lately i haven't been able to run ffx properly, so i just did a reinstall of ffx3.3 with the patch, then i merged my old dats with it.
heres the ff log....
Spoiler
- 00:00:00.60: FF: --------------------------------------------------------------------------------
00:00:00.60: FF: Starting FFVTTR
00:00:00.60: FF: Build: SHIP, Version: 1.73396
00:00:00.60: FF: --------------------------------------------------------------------------------
00:00:00.66: FF: CInterpreter::init() completed
00:00:00.66: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;)
00:00:00.66: FF: Py_GetProgramFullPath(D:\Games\Freedom Force vs The 3rd Reich\ffvt3r.exe)
00:00:00.92: FF: CRender: creating DX9 renderer
00:00:00.92: FF: CRender: trying to render in 32 bits
00:00:02.12: FF: DepthStencil is D3DFMT_D24S8
00:00:02.49: FF: CResourceTrackerTree: Generating index file Custom_Art_library_characters.dat
00:00:02.57: FF: CResourceTrackerTree: Generating index file Custom_Missions.dat
00:00:02.64: FF: CResourceTrackerTree: Generating index file Custom_Art_library_area_specific.dat
00:00:02.90: FF: Character: mm_neutral, power minute Patriot Counter does not exist
00:00:02.90: FF: Character: soldier, power Burst does not exist
00:00:02.90: FF: Character: alchemiss_neutral, power Arcane Bolt does not exist
00:00:02.92: FF: Character: man_bot_neutral, power manbot Jet Charge does not exist
00:00:02.92: FF: Character: man_bot_neutral, power manbot Remote Energy Field does not exist
00:00:02.93: FF: ERROR! RPGA attribute bulktp is not mapped to a bitset enum!
00:00:02.93: FF: ERROR! RPGA attribute overheated is not mapped to a bitset enum!
00:00:02.93: FF: ERROR! RPGA attribute metashieldp is not mapped to a bitset enum!
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00:00:03.10: FF: ERROR! RPGA attribute quicklearner is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute conduit is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute metaleater is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute privatearmy2 is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute psychiclink is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute ffqropeswinger is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute invflier10 is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute ffqlowjumper is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute trueinvulnerability20 is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute involuntaryform is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute seatfiller is not mapped to a bitset enum!
00:00:03.10: FF: ERROR! RPGA attribute randommutation is not mapped to a bitset enum!
00:00:03.11: FF: ERROR! RPGA attribute frostbite is not mapped to a bitset enum!
00:00:03.11: FF: ERROR! RPGA attribute ffqempathnormalrange is not mapped to a bitset enum!
00:00:03.11: FF: ERROR! RPGA attribute invflier15 is not mapped to a bitset enum!
00:00:03.11: FF: ERROR! RPGA attribute ffqaimisandre is not mapped to a bitset enum!
00:00:04.82: FF: CInterpreter::init() completed
00:00:04.82: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;C:\Users\Toben\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp;D:\Games\Freedom Force vs The 3rd Reich\.\ffx3\missions\scripts;)
00:00:04.83: FF: Py_GetProgramFullPath(D:\Games\Freedom Force vs The 3rd Reich\ffvt3r.exe)
loading datfiles version 0.256000
loading cshelper ...
Starting ffx.py v. 3.3.1 build 0; branch = main release update
Loading m25ai.py v. 3.3.0 build 3; branch = Gold v.3.3 with Patch
importing missionobjvar.py v1.20
importing MLOG Reader 1.0.23
Starting General Utilities 1.0.1
missionobjvar(FixLongs): Fixing overflow issue with <SCSTATE_BUOYANT>
missionobjvar defining functions for Rumble Room play.
