Freedom Reborn

Freedom Force Forums => Mods => Topic started by: RingsOfReznor on April 05, 2026, 11:04:12 PM

Title: Map lighting
Post by: RingsOfReznor on April 05, 2026, 11:04:12 PM
I think we all remember that cool  :ff:  Liberty Lad mission "Looking for Trouble"

As I was playing with ReShade to enhance lighting & shadows I noticed a couple of cool things. Firstly the environmental light and shadows are pretty accurate in the base game, coming almost entirely from streetlights. Secondly, the map actually does have directional lighting for unit models - the streetlights will both light & shade our hero correctly when he's in range.

Some questions:
1. Are there any custom maps / mods which make use of this engine feature?
2. Can the reactive lighting be extended to objects in the environment?
3. Noting the progress of hardware since the game's release, is there any capability to enable more realistic unit shadows like what we have in  :ffvstr: but additionally have them also react more accurately to light sources?

ReShade comparison:
Base game (https://i.imgur.com/zHoIP4b.jpeg)
Tonemap, SMAA, HDR Bloom, Color Isolation (https://i.imgur.com/FKYFsLt.jpeg)
all + UberRT (https://i.imgur.com/eOAEB4b.jpeg)
Title: Re: Map lighting
Post by: BentonGrey on April 06, 2026, 07:30:00 PM
Howdy RoR, I don't know much about the technical side, but I THINK the advanced mod by one of our most talented folks used some of those mechanics...gosh...I can't remember the creator's name or the mod....the mod featured a real-world-ish scenario, with cell-shaded art, and a unique approach.  I know that is super vague, but I'll try to remember the creator's name.