Freedom Reborn

Freedom Force Forums => Meshes => Topic started by: tommyboy on January 24, 2009, 01:28:25 PM

Title: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on January 24, 2009, 01:28:25 PM
So, here we go again, on several levels.
For anyone not leaving, despairing, seething, plotting or triumphant, I present
Kingpin_tf, a half-bottomed attempt to improve on my horrible old kingpin mesh:
(http://i15.photobucket.com/albums/a384/tommyboy2002/kingpin_tf.jpg)
http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20J-K.html
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Vertex on January 24, 2009, 02:07:20 PM
I can honestly say I'm completely complimentary with but one critique... I'm sure his butler (whoever dresses him) is now laying at the bottom of the river, because jacket looks as though it's mis buttoned with section hanging on bottom but otherwise all in all I must say that is the kingpin.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: The Hitman on January 24, 2009, 02:09:55 PM
Very nice, tommy!
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 24, 2009, 02:12:54 PM
Quote from: Vertex on January 24, 2009, 02:07:20 PM
I can honestly say I'm completely complimentary with but one critique... I'm sure his butler (whoever dresses him) is now laying at the bottom of the river, because jacket looks as though it's mis buttoned with section hanging on bottom but otherwise all in all I must say that is the kingpin.

Thanks.
You are right about the jacket, it does look mis-buttoned. I wanted it clear that the jacket overlapped, but probably over did it a bit.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: USAgent on January 24, 2009, 02:50:15 PM
very nice improvement Tommy, you gave him a good shape for his head, kinda of a "fat head" look with the wider jaw and neck and a narrower head. The Jacket mismatch looks ok to me though, it gives him the actual look of a jacket instead of a really high skirt (like kingpin_t).  And of course it isnt Kingpin without his cane!
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 24, 2009, 04:02:06 PM
Heres one I made a while back but never publicly released, till now:
Black_Condor_GA_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/black_condor_ga_tf.jpg)
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20B.html
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Johnny Patches on January 24, 2009, 05:23:15 PM
YES!! i been dredding on skopen kingpin  :thumbup:
thank you for giving us all these meshes youve created over the years
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: herodad1 on January 24, 2009, 05:30:04 PM
as big as his belly is i'm sure its hard to get all the buttons right. :D
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 24, 2009, 08:52:13 PM
Heres something I knocked up today.
The skin is poor, even by my standards, but the mesh itself is semi-decent, I think.
I'll polish it a little and release next week, prolly.
(http://i15.photobucket.com/albums/a384/tommyboy2002/nite_owl_2_tf.jpg)
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: detourne_me on January 24, 2009, 09:12:54 PM
Sweet! Love the Kingpin and Nite Owl Tom!
Wilson's head shape is just right. and I like the goggles on nite owl
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: TaskMasterX on January 25, 2009, 12:55:37 AM
Quote from: tommyboy on January 24, 2009, 01:28:25 PM
So, here we go again, on several levels.
For anyone not leaving, despairing, seething, plotting or triumphant, I present
Kingpin_tf, a half-bottomed attempt to improve on my horrible old kingpin mesh:
(http://i15.photobucket.com/albums/a384/tommyboy2002/kingpin_tf.jpg)
http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20J-K.html
Well, I have been plotting as of late, but you'll never be able to stop me from kidnapping your new meshes! MWAHAHAAHA!
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Podmark on January 25, 2009, 05:25:12 AM
Sweet Niteowl!
Always great to see new stuff from you Tommy.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Jakew on January 25, 2009, 06:22:15 AM
Great Niteowl and Kingpin! It must be tricky to Kingpin's proportions correct.

:thumbup:
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Cyber Burn on January 25, 2009, 08:46:21 AM
   These are cool Tom, any chance for a Rorscharch?
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 25, 2009, 11:41:03 AM
Quote from: Cyber Burn on January 25, 2009, 08:46:21 AM
   These are cool Tom, any chance for a Rorscharch?

yes.
yes there is.
But I thought I'd read that there was already a good skin/skope somewhere...can't recall where..
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: jeremy355 on January 26, 2009, 04:01:34 AM
Awesome Kingpin and Nite Owl Tom. Death's Jester made a great Rorscharch skin with an animated face.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 26, 2009, 01:13:04 PM
Thanks Jeremy, I knew there'd been one made of Rorschach
Meanwhile, something else to preview:
(http://i15.photobucket.com/albums/a384/tommyboy2002/absorbing_man_tf_preview.jpg)
Released when I'm happy with the anims
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: blobula on January 26, 2009, 05:56:27 PM
I really like this new Kingpin, Tommy.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 26, 2009, 06:00:58 PM
Quote from: blobula on January 26, 2009, 05:56:27 PM
I really like this new Kingpin, Tommy.

...but you hate the new absorbing man, right?
*runs off crying*



Just being a horses behind witcha, sorry.
Thanks, Kingpin's still not as good as he could be, though. i'm not 100% convinced by him. I couldnt quite get the body type right. It's not terrible, but I would like to see or make a better one, one day.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Vertex on January 26, 2009, 06:14:45 PM
 :unsure:

lol tommy wasn't gonna say a word but umm yeah Absorbing man needs some steroids and you know it.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 26, 2009, 06:40:08 PM
Quote from: Vertex on January 26, 2009, 06:14:45 PM
:unsure:

lol tommy wasn't gonna say a word but umm yeah Absorbing man needs some steroids and you know it.

See, that's the weird thing. Thats actually a bigger, more muscular build than the standard male basic, and about a head taller too. I wanted a slimmer build than previous male_heavy type Creels, but maybe he's too slim? I'll see if I can get him a bit bulkier. Gotta stop meshing all these dudes with weight issues...
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Alaric on January 26, 2009, 06:49:55 PM
Quote from: tommyboy on January 26, 2009, 06:40:08 PM
Quote from: Vertex on January 26, 2009, 06:14:45 PM
:unsure:

lol tommy wasn't gonna say a word but umm yeah Absorbing man needs some steroids and you know it.

See, that's the weird thing. Thats actually a bigger, more muscular build than the standard male basic, and about a head taller too. I wanted a slimmer build than previous male_heavy type Creels, but maybe he's too slim? I'll see if I can get him a bit bulkier. Gotta stop meshing all these dudes with weight issues...

His upper body (chest, shoulders, arms) looks perfect to me, and the head shape is just right. Starting at the waist, and going down, he could bulk up a bit.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 26, 2009, 06:57:34 PM
Quote from: Alaric on January 26, 2009, 06:49:55 PM
Quote from: tommyboy on January 26, 2009, 06:40:08 PM
Quote from: Vertex on January 26, 2009, 06:14:45 PM
:unsure:

lol tommy wasn't gonna say a word but umm yeah Absorbing man needs some steroids and you know it.

See, that's the weird thing. Thats actually a bigger, more muscular build than the standard male basic, and about a head taller too. I wanted a slimmer build than previous male_heavy type Creels, but maybe he's too slim? I'll see if I can get him a bit bulkier. Gotta stop meshing all these dudes with weight issues...


His upper body (chest, shoulders, arms) looks perfect to me, and the head shape is just right. Starting at the waist, and going down, he could bulk up a bit.

I think you are right. I may have pretty much left the waist as it was in male_basic size, ie, too small for the rest of the body. The legs are bulked up a bit, maybe they could use more. But he's definitely going up a few waist sizes.
Eat Pastry, Creel! Get back there and finish those donuts!
mmmmmm..... mandatory donuts...*drools*
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Xenolith on January 26, 2009, 07:22:02 PM
Hmm.  He could absorb the properties of a jelly doughnut. 
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 26, 2009, 07:29:33 PM
(http://i15.photobucket.com/albums/a384/tommyboy2002/absorbing_man_tf_preview2.jpg)(http://i15.photobucket.com/albums/a384/tommyboy2002/absorbing_man_tf_preview.jpg)

Newer version first then original.
Better?
Or worser?
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Vertex on January 26, 2009, 07:32:24 PM
better more waist more more more
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 26, 2009, 07:36:44 PM
Quote from: Vertex on January 26, 2009, 07:32:24 PM
better more waist more more more
(http://i15.photobucket.com/albums/a384/tommyboy2002/absorbingkingpin.jpg)
I dunno, too much?
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Vertex on January 26, 2009, 07:38:02 PM
okay did he absorb the kingpin... or did the kingpin EAT him?
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 26, 2009, 07:50:27 PM
A little from column A, a little from column B.
Seriously, left to right, start to now versions.
(http://i15.photobucket.com/albums/a384/tommyboy2002/absorbing_man_tf_preview3.jpg)
I think its OK now, what do others feel (sorry they're a bit small, but endless big pics gives me hives).
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Vertex on January 26, 2009, 08:03:13 PM
ladies and gentlemen..we have a winner!!

now would you like to hear something people have told me about my pants??

fix the knees.. so they are pants knees and not regular.. at least that's what they tell me.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 26, 2009, 08:09:46 PM
Quote from: Vertex on January 26, 2009, 08:03:13 PM
ladies and gentlemen..we have a winner!!

now would you like to hear something people have told me about my pants??

fix the knees.. so they are pants knees and not regular.. at least that's what they tell me.

..but...but..wouldn't that involve effort on my part?
You are right again, though.
I'm lazy and re-use my one half decent pants(trousers to us brits) texture over and over, except it has no knees to speak of. I really should put some in. Maybe tomorrow, I grow weary now....
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Podmark on January 27, 2009, 04:11:13 AM
I like the new head for Creel. I might suggest pumping up the legs a bit, they look a little slim compared to the rest of the body.

Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: BentonGrey on January 28, 2009, 08:50:56 PM
Big improvement Tommy!  Creel looks DANGEROUS, and that Nite Owl looks awesome!
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: GogglesPizanno on January 29, 2009, 07:05:20 AM
Quote from: tommyboy on January 24, 2009, 08:52:13 PM
Heres something I knocked up today...

Going back and rereading this thread... I'm suddenly concerned about what you are doing to your meshes when we aren't looking....
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 29, 2009, 12:26:32 PM
Quote from: GogglesPizanno on January 29, 2009, 07:05:20 AM
Quote from: tommyboy on January 24, 2009, 08:52:13 PM
Heres something I knocked up today...

Going back and rereading this thread... I'm suddenly concerned about what you are doing to your meshes when we aren't looking....

Ahh, the myriad dangers and pitfalls of transatlantic communication.
:rolleyes:
Just don't tell me you are going to pat me on the fanny any time soon and we're good.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: AfghanAnt on January 29, 2009, 05:03:51 PM
Quote from: Vertex on January 26, 2009, 07:38:02 PM
okay did he absorb the kingpin... or did the kingpin EAT him?

I figured Kingpin was wearing a human coat.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: BentonGrey on January 29, 2009, 06:11:13 PM
Wilson Fisk goes hardcore!
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Cyber Burn on January 30, 2009, 06:52:51 PM
   I really like the way that you've been customizing the heads on the various meshes you've been releasing.  :thumbup:
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 30, 2009, 06:57:05 PM
Quote from: Cyber Burn on January 30, 2009, 06:52:51 PM
   I really like the way that you've been customizing the heads on the various meshes you've been releasing.  :thumbup:

Thnaks.
some characters sort of need custom geometry on the old noggin, some things just cannot be skinned.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Cyber Burn on January 30, 2009, 07:32:12 PM
Quote from: tommyboy on January 30, 2009, 06:57:05 PM
Quote from: Cyber Burn on January 30, 2009, 06:52:51 PM
   I really like the way that you've been customizing the heads on the various meshes you've been releasing.  :thumbup:

Thnaks.
some characters sort of need custom geometry on the old noggin, some things just cannot be skinned.

   Not only that, but it really shows the continuing improvement that you've shown in your meshing.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: laughing paradox on January 30, 2009, 08:32:03 PM
Quote from: tommyboy on January 26, 2009, 07:36:44 PM
Quote from: Vertex on January 26, 2009, 07:32:24 PM
better more waist more more more
(http://i15.photobucket.com/albums/a384/tommyboy2002/absorbingkingpin.jpg)
I dunno, too much?

Best picture ever.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: cmdrkoenig67 on January 30, 2009, 09:29:35 PM
Absorby and Kingpin!  Go T!

Dana
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on January 30, 2009, 10:02:53 PM
Absorbingpin!
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 07, 2009, 08:05:13 PM
Nite_Owl_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/nite_owl_tf.jpg)
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20N-O.html
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: electro on February 08, 2009, 07:46:24 AM
WoW I've been wanting an Nite Owl 2 mesh ever since i started playing FF - I'll try my hand at making a skin for him since i'm bored & this mesh rocks :blink:
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: C4 on February 08, 2009, 08:07:48 AM
That Nite Owl is really good. But what I would really like to see is his owl ship.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 08, 2009, 10:08:52 AM
Quote from: C4 on February 08, 2009, 08:07:48 AM
That Nite Owl is really good. But what I would really like to see is his owl ship.
Thank you.
Yes, I had though of putting the owl ship in for flying/hover anims but wanted to just get the main mesh out first.
I'll have to see about that ship though....
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Gremlin on February 08, 2009, 10:48:48 AM
I absolutely love it, Tommy! :thumbup:
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: C4 on February 08, 2009, 05:11:33 PM
Quote from: tommyboy on February 08, 2009, 10:08:52 AM
Quote from: C4 on February 08, 2009, 08:07:48 AM
That Nite Owl is really good. But what I would really like to see is his owl ship.
Thank you.
Yes, I had though of putting the owl ship in for flying/hover anims but wanted to just get the main mesh out first.
I'll have to see about that ship though....

Either that or mesh it separately for the driver code. Or add it to hover and release separately.
But either way exited to see it  ^_^
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Cyber Burn on February 09, 2009, 09:10:51 AM
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/NiteOwl.jpg)

   Hey Tom, hate to bother you, but I'm getting a bit of a glitch in CTool with Nite Owl. I havent had a chance to boot the game up yet though, but it does look fine in Nifskope. I'll re-download the mesh later to see if I just had a bad download. Is anyone else having this?
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: WyldFyre on February 09, 2009, 03:30:09 PM
Quote from: Cyber Burn on February 09, 2009, 09:10:51 AM
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/NiteOwl.jpg)

   Hey Tom, hate to bother you, but I'm getting a bit of a glitch in CTool with Nite Owl. I havent had a chance to boot the game up yet though, but it does look fine in Nifskope. I'll re-download the mesh later to see if I just had a bad download. Is anyone else having this?

I'm also getting it in CTool and NIFScope as well.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: daglob on February 09, 2009, 03:57:28 PM
It's either The Elongated Man or... A SKRULL!

I had a similar problem with Souix City Dynamo's F-Troop. I downloaded it, re-downloaded it,, converted it to FFv3R, DIDN'T convert it to FFv3R, mixed and matched converted and non-converted keyframes...

I hope that there is a simple solution.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 09, 2009, 05:45:16 PM
OK, I just dl'd the version at my site and unpacked it.
In ctool2 I get the problem, but not in ctool1.
I ran it through EZnifconverter and in ctool2 the problem is still there.
I think I know whats causing it.
In order to give him his owl-like hooked nose I ran a "slice plane" through his head, but after the physique modifier in the stack, because I didn't want to screw up the uvmapping just before physique.
So I think one or more of the new vertexes in his head aren't physiqued properly, and although ctool and Max itself don't "care" about it, ctool2 is more sensitive.
I'll attempt to fix it..
My apologies for the inconvenience.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 09, 2009, 06:06:25 PM
Well I did what was needed to fix it, and it seemed to work.
But I uploaded the "fixed" version, then downloaded it again and the problem is still there.
So I deleted it from the website, checked it was good locally and uploaded again, then downloaded and still has the problem.
If I open the remote version in Dreamweaver it works fine, but when I download in firefox I get a slightly larger character.nif.
The working one is 300,658 and the faulty one 302,266.
If anyone else can get the "good" one let me know, maybe my browser cache needs clearing or something.
Otherwise I'm stumped.

EDIT:
should be a working one up now.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Cyber Burn on February 09, 2009, 06:12:52 PM
Quote from: tommyboy on February 09, 2009, 05:45:16 PM

I'll attempt to fix it..
My apologies for the inconvenience.

   You have nothing to be sorry about, I just wanted to make sure the problem wasn't something I may have done. I appreciate you jumping on this so quickly too. I'm downloading it again now. Thanks.  :thumbup:

Edit: Just tried it in Ctool2 and it works fine without being converted. Thanks Tom. :thumbup:
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 09, 2009, 06:24:03 PM
Quote from: Cyber Burn on February 09, 2009, 06:12:52 PM
Quote from: tommyboy on February 09, 2009, 05:45:16 PM

I'll attempt to fix it..
My apologies for the inconvenience.

   You have nothing to be sorry about, I just wanted to make sure the problem wasn't something I may have done. I appreciate you jumping on this so quickly too. I'm downloading it again now. Thanks.  :thumbup:

Edit: Just tried it in Ctool2 and it works fine without being converted. Thanks Tom. :thumbup:
Thanks for the heads-up about the problem, and letting me know the fix works.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: WyldFyre on February 10, 2009, 01:21:54 AM
Thanks for all you do T.  You make our little corner of the universe a fun place to play in.  And my new copy of Nite-Owl works great. Thanks for the fix.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Podmark on February 10, 2009, 05:16:18 AM
Niteowl came out very nice Tommy. Cool to have a Watchmen mesh.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 13, 2009, 11:46:05 AM
Just popped in to check PM's etc.
I'm going to take a week or so further sabbatical from the Forum, for my own, and, I believe, the general good.
I hope to have some releases by then.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: USAgent on February 13, 2009, 12:04:50 PM
Happy to have you back Tommy!  I'm defiantly looking forward to your next releases when you come back again, its always a treat to see what you come out with next.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 16, 2009, 02:10:47 AM
Since these are done now, I may as well announce their release now, then check out till friday.
Absorbing_man_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/absorbing_man_tf.jpg)

LMD_Aries_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/lmd_aries_preview-1.jpg)

LMD_Cancer_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/LMD_cancer1_tf-1.jpg)

LMD_Taurus_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/lmd_taurus_preview-2.jpg)
http://tommyboymeshes.freedomforceforever.com/marvel%20meshes%20A.html
http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20L.html
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Xenolith on February 16, 2009, 02:17:17 AM
Aww, man.  Those are beyond awesome.  I never thought I'd see the LMD Zodiac's!  Thanks Tommy.  Taurus' face is great.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Jakew on February 16, 2009, 04:16:33 AM
Cancer =  :wub:
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: cmdrkoenig67 on February 16, 2009, 05:00:19 AM
Those are great, Tom!  Cancer and Taurus are my faves.

Dana
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Sledgehammer on February 16, 2009, 11:27:21 AM
Wow, tommyboy, as usual, fantastic work! The Zodiac characters are truly great, especially Cancer. I've never seen a mesh like that before.

Hoping for new releases in the near future.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: USAgent on February 16, 2009, 12:23:27 PM
Wow, I never thought I would see the LMD versions of the Zodiac.  Nice meshin" there Tommy, I really like Taursus's body shape/
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: BentonGrey on February 16, 2009, 03:23:53 PM
Tommy!  Welcome back man!  And I see you come bearing gifts.  These are fantastic!  The Absorbing man turned out perfectly.  I think you really nailed the right build for him, but what are really impressive are these Zodiac guys.  I agree with Xenolith, Taurus' face is really good.  I just love that mesh for Cancer.  He is just plain cool looking.  Did you use comic art for his face and belt?  It's a neat look he's got there.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 16, 2009, 05:40:26 PM
Quote from: BentonGrey on February 16, 2009, 03:23:53 PM
Tommy!  Welcome back man!  And I see you come bearing gifts.  These are fantastic!  The Absorbing man turned out perfectly.  I think you really nailed the right build for him, but what are really impressive are these Zodiac guys.  I agree with Xenolith, Taurus' face is really good.  I just love that mesh for Cancer.  He is just plain cool looking.  Did you use comic art for his face and belt?  It's a neat look he's got there.

Thanks,
yeah, if my references have a Kirby-esque quality I'll often steal them use them as a starting point and work some bits in where I can. I could probably do it all myself, but a little bit of me gets a kick from seeing 2d comic art go sort of 3d.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: JKCarrier on February 16, 2009, 05:55:35 PM
You really nailed those crazy LMD designs. Nice work!
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: BentonGrey on February 16, 2009, 06:34:42 PM
Yeah Tommy, I think it totally works.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Podmark on February 17, 2009, 05:33:46 AM
Those are really cool, and they nail down the continued need for true meshers even with nifskope out there. All three Zodiac meshes have elements that would be difficult for a skoper to make that well. Nice work Tommy.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 17, 2009, 09:00:44 PM
Since my New York City Megamap is some way off yet, I'm toying with releasing the buildings and props separately.
With that in mind, try this out for size. It's my version of the SHIELD Helicarrier. It's big, very big, so you may not be able to view it in ctool, but can in nifskope. The skins are built into the mesh, because that makes my life easier. I may relent and release skinnable versions, since other people can do a better job of skinning than I. The size also means you may not be able to stand on the deck in-game.
Try it out and see. If it's useable, all well and good. If not, I'll have to fix it or run away or something....
To remind you of what it looks like in-game;
(http://i15.photobucket.com/albums/a384/tommyboy2002/helicarrier2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/helicarrier3.jpg)

The mesh can be found at my website:
http://tommyboymeshes.freedomforceforever.com/other%20meshes%206.html
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: M25 on February 17, 2009, 09:16:11 PM
That's... wow... just... wow...


Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: BentonGrey on February 17, 2009, 09:22:39 PM
Wow is right!  That looks pretty awesome Tommy!  I'll test it out as soon as I can. :D
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Johnny Patches on February 17, 2009, 09:32:04 PM
oh my, this really #$%#@  big  :o
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: GogglesPizanno on February 17, 2009, 10:56:55 PM
Just an FYI to those that are curious... It does work as a map!

(http://gpwarehouse.freedomforceforever.com/helimap.jpg)
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 17, 2009, 11:00:34 PM
Quote from: GogglesPizanno on February 17, 2009, 10:56:55 PM
Just an FYI to those that are curious... It does work as a map!
Spoiler

(http://gpwarehouse.freedomforceforever.com/helimap.jpg)

Sweet!
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: BentonGrey on February 17, 2009, 11:17:59 PM
Awesome!  Goggles, will you send that my way?  That is exactly what I was going to do with it.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: detourne_me on February 17, 2009, 11:40:56 PM
Excellent! it works as a standalone map?  sweet,  did you put a skysphere on it too goggles?
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: GogglesPizanno on February 17, 2009, 11:51:42 PM
All I did was take the Mesh, open it up in Nifskope and make the propellers "AREA_UNPASSABLE" and the deck "AREA_METAL" then moved it into its own terrain directory.

Then I created a single line map layout file that points to the mesh.

Then its just open FFEdit, import the layout file, add a skysphere and spawn location markers...

Due to the shape of the mesh, there are a couple of spots where a character can manage to find themselves on the side of the hull along a edge and get stuck halfway down. This could be remedied with a slight alteration of the hull mesh or scaling the deck so that it overhangs the areas in question.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Podmark on February 18, 2009, 12:04:42 AM
Wow that is totally totally amazing. If I was a mod guy I'd soo find a way to use that.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: apfarmakis on February 18, 2009, 01:03:30 AM
Goggles, how about step-by-step instructions for the mentally-impaired?
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 18, 2009, 01:05:50 AM
Quote from: apfarmakis on February 18, 2009, 01:03:30 AM
Goggles, how about step-by-step instructions for the mentally-impaired?

If Goggles were kind enough to email me what he's done, or upload to mediafire/rapidshare etc, I could stick it up alongside the mesh at my website. Just a thought...
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: BentonGrey on February 18, 2009, 04:05:36 AM
Good idea Tommy. :D
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: GogglesPizanno on February 18, 2009, 04:34:12 AM
Huh... Wha?
I heard my name....
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 18, 2009, 12:39:18 PM
Thanks to GogglesPizanno the Helicarrier Map can be found here:
http://tommyboymeshes.freedomforceforever.com/other%20meshes%207.html
in the new "maps and map objects" section of my site.

Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Champion 2 of 11 on February 18, 2009, 01:06:54 PM
What I want to know is can this map be used on the original  :ff: game? :huh:
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Mystik on February 18, 2009, 02:59:40 PM
very nice googles I did the same thing last nigh but I enlarged it by 1.8, so it would fit the pans island map/extents, I'm stilling adding spotlights and fighter jets
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: tommyboy on February 18, 2009, 05:16:41 PM
Here's a couple of things I'm close to releasing.
First up is a port of my MUA Shang_chi_tf mesh to FF. Pretty bog-standard except I noticed yet again how hard it is to skin toes with the male_basic mapping this mesh uses. So I remapped the top and front of the feet and bodged some poorly executed toes in there. I think someone else already did this sort of remapping before (Vertex, maybe?), but I'm thinking of making it standard on my meshes. I've included the relevant bit of the wire maps so you can see how it works.
(http://i15.photobucket.com/albums/a384/tommyboy2002/shang_chi_tf_preview.jpg)

Next we have an update to Batman_tf, featuring a spiffy new choice of capes (straight or big and dramatic) with properly meshed scalloping. Also included a choice of belt (pouch-y or those capsule/pod things), and choice of cowl(short or long "ears").
The cape has been made to look smoother in motion than my previous efforts, due to slightly more polys in it, and individually weighting the vertexes. It's the sort of minor difference you might never really notice, and certainly only see in motion, but the new geometry is pretty good, if I say so myself.
Oh, and a new skin, for good measure.
(http://i15.photobucket.com/albums/a384/tommyboy2002/batman_new_preview.jpg)

Probably both released in the next few days.
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: harbourmc on February 18, 2009, 05:37:40 PM
That Master of Kung Fu Mesh looks incredible! Can't wait for the release!
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Johnny Patches on February 18, 2009, 06:12:30 PM
ok what else is up your sleeve?  :D
every buddy was kung fu fighting :jeyrox
nice meshes TB.. :)
Title: Re: Tommyboy's "tired of creating new threads" Mesh Release Thread
Post by: Podmark on February 18, 2009, 06:21:58 PM
Those are both very cool. Shang Chi's robe really caught my eye. Nice work on that.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on February 18, 2009, 09:08:24 PM
Shang Chi is very cool.  I like the new belts on Batman, too.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on February 19, 2009, 02:04:53 AM
I'm eager to get both of these guys :)
I really like Shang-Chi's Robe as well....   I may just yet try another Usagi Yojimbo skope
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 19, 2009, 01:32:10 PM
Thanks.
Here is Shang_chi_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/shang_chi_tf.jpg)
http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20S3.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 19, 2009, 03:41:38 PM
And a Batman_new_tf 2pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/batman_new_tf.jpg)
found here (bottom of page)
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20B.html

Includes the "modern" version on left(ie longer "ears", wider, more "dramatic" cape, pouches belt), and a pre-hexxed "60's" version on right (shorter ears, narrower cape, podules/capsules belt).
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Sledgehammer on February 19, 2009, 08:50:27 PM
VERY cool Shang-Chi, tommy. You never disappoint, man! Plenty of meshes with top-notch quality, always.

Keep it up.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Dreaded Porcupine on February 21, 2009, 07:33:43 PM
Man you are just too awesome Tommy. Those LMD Zodiac meshes are to much. I never thought I'd ever see these guys. And you made the three I always wanted. I've been out of it for awhile but this was a nice surprise. Can't wait to incorporate them and battle the Avengers and Defenders in the rumble room. Thanks again.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Jakew on February 22, 2009, 11:47:14 PM
Shang Chi =  :thumbup:

I like the "cinched" effect with the belt around his waist.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: The Hitman on February 23, 2009, 04:53:41 PM
Shang Chi looks really good! And so does Batman!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: TaskMasterX on February 24, 2009, 10:15:21 PM
Suh-Weet Meshes TB! Keep up the great work. I think we're back seeing TB cranking out stuff left and right! :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 26, 2009, 04:00:40 PM
This is more a Mod or Maps thing than meshes, but has building meshes in it, so here it is;

Now available at my site. Un rar to it's own folder and run as a mod;
http://tommyboymeshes.freedomforceforever.com/other%20meshes%207.html
alternatively I have uploaded it to Mediafire.
http://www.mediafire.com/?sharekey=c762357f31aa745c5bf1f12f1ff3f30a8746a20c6f5f4a465621d66e282a0ee8
Download the three parts and the "create" file.
Run the "create" file. This creates an RAR (of 213Mb).
Unpack this to its own directory (called "maps") wherever ffv3r is installed.
Then create an FFX enabled shortcut to play the Mod (I give an example of it in the readme).
If you don't know what an "rar" file is, ask Google, not me.
If you don't know how to create a shortcut, Google is your friend, not me.

As for the Mod and what's in it?
Spoiler

(http://i15.photobucket.com/albums/a384/tommyboy2002/map1.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/map2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/map3.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/map4.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/map5.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/helicarrier3.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/moonmap_preview2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/marsmap_preview2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/big_island5.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/big_island4.jpg)
It is in essence a big collection of content with no story whatsoever.
It's in the format of a Mod because that is easier for me to see that it works, and so all the needed resources for every map are available.
It should be considered a "beta", unfinished, unpolished product. Most of the Maps are use-able as is, but could be better. It is unlikely that I will fix any problems with them, or bugs.
Here is the readme/credits.txt, so you get an idea whats in it.
Spoiler

25/feb/2009
This Mod is a collection of Maps made by tommyboy, as well as much of FFX and and the converted-to-ffv3r FF buildings that came in the FFX mappack.
The Maps are largely unfinished, so this is a Beta, resource type thing, not a polished flawless product.
It is for ffv3r, NOT for FF. There will be a seperate FF version later

Contents:
in missions you will find the following maps;
marvel_new_york = the big one. NYC with marvel buildings. Very big, over 25000 objects to load. Not for puny systems.
Moon = a big moon map. Not much on it, just a few craters built in.
Mars = a big mars map. Not much on it, just a few craters built in.(yes, it's just a retexture of the moon map..).
big_island = a large island surrounded by water, with lots of trees.
big_island_jungle = a large island surrounded by water, with lots and lots and lots of trees.Not for puny systems.
huge_city = a smaller version of the marvel new york map, approx 2/3 of the size. Still huge, but less so. about 12000 objects IIRC.
helicarrier_mission = by GogglesPizanno, objects by me. The Helicarrier. As a Map. To play on.
Megacity_ffv3r = the big one. Again. No marvel stuff, and uses about 50% ffv3r buildings as opposed to ff ones. very much unfinished.







Credits:
Due to the delay between starting this and releasing it, there may be some omission of credits, or mis-crediting, if so, please let me know so that I can correct it.

All original buildings by Irrational, converted by Renegade and/or GogglesPizanno.

FFX by Dr.Mike2000, M25, Stumpy, TaskmasterX, Epimethee, Kuertee, and others.

Daily Bugle building by OW_TIOBE_SB. Thanks for that and the other, as yet unimplemented, buildings.

Avengers Mansion, Quinjet, Lady Liberty, Chrysler Bldg, Flatiron Bldg, Madison Square Garden, Baxter Bldg, Sanctum_Sanctorum, UN Complex, Bridges, Skyspheres, Helicarrier and original Maps by tommyboy. Maps put together from Irrationals parts.

Helicarrier Map put together by GogglesPizanno

Many thanks to Stumpy for writing Python code which did the basic population of the megamap. Without him, this would not have happened.

Thanks too go to Conduit for telling me how to increase the view distance, allowing for the whole map to be seen.

Thanks also go in no particular order to OW_TIOBE_SB, GogglesPizanno, Lunarman, cmdrkoenig67, Boalt92, catwhowalksbyhimself, herodad1, Epimethee and others whom I may have forgotten, who all offered advice, information, ideas and encouragement during the process.
My thanks to everyone else who posted encouraging comments or suggestions, it all helps.



Installation:
This is a self contained Mod. Just put the Maps folder in your FFv3r directory and create an ffx enabled shortcut ie ""C:\programfiles\freedom force vs 3rd reich\ffvt3r.exe" -game maps -log".
Your install path may be different from that example, if so adjust accordingly.
Then run the game from the shortcut and the maps will be use-able in the rumble room.


N.B. ALWAYS BACKUP FILES BEFORE OVERWRITING OR MERGING DATS!!!11!!!!
To put the map(s) into another Mod or the main game is a bit trickier. Depending on the map you want,
You need to copy:
the mission file(s) from "\maps\missions"
the terrain files from "\maps\art\library\terrain"
the art assets from FF from "\maps\art\library\area_speciff1"
The new buildings from "\maps\art\library\area_specific\city\buildings"
The textures from "\maps\art\library\area_specific\_textures"
the characters from "\maps\art\library\characters"
You also need to merge "objects.dat" from the Maps Mod into your own Mod or the main game.






I hope to get it onto my website at some point, but after trying for 8 or so hours just cannot be bothered to waste bandwidth trying again at the moment.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Champion 2 of 11 on February 26, 2009, 04:59:09 PM
Those that use  :ff: 1 still have to wait a lil longer(hopefully just a lil) :( :cry: :puppyeyes:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 26, 2009, 05:06:40 PM
Quote from: Champion 2 of 11 on February 26, 2009, 04:59:09 PM
Those that use  :ff: 1 still have to wait a lil longer(hopefully just a lil) :( :cry: :puppyeyes:

Yes, just a little.
The FF one is pretty much ready to go, I'm sort of waiting on a kind of beta tester to let me know if it's OK, and having a couple of days off from making/testing/uploading anything.
I'd guess the FF one will be up within a week, if pressed..
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Champion 2 of 11 on February 26, 2009, 05:15:22 PM
Thank you! Thank you! Thank you!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on February 27, 2009, 04:50:04 AM
   I love the new Batman meshes Tom, and the maps are just awesome.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 28, 2009, 12:51:00 AM
Another preview, still a work in progress, both mesh and skin:
(http://i15.photobucket.com/albums/a384/tommyboy2002/ozy_preview1.jpg)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on February 28, 2009, 01:20:24 AM
Nice. Like the hair and headband especially.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 28, 2009, 05:39:22 PM
Ozymandius_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/ozymandius_tf.jpg)
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20N-O.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on February 28, 2009, 05:50:00 PM
Wow!  He looks great Tom,   you've really put a lot of effort into depicting him perfectly
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Johnny Patches on February 28, 2009, 06:17:35 PM
tb thank you for this one..
its perfect .. you all way seem to amaze me  :)
nice to see meshes that was never done are comming out..
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 28, 2009, 06:29:44 PM
Quote from: Johnny Patches on February 28, 2009, 06:17:35 PM
tb thank you for this one..
its perfect .. you all way seem to amaze me  :)
nice to see meshes that was never done are comming out..

Ta,
sadly, he's not perfect. Theres some clipping I couldn't get rid of, on the collar and a bit on the tunic.
But he'll do for now.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on February 28, 2009, 07:35:05 PM
Hey very cool. Love the pose.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: WyldFyre on February 28, 2009, 07:52:10 PM
Tommy, you are amazing.  I think I have every mesh you have made and i am amazed by your talent.  You constantly improve on your own abilities, and the new meshes and maps you have been supplying are incredible.  Kudos for keeping people interested in this game.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 28, 2009, 08:05:47 PM
Thank you, but please, no more praise. I can barely get my head through the door as it is...
Next up, he's been done before, but now it's my turn...
(http://i15.photobucket.com/albums/a384/tommyboy2002/rorschach_preview.jpg)
Much to be done on skin and mesh..but you should be able to guess who it is...

..that's right!
It's Humphrey bogart in the maltese falcon! :P
...well, it could be. But it's not who I'm trying to do...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on February 28, 2009, 09:45:51 PM
Dick Tracy?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on February 28, 2009, 09:46:08 PM
Elliot Ness?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Johnny Patches on February 28, 2009, 09:46:52 PM
ok i give, inspector gadget?  :P :banghead:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: docdelorean88 on February 28, 2009, 09:59:22 PM
HEY! Why are you  :banghead: ing? I would love an inspector gadget!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: billdamn22 on February 28, 2009, 10:06:19 PM
Could it be Rorschach?? Great stuff, Tommy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 01, 2009, 03:52:44 PM
Quote from: billdamn22 on February 28, 2009, 10:06:19 PM
Could it be Rorschach?? Great stuff, Tommy.
still a work in progress. Unfortunately 3dsMax ate the one I previewed yesterday, so heres a betterer one;
(http://i15.photobucket.com/albums/a384/tommyboy2002/rorschach_preview2.jpg)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: yell0w_lantern on March 01, 2009, 04:31:21 PM
Nice trousers. Good work getting the knee area more uniform with the rest of the pant leg.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: docdelorean88 on March 01, 2009, 06:45:45 PM
Looking nice as of thus.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tame Fisher on March 01, 2009, 08:24:22 PM
Very nice. Filthy Walter is a happy Walter.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 01, 2009, 10:47:11 PM
Indulge me for just one more preview picture, my friends...
Nearly there now...so close..
(http://i15.photobucket.com/albums/a384/tommyboy2002/rorschach_preview3.jpg)

I suppose people will ask for the stupid grapple gun to be included, otherwise I'd be able to finish this tonight...*mumbles* now I have to make the stupid custom keyframes for the stupid grapple gun
*ahem* aaanyhoo...the mask is animated, (an idea stolen from Death's Jester's excellent Rorschach skin/hex/skope/thingee).
There will be two skins, a "before" and an "after". If you have to ask "before and after what?", you don't know the character well enough.
There will also be two sets of masks, one based on the comics, another based on something else. A no-prize to the first one to identify the mystery source....
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Jakew on March 02, 2009, 12:24:29 AM
wow  :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 02, 2009, 05:37:52 AM
wow wow wow wow.  looking great tommy,  meticulous attention to detail.

Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cascarudo on March 02, 2009, 06:43:50 AM
Rorschach is so cool this mesh is spectacular
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on March 02, 2009, 12:48:20 PM
He looks really great (I also like the work on the pant legs and coat), Tom!

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on March 02, 2009, 07:31:00 PM
Rorschach came out great. So good to have you meshing these characters.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on March 03, 2009, 01:07:55 AM
   YES!!! Rorshach is killer Tom. Ozymandias looks good too, but YES!!! Rorshach is killer Tom.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 03, 2009, 01:28:17 AM
OK, the Rorschach_tf mesh is ready to go.
However, do people want the grapple gun?
Do we want a flaming hairspray can animation with fire particle spray?
Or are we just happy to have him as is?
Adding anything else means waiting a while longer as I animate any new bits (badly).
Here are the two skins he ships with.(Ha! Another preview pic! Most previewed mesh evar!) Those with a discerning eye will note that I moved the coat and collar up as it was too low on the chest in the last version.
(http://i15.photobucket.com/albums/a384/tommyboy2002/rorschach_preview4.jpg)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on March 03, 2009, 01:31:50 AM
   I don't know Tom, I think the flaming hair spray can is kind of tempting. :D
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: docdelorean88 on March 03, 2009, 01:54:20 AM
Yeah, it kinda is... :blink:...Don't hate me!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on March 03, 2009, 02:42:29 AM
... I could have lived without the grapple gun... but now... flaming hairspray... hmmmm... flaming... hairspray... ooooooooo
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: crimsonquill on March 03, 2009, 03:15:52 AM
Mmmmmm... I was happy with just a basic version too.. then the temptation of seeing him use that spraycan torch in combat starts to make me drool a bit..

