Can you test this for me? It is a new walk loop from a bip mocap file I converted. You should be able to replace the walk loop from male basic with this using the M25 keyframe transfer tool. If it works, I have about a hundred mocap files, free usage from different sources. People could pick and choose which ones to customize the animations of characters.
https://drive.google.com/file/d/1qtNFwU7rgkdK_8B-wO9iOcVf-YkeR7G1/view?usp=drive_link
(https://i.postimg.cc/VrzWGqvd/Screenshot-2025-09-24-031001.png) (https://postimg.cc/VrzWGqvd)
Good job, It works smoothly even with Gren's meshes. Although they are a bit bulkier compared to the FF Male Basic meshes. :thumbup:
(https://i.imgur.com/l0fRt0O.jpeg)
Why not also try Marvel Modders?
They can make MUA and XML2 anims into PSK. I've asked them already. They said it was possible. If only we could convert it to Max5 bip again. We could have the entire Activision animations in FF.
Thank you for testing.
I work with max 4.2, actually. But if you can get them to give you .bip, I can import it and I'll do the key notes.
They can convert it to PSK format. The process is tedious. They have an animation mixing tool of their own similar to m25 keyframe transfer.
Your work is smoother than expected. It works on most basic meshes even the muscular ones. :thumbup:
A Wolverine walk/run with arms wide would be cool for Gren and other male muscular meshes.
Being able to add animations is definitely a huge plus for improving FF (1 and 2) more quickly. I don't know anything about adding a single animation to a list of keyframes for a character that's already built and functional, but I think I'd love for all characters to have at least one original movement. Dreams, obviously!
(https://i.ibb.co/ZzhrghKJ/bandicam-2025-09-27-11-40-31-116.gif)
Here tested on the Peter that Dean made
Different melee idle, walk, run for every popular character would make this game stand out even more. :thumbup: