Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: BentonGrey on June 02, 2021, 10:21:27 PM

Title: Changing How Textures Appear via Nifskope
Post by: BentonGrey on June 02, 2021, 10:21:27 PM
Howdy folks, I'm getting into more nitty-gritty map tweaking to create what I need for my mods, which includes things like skoping terrain.nifs and such, and I've run into something I can't figure out.  Does anyone know how to change how a texture displays on a terrain.nif.  I can edit the textures themselves easily enough, but the textures on some map sections show up bigger or smaller, scrunched or stretched.  What settings control how the texture is displayed?  For example, I'm editing the Cuban airfield map, and I can change the runway texture, but it displays differently, smaller, than the surrounding textures.  Do you know how to monkey with that?
Title: Re: Changing How Textures Appear via Nifskope
Post by: spydermann93 on June 02, 2021, 10:22:59 PM
I don't know how to do what you're asking, but it sounds like something to do with UV mapping. I could be entirely wrong, though.
Title: Re: Changing How Textures Appear via Nifskope
Post by: BentonGrey on June 02, 2021, 11:30:38 PM
Could that change the patterning of a texture?

Here's a look at what I'm dealing with. The texture on the left and in the center are the same, just being displayed differently by the mesh.
(https://i.imgur.com/qXRUmk2m.png)

I've dug down into the settings on each type of terrain, and I really can't figure this out.  They're mostly identical, and I've changed almost everything that IS different on the one to match the other, but no luck.  The one thing that is different that I can't change is that the 'normal' textures have a "NiVertexColorProperty" entry.  When I try to copy one of those to the small texture sections, it won't paste in on the right line, and if I try to insert one directly, it just goes to the bottom of the item list, outside of these entries.  I'm quite flummoxed.
Title: Re: Changing How Textures Appear via Nifskope
Post by: BentonGrey on June 03, 2021, 03:27:37 AM
Well Spyder, my friend, you were right!  This tutorial pretty much explained it to me:
https://www.youtube.com/watch?v=1u51yDEGzmQ&t=3s

Thanks man!