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MMO Forums => Champions Online General Discussion => Topic started by: UnfluffyBunny on September 17, 2009, 11:02:14 PM

Title: for the rogue
Post by: UnfluffyBunny on September 17, 2009, 11:02:14 PM
quick writeup for benton about stats for use in melee and possible power choices.
off the top of my head I remember the rogue has high con, str and dex (i forget the numbers) with some in ego.

in relation to melee:
obviously CON = health, the more the better, you'll be getting alot of aggro
STR = attack power and ability to wield objects
DEX = chance to dodge / chance to hit a critical attack
EGO = how effective your critical hits are

and the unmentioned:
PRE = how much aggro you draw, depending on what role you're in, you'll gain more or less with higher PRE
END = how much energy you can store up, not all too important for melee, if you're strictly melee anyway, you dont need the energy unless you're upclose, in which case you should be building up energy anyway.
REC = how fast your HP / energy regens, how high your equilibrium is, tricky to say where to stand with melee, you either go high or low depending on how you're playing.

note, due to the advantage of ranged powers vs melee in CO, melee actually has an inherant damage buff.

i'm going to focus this on single blade, because it's the powerset used by the rogue.

and erm, i've spent FAR too long writing this, i'll be sure to add build syncs and some extra numbers later, but for now, this should be a pretty good base for powers that can work together
Title: Re: for the rogue
Post by: UnfluffyBunny on September 18, 2009, 07:22:50 PM
just dropping my current build from Kth'Lar here


Superstats:
Level 5: Super Strength
Level 13: Super Constitution

Powers:
Level 1: Reaper's Touch
Level 1: Reaper's Caress -- Challenging Strikes (lvl 7)
Level 5: Scything Blade
Level 5: Teleport
Level 8: Invulnerability
Level 11: Energy Shield -- Laser Knight (lvl 16)
Level 14: Ego Sprites -- Slave Mentality (lvl 19)
Level 17: Circle Of Primal Dominion

Talents:
Level 1: Superhuman
Level 6: Mighty
Level 9: Enduring
Level 12: Physical Conditioning
Level 15: Relentless
Level 18: Paramilitary Training

my items focus on STR, CON and END bonuses

with high con and str my HP is over 3000, with the damage defense from invulnerability, henchmen hit for around 0-70, blocking around 0-25, in melee (laser knight active) around 0-35, melee in circle of primal dominion around 0-25, and blocking in circle of primal dominion around 0-15, circle of primal dominion also heals around 81hp per tick.

without circle of primal dominion in pvp (no-one will stand still long enough for it to become effective) I can sustain damage from up to 3 opponents before any serious HP drop.
Title: Re: for the rogue
Post by: BentonGrey on September 18, 2009, 09:29:47 PM
Thanks so much for posting this UB!  I'm sure this is going to be a huge help.  I was pretty much feeling my way blindly.
Title: Re: for the rogue
Post by: UnfluffyBunny on September 19, 2009, 12:38:30 AM
I should note, I took teleport for the character concept, and while it's ok for getting into the middle of a large group, all in all it's more trouble than it's worth for any other utility in a melee role