Yeah, I'm very tempted to wait just a bit longer...

Maybe you can just recycle a gun firing animation with him using the grapple gun for a ranged attack.. after all there is an existing FFvT3R FX which covers that use. Then use a Batman wall climbing animation with a rope added in to cover him using the grappling gun to climb walls (wouldn't need to have him fire off the gun then grab hold of the rope first) then you would cover those bases without too many newly made custom keyframes.

- CQ
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on March 03, 2009, 03:38:56 AM
...I'm sorry, what was that Tommyboy? You want to slack off? Is that what I heard from you? IS IT? HUH?

I thought not. Now. Get back to work! :angry:

:P
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on March 03, 2009, 07:45:51 AM
Not familiar with Rorschach? But i think the mesh and skin looks very good indeed!  :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 03, 2009, 02:16:52 PM
whatever animations you decide to use are your prerogative, but of course i wouldn't mind both grappling gun and spray paint torch:P
Spoiler
i love the before and after skins too.  interesting you chose those faces as well, since the kovacs face is the split head dog... kind of the turning point when he becomes rorscach, and the other face is the surprised face he uses right before doc manhattan obliterates him!  nice work!

Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 03, 2009, 04:12:33 PM
Quote from: detourne_me on March 03, 2009, 02:16:52 PM
whatever animations you decide to use are your prerogative, but of course i wouldn't mind both grappling gun and spray paint torch:P
Spoiler
i love the before and after skins too.  interesting you chose those faces as well, since the kovacs face is the split head dog... kind of the turning point when he becomes rorscach, and the other face is the surprised face he uses right before doc manhattan obliterates him!  nice work!


The mask is animated, with 8 different "faces" in the ifl.
There will be two "sets" of 8. The ones shown in the latest preview are from the "comic book" set, all either directly from pics of him in the comic, or like the "dog head" one, from comic related imagery. It was just the luck of the draw that when I pressed "print screen" those two were showing, if I'd picked them I'd have put the "dog head" one on the "after" pic.
The other set is based on....well that would be telling. They offer an alternative set of faces, let's put it that way. You can see a couple from that set in the earlier preview.

Did somebody mention "previews"?
I spoil you people, I really do:
(http://i15.photobucket.com/albums/a384/tommyboy2002/rorschach_preview5.jpg)
The flame isn't displaying quite right yet, not sure why its brown, so I have to fix that, but you get the general idea...

Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Champion 2 of 11 on March 03, 2009, 04:30:23 PM
One of your best skin/mesh combos to date TB! :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 03, 2009, 04:54:31 PM
wow!  you're really outdoing yourself here Tommyboy,   
also,  i just want to point out that i'm using Ozymandias' dodge_left_b animation as a passive "catch bullet" defence. hahaha!
(i actually reread Watchmen again today, no classes for the second day in a row, yet i must be at school for 8 hours a day)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 04, 2009, 02:09:55 AM
Finally released, Rorschach_tf twopack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/rorschach_preview4.jpg)
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20R.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cascarudo on March 04, 2009, 02:45:29 AM
this Rorschach is perfect really really perfect
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: electro on March 04, 2009, 03:50:25 AM
Quote from: cascarudo on March 04, 2009, 02:45:29 AM
this Rorschach is perfect really really perfect

What he said - Seriously thanks alot TommyBoy you do spoil us & we love you for it :blink:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 05, 2009, 12:15:19 AM
Next:
(http://i15.photobucket.com/albums/a384/tommyboy2002/com_preview1.jpg)
Obviously a work in progress, for mesh and skin, but coming along.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 05, 2009, 01:36:26 AM
Yes, I am going to do the whole tiresome preview bit again:
(http://i15.photobucket.com/albums/a384/tommyboy2002/com_preview2.jpg)
Face by Gibbons, photoskinned by me.
Still a W.I.P. but a much better one now.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Jakew on March 05, 2009, 03:14:22 AM
The Comedian is looking wonderful so far  :thumbup: You are totally nailing these characters, and I'm loving all the detail you're including re: the costumes, hair, etc.

I'm really looking forward to your plus-sized version of Nite Owl II.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on March 05, 2009, 05:06:21 AM
Holy crap, TB. Nice work on these guys. You are really capturing the comic well.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Champion 2 of 11 on March 05, 2009, 01:42:59 PM
I thought Rorschach was hot but The Comedian is takeing the CAKE! :thumbup: Like the nose,head shape, and hair on him! :thumbup: HOT!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: laughing paradox on March 05, 2009, 04:42:37 PM
Tommy, your Watchmen are nothing short of incredible.

I love that spraypaint move with Rorschach.

Your skinning has really improved, too! The pants on the Comedian are great.. I can't do anything halfway as decent as that. :)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Sledgehammer on March 05, 2009, 05:10:16 PM
Wow. Simply wow.

Amazing Watchmen. That Rorschach is something else, Tommy. Excellent job!

And the Comedian! I cannot describe how cool that is. Words fail me...

Keep it up, Tommy!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: docdelorean88 on March 05, 2009, 08:23:38 PM
Quote from: Sledgehammer on March 05, 2009, 05:10:16 PM
Wow. Simply wow.

Amazing Watchmen. That Rorschach is something else, Tommy. Excellent job!

And the Comedian! I cannot describe how cool is that. Words fail me...

Keep it up, Tommy!
Indeed! I would have to say my favorite part is th running anim. it is just perfect looking for him! Great work!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 05, 2009, 08:58:06 PM
Thank you all for the kind words.
More progress. I only have the belt stuff and cowlick to do.
Then its the weapons/holsters and animations. For animations I might just be lazy and use Grenadiers checkmate or similar..
(http://i15.photobucket.com/albums/a384/tommyboy2002/com_preview3.jpg)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Champion 2 of 11 on March 05, 2009, 09:32:01 PM
Shoot for his animations I say use Grens Punisher mesh with the flame thrower, rifle, grenade lancher, etc....
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: TAP43 on March 06, 2009, 12:58:11 AM
Hey 2 of 11, That was Texas jacks punisher mesh
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 06, 2009, 01:01:03 AM
It's a moot point.
I don't have the max file for any punisher mesh, period.
So no animations from any punisher mesh will be in this Comedian mesh.
And it looks like I'll animate it myself anyway.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: yell0w_lantern on March 06, 2009, 02:08:11 AM
I'd say that the Comedian looks like one of your best skins so far. Usually the faces look sort of vacant but this one looks quite a bit more expressive.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 06, 2009, 02:15:24 AM
Quote from: yell0w_lantern on March 06, 2009, 02:08:11 AM
I'd say that the Comedian looks like one of your best skins so far. Usually the faces look sort of vacant but this one looks quite a bit more expressive.
That would be because I didn't actually make it. I just stuck Dave Gibbons face on the mesh a la photoskinning, and tweaked it to fit.
Of course I did make the mesh's face resemble the character in terms of geometry, ie chin, nose, mouth, hair. But cant take credit for the face texture really :(
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 06, 2009, 05:08:45 AM
Holy crow Tommy, you really are kicking butt on these new meshes.
Could there be a Silk Spectre in the works as well?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on March 06, 2009, 06:13:24 AM
Quote from: detourne_me on March 06, 2009, 05:08:45 AM
Holy crow Tommy, you really are kicking butt on these new meshes.
Could there be a Silk Spectre in the works as well?

Yeah, niether one of them (one mine) really does the character justice.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 06, 2009, 07:08:12 AM
what? no way daglob, you're silk spectre I was looking great!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 06, 2009, 01:56:01 PM
Quote from: detourne_me on March 06, 2009, 05:08:45 AM
Holy crow Tommy, you really are kicking butt on these new meshes.
Could there be a Silk Spectre in the works as well?
Since I do seem to be hitting my stride with these (probably because of my love for and reverence of the source material), yes, I do plan to do more, and yes, Silk Spectre will be among them.
Oh, and my making any of them is by no means a comment on nor criticism of any skin or mesh that already exists. I make them because I want to, even if there are already great versions out there. Sometimes it's redundant of me, but I like making stuff.
Now, back to that Comedian chap for me...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 14, 2009, 12:48:00 AM
Celebrating our return:
Comedian_tf
(http://i15.photobucket.com/albums/a384/tommyboy2002/comedian_tf.jpg)
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20C2.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on March 14, 2009, 12:58:42 AM
That's fantastic, Tommy. It's really detailed!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: djfredski on March 14, 2009, 03:01:28 AM
great job again tommy! :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: USAgent on March 14, 2009, 04:28:33 AM
Wow, Comedian is crazy good.  Super detailed mesh and great job skinning/photo skinning :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 14, 2009, 05:00:49 AM
Wow! some more all-new keyframes too!
great job Tommy!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on March 14, 2009, 08:10:09 PM
Comedian is looking pretty awesome Tommy!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: jeremy355 on March 15, 2009, 02:10:43 AM
Incredible looking Comedian Tom.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Figure Fan on March 15, 2009, 02:40:17 AM
Tommy--

I could hug you so many times right now it's probably rated R.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on March 15, 2009, 03:24:31 PM
Great job on the photoskin Tommy. Don't know how you could have done the chest hairs. :blink:

And your crease work never fails to amaze me. :o



Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 15, 2009, 03:59:00 PM
Quote from: Outcast on March 15, 2009, 03:24:31 PM
Great job on the photoskin Tommy. Don't know how you could have done the chest hairs. :blink:

And your crease work never fails to amaze me. :o




Thanks.
the hairs on the chest and arms were done with a custom made brush;
(http://i15.photobucket.com/albums/a384/tommyboy2002/custombrush.jpg)
I often make these for repeating patterns. In this case a brown at about 50% opacity.
The much praised crease work on the trousers originated in a photo found online, and some copying, cropping, smudging, pushing and general manipulation got it to work well on the mesh. I wish I could claim to have freehanded it, but i can't.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on March 16, 2009, 03:12:22 PM
Hey, pretty cool of you to show how you did those chest hairs. Thanks, learned something new today. Just shows how little i know about paint programs. :doh:

Quote from: tommyboy on March 15, 2009, 03:59:00 PM
The much praised crease work on the trousers originated in a photo found online, and some copying, cropping, smudging, pushing and general manipulation got it to work well on the mesh. I wish I could claim to have freehanded it, but i can't.

In my opinion that still sounds like a lot of hard work, so give yourself some credit Tommy. :)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: The Nemesis on March 16, 2009, 07:40:01 PM
Very awesome Comedian, nice work Tommy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on March 17, 2009, 09:25:23 PM
Give yourself lots of credit here, Tom. The Comedian is easily your best skin yet. I can't wait to check this in CTool. Thanks TOm. :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 19, 2009, 07:34:38 PM
Here's the latest W.I.P. Silk_spectre_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/silk_spectre_tf.jpg)

Having an awfully difficult time with the fershlugginer see through bits. First I cant use physiqued parts because they dont alpha correctly in FF (even though it'd be OK in FFv3R *glares at all those who prefer FF*). Next theres the stupid way the stupid alphas make the body beneath disappear at certain angles, which I cannot cure yet (and believe me, I've been trying).
So, we are left with a mesh that looks nice at the selective angle I chose for the preview, but has invisible woman syndrome at most other angles and in most other poses.
Anyone know a cure?
Do we even care?
Should I just release as-is?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on March 19, 2009, 08:24:20 PM
I'd say just make it for FFvTTR, but then people will yell at me. Haha. Looks really cool, though. The detail on the hair is fantastic.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on March 19, 2009, 09:07:47 PM
"Awesome" does not adequately describe it.

Could always make two of them...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Sledgehammer on March 19, 2009, 09:42:24 PM
Keep it up, Tommy. Those Watchmen are just amazing.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 19, 2009, 10:56:38 PM
Good gravy, she's awesome!
I too would say just make an FFVTTR version....  Maybe release two if it's not too much work.
but wow!  you really are doing these characters so much justice!
The details are so spot on, and i really appreciate the extra effort you're putting into making their faces the right shape too.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: JKCarrier on March 20, 2009, 02:17:44 AM
Quote from: tommyboy on March 19, 2009, 07:34:38 PMNext theres the stupid way the stupid alphas make the body beneath disappear at certain angles, which I cannot cure yet (and believe me, I've been trying).

I remember this coming up ages ago... I think someone figured out that the problem was having two alpha-enabled pieces overlapping. IIRC, Tom, you usually alpha-enable everything, right? So maybe if you removed the alpha property from her main body (and just left it on the dress), it wouldn't "flicker out?". :unsure:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 20, 2009, 02:24:21 AM
Quote from: JKCarrier on March 20, 2009, 02:17:44 AM
Quote from: tommyboy on March 19, 2009, 07:34:38 PMNext theres the stupid way the stupid alphas make the body beneath disappear at certain angles, which I cannot cure yet (and believe me, I've been trying).

I remember this coming up ages ago... I think someone figured out that the problem was having two alpha-enabled pieces overlapping. IIRC, Tom, you usually alpha-enable everything, right? So maybe if you removed the alpha property from her main body (and just left it on the dress), it wouldn't "flicker out?". :unsure:

Yep, tried that. Tried no alpha on main body, tried alpha on main body. Tried various alpha settings on both main body and see through bits. The best I get is "see through with invisible body at certain angles".
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 20, 2009, 12:13:07 PM
OK I've got it sorted.
What you have to do is make the material beneath the see-through bit (in this case its female basic) have "2-sided" checked in shader basic parameters. I also turned off all alpha properties on female basic to be safe.
Now I can spin the view as much as I like and the parts beneath the see-through never disappear.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 20, 2009, 03:38:52 PM
The "Gibbons tribute photo-skin" version:
(http://i15.photobucket.com/albums/a384/tommyboy2002/silk_spectre_preview2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/silk_spectre_preview3.jpg)

I have made some changes to the mapping. I got sick and tired of the old female_basic mapping, so I remapped the head, and the feet, as you can see here;
(http://i15.photobucket.com/albums/a384/tommyboy2002/tom_female_mapping.jpg)
It makes it easier to skin the head and neck smoothly, and her higher-than-normal-polycount head actually has sort-of-ears.
The main face area is identical to the traditional female_basic mapping, but the sides and rest of the head now are symmetrical, allowing for easier skinning.
The feet are re-mapped so you can skin either side asymmetrically, or skin toes properly.
Normally I'm a stickler for compatibility, but frankly, I think these changes worthwhile, and I'm 98% sure they are going to be my new female standard.

I'm still tinkering with the mesh to get it right, so it may be a few days yet.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tame Fisher on March 20, 2009, 08:14:00 PM
Looking good, sir, and that remapping makes things a lot more convenient. Awesome.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on March 20, 2009, 11:18:25 PM
Seriously an awesome skin Tom. You just keep getting better and better. The new mapping looks pretty interesting, will you be changing the mapping on your male basic meshes too?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 20, 2009, 11:24:02 PM
Quote from: Cyber Burn on March 20, 2009, 11:18:25 PM
Seriously an awesome skin Tom. You just keep getting better and better. The new mapping looks pretty interesting, will you be changing the mapping on your male basic meshes too?

I may change the mapping of the feet in male_basic types, as I did with the shang-chi mesh, to allow asymmetrical foot skinning, for toes, or characters like Guardian from alpha flight. Other than the feet, I'm OK with the mapping of the male meshes. It was the female ones that really bugged me.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Vertex on March 20, 2009, 11:35:55 PM
ROFL wherever do you get these ideas Tommy?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 21, 2009, 12:01:00 AM
Quote from: Vertex on March 20, 2009, 11:35:55 PM
ROFL wherever do you get these ideas Tommy?

Mostly from other people (like from you, amongst others).
I'm aware you've been doing something like this for a long time on your own meshes.
But I do try to keep things as close to the community's huge back catalogue of skins, keyframes etc as possible, which is why I've been resistant to changing mapping till now. Compatibility and interchangeability are one of my primary goals, and this is a step away from that.
I still want to try to keep as close to what's gone before as I can, to have compatibility if possible, but better mapping if not.



Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tomato on March 21, 2009, 12:39:27 AM
One thing you can also do, if you're adjusting the mapping anyway, is to move the topmost vertecies of the head up a bit. It removes the irritating warp issue skinners have when they are dealing with Spider-man skins, and 80% of all skins have enough leeway at the top to avoid having to adjust the skins at all.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Carravaggio on March 22, 2009, 06:36:09 AM
Wow, Tommy, all these great Watchmen meshes are going to get me skinning again!
Do you have any plans for movie costume versions at all? Wouldn't really need to change anything on the Comedian, but I'd love to see a Night Owl or Ozymandias with his lil laurel/crown thing.
And I know its been a volatile question before on FR, but do you have plans for a Dr. Manhatten mesh? While I'm sure a male_basic would (almost) do the job, I'd be interested to see what extras you might incorporate into the kfs or the mesh itself.

Great meshes regardless, thanks for making them and letting us all play with them :)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on March 22, 2009, 10:39:31 AM
Tommyboy has already made meshes of Nite Owl and Ozymandias (I don't know if he has the laurels, though)...

http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20N-O.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Carravaggio on March 22, 2009, 11:23:19 AM
I was more inquiring about movie versions of the same, I got the comic versions as soon as they were released, they're too good not to :)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 22, 2009, 11:30:39 AM
Quote from: Carravaggio on March 22, 2009, 11:23:19 AM
I was more inquiring about movie versions of the same, I got the comic versions as soon as they were released, they're too good not to :)

Thanks.
I may mesh the movie versions at some point, but probably not till Ive actually seen it (and I haven't yet, and probably wont until the DVD comes out here in england).
The more astute amongst you may have noticed a nod to the movies in the comedian_tf. A no-prize to anyone who can name it.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 22, 2009, 01:05:52 PM
Bam!
No preview, just a release!
Nobody saw that coming.
It's Supergirl_modern_tf, with a stellar standard skin by the inimitable Interceptor!
Interceptor's skin on the left, my effort (also included, no extra charge) on the right.
(http://i15.photobucket.com/albums/a384/tommyboy2002/supergirl_modern_tf2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/supergirl_modern_tf3.jpg)
Also includes skope-able pleated skirt, but the smooth one shown looks better methinks.
Get her here:
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20S.html

...what? Watchmen? Yeah, she was totally in the watchmen, mostly in the backgrounds though....look, over there! its Malin Ackerman and Laura Vandervoort!  *runs away*
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on March 22, 2009, 01:25:48 PM
That new head sure does make a big difference.  I really like it.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 22, 2009, 01:35:44 PM
Quote from: Xenolith on March 22, 2009, 01:25:48 PM
That new head sure does make a big difference.  I really like it.

