Hi everyone,
I would like to build my hero files from scratch. With that in mind, I am wondering if you might post the way you have the following characters built:
Etrigan
Gargoyle
Solomon Grundy
Antman (pym)
Baron Blood
Brimstone
Americommando
Battlestar
Die hard
Guardian - DC
Red Guardian - shield
Captain America
Super Soldier
The Badge
USAgent
Captain America Jr
Deadman
Defensor
Dr. Pym
Frankenstein's Monster - Marvel
Ghost Rider
Goliath
Giantman
Iron Avenger Giantman
Isis - DC 52
Isis - Marvel
Isis - 70s TV
Morbius
Namora - Exiles
Namora - Agent of Atlas
Namorita
Nighthawk - Defenders
Nosferatu
Satana
Sif
Simon Garth - the Zombie
Wasp (hank pym)
Wonder Woman - 70s TV
Yellowjacket
As always, any assistance would be most appreciated.
For the most part, I use either Benton's or USAgent's Hero Files. That may be a good place to start.
Hey CB, cool, I didn't know anybody used my herofiles. :D
SCD, I've got a handful of your Marvel requests, and I've got a couple of the DC ones in the DCUG. Before I got super busy I was working on my Marvel project, so I had put several characters together for a few different campaigns and a few others just to mess around with. They're build according to my new herofile strategy, and they haven't been balance tested as much as the DCUG pantheon. Still, if you're interested in them I can send them to you or just post them here.
:EDIT: I have a few extra minutes this morning, so I went ahead and dug out my Marvel herofiles. It should be noted that I usually use USAgents excellent files as a base:
First up, Antman and Giantman, parts of my Hank Pym build that I'm only just beginning to get where I want it. The Antman form is built to be very hard to hit and to have a certain amount of versatility.
Antman:
Spoiler
Stats:
Strength: 3 Normal
Speed: 5 Very Fast
Agility: 7 Extraordinarily Agile
Endurance: 4 Hardy
Energy: 5 Very Powerful
Attributes:
Flier
Nimble
Danger Sense
Escapologist
Temporary Form
Powers:
tiny punch (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: Medium
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_9
Attached FX Name: default_punch
ant swarm (Ranged - Projectile):
DamageType: Blind
Magnitude: High
Energy Point Cost: Trace
Stun: High
Knockback: None
Velocity: Slow
Radius: No Arc
Range: Long
Accuracy: Medium
Level: 4
Animation Name: ranged_4
Attached FX Name: theant_swarm
Power Flags: Homing
pym particles (Ranged - Projectile):
DamageType: Purgatory
Magnitude: Very High
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Medium
Accuracy: Extreme
Level: 4
Animation Name: ranged
Attached FX Name: soldierant_acidspray
antman shrink (Special):
Special Type: Cloak of Shadows
Energy Point Cost: Medium
Level: 2
Animation Name: melee_6
Attached FX Name: workerant_dig
bio-electric stinger (Ranged - Beam):
DamageType: Energy
Magnitude: Medium
Energy Point Cost: Minor
Stun: Medium
Knockback: None
Velocity: Normal
Range: Medium
Accuracy: Extreme
Level: 4
Animation Name: ranged
Attached FX Name: marvel_beam
growing uppercut (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: Medium
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_8
Attached FX Name: thebard_prancing_punch
inner ear attack (Melee):
DamageType: Mental Blank
Magnitude: High
Energy Point Cost: Very Low
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_6
Attached FX Name: microwave_materialise
reflexive shrinking (Passive Defense):
Block Type: Reflect
Success Rating: Occasional
Level: 4
Animation Name: dodge_right
Attached FX Name:
Damage Blocked: Crushing
Piercing
Energy
Electrical
Attacks Blocked: Melee
Ranged
out of sight (Active Defense):
Block Type: Reflect
Energy Point Cost: Very Low
Duration: Short
Level: 4
Animation Name: dodge_right
Attached FX Name: ffq_translucency
Damage Blocked: Crushing
Piercing
Energy
Electrical
Cold
Fire
Attacks Blocked: Melee
Ranged
summon insects (Ranged - Projectile):
DamageType: Acid Burn
Magnitude: Extreme
Energy Point Cost: Minor
Stun: Very High
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: Medium
Level: 4
Animation Name: ranged_4
Attached FX Name: theant_swarm
Power Flags: Homing
His "twelve foot fighting height" is built to be a moderate tank, tough, but not nearly as hard to crack as the Avengers' real heavies, like Thor, Iron Man, or Hercules. Instead, he's got a measure of versatility as well.
