http://www.chynaman.pwp.blueyonder.co.uk/FF/FF.html
I know they are basically alts to the main guys, but what could be some stats to differentiate them?
I am thinking of a freeroam arc in which Tormentor and Arachniss have drawn them from different realities or times and tricked/controlled them to fight the hero. As each one is defeated, they will be available to help fight and free the rest, with everyone available to fight Torm and Arach. I know I am going to let Arach have spider minions, and Torm will have ratmen, but I'm looking for some interesting ideas for them to be powerfull enough to take on a whole team.
- RadiAnt - Has powers like the Ant, but Radiation based more-so than Acid based.
- The Witch Queen - Arcane powers like Alchemiss, but perhaps more focused on Summoning minions rather than direct attacks?
- Roboman - Kinda tanky and very shocky. I feel like that this character should have plenty of electrical attacks at his disposal.
- Tankman - He's a tank. Not much more to him than that. Maybe a few leadership abilities, too, since he was a lieutenant?
- Red Raven - Make her physically like Nuclear Winter's Ice Queens, but give her a little more oomph to show that she was a bit more than your average Ice Queen.
- The Monster - Kinda like Frankenstein's Monster. Highly resistant to electricity and physical attacks; weak to fire; regenerates like a beast. Slow attacks and can't really dodge, though.
- Emerald Enchantress - I view her as an elementalist, being able to control nature and conjure up all sorts of neat animals.
- Britannia and Caledonia - Perhaps Britannia could have more rallying, teamwork related abilities and Caledonia can be the berserker with some frightening shouts?
Anybody who's not listed here, I don't really know how to differentiate them from members of the Freedom Force beyond voices and power names.
Those are outstanding suggestions. Thank you.
I am tempted to use different meshes, but I am going to stick to the ones Gryphon intended. I might take the stick away from the MM's, and give a staff to some of the mages.
Great ideas indeed, Spyder! Also, I had forgotten about those skins and concepts. They really are quite awesome.
These classic Griphon skins certainly merit being revisited.
Quote from: bearded on April 10, 2016, 09:10:43 AM
http://www.chynaman.pwp.blueyonder.co.uk/FF/FF.html
I know they are basically alts to the main guys, but what could be some stats to differentiate them?
I am thinking of a freeroam arc in which Tormentor and Arachniss have drawn them from different realities or times and tricked/controlled them to fight the hero. As each one is defeated, they will be available to help fight and free the rest, with everyone available to fight Torm and Arach. I know I am going to let Arach have spider minions, and Torm will have ratmen, but I'm looking for some interesting ideas for them to be powerfull enough to take on a whole team.
link won't open
Ah, little Bulk... The Gryphon has gone the way of all flesh... at least in a digital way. You can find most of his skins here:
https://groups.yahoo.com/neo/groups/gryphon_freedom_force1/info
Thank you, excuse me if this is a silly question remember I have been inactive for about six years but what exactly is a Hero file? His attributes and attacks?
It's the file that's created when you make a hero.
You can find them in your Heroes folder.
Oh ok with all info for character ok