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Simulate limited ammo?

Started by slayer69, July 29, 2010, 08:35:35 PM

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slayer69

I saw in  another thread: http://freedomreborn.net/forums/index.php?topic=52668.0
that someone was talking about how he made his Punisher battery-powered, and when Frank reaches the end of the charge that it represents him running out of bullets. That sounds like a decent idea if you don't mind pretending that one type of ammo is good for all guns, but then he also mentions that his machine gun specifically has six bullets. Can you assign bullets per weapon in the original FF with FFX? I've tried selecting the machine gun power but was able to get off more than six shots.

Also, while trying to figure this out, I noticed that there's a "Max Instance" property for projectile weapons that shows up in EZ Hero and FF Edit but not the in-game editor. What does this do?  

Panther_Gunn

Quote from: slayer69 on July 29, 2010, 08:35:35 PMAlso, while trying to figure this out, I noticed that there's a "Max Instance" property for projectile weapons that shows up in EZ Hero and FF Edit but not the in-game editor. What does this do?  

I believe this is the FFEdit line for the in-game Flight Spawn toggle for projectiles.  It's been a while since I looked at it, though.
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BentonGrey

I know there was an ammo code for the original FF at one point in time.  Several people mentioned it to me when I was working on the DCUG, but I never got my hands on it.  Prev. might know something about it.
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