Ta.
I like it too. My old female head was sort of scary close up..
Supergirl actually was made before I started Silk Spectre, so she still has mostly old-skool Female_basic mapping, except the errr...chestal... area which I tweaked to get the logo to look right.
And yes, at some point I plan to mesh earlier versions of the maid of steel with the appropriate clothes and hairstyles. 50's, 70's, 80's at the very least are planned.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 22, 2009, 01:36:34 PM
Quote from: tommyboy on March 22, 2009, 11:30:39 AM
The more astute amongst you may have noticed a nod to the movies in the comedian_tf. A no-prize to anyone who can name it.
Spoiler
is it the smiley's on the gun handles?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on March 22, 2009, 01:39:20 PM
Nice Supergirl mesh there Tommy. Interceptor's skin compliments it very well.

It's good to know Interceptor is still making skins. :)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 22, 2009, 01:45:29 PM
Quote from: detourne_me on March 22, 2009, 01:36:34 PM
Quote from: tommyboy on March 22, 2009, 11:30:39 AM
The more astute amongst you may have noticed a nod to the movies in the comedian_tf. A no-prize to anyone who can name it.
Spoiler
is it the smiley's on the gun handles?


We have a winner!
Spoiler

I actually put those on without knowing they were in the film version, and thought maybe it was too much. then I saw this:
http://www.starstore.com/acatalog/watchmen-comedian-props-1.jpg
and thought it would be nifty to leave them on, as a nod to the film.
I doubt most people would ever notice them in game.
Well spotted.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 22, 2009, 01:50:40 PM
I'm a sucker for no-prizes!  when i read your post i opened up ctool right away to play a little where's waldo?  :)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on March 22, 2009, 04:43:40 PM
Amazing Super Girl mesh, Tom...I love the little details, like the belt, the individual hairs, it gives the mesh a whole new level of texture.

Nice work, man.

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Figure Fan on March 22, 2009, 04:47:09 PM
Whoa..

I'll be on the look-out for that Silk Spectre mesh. It's awesome!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on March 22, 2009, 08:08:00 PM
That's some great work on Silk and Super-Girl, Tommy. I like what you're doing with their hair.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on March 23, 2009, 06:01:27 PM
Hey Tommyboy,

I wanted to let you know that the Master of Kung Fu is a really fun mesh/skin to play around with.  I'm trying to pit him against Power Man I (another nice Tommyboy creation) to see if he can stay alive for more than a few seconds.  :)  Your work is much appreciated.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Sledgehammer on March 24, 2009, 01:06:43 PM
Tommy,

As usual, fantastic work. You never disappoint. And I thought the Comedian was awesome... Laurie looks so great, it's unbelievable.

Supergirl is excellent too. The extremely detailed hair is a very nice touch, I really dig it.

Keep it up! Can't wait to see your next creations.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: BentonGrey on March 24, 2009, 03:51:23 PM
Tommy...darn you.  You know, I saw your Batman, and I wanted to hold off posting until I could provide some thoughtful feedback for you, but you just don't let up!  Next thing I know, there are all these incredibly awesome Watchmen meshes and skins.  Well, I give up!  I'll just post my general amazement about what you're accomplishing with these.  Rorschach, The Comedian, Silk Spectre....they are all just fantastic.  Rorschach especially just blows me away.  Also, I want you to know, I never understood what Laurie's costume WAS until I saw your version.  You actually brought it home to me that she's got some kind of swimsuit-esq thing under a sheer top.  I never got that before, so you really captured something, brought the character to 3d life.  I'm just blown away with these.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 24, 2009, 06:02:20 PM
Thanks for the kind words.
Silk Spectre is nearing completion but I am getting distracted by trying (again) to learn c++, and I've actually been getting more work in real life too, so it may be a week or so yet.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: USAgent on March 24, 2009, 08:22:26 PM
Tommy, I don't know what you did to the mapping on your new Supergirl mesh but what ever you did to the chest area, you are my hero!  I have been trying and trying to skin straight lines on a regular female mesh's chest area and I finally gave up, but RMT directed me to use your Supergirl mesh for help in the chest department, and boy I am glad I did, you made skinning the chest area a whole lot easier!

Yeah, and the Watchmen are nuts good!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 24, 2009, 08:47:20 PM
Thanks US.
Again, not an original idea on my part to tweak the mapping on the chest, but it does seem to work quite well.
I took that new chest mapping into Silk_Spectre, (though she doesnt really need it), and its one more reason I want to make it my new standard.
I plan to make other versions of other supergirls, so having the emblem look right was important to me.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 25, 2009, 12:27:04 PM
Released, Silk_Spectre_tf 2-pack;
(http://i15.photobucket.com/albums/a384/tommyboy2002/silk_spectre_tf3.jpg)

A bit of a compromise and a failure, really.
The two meshes are:
on the left, "character.nif" is an exported for FF mesh where the translucent parts are linked to bips so they work correctly in FF. Because they are linked, there is some clipping during motion, and there was no way I could think of to do the skirt except the one I chose, which is far from perfect. If used in FFv3R, these linked parts will likely "bob", that is, move independently of the main mesh.
On the right, "character_ffv3R.nif" is also an exported for FF mesh, but here the translucent parts are physiqued to the body, so they move better, and there is less clipping, and the skirt looks much better. The downside to physiquing is that (on my system at least, and I suspect most other peoples) in FF the physiqued parts (her blouse and skirt) will show as opaque not translucent. In FFv3r, this version should work properly.
N.B. Despite it's name, the character_ffv3r.nif" is NOT exported with the FFv3R exporters, it is an FF mesh that will work in either game, albeit in FF the translucent parts will likely be opaque.

The keyframes included are the Beyonders female_basic1 set, but both meshes should work with most female_basic and female_cape compatible keyframes.

Available now, here:
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20S.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 25, 2009, 03:28:49 PM
Stunning work Tom!
I really love the physiqued version (not even gonna try loading up the linked one :D )
Thank you for these immaculate Watchmen meshes
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tomato on March 25, 2009, 03:52:52 PM
Hey Tommy, would you mind making a quickie tutorial or somesuch on how you physique one mesh to another? Because I suspect that's what Renegade does, and I've never been able to figure it out(and I have a few meshes I've never finished because of it.)

As far as the alphas... eh, I wouldn't obsess too much. As I see it, you've done more then anyone can expect dealing with the issue anyway
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on March 25, 2009, 04:16:04 PM
I think the physiqued version is a better match to the reference pic you showed before. Although, i'd say the linked version's dress has a more realistic touch to it. Good job on both them.  :cool:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 25, 2009, 04:53:01 PM
Quote from: Tomato on March 25, 2009, 03:52:52 PM
Hey Tommy, would you mind making a quickie tutorial or somesuch on how you physique one mesh to another? Because I suspect that's what Renegade does, and I've never been able to figure it out(and I have a few meshes I've never finished because of it.)

As far as the alphas... eh, I wouldn't obsess too much. As I see it, you've done more then anyone can expect dealing with the issue anyway

Very quickly, what I do is first select a Bip, then go to the "motion" tab and click the "figure mode" button, to make sure the mesh is in the default pose.
Now, lets say we wanted to make an aura round our man (or woman).
We select the geometry of the mesh (lets say its male_basic, for the sake of argument).
Go up to "edit" and select "clone". Rename the clone to "aura" or whatever you want, really. then delete the physiquing if it already has any, in the stack in the "modify" tab.
Make any changes to the geometry of "aura" (maybe expand it on all axes, then shrink down height, and tweak to fit, or do it slowly and methodically shifting one vertex at a time.), till you have a mesh bigger than the male_basic it was cloned from.
Alternately, just "merge" or import or make the geometry you want. Cloning and editing the clone usually makes for a better "fit" though.
Now, ensure that Bip01 is not hidden, and that the mesh is in the "figure mode", and select the "aura" once more.
Go to the "modifiy" tab and in the rollout add the "physique" modifier (in mine its in the "unassigned modifiers" section near the very bottom).Now, with the physique modifier highlighted (ie click once on "physique" in the stack), look further down the rollout till you get to "attach to node" (a little man icon). Click this,so its yellow, and then in wireframe view click on Bip01.
In the "physique initialization" panel, pick vertex link assignment; "rigid" and blending between links; "no blending". Leave everything else as it is. Click on "initialize".
The "aura" is now physiqued to the biped. If you exit "figure mode" so the mesh can move, you'll see it probably looks horrible, with unassigned vertexes, and other assigned to the wrong bips.
Go back to "physique" in the modifier stack and click on the + so you can see "evlelope" "link" "bulge" etc. In that list highlight "vertex".
In "vertex operations" click "select", select a vertex, or a bunch, then click "assign to link". Before doing anything else click the green middle one in vertex types (rigid vertexes) and "no blending". Now by clicking on a link you can assign the vertexes you selected to that link.
You can also assign vertexes to more than one link for a smoother look, and by "locking" the assignments then have access to "type in weights" for even yet still more smoother blending.
That's it, really.
Oh, and dont forget to assign the "aura" a different material from the basic mesh, and to lower its alpha value to make it see through. Blinn seems to work well for see through stuff, but for me any physiqued see through stuff only works in v3r.

Hope it helps a bit. If you have specifics, feel free to ask them. If I can help, I'll try to.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 25, 2009, 08:45:46 PM
And a quicky update, Nite_Owl_modern_tf
(http://i15.photobucket.com/albums/a384/tommyboy2002/nite_owl_modern_tf.jpg)

The slightly heftier Dan Dreiberg post retirement. A slightly better skin than the other version, and changed the mapping on the collar so it can be skinned properly, but not too many big changes from the earlier version.
Available here:
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20N-O.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Carravaggio on March 26, 2009, 12:57:22 AM
male_slightly_chubby? Male_lovehandles? Whatever you call it, I call it awesome. I can use this.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on March 26, 2009, 02:53:48 AM
That could be very useful. These Watchmen are great. Will you be doing a Dr. Manhattan - an accurate Dr. Manhattan?  :blink:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 26, 2009, 10:25:46 AM
Quote from: Podmark on March 26, 2009, 02:53:48 AM
That could be very useful. These Watchmen are great. Will you be doing a Dr. Manhattan - an accurate Dr. Manhattan?  :blink:

Honestly?
Dunno.
The completist part of me wants to, but it would breach forum rules to post it here, so it may just be "that" version is a hidden hexxable extra, and the "briefs" version is the standard.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: BentonGrey on March 26, 2009, 04:06:47 PM
Haha, you just have to ask yourself the question....do you really want to model Dr. Manhattan's bits and pieces?  Anyway, a chubby Nite-Owl....how cool is that!?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: doctorchallenger on March 26, 2009, 06:14:22 PM
Gives a whole new meaning to scaling verticies.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Jakew on March 26, 2009, 11:43:40 PM
Nice work on the chubby Niteowl!  :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on March 27, 2009, 02:31:44 AM
Quote from: tommyboy on March 26, 2009, 10:25:46 AM
Quote from: Podmark on March 26, 2009, 02:53:48 AM
That could be very useful. These Watchmen are great. Will you be doing a Dr. Manhattan - an accurate Dr. Manhattan?  :blink:

Honestly?
Dunno.
The completist part of me wants to, but it would breach forum rules to post it here, so it may just be "that" version is a hidden hexxable extra, and the "briefs" version is the standard.

I'm not even really sure I'd want a nude Doc Manhattan. But I had to ask, I'm a bit of a completist too.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on March 27, 2009, 07:03:00 AM
Quote from: Podmark on March 27, 2009, 02:31:44 AM
Quote from: tommyboy on March 26, 2009, 10:25:46 AM
Quote from: Podmark on March 26, 2009, 02:53:48 AM
That could be very useful. These Watchmen are great. Will you be doing a Dr. Manhattan - an accurate Dr. Manhattan?  :blink:

Honestly?
Dunno.
The completist part of me wants to, but it would breach forum rules to post it here, so it may just be "that" version is a hidden hexxable extra, and the "briefs" version is the standard.

I'm not even really sure I'd want a nude Doc Manhattan. But I had to ask, I'm a bit of a completist too.

I vote for doing it. Just for the heck of it.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tomato on March 27, 2009, 08:05:50 AM
I wouldn't mind seeing a Doc Manhattan, even without the extra bits included. A bit of facial manipulation (like what's already been done with your previous Watchmen meshes) maybe some new animations, etc. You don't need to do extra stuff just to create one character.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 27, 2009, 02:05:14 PM
It Has Begun.
(http://i15.photobucket.com/albums/a384/tommyboy2002/dr_manhattan_preview1.jpg)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: deano_ue on March 27, 2009, 02:20:30 PM
he's not jewish enough
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: GogglesPizanno on March 27, 2009, 06:36:44 PM
Wacka Wacka Wacka...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Carravaggio on March 27, 2009, 11:39:32 PM
Very interested in the keyframes for this mesh...Looking good so far Tommy, I think I might actually skin this character, thinking of some cool ways to use reflects and glows to show his energy signature.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 28, 2009, 01:37:42 AM
Quote from: Carravaggio on March 27, 2009, 11:39:32 PM
Very interested in the keyframes for this mesh...Looking good so far Tommy, I think I might actually skin this character, thinking of some cool ways to use reflects and glows to show his energy signature.

So far I'm using Grenadiers High Evolutionary keyframes. I may tweak those a bit, and/or add in some custom animations.
As far as "giant Dr Manhattan" goes, I am inclined towards people using the "Giant" keyframes already out there and shapeshifter in FFX.
If people have requests or suggestions for Dr Manhattan keyframes, now is the time to sing out.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Figure Fan on March 28, 2009, 02:02:13 AM
I think there's one part you forgot to mesh.. ;)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tomato on March 28, 2009, 02:10:38 AM
One animation you could do is a ranged with Dr. M growing to his Giant size, and pointing at the target below with his right index finger (he does this in the movie to decimate the Viatnamese).
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on March 28, 2009, 04:21:14 AM
Quote from: Figure Fan on March 28, 2009, 02:02:13 AM
I think there's one part you forgot to mesh.. ;)

I think he said he was going to make that hexable, but he can't really show that on FR...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: doctorchallenger on March 28, 2009, 12:29:04 PM
Those are some long Big Toes!  ;)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Carravaggio on March 28, 2009, 09:55:17 PM
Keyframes?
How about a lotus seated hover animation (like he does on mars when he summons his clockwork citadel)
lots of pointing/waving animations, some alchemist mixed with some mentor and maybe some closed mouth doc strange.
An alternate idle that is the hover you have animated above would be great, along with fly and hover using the same animation, meaning that if you load the good doctor up with a lot of ranged/direct attacks he should never have to set down on terra firma.
Any chance he could have an alternate run that is the same hover again, that flies over stuff ala Green Genie?
I know I'm throwing a lot of ideas out there, but they are just that, ideas. I'm not sure how much of this is feasible anyway.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 28, 2009, 10:03:44 PM
Quote from: Carravaggio on March 28, 2009, 09:55:17 PM
Keyframes?
How about a lotus seated hover animation (like he does on mars when he summons his clockwork citadel)
lots of pointing/waving animations, some alchemist mixed with some mentor and maybe some closed mouth doc strange.
An alternate idle that is the hover you have animated above would be great, along with fly and hover using the same animation, meaning that if you load the good doctor up with a lot of ranged/direct attacks he should never have to set down on terra firma.
Any chance he could have an alternate run that is the same hover again, that flies over stuff ala Green Genie?
I know I'm throwing a lot of ideas out there, but they are just that, ideas. I'm not sure how much of this is feasible anyway.


That all makes sense.
At least some of those suggestions will be in the keyframes.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 31, 2009, 01:04:30 PM
Meanwhile....
8-Ball_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/8-ball_tf.jpg)

With Bonus skin by Blobula! (on right of pic)
Available here:
http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20E.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: laughing paradox on March 31, 2009, 05:43:31 PM
Fantastic looking mesh. I dig that he's got a cue stick.. definitely going to be getting this!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on March 31, 2009, 05:51:00 PM
Great job as always Tommy. Maybe a couple of those keyframes from "Time Master" would work as well for Dr. Manhattan?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Carravaggio on March 31, 2009, 09:47:04 PM
Love it, I must find a use for this guy!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Jakew on April 01, 2009, 12:39:25 AM
8-Ball really stands out from the other Marvel villains ... cool  :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: yell0w_lantern on April 01, 2009, 01:22:26 AM
I thought it was a joke like Chairface Chippendale.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: steamteck on April 01, 2009, 04:01:47 PM
Just downloaded your Supergirl modern and she is quite exceptional.  You really make some fine fine meshes and this is one of the best.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on April 01, 2009, 09:19:58 PM
This is cool Tom, can't wait to see what's next.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: USAgent on April 02, 2009, 03:12:38 AM
Very good 8-ball Tommy, never would I have thought I would of seen a obscure character like 8-ball with his own desicated mesh including pool cue, and with a smooth looking bonus skin from Blobula too!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: electro on April 02, 2009, 10:32:25 PM
Quote from: USAgent on April 02, 2009, 03:12:38 AM
Very good 8-ball Tommy, never would I have thought I would of seen a obscure character like 8-ball with his own desicated mesh including pool cue, and with a smooth looking bonus skin from Blobula too!

Nuff Said :blink:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on April 03, 2009, 10:42:32 AM
Thanks.
and now, Dr_Manhattan_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/dr_manhattan_preview4.jpg)
Geometry and skin by me, keyframes derived from Grenadier's High_Evolutionary, extra animations by me.
The anatomically correct parts are hidden by default, if you are wondering. Nifskope can solve that for you.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on April 03, 2009, 10:53:54 AM
He looks very cool, Tom...I can't wait to see the new animations!

Dana  :thumbup:

Why are People (specifically Americans) so afraid of the human body?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on April 03, 2009, 02:22:14 PM
Coming_soon:
(http://i15.photobucket.com/albums/a384/tommyboy2002/nite_owl_ga_tf.jpg)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on April 03, 2009, 02:32:10 PM
Very cool Tommy! :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: johncostantine78 on April 03, 2009, 03:37:30 PM
Well, Manhattan is fantastic. Great animations, too. Very good work, Tommy!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: docdelorean88 on April 03, 2009, 07:28:44 PM
Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH!Oh MY GOSH! :D :lol: HOLLIS! HE LOOKS AWESOME! Great work!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on April 04, 2009, 12:00:12 AM
Dang! Tommy is on a roll, killer!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Jakew on April 07, 2009, 02:16:54 AM
Unreal ... I'm loving these Watchmen  :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Carravaggio on April 07, 2009, 04:32:40 AM
That Nite Owl is some golden age awesome, great work, he captures the character and the age he existed in perfectly.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on April 10, 2009, 12:17:44 PM
Thanks.
Heres Nite_Owl_GA_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/nite_owl_ga_tf.jpg)
Available here:
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20N-O.html



And this is as good a time and place as any to announce, well lets not call it a retirement, but rather a hiatus, or sabbatical from FF meshing for me. I'll still make stuff for FF, but I'm going to be doing a lot less of it, probably. If you've recently requested a mesh from me, I'm sorry, but it's going to be later, rather than sooner, and maybe not at all.
As to why, well, it's not burn-out, or that I'm bored, far from it. My love for making meshes and skins is probably as strong as ever.
But I have an idea, a project that I wish to pursue, and if I am making FF stuff, I can't do this other thing, and do it right.
If I get anywhere with this mysterious project, I'll let you know, because it will probably be of interest to the FF playing crowd. If it goes nowhere, I'll come limping back and delete this post and pretend it never happened, and we'll never speak of it again.
I'll still be on the forums, as stupid and irritating as ever, there just wont be a constant stream of mesh releases. Probably. (Although knowing me, I'll probably make three tomorrow or something.)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on April 10, 2009, 08:54:07 PM
Quote from: tommyboy on April 10, 2009, 12:17:44 PMAnd this is as good a time and place as any to announce, well lets not call it a retirement, but rather a hiatus, or sabbatical from FF meshing for me. I'll still make stuff for FF, but I'm going to be doing a lot less of it, probably. If you've recently requested a mesh from me, I'm sorry, but it's going to be later, rather than sooner, and maybe not at all.
As to why, well, it's not burn-out, or that I'm bored, far from it. My love for making meshes and skins is probably as strong as ever.
But I have an idea, a project that I wish to pursue, and if I am making FF stuff, I can't do this other thing, and do it right.
If I get anywhere with this mysterious project, I'll let you know, because it will probably be of interest to the FF playing crowd. If it goes nowhere, I'll come limping back and delete this post and pretend it never happened, and we'll never speak of it again.
I'll still be on the forums, as stupid and irritating as ever, there just wont be a constant stream of mesh releases. Probably. (Although knowing me, I'll probably make three tomorrow or something.)

