Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: heroidosilencio on August 27, 2015, 10:33:32 PM

Title: WHAT POWERS Have you put in SPEEDBALL??
Post by: heroidosilencio on August 27, 2015, 10:33:32 PM
WHat powers have you put in speedball??
Title: Re: WHAT POWERS Have you put in SPEEDBALL??
Post by: Kenn on August 28, 2015, 02:39:03 AM
Just barbituates and substituted amphetamines.   











I kid.
Title: Re: WHAT POWERS Have you put in SPEEDBALL??
Post by: heroidosilencio on August 29, 2015, 06:19:00 PM
I noticed it.

LOL

But, what kind of powers do you suggest to put on him in Freedom Force?

I would like to put a kind of powers that when somebody hits him, this person and Speedball could be trown far. But as for Speedball he could have some kind of absorving hits wrich would not makes him loses life energy...

I don`t know. He seems to be a difficult guy to put powers in Freedom Force. Just like Mystique.
Title: Re: WHAT POWERS Have you put in SPEEDBALL??
Post by: detourne_me on August 30, 2015, 01:09:28 AM
I think it's the hollow bones attribute that increases knockback and then the acrobatic attribute will negate knockback damage. As for adding knockback to the attacker.  Maybe you could tweak the untouchable attribute to increase knockback.
Title: Re: WHAT POWERS Have you put in SPEEDBALL??
Post by: spydermann93 on August 30, 2015, 01:39:43 AM
Couldn't the Spiny attribute's triggered attack be replaced by an attack with little to no damage and high knockback?