Loading m25cutscene.py v.3.2.0 final; May 27, 2007
CustomHeadCurrentTime 1230651583.864000
Starting Height Check module 1.4
Starting System Utilities 1.5
OBJECTS_HEIGHT: 604 entries
NIF_OBJECTS: 482 entries
BUILDINGS_IN_OBJECTS_DAT: 30 entries
BUILDING_DIMENSIONS: 30 entries
Starting skXMapInfo.py v 0.79 beta
skXMapInfo: m25ai available
Loading m25aiopt.py v.3.2.0 final; branch = swingman 4
Campaign_ReadObjects() warning: object template <ffx_limpetmine> has more than one entry for attribute <avoid>, values 0.000000 and 1000.000000
Campaign_ReadObjects() warning: object template <ffx_flames> has more than one entry for attribute <minForce>, values -1.000000 and 1000000.000000
Campaign_ReadObjects() warning: object template <jm_dream_fog> has more than one entry for attribute <animated>, values 1.000000 and 1.000000
Campaign_ReadObjects() warning: object template <jm_building_crane> has more than one entry for attribute <standon>, values 1.000000 and 1.000000
FFX Mission Plugin 'firehydrant' imported
FFX Mission Plugin 'irradiateradius' imported
FFX Mission Plugin 'zombie' imported
Loading freeroam_keepbuildingdamage.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'freeroam_keepbuildingdamage' imported
FFX Mission Plugin 'electricaldamage' imported
FFX Mission Plugin 'medicalfacilities' imported
FFX Mission Plugins non-fatal error:
couldn't import plugin 'policehelp'
FATAL ERROR:
ffx3\Missions\Scripts\sk.py couldn't import FFX
ffx3\Missions\Scripts\sk.py loaded
Loading m25enc.py v.3.2.0 July 27, 2008
Loading m25pstory.py v.3.2.0 final; May 27, 2008
initialising FFQ_initialiseExtras()
00:00:42.24: FF: ERROR! Art\library\characters\xm_angel\character.nif is missing linked files:
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\strangefate_bits_refl.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\strangefate_bits_glow.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\male_basic_lightmap.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\strangefate_bits_refl.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\strangefate_bits_glow.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\male_basic_lightmap.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\zemo_bits_refl.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\zemo_bits_glow.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\male_basic_lightmap.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\zemo_bits_refl.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\zemo_bits_glow.tga
00:00:42.24: FF: - Art\library\characters\XM_Angel\skins\standard\male_basic_lightmap.tga
00:00:44.59: FF: ERROR! Art\library\characters\xm_gambit\character.nif is missing linked files:
00:00:44.59: FF: - Art\library\characters\XM_Gambit\skins\standard\gambit_extras.tga
00:00:44.59: FF: - Art\library\characters\XM_Gambit\skins\standard\gambit_extras_refl.tga
00:00:44.59: FF: - Art\library\characters\XM_Gambit\skins\standard\gambit_extras_glow.tga
00:00:50.36: FF: ERROR! Art\library\characters\xm_rogue\character.nif is missing linked files:
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\cape_refl.tga
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\cape_glow.tga
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\carey_refl.tga
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\carey_glow.tga
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\carey_refl.tga
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\carey_glow.tga
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\carey_refl.tga
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\carey_glow.tga
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\carey_refl.tga
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\carey_glow.tga
00:00:50.36: FF: - Art\library\characters\XM_Rogue\skins\standard\carey_refl.tga
00:00:50.37: FF: - Art\library\characters\XM_Rogue\skins\standard\carey_glow.tga
00:00:59.31: FF: ERROR! Art\library\characters\xm_storm\character.nif is missing linked files:
00:00:59.31: FF: - Art\library\characters\XM_Storm\skins\standard\jacket_refl.tga