Giantman (12 foot):
Spoiler
Stats:
Strength: 6 Extremely Strong
Speed: 6 Extremely Fast
Agility: 4 Agile
Endurance: 6 Extremely Hardy
Energy: 4 Powerful
Attributes:
Solid Skeleton
Strange Visitor
Shape Shifter
Heavy Lifter
Armored
Powers:
giant punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: theant_punch
sky swat (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_1
Attached FX Name: theant_punch
summon ants (Ranged - Projectile):
DamageType: Piercing
Magnitude: Very Low
Energy Point Cost: Trace
Stun: Very High
Knockback: None
Velocity: Slow
Radius: No Arc
Range: Long
Accuracy: Medium
Level: 4
Animation Name: ranged
Attached FX Name: theant_swarm
Power Flags: Homing
giant assault (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Very Low
Stun: Low
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_3
Attached FX Name: bullet_pummel
giant thoughness (Passive Defense):
Block Type: Normal
Success Rating: Rare
Level: 4
Animation Name:
Attached FX Name: minuteman_vigilanceblock
Damage Blocked: Crushing
Piercing
Energy
Electrical
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
massive blow (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: Low
Knockback: High
Swiftness: Slow
Arc: 90 Degrees
Level: 4
Animation Name: melee_5
Attached FX Name: mechanical_smash
giant quake (Area):
DamageType: Crushing
Magnitude: Very Low
Energy Point Cost: Minor
Stun: Low
Knockback: High
Radius: 180 Degrees
Level: 4
Animation Name: area_1
Attached FX Name: order_quake
Power Flags: Ground Targets Only
shrink (Special):
Special Type: Cloak of Shadows
Energy Point Cost: High
Level: 2
Animation Name: area_3
Attached FX Name: bluedarkmen_cloak
electricified gauntlets (Melee):
DamageType: Electrical
Magnitude: Low
Energy Point Cost: Very Low
Stun: Very High
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: manowar_electric_arc
giant hardihood (Active Defense):
Block Type: Normal
Energy Point Cost: Low
Duration: Short
Hit Points: None
Level: 4
Animation Name: power
Attached FX Name: ffq_translucency
Damage Blocked: Crushing
Piercing
Cold
Fire
Attacks Blocked: Melee
His 60 foot giant size is the real gangbuster of his forms. He's easy to hit, but not easy to hurt, and his attacks often hit multiple foes and are set up in FFEdit to have a long reach.
