Freedom Reborn

Freedom Force Forums => Mods => Topic started by: abenavides on May 12, 2020, 01:09:56 AM

Title: Starting power levels
Post by: abenavides on May 12, 2020, 01:09:56 AM
I don't see anywhere to set a level for a power in FFEDIT?
They seem to be set at 3 to start (even though I imported a hero file with everything set at 1)

Is this right?
Title: Re: Starting power levels
Post by: BentonGrey on May 12, 2020, 04:49:50 AM
Alex, yeah.  Basically, the power levels will be determined by the levels you choose at the bottom of each tier box.  Everything will be 3 except for the last item of the box unlocked by that number.  So, for example, if you have
-Punch
-Kick
-Beam
3
"Beam" should be at 1, while the others will be at 3.  To get everything to 3, set the tier level to 6, but I don't know how to go in the other direction. 
Title: Re: Starting power levels
Post by: abenavides on May 12, 2020, 02:37:48 PM
Thx for that. I noticed the last power being 1 and was wondering what the heck?
I guess I'll go with a "6" for now
Title: Re: Starting power levels
Post by: BentonGrey on May 12, 2020, 03:45:12 PM
That's what I've started using, just for ease of design. 
Title: Re: Starting power levels
Post by: abenavides on May 12, 2020, 05:31:35 PM
Hmm, I'm trying to put in 6 , but I'm still at top 2 powers as 3 and the last 1 as 1.

Just edited the character in FFEdit, saved and started game. Anything I'm missing?
Title: Re: Starting power levels
Post by: BentonGrey on May 12, 2020, 06:42:24 PM
Are you looking at the character in a campaign or in Characters?  Campaign saved games won't reflect updates to characters.  I've just tested it with the DCUG, and it seems to be working properly.
Title: Re: Starting power levels
Post by: abenavides on May 12, 2020, 07:08:36 PM
I am looking in Characters. When I bring up this character under "Foes",  I can only view them and I see the power levels as top 2 powers at 3 and third power at 1
Title: Re: Starting power levels
Post by: BentonGrey on May 12, 2020, 07:37:02 PM
That's weird!  I'm sorry, Alex, but I'm at a loss.
Title: Re: Starting power levels
Post by: spydermann93 on May 12, 2020, 10:22:13 PM
Alex, make sure that your saves are deleted.

If you have any save files of that mod, whatever you have in there will overwrite what you put in FFEdit.
Title: Re: Starting power levels
Post by: abenavides on May 12, 2020, 10:29:30 PM
dont' have any saves yet. (I assume they are created only if I manually save a game?)
Title: Re: Starting power levels
Post by: spydermann93 on May 12, 2020, 10:43:31 PM
There are auto and quick saves.

You might also want to delete the "characterCache.dat" in your "User/Settings" folder (same location where you find your saves and hero files)
Title: Re: Starting power levels
Post by: abenavides on May 12, 2020, 10:58:50 PM
Thx! I'll take a look
Title: Re: Starting power levels
Post by: abenavides on May 13, 2020, 12:08:48 AM
deleted the autosave game and character cache. Still no luck.

Benton, I looked at adam strange in DCU and he comes up with all 3s but in ffedit he only has 5 (not 6). So still not sure what's up
Title: Re: Starting power levels
Post by: BentonGrey on May 13, 2020, 12:36:49 AM
Hmm, that's odd.  Yeah, you'd think the last one would be at 1.  Well, I really don't know what the deal is.
Title: Re: Starting power levels
Post by: abenavides on May 13, 2020, 12:45:09 AM
Ah, do "special powers" behave differently?

the 3rd power I was having the problem with is a special (teleport)

In ffedit, I added 2 more powers (to have 5 total)

when I look at the charcter now, the first 2 powers are "3", the 3rd one is still "1" and the last 2 I added are "3" (!)
Title: Re: Starting power levels
Post by: abenavides on May 13, 2020, 12:53:12 AM
I think that may be it. I just checked my flash and his 2 specials are at 1 and all his other powers at 3.

Mystery solved.
Title: Re: Starting power levels
Post by: BentonGrey on May 13, 2020, 02:09:00 AM
Ha, ohh yes!  Sorry, it didn't occur to me that might be the issue.  But yes, specials are always level 1, because they can't be improved.