00:00:59.31: FF: - Art\library\characters\XM_Storm\skins\standard\spark_blue_01.tga
00:00:59.31: FF: - Art\library\characters\XM_Storm\skins\standard\lightning_blue_05.tga
00:01:05.67: FF: CInterpreter::init() completed
00:01:05.67: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;C:\Users\Toben\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp;D:\Games\Freedom Force vs The 3rd Reich\.\ffx3\missions\scripts;)
00:01:05.67: FF: Py_GetProgramFullPath(D:\Games\Freedom Force vs The 3rd Reich\ffvt3r.exe)
00:01:05.68: FF: CMission::init(rr_01_dream, Missions\rr_01_dream\mission.dat)
00:01:08.00: FF: CRender: creating DX9 renderer
00:01:08.00: FF: CRender: trying to render in 32 bits
00:01:08.28: FF: destroying font resources
00:01:08.62: FF: Recreating font resources
00:01:08.62: FF: DepthStencil is D3DFMT_D24S8
00:01:08.68: FF: initializing physics
00:01:14.55: FF: ERROR: CRpgSystem::patchRPGABitSet, custom_vil_0 has unknown attribute weathercontrol
00:01:14.55: FF: ERROR: CRpgSystem::patchRPGABitSet, custom_vil_0 has unknown attribute lightcontrol
00:01:14.77: FF: ERROR! Art\library\characters\xm_storm\character.nif is missing linked files:
00:01:14.77: FF: - Art\library\characters\XM_Storm\skins\standard\spark_blue_01.tga
00:01:14.77: FF: - Art\library\characters\XM_Storm\skins\standard\lightning_blue_05.tga
00:01:14.86: FF: ERROR: CRpgSystem::patchRPGABitSet, custom_vil_1 has unknown attribute regenerativeplus
00:01:15.05: FF: ERROR: CRpgSystem::patchRPGABitSet, custom_template_47 has unknown attribute atomtouch
00:01:15.11: FF: ERROR! Art\library\characters\xm_gambit\character.nif is missing linked files:
00:01:15.11: FF: - Art\library\characters\XM_Gambit\skins\standard\gambit_extras.tga
00:01:15.11: FF: - Art\library\characters\XM_Gambit\skins\standard\gambit_extras_refl.tga
00:01:15.11: FF: - Art\library\characters\XM_Gambit\skins\standard\gambit_extras_glow.tga
00:01:15.27: FF: ERROR: CRpgSystem::patchRPGABitSet, custom_template_48 has unknown attribute absorbpower
00:01:15.51: FF: ERROR! Art\library\characters\xm_rogue\character.nif is missing linked files:
00:01:15.51: FF: - Art\library\characters\XM_Rogue\skins\standard\cape_refl.tga
00:01:15.51: FF: - Art\library\characters\XM_Rogue\skins\standard\cape_glow.tga
00:01:15.58: FF: CPathNodeList::preprocess: 309 nodes
00:01:15.59: FF: CPathNodeList::preprocess: 65 nodes
00:01:22.55: FF: GEOMETRY COUNTER AT 13507
00:01:22.58: FF: activation: >>>>>>>>>add id 47710935, index 727, stamp 728
00:01:22.58: FF: activation: Creating object ffxtarget custom_characters\ffx_tiggot\character.nif
00:01:22.59: FF: activation: Activating object ffxtarget
00:01:22.59: FF: activation: >>>>>>>>>add id 47776472, index 728, stamp 729
00:01:22.59: FF: activation: Creating object ffxgun custom_characters\ffx_tiggot\character.nif
00:01:22.59: FF: activation: Activating object ffxgun
Is there more? Because I can't see anything really wrong here.
no, that was it...
oh well, i just did a whole reinstall, and only kept my fx.dat
somethings weird in Vista, when i open FFEdit it can only open half of the program, the templates and half of the fx tab are missing. so i can't really do anything other than merge dats now with the program, i'll post a pic.
This would be just another reason I still have windows XP
Quote from: detourne_me on December 30, 2008, 07:15:02 PM
no, that was it...
oh well, i just did a whole reinstall, and only kept my fx.dat
somethings weird in Vista, when i open FFEdit it can only open half of the program, the templates and half of the fx tab are missing. so i can't really do anything other than merge dats now with the program, i'll post a pic.
As far as ffedit goes, that problem has been reported with XP as well. IIRC, it's a screen resolution error.
check it (http://freedomreborn.net/archive/index.php?topic=43043.0)
Regarding the FFX issue (and generally in game crashes), it's important to describe in more detail what is happening during the crash (what kind of crash it is, when it happens, what shows up on the screen, etc.) and post your script.log (and your ff.err, if it isn't empty).