Giant Man (60 ft).:
Spoiler
Stats:
Strength: 10 Mighty
Speed: 5 Very Fast
Agility: 2 Sluggish
Endurance: 8 Incredibly Hardy
Energy: 4 Powerful
Attributes:
Solid Skeleton
Strange Visitor
Temporary Form
Heavy Footed
Invulnerable (05 hp)
Powers:
shrink (Special):
Special Type: Cloak of Shadows
Energy Point Cost: High
Level: 2
Animation Name: area_3
Attached FX Name: bluedarkmen_cloak
towering punch (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: None
Knockback: Low
Swiftness: Normal
Arc: 90 Degrees
Level: 4
Animation Name: melee_6
Attached FX Name: theant_punch
giant thoughness (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 4
Animation Name:
Attached FX Name: minuteman_vigilanceblock
Damage Blocked: Crushing
Piercing
Energy
Electrical
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
massive stomp (Melee):
DamageType: Crushing
Magnitude: Extreme
Energy Point Cost: Low
Stun: Low
Knockback: Low
Swiftness: Normal
Arc: 90 Degrees
Level: 4
Animation Name: melee_8
Attached FX Name: mechanical_smash
summon ants (Ranged - Projectile):
DamageType: Piercing
Magnitude: Very Low
Energy Point Cost: Very Low
Stun: Very High
Knockback: None
Velocity: Slow
Radius: No Arc
Range: Long
Accuracy: Medium
Level: 4
Animation Name: ranged
Attached FX Name: theant_swarm
Power Flags: Homing
sky swat (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: None
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_1
Attached FX Name: theant_punch
giant hardihood (Active Defense):
Block Type: Normal
Energy Point Cost: Low
Duration: Short
Hit Points: None
Level: 4
Animation Name: power
Attached FX Name: ffq_translucency
Damage Blocked: Crushing
Piercing
Cold
Fire
Attacks Blocked: Melee
towering smash (Melee):
DamageType: Crushing
Magnitude: Extreme
Energy Point Cost: Low
Stun: None
Knockback: Extreme
Swiftness: Normal
Arc: 180 Degrees
Level: 4
Animation Name: melee_5
Attached FX Name: order_spin
towering crush (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Very Low
Stun: Extreme
Knockback: None
Swiftness: Normal
Arc: 90 Degrees
Level: 4
Animation Name: melee_7
Attached FX Name: bluedarkmen_rend
giant quake (Area):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Low
Stun: Low
Knockback: Extreme
Radius: 360 Degrees
Level: 4
Animation Name: area_1
Attached FX Name: order_quake
Power Flags: Ground Targets Only
Continued-
My Ghostrider hasn't been balanced as thoroughly as I'd like. He's had some testing, but he'll probably see at least some change before I'm happy with him. My favorite mesh for the character is somewhat limited in terms of animations, so he isn't as fleshed out as I would choose.
Ghostrider:
Spoiler
Stats:
Strength: 5 Very Strong
Speed: 8 Incredibly Fast
Agility: 5 Very Agile
Endurance: 7 Extraordinarily Hardy
Energy: 5 Very Powerful
Attributes:
Volcanic
Temperature Control
Radioactive
Neutralize
Wall Climbing
Powers:
ghostly blow (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: theant_punch
ghostly chain (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: High
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_chain01
Attached FX Name: eldiablo_flamingfist
hellfire ball (Ranged - Explosive Projectile):
DamageType: Heat
Magnitude: High
Energy Point Cost: Minor
Stun: Low
Knockback: Medium
Velocity: Normal
Radius: 90 Degrees
Range: Long
Accuracy: Extreme
Level: 4
Animation Name: ranged_3
Attached FX Name: eldiablo_hellfire
demonoic binding (Passive Defense):
Block Type:
Success Rating: Rare
Level: 4
Animation Name:
Attached FX Name: microwave_absorbradiation
Damage Blocked: Acid
Crushing
Piercing
Energy
Electrical
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
chain shurikens (Ranged - Projectile):
DamageType: Piercing
Magnitude: Medium
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: High
Max Instances: Max 1
Level: 4
Animation Name: ranged
Attached FX Name: red_sun_burning_shuriken
Power Flags: Flight Spawn
chain smash (Ranged - Beam):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Trace
Stun: Medium
Knockback: Low
Velocity: Normal
Range: Medium
Accuracy: Extreme
Level: 4
Animation Name: ranged_2
Attached FX Name: chain2
chain grab (Ranged - Beam):
DamageType: Stasis
Magnitude: Very High
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Normal
Range: Medium
Accuracy: Extreme
Level: 4
Animation Name: ranged_2
Attached FX Name: chain2_tangle
penance stare (Direct):
DamageType: Panic
Magnitude: Extreme
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Range: Short
Level: 4
Animation Name: ranged_4
Attached FX Name: tombstone_draining touch
chain gang (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: High
Knockback: None
Swiftness: Normal
Arc: 180 Degrees
Level: 4
Animation Name: melee_chain02
Attached FX Name: eldiablo_flamingfist
ghostly riding (Special):
Special Type: Speeding Bullet
Energy Point Cost: Medium
Level: 2
Animation Name: run
Attached FX Name: bullet_speeding_bullet
I've got a Baron Blood build. As a matter of fact, he shows up in one of my campaigns, but since I have never read a single comic with him in it, I can't speak to this file's accuracy. I mostly just used my standard formula for vampires.
