Freedom Reborn

Freedom Force Forums => Technical Issues => Topic started by: abenavides on April 28, 2014, 02:27:46 AM

Title: materials : concrete and air
Post by: abenavides on April 28, 2014, 02:27:46 AM
When I did EZHero 3.3, I had actually added Concrete and Air to the materials options. However, I didn't lookup the hex values, so I never finished this.

Can anyone let me know what they are?
Title: Re: materials : concrete and air
Post by: abenavides on April 28, 2014, 11:40:29 AM
ok found : 00 41 for concrete
Anyone have the value for air?
Title: Re: materials : concrete and air
Post by: stumpy on April 29, 2014, 06:04:40 AM
They are just the 32-bit IEEE single representations for the material numbers.
Concrete (8) is 00 00 00 41
Air (6) is 00 00 C0 40
Cloth (10) is 00 00 20 41
Title: Re: materials : concrete and air
Post by: hoss20 on April 29, 2014, 10:29:31 AM
Thanks for coming to the rescue, Stumpy.

Alex, I also wanted to thank you for looking to update your great Hero Tool. I have a ton of heroes that use the Concrete material, along with a few using Air. Being able to use just one Hero Tool with the ability to assign all of the available materials and mass will be invaluable.
Title: Re: materials : concrete and air
Post by: abenavides on April 29, 2014, 03:26:06 PM
Thanks stumpy!

Hoss, yep I just loaded my dev tools yesterday (took me an hour to get it so I could load the code on Win7! gonna have to switch to a modern language eventually :) )

I have a bunch of updates planned - Materials, freeform weight input, and support for DDS portraits. Also some general cleanup. Last version I did I was rushing a bit to get it done, so some look and feel things to fix.
Title: Re: materials : concrete and air
Post by: spydermann93 on April 29, 2014, 04:04:42 PM
Quote from: abenavides on April 29, 2014, 03:26:06 PM
Thanks stumpy!

Hoss, yep I just loaded my dev tools yesterday (took me an hour to get it so I could load the code on Win7! gonna have to switch to a modern language eventually :) )

I have a bunch of updates planned - Materials, freeform weight input, and support for DDS portraits. Also some general cleanup. Last version I did I was rushing a bit to get it done, so some look and feel things to fix.

That is very exciting to hear! :thumbup: