http://www.massively.com/2010/09/04/pax-2010-city-of-heroes-moves-fitness-over-to-inherent-powers/ (http://www.massively.com/2010/09/04/pax-2010-city-of-heroes-moves-fitness-over-to-inherent-powers/)
I dunno. Its only on a few of my 50s where I feel unable to 'complete' my builds. I think this is gonna make the game stupidly easy.
Its getting pretty easy as is with other upgrades.
To me, the important thing is not that it opens up your power choices, but that it makes the first 20 levels less of a miserable slog. If not having to stop after every single encounter to let your blue bar refill is "making things stupidly easy", then I'm all for stupidity. ;)
Really excited for this. Once this goes live I can go back to my old toons and add 3 new powers to them. That combined with making the first 20 levels more bearable equals 10 different kinds of win.
For what it's worth, if the game feels to easy, crank up the difficulty. There's only a few times I've ever felt overpowered with the slider maxed, and I was almost always on an very very good NRF team.
Give me moar slotz now plz
Looks like they will be adding in the nixed Incarnate slot when they change fitness. So there will be 1 slot for us to grind.
No more Stamina tax? Hm, I get more and more tempted to come back... we'll see.