Baron Blood:
Spoiler
Stats:
Strength: 4 Strong
Speed: 4 Fast
Agility: 5 Very Agile
Endurance: 5 Very Hardy
Energy: 4 Powerful
Attributes:
Flier
Battery Powered
Metabolic
Immortal
Regenerative
Powers:
vampire bite (Melee):
DamageType: Energy Leech
Magnitude: High
Energy Point Cost: None
Stun: High
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_3
Attached FX Name: trex_chomp
unholy claws (Melee):
DamageType: Piercing
Magnitude: Medium
Energy Point Cost: None
Stun: Low
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_7
Attached FX Name: icequeen_slash
baon bat control (Ranged - Projectile):
DamageType: Piercing
Magnitude: Very Low
Energy Point Cost: Minor
Stun: Very High
Knockback: None
Velocity: Slow
Radius: No Arc
Range: Medium
Accuracy: Medium
Max Instances: Max 2
Level: 4
Animation Name: ranged_7
Attached FX Name: theant_swarm
Power Flags: Flight Spawn
Homing
call up fog (Area):
DamageType: Blind
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: None
Radius: 180 Degrees
Level: 4
Animation Name: area
Attached FX Name: storm_fog
undead assault (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Very Low
Stun: Medium
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_4
Attached FX Name: red_sun_katana_of_fury
one with the night (Active Defense):
Block Type: Reflect
Energy Point Cost: Very Low
Duration: Short
Level: 4
Animation Name: active_defence
Attached FX Name: tombstone_translucency
Damage Blocked: Mystical
Piercing
Fire
Attacks Blocked: Melee
Ranged
Area
baon bat control (Ranged - Projectile):
DamageType: Piercing
Magnitude: Low
Energy Point Cost: Very Low
Stun: Very High
Knockback: None
Velocity: Slow
Radius: No Arc
Range: Medium
Accuracy: Medium
Max Instances: Max 2
Level: 4
Animation Name: ranged_7
Attached FX Name: theant_swarm
Power Flags: Flight Spawn
Homing
vampiric hypnosis (Direct):
DamageType: Hypnosis
Magnitude: Extreme
Energy Point Cost: Very Low
Stun: None
Knockback: None
Range: Medium
Level: 4
Animation Name: ranged_2
Attached FX Name: red_oktober_blinding_insight
vampiric body (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 4
Animation Name:
Attached FX Name:
Damage Blocked: Crushing
Piercing
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Alright, there they are. I hope they prove helpful to you!
Hi Benton,
This is a huge help!! Thanks!
Any interest in taking a shot at the others on my list? I am not good at hero files but would like to build everything from scratch.
Respectfully,
I'm glad to be of service SCD! I'll probably get around to Sif eventually, as she should really show up in my Thor campaign at some point, but that isn't likely to happen in the near future. As far as the rest of your list, I'm afraid I'm not really all that familiar with most of them. I'd definitely check out USAgent's files, though, as I imagine he's got most of them built.
I believe I have sif somewhere, but just to let you know, I change the way I do my Herofiles so very often. I do, however, keep them balanced with whatever set I'm using at the moment :P
Quote from: BentonGrey on October 25, 2011, 04:05:08 PM
Hey CB, cool, I didn't know anybody used my herofiles. :D
The DCUG supplies quite a bit, both with meshes/skins and herofiles. :thumbup:
Hi everyone,
Thanks so much! I have a lot of different hero files but can not get my dat exporter to work so that I can look at them and build my own.
Respectfully,
Sorry SCD, forgive my ignorance, but what is a dat exporter?
Not sure that is the right name...I use Alex's ez hero 3.1 and can not get it to export hero file information so that I can print and use to make new files...