I was thinking about a zombie mod for the main campaign. The story would be the same, but a zombie would be somewhere randomly on the map. It's goal is to attack civilians. When the civilian is defeated, it would turn into a zombie, and find other civilians. This would work with all the levels that have civilians.
That sounds really good.
I finally got leveledit to work. I'll be able to work on this Wednesday.
That sounds really interesting!
You could probably accomplish this with an FFX plugin. That would make it easily available to any mod you wanted to use it in.
Quote from: GogglesPizanno on October 06, 2025, 09:57:11 PMYou could probably accomplish this with an FFX plugin. That would make it easily available to any mod you wanted to use it in.
Is there an ffx you can think of? I was simplying going to make a zombie.py for any mission to access by command. Generate a zombie at a random location, depending on the map, and regciviliandeath, like in the first map, and spawn a random zombie from a list. I'm probably going to port my male zombie keyframes to everything, including the main characters. Liberty Lad Zombie.
I've got it working. When a civilian is killed for any reason, they pop back up as a zombie immediately and start searching for other civilians. I've got the voices from 7 Days to Die, and I have a growl that happens whenever a new zombie appears. I've just got to put it in the missions now.
It would be great if you could package everything up in a playable way.
Right now I'm making the teeth you asked for. :thumbup:
(https://i.ibb.co/Qv0sZNxY/22.png)
https://www.mediafire.com/file/3sc5ybmo1zvft5v/zombie+tooth.TGA/file
Thank you. And yes, I hope to have it finished by Halloween, a full mod.