Good luck with your project, Tommy! Hope it goes well, and I can't wait to hear about it!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: herodad1 on April 10, 2009, 10:41:35 PM
yeah, good luck tommy ole buddy! :D
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on April 10, 2009, 11:26:28 PM
Whatever you have going on Tom, I wish you the best of luck. If there's anything I can ever do to help out (not that I have any actual skills or anything, but still), let me know. I appreciate all the meshes you've released to date, and hope that you eventually continue.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: billdamn22 on April 11, 2009, 12:32:41 AM
Though I'm disappointed that we will not see any meshes from you for awhile, I am very excited to hear about your new project. Best of luck to ya.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on April 13, 2009, 03:01:17 AM
Well good luck with your project Tommy. I'll be looking forward to your FF return though.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Figure Fan on April 13, 2009, 11:27:37 PM
Great Nite Owl!

Good luck with your new endeavor. I'm looking forward to hearing more about it.  :cool:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: crocodamon on April 15, 2009, 03:18:21 PM
Nice Watchmen meshes
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cascarudo on April 16, 2009, 12:50:34 AM
i really love :wub:your watchmen meshes
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Epimethee on April 16, 2009, 02:47:06 AM
Whaaaat? Are you telling us you can't do some huge secret super-project AND release three meshes a day? You're getting old, Tommy. ;)

I'm looking forward to hear about your project. Good luck!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on April 23, 2009, 10:52:25 AM
http://www.mediafire.com/?sharekey=c762357f31aa745c5bf1f12f1ff3f30acbd165b0b481579bc95965eaa7bc68bc
Spoiler

(http://i15.photobucket.com/albums/a384/tommyboy2002/map3.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/map5.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/helicarrier3.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/big_island4.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/marsmap_preview2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/moonmap_preview1.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/map1.jpg)
(pics from ffv3r version, too lazy to take new FF ones)
It's the megamap mod pack for FF.
Released as is, unfinished and unsupported.
If you cant get it to work, then you cant get it to work, I will not be fixing it, or talking anyone through how to install or use it.
Feel free to use in Mods etc, but please give credit where it's due.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on April 23, 2009, 01:24:57 PM
HOLY HANNAH!   :blink:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on April 23, 2009, 02:09:06 PM
Absolutely stellar work on this map, tommy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: fractal on April 24, 2009, 06:52:22 PM
Thanks tommyboy  :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: BentonGrey on April 24, 2009, 08:57:24 PM
Hey Tommy, good luck buddy!  I think you've given us enough to tide us over for a while with your zillion and one meshes. ;)  I can't wait to hear about this new project!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on April 25, 2009, 09:24:37 PM
That map is amazing.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on July 07, 2009, 11:52:02 AM
Zatanna_se_tf ("se" being Satellite Era. Hey, it's better than "bug-head"*)
(http://i15.photobucket.com/albums/a384/tommyboy2002/zatanna_se_tf.jpg)
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20Z.html







*Though closer inspection of reference material reveals it's either a Dragon, Snake or maybe Horse
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Vertex on July 07, 2009, 12:32:28 PM
Great rendition of a costume I always hated on her   :thumbup:
Don't know why but around the time she started wearing that, I stopped reading comics for quite a while.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on July 07, 2009, 12:42:26 PM
Quote from: Vertex on July 07, 2009, 12:32:28 PM
Great rendition of a costume I always hated on her   :thumbup:
Don't know why but around the time she started wearing that, I stopped reading comics for quite a while.

Thanks.
Yeah, the costume isn't one of my favourites either, but you know that impulse to make 'em all, it cannot be denied....
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Alaric on July 07, 2009, 12:53:38 PM
Nice. I know that costume's not popular, but, to me, the ideal Justice League would be a better-done, somewhat-updated version of the Satellite Era League, so this makes me happy.


Are you going to do her previous costume, too- the one she wore when she joined the Justice League?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tomato on July 07, 2009, 02:20:22 PM
Very nice work Tommy. I can definitely see subtle improvements in quality here.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on July 07, 2009, 03:09:33 PM
Good to see you back in the game, Tommy. I really hate this costume for Zatanna but I love the bits of hair and the face came out exceptionally well.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on July 07, 2009, 06:20:22 PM
I'll chime in again with the "hate the costume, love the mesh" crowd. Although that headpiece could be used in other things quite effectively.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on July 07, 2009, 07:39:48 PM
Thank you all for the kind words.
Who knows, I may get around to finishing my mediocre Arnim Zola mesh soon.
Gotta move house this month though, so disruption + possibly no internerd for a bit = might not get much meshing done...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: John Jr. on July 07, 2009, 11:11:29 PM
Great job, as always. Zatanna has very expressive eyes.
Congrats!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: laughing paradox on July 07, 2009, 11:30:35 PM
Love the mesh and I really love the female_basic piece you're created.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on July 08, 2009, 02:47:24 AM
Great to see you meshing again, Tommy. Was actually just thinking the other day "Haven't seen Tommy around much..."
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on July 08, 2009, 02:22:42 PM
Wow...I think she looks very good.  Awesome work, Tom.

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on July 12, 2009, 02:21:07 AM
I don't understand why everyone HATES that costume?  It's not great, but why hate it?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tomato on July 12, 2009, 04:03:39 AM
Quote from: Xenolith on July 12, 2009, 02:21:07 AM
I don't understand why everyone HATES that costume?  It's not great, but why hate it?

Because if Zatanna is wearing THAT, she is not wearing her main outfit.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on July 12, 2009, 11:04:05 PM
Just for fun I checked out Mile High Comics and The Grand Bomic Book Database, and it seems as though the thing on her head started out looking like a centipede, but eventually became the much nicer dragon-looking thingie that Tommy has done.

I like this better than the run of JLA when she actually wore this outfit.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on July 12, 2009, 11:19:57 PM
Quote from: daglob on July 12, 2009, 11:04:05 PM
Just for fun I checked out Mile High Comics and The Grand Bomic Book Database, and it seems as though the thing on her head started out looking like a centipede, but eventually became the much nicer dragon-looking thingie that Tommy has done.

I like this better than the run of JLA when she actually wore this outfit.

Yeah, the only half-decent, detailed reference shots I could find were the "dragon-esque" version (including a JLA story illustrated by Don Heck in a JLA/JSA/All Star Squad crossover), so I went with that. It is kind of "Identity Crisis" influenced, mainly because the shots of her in that are generally more detailed than the earlier stuff from when she actually wore this outfit.
I have to say, I do kind of like it as a costume. The Bug/dragon/whatever is so out of left field and inexplicable, combined with the weird cheek-protector things it is so strange that if you keep looking at it, it actually starts to make sense somehow. Like the opposite of that effect when you say a word over and over till it loses all meaning?  And the collar? Also weird, but a bit less so, as are the flared sleeves and thigh boots. Those are closer to "standard" superhero costume weird. But the head gear? Should get an award for most bizarre but oddly aesthetic costume piece.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on July 14, 2009, 10:48:57 AM
Inspired by the C6/AA skin-off, I whipped this up yesterday.
Red_Robin_tf
(http://i15.photobucket.com/albums/a384/tommyboy2002/red_robin_tf.jpg)
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20R.html
Not quite up to their standards, but I'm happy with it as a quickie.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: style on July 14, 2009, 12:32:03 PM
WOW! :blink: You know you're wrong for this C6 and AA are going to have to put thier skins on this also. You are wrong but soooo right! :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on July 14, 2009, 01:18:47 PM
Awesome job Tom! The only critique that I have is that the chest straps need to be a little more separated...they'd crisscross behind the symbol. ;) And this is definitely a Dick Grayson Red Robin right?

(http://i112.photobucket.com/albums/n172/blkcasanova247/red_robin.jpg)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on July 14, 2009, 02:12:11 PM
Oy Vey...now I have to update my Red Robin skin.  <_<
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on July 14, 2009, 02:32:38 PM
Hey, for a quick skin and mesh it looks great Tommy. Nice job! It's cool to see the face was photo skinned too. :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on July 14, 2009, 02:34:16 PM
Quote from: Blkcasanova247 on July 14, 2009, 01:18:47 PM
Awesome job Tom! The only critique that I have is that the chest straps need to be a little more separated...they'd crisscross behind the symbol. ;) And this is definitely a Dick Grayson Red Robin right?

Yes, I had a bit of a time getting the straps on him. Sometimes they are drawn as in the pic you show, almost down to waist level. Other times they barely go below the ribcage. Then there's where they cross. I agree it looks like mine has the crossing point a bit too low (or the disk too high). I dunno that I'll fix it just yet. Maybe in a day or two if I get time...
And I'm not sure who it is, honestly. My reference was partly the new Red Robin comic (Tim Wayne), but I got a bunch of images off google that could be Grayson or Jason.. he's whoever you want him to be..
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on July 14, 2009, 03:03:44 PM
Quote from: tommyboy on July 14, 2009, 02:34:16 PM
My reference was partly the new Red Robin comic (Tim Wayne), but I got a bunch of images off google that could be Grayson or Jason.. he's whoever you want him to be..

I hate Tim Drake being Tim Wayne. He is so angsty.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on July 14, 2009, 03:09:55 PM
Quote from: AfghanAnt on July 14, 2009, 03:03:44 PM
Quote from: tommyboy on July 14, 2009, 02:34:16 PM
My reference was partly the new Red Robin comic (Tim Wayne), but I got a bunch of images off google that could be Grayson or Jason.. he's whoever you want him to be..

I hate Tim Drake being Tim Wayne. He is so angsty.

I know what you mean. He used to be a very capable, level headed character, now...not so much. I suppose to be fair, he has been through a lot (what with losing two fathers, best friends, having his identity as Robin given to a jackass etc etc). Still, I hope he can get back to where he was a year or two ago.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on July 14, 2009, 03:19:44 PM
Quote from: tommyboy on July 14, 2009, 03:09:55 PM
Quote from: AfghanAnt on July 14, 2009, 03:03:44 PM
Quote from: tommyboy on July 14, 2009, 02:34:16 PM
My reference was partly the new Red Robin comic (Tim Wayne), but I got a bunch of images off google that could be Grayson or Jason.. he's whoever you want him to be..

I hate Tim Drake being Tim Wayne. He is so angsty.

I know what you mean. He used to be a very capable, level headed character, now...not so much. I suppose to be fair, he has been through a lot (what with losing two fathers, best friends, having his identity as Robin given to a jackass etc etc). Still, I hope he can get back to where he was a year or two ago.

I have a feeling with him being pushed to this liminal place he'll be killed off because ultimately he will suffer from the same thing that befalls so many sidekicks who don't become the hero (Red Arrow, Tempest, Donna Troy and Nightwing before he became Batman). He can't ever go back to being Robin and he'll never be Batman (especially when Dick just became Batman).
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on July 14, 2009, 05:10:19 PM
I get where they?re taking him and why he?s so angst ridden. I hate that they?re calling him Tim Wayne or that?s how he?s referring to himself. I like the darker tone of the book even though I?m not a fan of the artist. And I?ve always loved the character of Red Robin and I like that someone as interesting as Tim has taken over the mantle. I think it will and should stick. Anyway you?re awesome Tommy for putting so many details in it even the full mask.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tomato on July 14, 2009, 05:17:46 PM
I guess my thing is, I kind of always felt this is the direction Tim was going to go... not necessarily the "ANGST!" thing, but taking the mantle of Red Robin. There were numerous references in Teen Titans to Tim not wanting the Batman role, or the Nightwing role for that matter. Unlike Dick Grayson, who was always kind of intended to take up that role should the need arise, Tim has always forged his own path... and I look forward to how they mold him into a hero in his own right.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on July 14, 2009, 06:56:26 PM
Mesh looks great Tommy.
How old is Tim supposed to be anyway? I had him at 17 after OYL. A smaller build for Tim might be good.

I got no problem with Tim being Tim Wayne after the adoption, makes sense. Not happy with the angsty direction though.
And is Cassandra now a Wayne? She was supposed to have been adopted at the end of her mini?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Mystik on July 14, 2009, 07:24:19 PM
Personally I hope tim finds bruce and becomes robin again. if not I probably will stop reading batbooks all together.
we finally got bart and conner back and tim is not even robin anymore-
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on July 14, 2009, 08:02:12 PM
Quote from: Podmark on July 14, 2009, 06:56:26 PM
Mesh looks great Tommy.
How old is Tim supposed to be anyway? I had him at 17 after OYL. A smaller build for Tim might be good.

I got no problem with Tim being Tim Wayne after the adoption, makes sense. Not happy with the angsty direction though.
And is Cassandra now a Wayne? She was supposed to have been adopted at the end of her mini?

Was Bruce and Alfred the Brad and Angelina of the superhero world? If so, they need to get a black one.

Quote from: Mystik on July 14, 2009, 07:24:19 PM
Personally I hope tim finds bruce and becomes robin again. if not I probably will stop reading batbooks all together.
we finally got bart and conner back and tim is not even robin anymore-

I think I'm alone in loving Damien as Robin. He's sassy and oddly appealing as a character. I think Tim becoming Robin again would be like Dick trying to be Robin again. It just won't work. Unless there is Zero Hero Crisis or something I don't see it happening. Also even though I'm dealing with Tim as Red Robin it always made more sense for Jason Todd to be Red Robin (Red Hood and all).
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on July 14, 2009, 08:25:16 PM
Nah you're not alone...I like Damien as Robin as well. ;) Maybe we should move this to the comic thread? :rolleyes: :)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on July 14, 2009, 08:26:56 PM
Quote from: Blkcasanova247 on July 14, 2009, 08:25:16 PM
Nah you're not alone...I like Damien as Robin as well. ;) Maybe we should move this to the comic thread? :rolleyes: :)

So true. Sorry for the threadjack Tommy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on July 14, 2009, 11:53:27 PM
Get off my lawn you darn kids *shakes fist*...
it ain't like this thread sees much mesh related activity nowadays, anyhow.
I'll join you in this "other thread" to continue the bat-family discussions.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on July 27, 2009, 07:43:43 PM
I'm always glad to see new Tommyboy meshes. Hope your other project is working out alright.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 08, 2009, 02:27:26 PM
Work in progress, updating my old human robot. Still a lot of work needed on both mesh and skin, but he's beginning to look closer to the modern M11:
(http://i15.photobucket.com/albums/a384/tommyboy2002/human_robot_tf1.jpg)
I may even throw in some mr_fantastic style arm extension animations if I have the energy...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: doctorchallenger on August 08, 2009, 03:43:28 PM
I like it a lot.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on August 08, 2009, 03:52:58 PM
HOLY LUGNUTS!!!!  Wow, Tom...He's excellent!

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: herodad1 on August 08, 2009, 04:00:37 PM
your old robot was pretty good too. :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on August 08, 2009, 04:43:51 PM
That human robot looks very cool Tommy. Can't wait to see the final version and those Mr Fantastic style arm extension keyframes. :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on August 08, 2009, 05:23:37 PM
Yes! I've been waiting for someone to tackle M-11! Great. Maybe "thicken" up the arms and shrink the visor a little.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 08, 2009, 06:39:46 PM
Quote from: Blkcasanova247 on August 08, 2009, 05:23:37 PM
Yes! I've been waiting for someone to tackle M-11! Great. Maybe "thicken" up the arms and shrink the visor a little.

Yep.
Arms need to be thicker at the top and taper into the wrists, and the visor could be less tall (though it's one of those "variable" features where one artist/panel shows one size and another shows another. But both of those things will/are being attended to.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on August 08, 2009, 07:17:41 PM
Cool!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: doctorchallenger on August 08, 2009, 08:19:35 PM
Quote from: tommyboy on August 08, 2009, 06:39:46 PM
Quote from: Blkcasanova247 on August 08, 2009, 05:23:37 PM
Yes! I've been waiting for someone to tackle M-11! Great. Maybe "thicken" up the arms and shrink the visor a little.

Yep.
Arms need to be thicker at the top and taper into the wrists, and the visor could be less tall (though it's one of those "variable" features where one artist/panel shows one size and another shows another. But both of those things will/are being attended to.
Could you possible keep the body with untapered arms as hexxable choice?  It would be awesome to be able to create robots typical  to 1960s style sci-fi comics a la Magnus Robot Fighter:
http://www.comics.pop-cult.com/H-R/images/Magnus-Robot-Fighter.jpg
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 08, 2009, 08:26:08 PM
Quote from: doctorchallenger on August 08, 2009, 08:19:35 PM
Quote from: tommyboy on August 08, 2009, 06:39:46 PM
Quote from: Blkcasanova247 on August 08, 2009, 05:23:37 PM
Yes! I've been waiting for someone to tackle M-11! Great. Maybe "thicken" up the arms and shrink the visor a little.

Yep.
Arms need to be thicker at the top and taper into the wrists, and the visor could be less tall (though it's one of those "variable" features where one artist/panel shows one size and another shows another. But both of those things will/are being attended to.
Could you possible keep the body with untapered arms as hexxable choice?  It would be awesome to be able to create robots typical  to 1960s style sci-fi comics a la Magnus Robot Fighter:
http://www.comics.pop-cult.com/H-R/images/Magnus-Robot-Fighter.jpg


The tapering should be subtle, but if not, I'll maybe whip up some "generic" hexxable robotic types for robot fighters to err...fight..
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on August 08, 2009, 09:46:35 PM
Magnus-type robots were be great. After all, they had them in Sky Captain, too.

And the robots from the old Superman cartoon...

And Gort-not the new one, the big, stiff one from the original movie...

...well, I can dream, can't I.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 09, 2009, 03:31:39 PM
What a difference a few years make. Or even a few days...
Left to right, "my" old Human_robot_t ("my" because all of the geometry and parts were from Grenadiers or Irrationals Max files, tweaked a little by me, and the skin was a  badly recoloured c6 base), then Human_robot_tf from 2 days ago, and how he looks now (both the new ones are of course all my own).
(http://i15.photobucket.com/albums/a384/tommyboy2002/human_robot_tf2.jpg)

I'm not really looking forward or wanting to add in the stretchy arm animations, I might make a start on them tomorrow if I have the energy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on August 09, 2009, 04:24:37 PM
It's a huge difference Tommy. Great work!  :cool:

Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on August 09, 2009, 04:53:39 PM
Very cool Tommy!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Dreaded Porcupine on August 09, 2009, 05:54:50 PM
Awesome looking M-11 Tommy!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on August 09, 2009, 06:38:10 PM
C'mon Tommyboy, go! go! go!  Up and at 'em, Tiger.  Woot!  Woot!

