Freedom Reborn

Freedom Force Forums => Mods => Topic started by: bearded on October 05, 2025, 03:58:13 AM

Title: zombie idea
Post by: bearded on October 05, 2025, 03:58:13 AM
I was thinking about a zombie mod for the main campaign. The story would be the same, but a zombie would be somewhere randomly on the map. It's goal is to attack civilians. When the civilian is defeated, it would turn into a zombie, and find other civilians. This would work with all the levels that have civilians.
Title: Re: zombie idea
Post by: deanjo2000 on October 05, 2025, 09:43:33 AM
That sounds really good.
Title: Re: zombie idea
Post by: bearded on October 05, 2025, 11:29:21 AM
I finally got leveledit to work. I'll be able to work on this Wednesday.
Title: Re: zombie idea
Post by: BentonGrey on October 06, 2025, 03:25:12 AM
That sounds really interesting!
Title: Re: zombie idea
Post by: GogglesPizanno on October 06, 2025, 09:57:11 PM
You could probably accomplish this with an FFX plugin. That would make it easily available to any mod you wanted to use it in.
Title: Re: zombie idea
Post by: bearded on October 08, 2025, 04:00:56 AM
Quote from: GogglesPizanno on October 06, 2025, 09:57:11 PMYou could probably accomplish this with an FFX plugin. That would make it easily available to any mod you wanted to use it in.
Is there an ffx you can think of? I was simplying going to make a zombie.py for any mission to access by command. Generate a zombie at a random location, depending on the map, and regciviliandeath, like in the first map, and spawn a random zombie from a list. I'm probably going to port my male zombie keyframes to everything, including the main characters. Liberty Lad Zombie.
Title: Re: zombie idea
Post by: bearded on October 12, 2025, 09:46:04 PM
I've got it working. When a civilian is killed for any reason, they pop back up as a zombie immediately and start searching for other civilians. I've got the voices from 7 Days to Die, and I have a growl that happens whenever a new zombie appears. I've just got to put it in the missions now.
Title: Re: zombie idea
Post by: cranlox on October 12, 2025, 10:02:20 PM
It would be great if you could package everything up in a playable way.
Right now I'm making the teeth you asked for. :thumbup:
(https://i.ibb.co/Qv0sZNxY/22.png)
https://www.mediafire.com/file/3sc5ybmo1zvft5v/zombie+tooth.TGA/file
Title: Re: zombie idea
Post by: bearded on October 13, 2025, 01:33:40 PM
Thank you. And yes, I hope to have it finished by Halloween, a full mod.