have them whenever you need them.

I have a disk with the built ins from both games. Very useful.

devilance

Cool! Thanks for all your help, guys. I really appreciate it!