That's the most energy I can lend you.  :)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on August 09, 2009, 08:38:10 PM
Wow that is a huge difference there. I love the smaller details like the shape of the bottom torso and top of the upper leg plate.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 09, 2009, 08:49:09 PM
Quote from: Podmark on August 09, 2009, 08:38:10 PM
Wow that is a huge difference there. I love the smaller details like the shape of the bottom torso and top of the upper leg plate.

Thanks.
There was a time when I'd have been quite happy with the middle version, and released it as it was. But I'm trying to push myself a little bit harder, to do a better job rather than just quickly fire off "adequate" versions. And to do it for almost every character. There's still plenty of room for improvement, but, I hope, less room than there used to be. I might never get back to a mesh a day territory, but I'd rather have the right hand human_robot a week or two later, rather than the middle version in a day.
(Oh, and I'm kind of thinking some other Agents of will follow, for fans of that series).
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: John Jr. on August 10, 2009, 02:05:58 AM
Impressive work as always, Tommy!
I already have your (great) Marvel Boy, and i am very glad to see your Human Robot is still better. The color scheme of the final version is just perfect, much superior of the 2nd (that was very good, too). The metal effect of the torso and head is the best part IMHO.
You will made the other Agents? Great news!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: laughing paradox on August 11, 2009, 01:12:43 AM
Great Human Robot! I'm looking forward to the other Agents as well.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on August 11, 2009, 02:19:48 AM
not real familiar with the character, but i can defenitely see the progress. great job.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 12, 2009, 11:34:46 AM
ta.
It's going to be a while now as I'm having some serious PC problems. I think my c: drive is failing, but I only bought it 2-3 months ago, so it shouldn't be dying yet (unless I'm just unlucky), so maybe its the hdd controller on the main board. Either way I cant mesh with bluescreens and system crashes, so for a while M11 is in a holding pattern...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Green Hornet on August 12, 2009, 05:47:35 PM
You can download windows debugger from microsoft and run the files located in C drive-windows-minidump run the files through the debugger file-open crash dump and this will give you information on what is causing your blue screens  :rickbm
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on August 14, 2009, 08:52:40 AM
Sorry to hear about your computer problems Tommy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 14, 2009, 11:03:57 AM
Oh, it gets better...
I bought a new hard drive, cloned the old one onto it, and then installed windows 7. Despite it mostly working and having some definite plusses (like actually using all 4gig of my memory, and letting my video card actually run dx10 games), one BIG drawback is I have yet to get 3ds max to work. As usual its the stupid c-dilla licence, which actually refuses to reinstall at all on windows 7. So that's fun.
My task today; to sort that out, or to set up my older, flakier backup pc which still has xp and a working 3ds max on.
Gaaaahhhh.. :banghead:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Green Hornet on August 14, 2009, 01:39:50 PM
Windows 7 should not be using all 4 gig of memory as it takes less resources than vista to run.  Less free memory you have will cause the system to freeze up and crash.  Try editing the startup (start-msconfig-startup tab) to free up resources and see what is draining your memory.   :rickbm
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 14, 2009, 03:06:34 PM
Quote from: Green Hornet on August 14, 2009, 01:39:50 PM
Windows 7 should not be using all 4 gig of memory as it takes less resources than vista to run.  Less free memory you have will cause the system to freeze up and crash.  Try editing the startup (start-msconfig-startup tab) to free up resources and see what is draining your memory.   :rickbm

When I say "using", I mean "recognizing and making available for use" as opposed to "actually using". I should have made that clearer.
It'll take a few days till everything is where I was on wednesday, but I'll get there...I hope..
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on August 14, 2009, 03:39:05 PM
Oh Tom...It doesn't have anything to do with Vista does it?  When I tried to reinstall my 3DS Max on my new computer with Vista, it wouldn't allow me to use Max anymore, I think Valandar had the same problem.  Most Max versions work fine on Win XP, but they apparently won't work on Vista...I don't know anything about Windows 7.

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Previsionary on August 14, 2009, 04:15:35 PM
Quote from: cmdrkoenig67 on August 14, 2009, 03:39:05 PM
Oh Tom...It doesn't have anything to do with Vista does it?  When I tried to reinstall my 3DS Max on my new computer with Vista, it wouldn't allow me to use Max anymore, I think Valandar had the same problem.  Most Max versions work fine on Win XP, but they apparently won't work on Vista...I don't know anything about Windows 7.

Dana

Going from memory, "C-dilla" was only supported up to WinXP before being discontinued altogether. The later versions of Max don't use it, hence the main reason C-dilla doesn't work on Vista.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tomato on August 14, 2009, 06:23:01 PM
Actually Tommy, if you've got access to 4 GB, may I suggest that you use a virtual PC? It's what I use, and while it can be taking at times, it does work wonders.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 15, 2009, 04:14:19 PM
Meh.
Having struggled for two days, then had 7 crash so badly and un-fixably that I had to re-install it, which of course can only be done "clean", thereby losing all settings and programmes, at which point i discover that the @?100 external 1TB drive I got 2 days ago to transfer all my settings and programmes across has died, I've had enough of windows 7 for now.
It seems like it may be very nice in due course, and there may well be ways round c-dilla etc. But I've had enough. So I'm back to XP on my old, flakey hdd. I'll clone it onto the new drive tonight, and, I hope, actually be able to use my pc tomorrow or monday.
Meanwhile, beer will make it all better. Beer is my friend...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on August 15, 2009, 08:20:10 PM
I hope things work out okay, Tom.

Best.

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on August 16, 2009, 04:56:09 AM
Quote from: tommyboy on August 15, 2009, 04:14:19 PM
Beer is my friend...
Mine too! :thumbup: Keepin' my fingers crossed for ya bud! ;)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: bearded on August 16, 2009, 11:47:08 AM
Quote from: tommyboy on August 15, 2009, 04:14:19 PM
Bear is my friend...
fixed.
i have 2 hard drives in my system, one with win2000 for ff, and the other with winxp.  i switch back and forth with different ones being master based on what i'm doing at the time.  this method works like a charm for me.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 16, 2009, 12:41:48 PM
Quote from: bearded on August 16, 2009, 11:47:08 AM
Quote from: tommyboy on August 15, 2009, 04:14:19 PM
Bear is my friend...
fixed.
i have 2 hard drives in my system, one with win2000 for ff, and the other with winxp.  i switch back and forth with different ones being master based on what i'm doing at the time.  this method works like a charm for me.


That, or virtual pc or multi boot partitions might well work for me in the longer run.
For now, I'm back to XP on a single drive (with four other drives/partitions for the remainder of my data/programmes).
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 16, 2009, 07:30:08 PM
Should be released sooner than the human robot:
(http://i15.photobucket.com/albums/a384/tommyboy2002/zot_ttf.jpg)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on August 17, 2009, 03:36:13 AM
Cool! I really like the hair and the gun.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on August 17, 2009, 03:45:05 AM
How did I miss Zot?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Epimethee on August 17, 2009, 04:32:47 PM
Very nice Zot, Tommy. It's great to see your interpretation of characters like him or Human Robot. A suggestion: you might want to have Zot a bit more slender, as he's ~ 15-16 during most of the series.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on August 17, 2009, 04:54:04 PM
Great work on making his face look young Tommy. Overall i think it's pretty close to the comics. :cool:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Avalon on August 17, 2009, 09:17:44 PM
Very Cool  :thumbup:
Where is his gun holster?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 17, 2009, 09:41:03 PM
Quote from: Avalon on August 17, 2009, 09:17:44 PM
Very Cool  :thumbup:
Where is his gun holster?
Ta,
and I made the holster today.
Now I have to animate him.
It'll be a few days yet..
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 18, 2009, 11:18:01 AM
Zot_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/zot_tf.jpg)
found here:
http://tommyboymeshes.freedomforceforever.com/other%20meshes%205.html

Those who have yet to read "Zot!", do so. Both the original colour run, and the later black and white issues are amongst the best comics of the last few decades.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 23, 2010, 05:09:03 PM
First of some updates and some new stuff:
Thor_tf_v2. Reworked and new geometry, reworked and new keyframes (if the spinning-hammer-hover anim doesnt appeal you are dead inside) and a nice new skin makes this better than my previous versions.
(http://i15.photobucket.com/albums/a384/tommyboy2002/thor_tf_new2.jpg)
Spoiler
(http://i15.photobucket.com/albums/a384/tommyboy2002/thor_tf_new3.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/thor_tf_new4.jpg)
Available now at:
http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20T.html

Now, I know everybody loves Beyonder's Thor mesh. I do. So most people will skin for, and continue to use that, and mine will continue to be redundant. But at least download and look at this one is all I'm asking....
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: BentonGrey on February 23, 2010, 05:13:42 PM
Wow, very nice Tommy!  He's got a much better build now, and that skin is indeed a big improvement. :)

:Edit: Tommy, I just tried this out, and I have to say I'm really impressed!  Great work, man.  The only thing I have to suggest is that you should remove the reflection from his cape.  His animations are pretty great, though man. :D
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on February 23, 2010, 05:38:38 PM
FANTASTIC! Great improvement Tommy! :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on February 23, 2010, 05:42:49 PM
Really nice geomtry and I checked out the keyframes and really enjoyed them. 

Your version is definitely not redundant. The take flight animation is stellar.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on February 23, 2010, 05:43:42 PM
That's a really nice improvement Tommy. I like the hair and the build is a nice enhancement. And that hover I'll have to see in action.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on February 23, 2010, 07:36:30 PM
Oooo!  Can't wait to get home to check this out.  Awesome.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 23, 2010, 08:43:20 PM
Thanks for the kind words. I did try hard to do thor justice, and felt pretty good about it.
As a reward for your kind words, have another mesh,
Nighthawk_def_ft (def coz its the defenders era version, and it's my attempt to evoke Sal Buscema's beautiful artwork):
(http://i15.photobucket.com/albums/a384/tommyboy2002/nighthawk_tf2.jpg)
found here (bottom of the page):
http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20N-O.html

It should be noted that he is using Grenadier's excellent Male_cape_Nighthawk keyframes, so please direct all awe about anims towards Grenadier. I am working on a set for him myself, but its coming slooowly. For now, these work better than what i've done.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: John Jr. on February 23, 2010, 10:25:58 PM
Beautiful Thor, Tom!
The skin is impressive, the mesh has the "Larger than life" quality we all want in the Thunder God! A perfect version of the Odinson!  :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on February 23, 2010, 10:28:21 PM
Wow..Tom, your new stuff is looking really great.  That's a very snazzy Thor and Nighthawk you've made.

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: herodad1 on February 23, 2010, 10:34:44 PM
VERY good thor tommy.youve captured the perfect kf's for him and gave him the size he needs. great job!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Epimethee on February 24, 2010, 02:05:16 AM
The man is back! You really captured the feel of Thor! And I do get the Sal Buscema flavour in you Nightwing. :)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Sledgehammer on February 24, 2010, 05:32:22 AM
Fantastic, Tommy, as always. Glad to see you're skinning and meshing again.

I truly enjoy new takes on traditional characters, so your Thor is definitely not redundant. New keyframes are usually a catch for me, and unique kfs do tend to make characters stand out a bit more.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 24, 2010, 12:21:37 PM
Thank you.
Today brings another "redundant"* mesh, Thing_tf;
(http://i15.photobucket.com/albums/a384/tommyboy2002/thing_tf5.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/thing_tf6.jpg)

Keyframes by Grenadier, 2 skins by me.
I tried to give him the classic Kirby look, and got closer than my last attempt. I've kept him to male_basic height, approximately. I know he is portrayed as bigger sometimes, but for me, it's all about Kirby, and Kirby has him at 6 foot or less.
Replaces the thing_tvlite mesh here:
http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20T.html



*By "redundant" I mean already has one or more perfectly splendid meshes, so really doesn't "need" to be meshed again, I'm not looking for pity or putting myself down, merely stating facts.

Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on February 24, 2010, 01:06:20 PM
Nice job Tommy, it's good to see you continuing to improve.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on February 24, 2010, 01:17:11 PM
Well...well...if it isn't Mrs. Grimm's blue eyed boy...nice job Tom! :thumbup: He's got toes...awsome. Just my opinion here but maybe the shoulders could have been a little lower and the toes just slightly longer and squarer? :P

(http://i112.photobucket.com/albums/n172/blkcasanova247/2548540766_7c422865ec_o.png)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: herodad1 on February 24, 2010, 02:13:28 PM
tommy, i'm glad you've tried to keep it like kirby's thing.classic all the way!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on February 24, 2010, 02:42:08 PM
Quote from: Blkcasanova247 on February 24, 2010, 01:17:11 PM
Well...well...if it isn't Mrs. Grimm's blue eyed boy...nice job Tom! :thumbup: He's got toes...awsome. Just my opinion here but maybe the shoulders could have been a little lower and the toes just slightly longer and squarer? :P

Good call on the shoulders, will see bout that. Toes already look a little weird. Longer may look weirder...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on February 24, 2010, 03:31:01 PM
Hey...he ain't called "The Thing" for nuthin'. :P For me refrence for Ben always goes to Kirby then Byrne. The 3rd version on that image I posted is probably my fave. :P
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on February 24, 2010, 03:33:20 PM
*sigh*

That last thing picture in the series brings back some fond memroies.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: laughing paradox on February 24, 2010, 10:27:57 PM
I am going to have to echo the sentiment about Thor and its keyframes.. fantastic stuff. I love the hover and take_flight animations. I like the little things, like when Thor carries something, Mjolnir goes back to his belt. Really nice.

Love the shape of the Thing, too.. the head looks good, as do the toes.

Nice to see you back to meshing, Tommy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: John Jr. on February 24, 2010, 11:52:39 PM
Kirby would be proud.
Best classic Thing ever!
Congrats!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: TrajkLogik on February 25, 2010, 02:55:33 PM
I love collecting meshes of all my favorite characters. So I don't consider any redundant (as long as they're all different). If you don't have tommyboy meshes as part of your collection, then you don't have a collection. :D Great stuff TB!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on February 25, 2010, 04:28:15 PM
Quote from: TrajkLogik on February 25, 2010, 02:55:33 PM
I love collecting meshes of all my favorite characters. So I don't consider any redundant (as long as they're all different). If you don't have tommyboy meshes as part of your collection, then you don't have a collection. :D Great stuff TB!

Agreed!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on February 26, 2010, 06:59:05 PM
I like him, he's very Kirby inspired...Great work, Tom!

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Dreaded Porcupine on March 01, 2010, 03:53:20 AM
Kirby rocks! Greatest artist of all time. Like your Thor mesh as well. The KF's are great. He throws his hammer more with your KF's in watch mode while in the air. He usually loses to the Hulk in watch mode when I fight them. Not today. He finally won. I use USAgent hero files. Like the spiky Thing skin as well. Good job as always Tommy. You're the master. You keep the game fresh. Silver age rocks!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 02, 2010, 10:37:08 AM
Thanks.
Today brings a new mesh, of a version of a character not meshed before (plus new skin, of course)
Uranian_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/uranian_tf.jpg)
Available, thanks to the ever generous site provision of Catwhowalksbyhimself (thanks again) here:
http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20U-V.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Previsionary on March 02, 2010, 01:19:25 PM
It's so nice to see Marvel Boy, a.k.a The Uranian, meshed and skinned. ATLAS FOREVER!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on March 02, 2010, 02:51:06 PM
I love the Uranian and you've certainly done him justice, Tommy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 02, 2010, 04:44:40 PM
Thanks.
More Atlas-y goodness coming soon-ish. I'm finally finishing up human_robot_tf (AKA M11), hoping to have some cool stuff on him.
(http://i15.photobucket.com/albums/a384/tommyboy2002/human_robot_tf4.jpg)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on March 02, 2010, 04:53:43 PM
Oh that just looks so awesome.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: BentonGrey on March 02, 2010, 05:49:05 PM
Wow.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Dreaded Porcupine on March 02, 2010, 06:10:16 PM
Too cool! M-11 looks awesome.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on March 02, 2010, 06:11:28 PM
#ihatchu
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on March 02, 2010, 06:43:15 PM
Not to derail the thread, but why is Marvel Boy now called the Urainian? 
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on March 02, 2010, 06:46:25 PM
Wow cool Tommy. Very neat seeing these characters.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 02, 2010, 08:29:34 PM
Quote from: Xenolith on March 02, 2010, 06:43:15 PM
Not to derail the thread, but why is Marvel Boy now called the Uranian? 

Fair question. He was originally an earth boy taken to a moon of Uranus, or Uranus itself, by his father, where they were given a home by an exiled bunch of Eternals. There were also native, non humanoid Uranians who lived there. The Eternals got wiped out (I forget how), and Marvel Boy was taken in by the native Uranians. But his biology and morphology were substantially changed by his time amongst them. Now he is no longer human, and goes by the descriptive name the Uranian. Plus, there was a nutjob imposter Marvel Boy/Crusader who croaked, maybe he wants to not be associated with or confused with him. Plus someone at Marvel Comics thinks the old Marvel Boy name, powers and costume are too old and lame. Me, I liked him more before. Maybe Marvel lost the copyright or something...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on March 02, 2010, 08:38:52 PM
I remember the Crusader bit from Fantastic Four but didn't know about the Eternals.  I'll have to track those stories down.  THanks.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 02, 2010, 08:58:22 PM
Quote from: Xenolith on March 02, 2010, 08:38:52 PM
I remember the Crusader bit from Fantastic Four but didn't know about the Eternals.  I'll have to track those stories down.  THanks.

The Eternals and non-human stuff is all recent ret-cons, but isn't too terribly done. Theres a Uranian mini out at the moment, notable for some rather fab reprints of original Marvel Boy comics. At least I think they are original....
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on March 02, 2010, 10:12:47 PM
I don't think they lost the name Marvel Boy, Noh Varr (aka the Protector...urgh) was still being referred to as Marvel Boy just a few months ago. I think Marvel Boy like Marvel Girl are names Marvel loves and hates. They love them when they are attached to characters that generate interest but hate the name when it belongs to a character that is either lost in space or given extremely fugly uniforms.

Also isn't Bob a little to old to be called Marvel Boy and he most certainly can't be Marvel Man.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 02, 2010, 10:32:24 PM
Quote from: AfghanAnt on March 02, 2010, 10:12:47 PM
Also isn't Bob a little to old to be called Marvel Boy and he most certainly can't be Marvel Man.
Damn your logic...
Never stopped Invisible Girl, or Marvel Girl...... or me....
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: deano_ue on March 02, 2010, 11:15:07 PM
Quote from: tommyboy on March 02, 2010, 10:32:24 PM
Quote from: AfghanAnt on March 02, 2010, 10:12:47 PM
Also isn't Bob a little to old to be called Marvel Boy and he most certainly can't be Marvel Man.
Damn your logic...
Never stopped Invisible Girl, or Marvel Girl...... or me....

umm didn't sue become invisible woman and marvel girl become phoenix when they got older
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on March 03, 2010, 12:18:59 AM
Quote from: the_ultimate_evil on March 02, 2010, 11:15:07 PM
Quote from: tommyboy on March 02, 2010, 10:32:24 PM
Quote from: AfghanAnt on March 02, 2010, 10:12:47 PM
Also isn't Bob a little to old to be called Marvel Boy and he most certainly can't be Marvel Man.
Damn your logic...
Never stopped Invisible Girl, or Marvel Girl...... or me....

umm didn't sue become invisible woman and marvel girl become phoenix when they got older

Whatever they are Sue Storm and Jean Grey. Just like Phoenix/Marvel Girl became Rachel Summers, White Queen is now Emma Frost, Troia/Wondergirl is Donna Troy, Batgirl is Cassandra Cain, Shadowcat is Kitty Pryde, and Jewel is Jessica Jones. I'm sure there are more too.

