Freedom Reborn

Freedom Force Forums => FX => Topic started by: herodad1 on May 24, 2010, 10:13:53 PM

Title: Double Repulsors request
Post by: herodad1 on May 24, 2010, 10:13:53 PM
got an idea for some double repulsors for gren's new ironmen!change the color of the games built in fx ( frozengiant_nusclear sat ) beam to yellow and it would make a cool double repulsor blast.any takers would be appreciated! :thumbup:
Title: Re: Double Repulsors request
Post by: pr1983 on May 25, 2010, 05:28:59 AM
its a built in effect that's already doubled? if so, i can do it.
Title: Re: Double Repulsors request
Post by: herodad1 on May 25, 2010, 01:04:10 PM
cool...THANKS! :)
Title: Re: Double Repulsors request
Post by: pr1983 on May 26, 2010, 10:54:05 AM
barring any issues, it'll be up by today...

edit: im having this weird issue. ive edited all the textures, and yet it still comes out with a purple glow on the end. right now im stuck on how to fix it...
Title: Re: Double Repulsors request
Post by: herodad1 on May 26, 2010, 01:42:53 PM
cant wait to see them.still liking the red cyclops cone. :)
Title: Re: Double Repulsors request
Post by: pr1983 on May 26, 2010, 01:44:14 PM
i edited my post, sadly.

that and knowing what part of his body to map to are what's killing me.
Title: Re: Double Repulsors request
Post by: herodad1 on May 26, 2010, 04:08:29 PM
as far as the end.when i mix-n-match fx's i'll remove a start or end nif and replace it with another fx's.maybe use the red_plasma _rocket end nif. from the fx pack at alex's freedom fortress.just an idea trying to help! :)
Title: Re: Double Repulsors request
Post by: pr1983 on May 26, 2010, 04:12:03 PM
when i said end, i meant the end of the beam as it's travelling. i assume thats a core problem?
Title: Re: Double Repulsors request
Post by: Amazo Version 2.2 on May 26, 2010, 06:01:32 PM
If it's an issue that the fx won't let you change the color, it's probably set up that way in the core.nif. It might be editable it nifskope.

For example, yellow lantern's gl_male_basic_yl mesh has the bubble around him which is seemingly green by default in the mesh itself. so if you add a new skin to it, it's still green. However, I edited it for a friend so that the texture/color can be changed for use for other skins.

I know I'm just rambling right now, but if I'm reading the thread right, Nifskope should be able to fix the color issue with the fx you want.
Title: Re: Double Repulsors request
Post by: pr1983 on May 27, 2010, 06:22:18 AM
ive actually been using nifskope. i dont know what the problem is.
Title: Re: Double Repulsors request
Post by: Amazo Version 2.2 on May 27, 2010, 04:17:53 PM
Quote from: Amazo Version 2.2 on May 26, 2010, 06:01:32 PM
If it's an issue that the fx won't let you change the color, it's probably set up that way in the core.nif. It might be editable it nifskope.

For example, yellow lantern's gl_male_basic_yl mesh has the bubble around him which is seemingly green by default in the mesh itself. so if you add a new skin to it, it's still green. However, I edited it for a friend so that the texture/color can be changed for use for other skins.

I know I'm just rambling right now, but if I'm reading the thread right, Nifskope should be able to fix the color issue with the fx you want.

I'm sorry, I went back through the file I had been sent, it was missing tga files. Apparently, whatever I had done to the mesh had no effect, I'm sorry. But nifskope is probably still the way to go for this.
Title: Re: Double Repulsors request
Post by: pr1983 on May 29, 2010, 10:54:09 AM
Here's what i have so far (including texture files and nifs):

http://www.mediafire.com/?mok0qmtmzyv

i've been using nifskope, and have recoloured all the textures. even changed the little palette things in nifskope. if anyone can help me, i'd appreciate it.

and yes, if i missed something glaringly obvious, feel free to mock me for it.
Title: Re: Double Repulsors request
Post by: herodad1 on May 29, 2010, 01:02:52 PM
pr1983, that's a very good job!it works and looks perfect! THANKS! :thumbup:
Title: Re: Double Repulsors request
Post by: freegentile on June 06, 2010, 06:55:28 PM
I, too, am looking forward to plugging this in! Hey, you know, there's a beam FX called "repulsar_twin_red" (actual fx in the generic folder reads "Repulsor_twin_red") that I have in my fx bag from Prev's big FX package or something else...don't remember. But can fire it to you if you're interested. It's not as appropriate-looking as this fx, but, hey, always good to have too many fx as opposed to not enough  :)
Title: Re: Double Repulsors request
Post by: herodad1 on June 06, 2010, 09:41:13 PM
i'd love a copy of that fx! THANKS!
Title: Re: Double Repulsors request
Post by: freegentile on June 07, 2010, 02:47:00 PM
Shoot fire. I only can locate the folder w/ the NIF's. Can't locate the texture files. I can't even find the name of the effect in FFEdit!  It shows in-game & in EZHero as Repulsar_twin_red, but I can't find any variant of it. I'll keep looking for the name. If anyone knows which tex files go w/ it, let us know!   :banghead:
Title: Re: Double Repulsors request
Post by: pr1983 on June 08, 2010, 06:21:25 AM
did you open it up in nifskope?