Is there a simple way to cut a movement from a keyframe?
For exemple, I have a character with a melee movement, where this character jumpes and then, he punches two time.
If for exemple, I want to make disapear the jumping part, making this character only punches twice faster without jumping first, how should I go??
Remembering that I am a totally newbie with 3d programs... Is there a simple way to do that? Thank you!!!
Depending on what Mesh you are using, you may want to just switch the Animation out with one from another Mesh. Unfortunately, Keyframes are not a very strong point for me, so I wouldn't know how to remove the jumping part of the animation.
Thank you Cyber Burn!!!!