It annoys me female characters always grow up but never get new code names that stick and how come Iceman has always been Iceman? Not Iceboy?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: John Jr. on March 03, 2010, 01:33:25 AM
Great to see Atlas in so good hands! A impressive Uranian!
Thanks Tom!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Epimethee on March 03, 2010, 02:32:27 AM
Quote from: the_ultimate_evil on March 02, 2010, 11:15:07 PM
Quote from: tommyboy on March 02, 2010, 10:32:24 PM
Quote from: AfghanAnt on March 02, 2010, 10:12:47 PM
Also isn't Bob a little to old to be called Marvel Boy and he most certainly can't be Marvel Man.
Damn your logic...
Never stopped Invisible Girl, or Marvel Girl...... or me....

umm didn't sue become invisible woman and marvel girl become phoenix when they got older
Didn't Tommyboy become Sir Thomas when he was knighted for his fine meshing of Atlas?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 03, 2010, 11:40:41 AM
Quote from: Epimethee on March 03, 2010, 02:32:27 AM
Quote from: the_ultimate_evil on March 02, 2010, 11:15:07 PM
Quote from: tommyboy on March 02, 2010, 10:32:24 PM
Quote from: AfghanAnt on March 02, 2010, 10:12:47 PM
Also isn't Bob a little to old to be called Marvel Boy and he most certainly can't be Marvel Man.
Damn your logic...
Never stopped Invisible Girl, or Marvel Girl...... or me....

umm didn't sue become invisible woman and marvel girl become phoenix when they got older
Didn't Tommyboy become Sir Thomas when he was knighted for his fine meshing of Atlas?

It's true there are fora where I go by "tommyman". Maybe it should be The Earthian?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on March 03, 2010, 02:15:42 PM
M-11 looks SICK Tom!!!! :thumbup: Can't wait to see the finished product. ;)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: JKCarrier on March 03, 2010, 03:22:52 PM
Quote from: AfghanAnt on March 03, 2010, 12:18:59 AMIt annoys me female characters always grow up but never get new code names that stick and how come Iceman has always been Iceman? Not Iceboy?

You do have a point about Iceman (and the same goes for Spider-Man). I think Stan Lee correctly realized that no teenager is going to want to call themselves "Boy" anything, they'd consider themselves men. Unfortunately, in that era, it was still common for even grown women to be referred to as "girls", and the superhero names followed suit.

The other problem with Jean is that "Marvel Girl" is a crap name, and "Marvel Woman" isn't any better. Sort of like how no one ever calls Reed Richards "Mr. Fantastic", because it sucks. Calling her "Phoenix" is problematic, since they decided that the Phoenix was a separate entity (or have they retconned that again?). And by this point, she's gone without a code-name for so long, that no new one is likely to stick -- once you've established "just Jean Grey" in several movies and cartoons, it's pretty much set in stone.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Previsionary on March 03, 2010, 03:38:05 PM
Jean's official codename is Phoenix. They're one in the same as of New X-men (V.1) and Phoenix: Endsong. Otherwise, she's just Jean Grey. Same thing with Susan. Her codename may be Invisible Woman, but she's called Sue/Susan more often than by her code name (It's not like the fan 4 actually need codenames when their names are public). The only problem with Jean is that her "spawn" Rachel is around going by both of Jean's old code names.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: yell0w_lantern on March 03, 2010, 09:00:02 PM
Wow, DC is just so convoluted and ridiculus.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 04, 2010, 02:47:18 AM
Quote from: yell0w_lantern on March 03, 2010, 09:00:02 PM
Wow, DC is just so convoluted and ridiculus.
- right, tell that to Hawkman or Powergirl :P

Back on topic, I gotta say Tommy, that these new meshes are pretty kickbutt.
I can't wait to see what type of animations you have up your sleeve for M-11,  and the Uranian looks great! I love the fishbowl head concept on anybody!
think about it.  Batman with a fishbowl head? cool.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on March 04, 2010, 03:58:04 AM
Got a Batman in a spacesuit started... TV mesh, of course.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 04, 2010, 10:39:45 AM
Spacesuit Batman will be teh kewlar.
Although in general I do prefer Marvel BOY!!!'s original look, I will give credit to whoever designed the Uranian look; it's got an old, old school Wally Wood/ Basil Wolverton vibe going on. Maybe with a dash of Frank R. Paul thrown in. Which is perfectly perfect. Sort of wish they'd kept the rings on the knees and elbows, even though the mesh would have been harder to make, but I can sort of see why they migrated down to boot/glove cuff type positions.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: deano_ue on March 04, 2010, 06:29:52 PM
Quote from: daglob on March 04, 2010, 03:58:04 AM
Got a Batman in a spacesuit started... TV mesh, of course.

remember that he doesn't need a helmet, he's batman
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 04, 2010, 07:02:50 PM
Quote from: the_ultimate_evil on March 04, 2010, 06:29:52 PM
Quote from: daglob on March 04, 2010, 03:58:04 AM
Got a Batman in a spacesuit started... TV mesh, of course.

remember that he doesn't need a helmet, he's batman
And the Batman is always prepared. So he has a helmet if he needs one...Wolverine, on the other hand could survive outer space, because he has teh klwas..and a haeling fatcor...like Rouge, and Poehnix.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on March 04, 2010, 10:36:05 PM
Quote from: JKCarrier on March 03, 2010, 03:22:52 PMSort of like how no one ever calls Reed Richards "Mr. Fantastic", because it sucks.

ERROR: DOES NOT COMPUTE.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on March 04, 2010, 11:10:58 PM
I never thought JKC would say that.  I'm truly shocked.   :o
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: deano_ue on March 04, 2010, 11:18:20 PM
Quote from: tommyboy on March 04, 2010, 07:02:50 PM
Quote from: the_ultimate_evil on March 04, 2010, 06:29:52 PM
Quote from: daglob on March 04, 2010, 03:58:04 AM
Got a Batman in a spacesuit started... TV mesh, of course.

remember that he doesn't need a helmet, he's batman
And the Batman is always prepared. So he has a helmet if he needs one...Wolverine, on the other hand could survive outer space, because he has teh klwas..and a haeling fatcor...like Rouge, and Poehnix.

(http://www.shortpacked.com/comics/20050131a.gif)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 04, 2010, 11:22:22 PM
lol.
well, now it makes sense..
Wheres that from?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: crimsonquill on March 05, 2010, 12:46:10 AM
Quote from: tommyboy on March 04, 2010, 11:22:22 PM
lol.
well, now it makes sense..
Wheres that from?

It's from an online strip called Shortpacked.. which is based around a ruthless boss of a toy store and his employees that work there. It has many funny moments which usually take a jab or two at the toy industry and the companies that make action figures which just make no sense at all in design (hence the Batman In Space panel which is still one of their best panels yet).

You can check it out here: www.shortpacked.com (http://www.shortpacked.com)

- CQ
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on March 05, 2010, 01:43:08 AM
I love Shortpacked's Batman gags.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: JKCarrier on March 05, 2010, 05:47:11 AM
Quote from: Gremlin on March 04, 2010, 10:36:05 PM
Quote from: JKCarrier on March 03, 2010, 03:22:52 PMSort of like how no one ever calls Reed Richards "Mr. Fantastic", because it sucks.

ERROR: DOES NOT COMPUTE.

It's too long, doesn't relate to his powers, and makes him sound like an egomaniac.  :P

So, how about them Tommyboy meshes? Pretty cool, eh?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 05, 2010, 02:08:59 PM
Quote from: JKCarrier on March 05, 2010, 05:47:11 AM
So, how about them Tommyboy meshes? Pretty cool, eh?
He makes what now?

Aaanyhoo. Sorry to derail the thread, but I'm quite excited by how well Human_robot_tf is coming along. So much so that i'll bore you with more W.I.P. preview pics of the new arms.
These are completely remade, and unlike anything I've made before. Each arm is fully articulated with 19 bones, which makes for smoother curves and stretching than any other method I've used before.
It also makes for a lot of work animating them, as you might imagine. So far, only the beginnings of a couple of animations on the left arm, to give you a flavour:
stretching
(http://i15.photobucket.com/albums/a384/tommyboy2002/human_robot_tf6.jpg)
and curving
(http://i15.photobucket.com/albums/a384/tommyboy2002/human_robot_tf7.jpg)

They will of course be able to stretch and curve. And ignore the hands for the moment. He will switch between open and closed hands eventually, but at the moment has both at once.
To me, the arms are a thing of wonder and beauty. To you, they are the reason this mesh wont get released for aaaaaages yet...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: AfghanAnt on March 05, 2010, 02:10:59 PM
This is beautiful. Just stunning.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: JKCarrier on March 05, 2010, 02:25:41 PM
Wow! Outstanding!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: crimsonquill on March 05, 2010, 02:26:03 PM
Fantastic work on Human Robot..  :thumbup:

However, does this mean that you might use these new animations on a possible Mr. Fantastic update somewhere down the road?  :unsure:

- CQ
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: deano_ue on March 05, 2010, 02:45:14 PM
whoo that is simply fantastic, so many ideas are possible
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Kenn on March 05, 2010, 02:54:58 PM
Very nice, Tommy!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 05, 2010, 03:31:46 PM
Quote from: crimsonquill on March 05, 2010, 02:26:03 PM
Fantastic work on Human Robot..  :thumbup:

However, does this mean that you might use these new animations on a possible Mr. Fantastic update somewhere down the road?  :unsure:

- CQ

Thanks all.
@CQ, sorta, kinda, maybe. Bear in mind I'm not done with them yet, so it may turn out to be totally impractical to do, in terms of time and effort. Or, it may be that I can relatively easily re-use the arm stuff in other meshes. And I'm mostly happy with Mr_Fantastic anyway, so I dunno.The one that keeps popping into my head is Dr. Octopus. (Again with the redundancy, since Beyonder did a perfect one, but at least mine could be used to skope other stuff, if'n I made a Doc Ock).
Anyway, at the moment, its all a bit theoretical until I have at least one set of arm anims done for HR/M11.  I'm thinking that real life/work/etc allowing, I can maybe do 2 anims a day. So that's *counts on fingers*....eleventy days!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on March 05, 2010, 03:32:02 PM
Not only is that a really nice mesh and skin, but the animations look really, really great.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on March 05, 2010, 04:47:03 PM
Wow! That bending is incredibly smooth. Excellent work! Is the corkscrew shown earlier part of the regular arm moving, or is it a second arm piece that gets brought up?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 05, 2010, 05:23:23 PM
Quote from: Gremlin on March 05, 2010, 04:47:03 PM
Wow! That bending is incredibly smooth. Excellent work! Is the corkscrew shown earlier part of the regular arm moving, or is it a second arm piece that gets brought up?
The one shown earlier was a pre-made second bit. I can get one loop on the animated arm, so far, so I may still have the premade one swapped in for at least one animation.
This took all of 10 minutes to animate:
(http://i15.photobucket.com/albums/a384/tommyboy2002/human_robot_tf8.jpg)
and looks pretty good in action. I will probably have a few static "grapple" animations which match the corresponding ranged/melee.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on March 05, 2010, 05:29:03 PM
NICE!!! :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on March 05, 2010, 05:33:13 PM
Wow! Congratulations on really kicking it up a few notches Tom,
He looks fantastic so far, the bends look so fluid.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on March 05, 2010, 08:02:11 PM
That is really impressive Tommy. Good job.

If you do want to make a new Doc Ock I say go for it. Beyonder doesn't want skoping on that mesh so yours would be more open to other costumes.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: deano_ue on March 05, 2010, 08:06:49 PM
are the arms connected to the body or seperate
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 06, 2010, 01:07:57 AM
Quote from: the_ultimate_evil on March 05, 2010, 08:06:49 PM
are the arms connected to the body or seperate
Separate.
They could be moved to another mesh easily via 3dsmax or nifskope. The problems would be with keyframes, as only my keyframes would work with it.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on March 06, 2010, 08:04:39 AM
 :blink:  Wow Tom...That mesh looks amazing!

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: deano_ue on March 06, 2010, 07:40:56 PM
Quote from: tommyboy on March 06, 2010, 01:07:57 AM
Quote from: the_ultimate_evil on March 05, 2010, 08:06:49 PM
are the arms connected to the body or seperate
Separate.
They could be moved to another mesh easily via 3dsmax or nifskope. The problems would be with keyframes, as only my keyframes would work with it.

thats good to hear, its the arms and animations i wanted to keep, just an idea for a character i never thought possible
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Sledgehammer on March 07, 2010, 06:40:44 AM
Wow, Tommy. M11 is looking mighty cool!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: TrajkLogik on March 08, 2010, 12:09:20 PM
Whoah! Nice work! Thanks for making more grapple animations, TB!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 08, 2010, 05:51:52 PM
not the Human_robot.
Rama_tut_tf, (AKA displacement activity so I don't have to animate HR. I'll get back to it now, I guess...)
(http://i15.photobucket.com/albums/a384/tommyboy2002/rama_tut_tf.jpg)
found here, bottom o' page:
http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20R.html
He was knocked together quickly, so he's not that great, but it's the best Rama_tut mesh we have...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: style on March 08, 2010, 05:56:28 PM
Wow thats freekin pretty good! :thumbup: :thumbup: :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: deano_ue on March 08, 2010, 06:03:24 PM
dood sweet, you're meshing has come on leaps and bounds

i keep looking at these guys and thinking i can use these or parts of these
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on March 08, 2010, 08:07:35 PM
Awesome Rama Tut, Tom!

Any plans to make a Tom_Fingers_Versatile (with oodles of hidden pieces, maybe linked)?  Just curious.

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 08, 2010, 09:18:49 PM
Quote from: cmdrkoenig67 on March 08, 2010, 08:07:35 PM
Awesome Rama Tut, Tom!

Any plans to make a Tom_Fingers_Versatile (with oodles of hidden pieces, maybe linked)?  Just curious.

Dana

Thanks all.
No, a versatile would be a bit redundant since anything off the old tv could now be 'skoped onto a tf mesh.
But I plan to keep making meshes, so lots of new geometry will be coming, just one mesh at a time.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: UnkoMan on March 09, 2010, 12:04:49 AM
I just want to say holy smokes to that robot! Those arms! Incredible!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Green Hornet on March 09, 2010, 02:02:54 AM
Excellent as always  :rickbm
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Sioux City Dynamo on March 09, 2010, 06:05:49 AM
Tommy,

I just wanted to take a few moments to thank you for all you do! 

You continually add to this game and have had a lasting effect in the way of origional meshes and very nice skins. 

Beyond those noteworthy impacts I believe parts of your meshes appear in the majority of skopes being done. 

I know I would be lost with out all you have contributed!!

Respectfully,
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: electro on March 09, 2010, 10:42:54 AM
Nice to see Kang in his orginal time traveling getup :blink:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 09, 2010, 01:07:57 PM
Quote from: electro on March 09, 2010, 10:42:54 AM
Nice to see Kang in his orginal time traveling getup :blink:
He's not called Kang any more, he's Iron Lad! Dark, Secret, Young Iron lad! anyway, savour your memories of old Blue-nose, as Bendis *hssssss* is about to reinvent him as a rapist the way he did the Purple Man. Hooray for modern, adult comics, written by illiterate narcissistic misogynists.


*ahem* I mean, "why, thank you".
*runs back to animating human_robot before anyone notices yet another rant*
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Johnny Patches on March 09, 2010, 01:43:21 PM
is that who that is? :unsure:.. just kiddin, :P looks great TB.. as always
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: electro on March 09, 2010, 02:24:58 PM
I quit reading newer marvel stuff a few years ago when all the masks registered with the goverment but still kept wearing masks - So i'm a little out the loop with what there doing now - To bad about Kang he was one my Favorite villains :blink:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Gremlin on March 09, 2010, 04:49:56 PM
Quote from: tommyboy on March 09, 2010, 01:07:57 PMHe's not called Kang any more, he's Iron Lad! Dark, Secret, Young Iron lad! anyway, savour your memories of old Blue-nose, as Bendis *hssssss* is about to reinvent him as a rapist the way he did the Purple Man. Hooray for modern, adult comics, written by illiterate narcissistic misogynists.

I chuckled.

Mesh looks most righteous, TB, as always! Still waiting with bated breath for the machine man release!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: BentonGrey on March 09, 2010, 06:23:41 PM
Quote from: tommyboy on March 09, 2010, 01:07:57 PM
Quote from: electro on March 09, 2010, 10:42:54 AM
Nice to see Kang in his orginal time traveling getup :blink:
He's not called Kang any more, he's Iron Lad! Dark, Secret, Young Iron lad! anyway, savour your memories of old Blue-nose, as Bendis *hssssss* is about to reinvent him as a rapist the way he did the Purple Man. Hooray for modern, adult comics, written by illiterate narcissistic misogynists.


*ahem* I mean, "why, thank you".
*runs back to animating human_robot before anyone notices yet another rant*

HA! 
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on March 09, 2010, 07:32:51 PM
I appreciate the rants.  It's exactly how I feel but am too lazy to express, especially with such venom.   :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: John Jr. on March 09, 2010, 10:06:41 PM
Brilliant mesh and great rant, Tom! :thumbup:
Thanks for both! ;)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on March 10, 2010, 03:43:00 AM
While I can't agree with the "rant" for me personally I will agree with everyone here and say "Fantastic" Rama Tut Tom! :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 10, 2010, 12:30:01 PM
Enough ranting...
Back to human_robot_tf.
Well, it's a good news/ bad news scenario.
The bad news, I started over with the arms, redoing all the bones, and starting from scratch with the animating. So it's going to be a bit of a longer wait than before.
The good news, I'm sure it will be a better mesh for it. And even if I'm wrong, I saved the original and its animations so I can go back to that if in a few days the new one is no improvement.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on March 10, 2010, 01:19:17 PM
Well I'd call that great news since it's going to be better. :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Sledgehammer on March 11, 2010, 09:13:14 PM
Nice Rama Tut, Tommy. Congrats.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on March 14, 2010, 10:33:56 AM
Well, the new one(V4) turned out to be worse than V3, so i went back to V3. Then i messed up the animation on V3 and had to start reanimating one arm all over again. But it's coming along, nonetheless.
Heres the latest preview pics:
(http://i15.photobucket.com/albums/a384/tommyboy2002/human_robot_tf9.jpg)
the more eagle eyed will note a fair amount of changes to the geometry too.
I'd estimate I'm 50-70% done animating the right arm, and the left is only maybe 20% done. So maybe another week?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on March 14, 2010, 12:45:54 PM
Tom...oh my god....that just looks terrific! :thumbup: You even did the sectioned plates for the leg armor? Crazy good!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on March 14, 2010, 06:58:01 PM
I'm with Blkcasanova247, that leg armor is really cool.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on April 06, 2010, 03:29:08 AM
really impressive tom, you step up the game on every new mesh.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: detourne_me on April 06, 2010, 04:40:44 AM
He is really Awesome Tom,  I dig the different grapple animations you've given him.
Great job!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Scorpion13mk2 on April 13, 2010, 06:03:28 PM
Now THATS a robot.

Fine work there, Tom.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: TrajkLogik on April 14, 2010, 05:37:47 PM
Great animations! I'd love to see your Mr. Fantastic and Plastic Man meshes updated with some of those grapple animations :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Naathez on April 25, 2010, 02:44:59 PM
Eagerly waiting to see that robot released, Tommy! And kudos for all the great work!!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Previsionary on April 25, 2010, 08:41:27 PM
It has been released. It's been out for almost 3 weeks now on Alex FF.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Naathez on April 25, 2010, 08:51:29 PM
Well, THAT is embarassing  :doh:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: electro on April 26, 2010, 07:48:31 PM
Blasted Tommy you should really showcase your releases better - If a FF monger Geek like me is slow on the release what chance do others have :blink:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on July 15, 2010, 07:04:10 AM
Releases!!!

