Hi.
has anyone an idea how to simulate Sputnk/Vostoks powers in :ffvstr:
Powers and abilities
Sputnik has the ability to manipulate mechanical systems.
thanks !!!
I use Puppet Master (Urban) to cover for that specific power. I also gave him magnetism.. the weaker one.
Here is my Spudnik hero file:
Spoiler
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Hero File: soviets sputnik
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Info:
File Type: FFv3R
Mesh: library\characters\male_basic_effects\character.NIF
Skin: sputnik
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 5 Very Strong
Speed: 5 Very Fast
Agility: 4 Agile
Endurance: 5 Very Hardy
Energy: 5 Very Powerful
Attributes:
Flier
Cosmic Awareness
Puppet Master (urban)
Magnetic
Powers:
neural disruption (Melee):
DamageType: Energy
Magnitude: Low
Energy Point Cost: Trace
Stun: Very High
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee_23
Attached FX Name: microwave_materialise
energy beam (Ranged - Beam):
DamageType: Energy
Magnitude: Medium
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Fast
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged_8
Attached FX Name: pulse_bolts_beam
punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee
Attached FX Name: thug_club
phasing (Special):
Special Type: Displace Image
Energy Point Cost: Medium
Level: 2
Animation Name: ranged_4
Attached FX Name: bluedarkmen_cloak
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generated by EZHERO
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I must of had the same idea LP had, I also gave him magnitism and puppet master urban. (it looks like the energy point cost are messed up with Alex's new editor too- Trace should be low)
Quote from: USAgent on April 27, 2009, 09:29:48 PM
Here is my Spudnik hero file:
Spoiler
------------------------------------------------------------
Hero File: soviets sputnik
------------------------------------------------------------
Info:
File Type: FFv3R
Mesh: library\characters\male_basic_effects\character.NIF
Skin: sputnik
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 5 Very Strong
Speed: 5 Very Fast
Agility: 4 Agile
Endurance: 5 Very Hardy
Energy: 5 Very Powerful
Attributes:
Flier
Cosmic Awareness
Puppet Master (urban)
Magnetic
Powers:
neural disruption (Melee):
DamageType: Energy
Magnitude: Low
Energy Point Cost: Trace
Stun: Very High
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee_23
Attached FX Name: microwave_materialise
energy beam (Ranged - Beam):
DamageType: Energy
Magnitude: Medium
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Fast
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged_8
Attached FX Name: pulse_bolts_beam
punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee
Attached FX Name: thug_club
phasing (Special):
Special Type: Displace Image
Energy Point Cost: Medium
Level: 2
Animation Name: ranged_4
Attached FX Name: bluedarkmen_cloak
------------------------------------------------------------
generated by EZHERO
------------------------------------------------------------
I must of had the same idea LP had, I also gave him magnitism and puppet master urban. (it looks like the energy point cost are messed up with Alex's new editor too- Trace should be low)
yes i know, i have all your HERO FILES !!! ( by the way great work :rolleyes:)