:thumbup: :thumbup: :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Shogunn2517 on July 15, 2010, 01:58:46 PM
I'm totally digging those Herculeses.... (?)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Scorpion13mk2 on July 15, 2010, 02:10:22 PM
Herculease.

Man, you did NOT do a Gorilla Man.

I can only pray that it has a "shoot guns with his feet" animation.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on July 15, 2010, 02:32:02 PM
Quote from: Scorpion13mk2 on July 15, 2010, 02:10:22 PM
Herculease.

Man, you did NOT do a Gorilla Man.

I can only pray that it has a "shoot guns with his feet" animation.

Oh it does  :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on July 15, 2010, 05:29:27 PM
DUDE!!!!!! :thumbup: FANFREAKINTASTIC!!!!! :thumbup: Right on Tommy!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on July 15, 2010, 06:14:17 PM
Man, this is the absolute most that I have missed having my computer. These look really good Tommy. Going off of the preview pics, I can see right off the bat that you changed the bootcuffs and gloves. Defenite improvement. His stance has changed a bit as well, new/updated keyfrrames. The bodyframe looks a bit different as well, did you modify the male_basic part of the mesh? Is the mapping still the same?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: BentonGrey on July 15, 2010, 06:14:53 PM
These releases are undoubtedly some of your most impressive yet, Tommy.  The gorilla and the Hercs are astounding.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: John Jr. on July 15, 2010, 09:57:34 PM
The Captain America animations are stunning! I'm looking forward to test Namora and Gorilla Man too.
Thanks for releasing them, Tom!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Scorpion13mk2 on July 15, 2010, 10:03:56 PM
I have to say the Hercules is damn good too. The look on his face...I can almost hear him saying "GREETINGS PUNY MORTALS! I AM HERE TO DESTROY YOUR MONSTERS AND BED YOUR WOMEN! HAHAHAHAHAHA!!!"
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on July 16, 2010, 12:12:11 AM
It's a really cool collection of meshes. The Hercules meshes and Gorilla Man are great, and really like the new Giant Man and Goliath meshes. My favorite is the Wasp mesh though. I really wanted a mesh or skope of him and this one is just great. Very nice work Tommy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Outcast on July 17, 2010, 12:10:37 AM
Tommyboy's Wasp mesh and skin is also a favorite of mine. Amazing work Tommy. :cool:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on July 26, 2010, 02:01:58 PM
I will not be doing any requests in future, so please don't pm or post any.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on July 26, 2010, 03:27:06 PM
Quote from: tommyboy on July 26, 2010, 02:01:58 PM
I will not be doing any requests in future, so please don't pm or post any.


You've been very generous to this community over the years Tom, you and your meshes are very much appreciated. I had noticed that you hadn't been active on the boards lately, I hope all is well both personally and professionally. Thanks for everything Tom, and I do hope that you keep meshing in general because I always look forward to seeing what you have up your sleeve.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: BentonGrey on July 26, 2010, 04:15:45 PM
Right, I don't think anyone holds a candle to Tommy in pure volume of requests granted (especially in terms of meshes!) so, thanks for all the incredible generosity Tom!  I hope things are good for you and yours.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on July 26, 2010, 06:24:06 PM
You've already granted dozens (scores?) of requests, just by doing what you do. The TV meshes also make it possible for some of us to grant dozens of our own requests.

We ALL appreciate your work.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Epimethee on July 26, 2010, 07:16:28 PM
Echoing what CB, BG and Daglob said, Tommy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Scorpion13mk2 on July 26, 2010, 07:21:42 PM
Requests nothing.

What you got in the pipe probably appeases about a few dozen requests as it is. I mean, Gorilla Man? I love that mesh!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: John Jr. on July 26, 2010, 08:33:36 PM
Without Tommyboy's creations we would have a lot less skopes around. With his creations he helped a lot of us.
So, thanks Tom! I hope you get time to post more.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on July 28, 2010, 05:56:15 AM
I agree...Thank you, Tom...For all the great meshes you make.

Dana  :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 06, 2010, 11:24:09 AM
OK, for those who missed it, here is the summer update:
(http://i15.photobucket.com/albums/a384/tommyboy2002/avengers_tf1.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/avengers_tf2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/gorilla_man3.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/wasp_pym_tf2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/hercules_tf_new2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/scarlet_witch_tf2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/goliath_tf3.jpg)

And new today are:
Sif_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/sif_tf2.jpg)

Goliath_clint_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/goliath_glint_tf2.jpg)

and Mr_Hyde_tf:
(http://i15.photobucket.com/albums/a384/tommyboy2002/mr_hyde_tf3.jpg)

all available here:
http://www.tommyboymeshes.freedomforceforever.com/index.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Blkcasanova247 on August 06, 2010, 12:21:53 PM
SIF!!! Finally someone did Sif! :thumbup: Great job on all of your new meshes Tommyboy! And your skinning is fantastic...very cool. Hey what ever happened to M-11. ;)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Scorpion13mk2 on August 06, 2010, 01:13:36 PM
Wow. That new and improved Hyde is great!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: JKCarrier on August 06, 2010, 01:17:40 PM
These are all great, but that Mr. Hyde really stands out. Nice work!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: crimsonquill on August 06, 2010, 01:27:01 PM
Quote from: Blkcasanova247 on August 06, 2010, 12:21:53 PM
Hey what ever happened to M-11. ;)

I believe Tommy was having issues with his server or was getting sneaky because M-11 ended up on his page at Alex's Freedom Fortress: http://www.alexff.com/stuffTB.php (http://www.alexff.com/stuffTB.php).. just looks for the flashing NEW graphic below it.

- CQ
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: blobula on August 06, 2010, 01:34:14 PM
Really good work Tommy. Love the new Hyde.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: herodad1 on August 06, 2010, 02:02:35 PM
dude, i really like Mr. Hyde! :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: TrajkLogik on August 06, 2010, 02:46:51 PM
Awesome stuff there Tommy! I like the skinning work on Giant-man Clint and Mr. Hyde.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on August 06, 2010, 05:10:22 PM
Nice Sif, and just in time for the movie.
The hair on Goliath looks really nice. These are great Tommy, your work seems like it's taken a big step forward with your newest stuff.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: WyldFyre on August 06, 2010, 06:56:09 PM
(Leads a chant -)

Tom...my!, Tom...my!, Tom...my!

Your meshes just get better and better,  Thanks for these.  You ROCK!  (Insert air guitar riff here.)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: bevo on August 06, 2010, 07:58:06 PM
Hair on goliath really captured his 70's look. One of my favorite chars. :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on August 06, 2010, 10:52:02 PM
With every new mesh, you seem to get better by leaps and bounds. Love the new stuff Tommy.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: John Jr. on August 07, 2010, 04:51:39 AM
WOW!
Your already great meshes are becoming better and better, Tom! And the clothwork in your new skins is just perfect, so real...
Thanks for releasing them, you're one of the main reasons this game is still alive!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on August 11, 2010, 02:24:00 AM
Thank you for including Mr. Hyde's Ranged_2 attack, Tommyboy.  It's always nice to have a pick up and throw attack even when there is nothing to pick up and throw.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on August 11, 2010, 03:22:49 AM
That's way the debris some and other packages at FXForce are for. I have a few musclemen throw sewer covers, stop signs, mailboxes, and a character I call Spacewarp who throws a double decker bus. It's all in fun...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on August 11, 2010, 12:21:29 PM
I normally just use the Subterrestrial rock attack. It looks like boulders flying through the air.  What I really like though is that you can control accuracy and damage while still having a throw-like attack.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 11, 2010, 02:28:51 PM
Quote from: Xenolith on August 11, 2010, 02:24:00 AM
Thank you for including Mr. Hyde's Ranged_2 attack, Tommyboy.  It's always nice to have a pick up and throw attack even when there is nothing to pick up and throw.

Thanks, but all praise should be directed at Grenadier, I used his hulk keyframes for hyde. So he's still the man to thank, after all these years..
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Scorpion13mk2 on November 13, 2010, 02:00:54 AM
Tommy, I dont know if this is the appropriate place for it, but I have a problem with your Red Ronin and Terminus meshes. When I use them in the game, which is  :ff: btw, the meshes are too big to see.

Now here is the problem, when I use the other keyframes you have on the site and with the meshes, you know, the 15ft tall and 30ft ones, they dont work or change the size of the meshes. What am I doing wrong?
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on November 13, 2010, 01:04:33 PM
Quote from: Scorpion13mk2 on November 13, 2010, 02:00:54 AM
Tommy, I dont know if this is the appropriate place for it, but I have a problem with your Red Ronin and Terminus meshes. When I use them in the game, which is  :ff: btw, the meshes are too big to see.

Now here is the problem, when I use the other keyframes you have on the site and with the meshes, you know, the 15ft tall and 30ft ones, they dont work or change the size of the meshes. What am I doing wrong?

Too big to see?
(http://i15.photobucket.com/albums/a384/tommyboy2002/red-ronin-ingame.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/terminus_tvlite.jpg)
You probably need to tweak your "init.py" file  so (you can edit it with notepad):


import ff
ff.CAM_MIN_ZOOM = -250
ff.CAM_MAX_ZOOM = 6000


That's how mine is set up, and I can zoom out far enough to see them. You can experiment with the min and max values to your own taste.
Red_ronin_tvlite comes with 30ft, 60ft and the 120ft keyframes that are the standard. You say the keyframes "dont work or change the size of the meshes". I believe that they do work (with red_ronin_tvlite, dunno about terminus), and the point of them is to change the size of the mesh. that is what they are supposed to do.
As to any keyframes not included with the meshes, if they work, they work. If they dont, they don't.
Not every mesh works with every single keyframes set ever made, nor does every single keyframes set work with every mesh ever made. Sorry, that's just the way it is.
I know trial and error keyframe swapping can be a pain, but if you want to use keyframes other than those which came with a given mesh, it's the only option.
I try to make both my meshes and keyframes as compatible as possible, but not everything on my site is compatible with everything else.
I hope that helps a little.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: spydermann93 on November 13, 2010, 05:27:02 PM
I think he meant in the character creation window where you can see what their moves and powers look like.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: daglob on November 13, 2010, 07:42:12 PM
If that's the case, the best thing to do is look over the character in CTool, which you can zoom out in, and write down which animations you want to use.

This does always not work for the REALLY big meshes...
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Scorpion13mk2 on November 13, 2010, 10:54:33 PM
I was saying that when I used the keyframes that came with the mesh, the ones that would presumably change the mesh's size to something around Mr. Mechanical's size or Val's Godzilla mesh size, they didn't work and I still could only see like the foot of the mesh. The same thing goes for the view in Ctool. I'm just saying that for me, it didn't work. I'm not calling you a liar or anything. I like the meshes, I just want to know what I'm doing wrong. And I do fully acknowledge that its more than likely something I'm doing wrong, here.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on November 14, 2010, 12:02:17 AM
Quote from: Scorpion13mk2 on November 13, 2010, 10:54:33 PM
I was saying that when I used the keyframes that came with the mesh, the ones that would presumably change the mesh's size to something around Mr. Mechanical's size or Val's Godzilla mesh size, they didn't work and I still could only see like the foot of the mesh. The same thing goes for the view in Ctool. I'm just saying that for me, it didn't work. I'm not calling you a liar or anything. I like the meshes, I just want to know what I'm doing wrong. And I do fully acknowledge that its more than likely something I'm doing wrong, here.

No, I know that you aren't calling me a liar, or any such thing.
So lets be specific; you are saying that with red_ronin_tvlite, the other keyframes dont work for you. that you only see a foot, in game, and in ctool?
And I'm saying that they do work. You are supposed to see only a foot in ctool, because even the 30 foot keyframes give a mesh that is 6 times the size of male basic. I just checked myself,  and all I saw in ctool was a foot, with the 30ft keyframes, or the 120ft ones. Rotate the mesh in ctool (with holding the left mouse button and moving the mouse), and you'll see the rest of the mesh, (albeit distorted, because neither ctool nor the game was made with this size of character in mind). Or press and hold shift and left-click-drag the mesh down to see it.
As to in-game, (and I mean in-game, not in the "characters" screen), you should be able to move the camera far enough away for the mesh to be visible. In the character select screens, it wont be. Ever. Because it's too big. Same goes for terminus.

Sometimes mistakes get made, and the wrong mesh or keyframes get uploaded, or non-working ones. I don't think thats the case here.
I think that you are mis-interpreting what you see, because only seeing a bit of a boot looks like something is broken, or not working.
Other than that, I got nothing.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Scorpion13mk2 on November 14, 2010, 12:13:41 AM
Ah, ok. I see what was happening.

I though that like, 30ft would put him at around Mr. Mechanical height, when in reality, it would be much larger.

Thanks for this. I honest to god thought I was doing something way wrong with this.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on August 20, 2011, 12:44:41 PM
Not really making much these days, but I did quickly re-do some Marvel Ultimate Alliance meshes and skins. Some ported over from FF, some altogether new:
(http://i15.photobucket.com/albums/a384/tommyboy2002/aquaman_MUA2pack.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/flashes_new_mua.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/flashes_new_mua2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/gls_new_mua.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/superman_mua.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/superman_mua2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/giant_man_mua3pack.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/giant_man_mua3pack2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/immk3mua.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/nighthawk_mua.jpg)

Some are released, some not:
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Pod 2.0 on August 20, 2011, 03:05:43 PM
Nice stuff Tommy. I never did get into MUA mods, I own a PC copy but played most of it on PS2. Might have to try these out one day.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: BentonGrey on August 20, 2011, 03:50:18 PM
Awesome!  Aquaman in MUA...I'm definitely going to have to get my hands on that. :D  These are excellent Tommy!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Cyber Burn on August 20, 2011, 04:09:40 PM
I've never played MUA, but these are fantastic Tommy. Your meshing and skinning skills are always improving.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: John Jr. on August 20, 2011, 10:44:46 PM
Your work looks great in MUA, Tommyboy. Aquaman and Kal-L are stunning.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on August 20, 2011, 11:41:14 PM
The skins (and new meshes) look great, Tom.  I don't play MUA either, but your work looks amazing...Bravo!  It's good to see you still at it too.

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: martialstorm on August 21, 2011, 12:12:54 PM
Wonderful mods Tommyboy, especially oe the Supermen & Flashes :thumbup:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on September 20, 2011, 11:44:00 AM
I'm very proud and pleased to announce that Sioux City Dynamo's lovely skins and skopes now grace my site:
http://tommyboymeshes.freedomforceforever.com/SCD%20skins.html
Heres a taster:
(http://i15.photobucket.com/albums/a384/tommyboy2002/scd.jpg)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: ow_tiobe_sb on September 20, 2011, 03:45:43 PM
You know something, Tom?  I got it in my brain to write you this week, and now here you are!  'Tis grand to see you posting here again. :)

Congrats to SCD on some fine work, and kudos to tommyboy for hosting it!

ow_tiobe_sb
Phantom Bunburyist and Whirled Braker
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: tommyboy on September 20, 2011, 04:11:26 PM
Quote from: ow_tiobe_sb on September 20, 2011, 03:45:43 PM
You know something, Tom?  I got it in my brain to write you this week, and now here you are!  'Tis grand to see you posting here again. :)

Congrats to SCD on some fine work, and kudos to tommyboy for hosting it!

ow_tiobe_sb
Phantom Bunburyist and Whirled Braker

Strictly speaking, Catwhowalksbyhimself actually Hosts us all, so he gets the Kudos.
I just quickly bodged together a page from my own not very good template.
But Ta anyway.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Podmark on September 20, 2011, 06:51:51 PM
That's great Tommy, Sioux City Dynamo makes some great skins and they deserve a nice home.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Xenolith on September 20, 2011, 11:52:45 PM
Lookin' good!
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Ash4fire on September 21, 2011, 05:57:47 AM
great stuff....love this  :lol:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Figure Fan on September 24, 2011, 05:00:15 AM
Very cool :-)
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Amazo Version 2.2 on September 27, 2011, 04:00:50 PM
thankyou for hosting these tommyboy. this is a really good addition to youre site.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on September 27, 2011, 05:51:45 PM
Very nice, Dynamo and Tom!

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: cmdrkoenig67 on September 30, 2011, 05:12:02 PM
Tom,

I recently was looking for a mesh I could use as a medieval musician/minstrel/bard (other than the game's Bard character) and I downloaded your pied_piper_classic.  He is awesome!  He has a wonderful variety of wind instrument ranged attacks (the finger movements and tapping foot are great).  He even has a sitting animation which is a plus for cutscenes.  I just wanted to tell you what a great mesh he is.

Dana
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: hmarrs on May 03, 2012, 09:00:43 PM
Tommy these are awesome but can you guys help me understand somthing did he create those meshes in FF and export them into MUA and if so how?I'm like stuck on stupid right now.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tomato on May 03, 2012, 11:18:21 PM
k, you're confused. All mesh files for freedom force and FFv3r are created in a separate program called 3DS Max (versions 4-5). MUA also has exporters for 3ds max, and Tommy figured out a way to modify the max files for meshes created for use in FF to work in MUA. Having experimented with it myself, it is NOT easy, and I have enormous respect for the fact that Tommy did it at all.

Bottom line, it's not as simple as taking a freedom force nif and converting it to MUA. They use COMPLETELY different formats for the files, the bipeds are structured differently (3 spine nodes instead of 2), the MUA exporter relies on a different method of bone attachment than FF does, scale is different, and MUA files actually export texture data with the mesh file instead of storing it in a separate mesh. All this to use an exporter that only really works for MUA, has issues with certain textures (It's been awhile, but it seems like people were having trouble setting up bump mapping with it) and is generally inferior to the one Irrational gave us over a decade ago.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: hmarrs on May 04, 2012, 02:32:01 PM
Wow!That does sound crazy.Do you think it would be possible to ask Tommy to share some of the files he has been able able to import into MUA so that we may do the same with the meshes that he has imported or is it still too complicated of an idea? :huh:
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: hoss20 on May 05, 2012, 05:00:36 AM
I believe all of the MUA stuff Tommyboy did is available on his website. Just scroll down a bit on his home page and there are a couple of links to Marvel Ultimate Alliance Mods and Meshes. I haven't tried to download anything, so I don't know whether or not those links are working.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: Tomato on May 05, 2012, 07:15:10 AM
hoss, I don't think that's what he's asking... I think what he's asking is could tommyboy send him the max files he's set up to export for MUA, so that we could modify THOSE and thus make new MUA meshes.

The thing is, that would alleviate some of the issues with regards to having to set up a new biped and so forth, the truth is that you'd still have to find the proper exporters (which were taken off the net and are only exchanged now within the MUA modding community), still have to have a specific version of 3DS Max (not cheap or easy to find legitimately or illegitimately) AND still have to deal with the myriad of issues present in the exporters. That's even assuming you can find Tommyboy and/or he's willing/able to share his max files with anyone given how rarely he comes on FR anymore.
Title: Re: Tommyboy's Mesh Release Thread V3.0
Post by: hoss20 on May 05, 2012, 07:49:14 AM
Sorry, that's what I get for not reading back far enough. Hey, it's late. That's my excuse and I'm sticking to it.