Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: DoctorRuina on July 27, 2024, 12:17:04 PM

Title: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on July 27, 2024, 12:17:04 PM
Anyone interested in making Gatchaman skopes? I could try making Berg Katse skope, his soldiers etc, but the G1-G5 helmets and wings are too difficult for me.
(https://i.postimg.cc/1n9v4LRr/images-1.jpg) (https://postimg.cc/1n9v4LRr)
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: BentonGrey on July 27, 2024, 08:14:14 PM
I feel like at least some of those have been made, but I don't remember by whom.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: deanjo2000 on July 27, 2024, 08:18:08 PM
I did a couple with the help of cyber. Not sure what state they are in but I'll check tomorrow.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on July 28, 2024, 06:07:06 PM
Great! Are they in your mediafire, deanjo?
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: deanjo2000 on July 31, 2024, 01:23:50 PM
I'm trying to find what cyberburn had sent me but I'm struggling. It's got to be somewhere on my comp.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on August 01, 2024, 06:30:23 AM
 :D  :D  :D We all have a mess in our computer!
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 05, 2024, 04:59:09 AM
There was a video game for the Wii - "TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS" that had a couple of the team in it.

https://www.deviantart.com/wakind/art/Gatchaman-Ken-the-Eagle-and-Joe-the-Condor-512292992 (https://www.deviantart.com/wakind/art/Gatchaman-Ken-the-Eagle-and-Joe-the-Condor-512292992)

They're on my list for "one day..."
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 07, 2024, 09:10:09 AM
It's good news. Unfortunately, there are only Joe and Ken.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 12, 2024, 07:21:03 PM
If they were converted, it might give you a start since you'd now have some helmets/ wings to work with
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 13, 2024, 02:07:53 AM
Poser models - https://www.vanishingpoint.biz/freestuff.asp?ClassificationID=11 (https://www.vanishingpoint.biz/freestuff.asp?ClassificationID=11)

I think though, that if Joe and Ken were brought in from the gamerip, and the beaks/ helmets and capes were setup as separate items. they could be put on some FF meshes and skinned for the other members.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 14, 2024, 09:51:23 AM
It's a good idea. It could work.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 15, 2024, 08:10:07 PM
I grabbed 3 Models from the Wii game to look at later - Joe (Jason), Jun (Princess) and Ken (Mark). That would leave only 2 to have to skope together - Jinpei (Keyop) and Ryu (Tiny)

https://www.models-resource.com/wii/tatsunokovscapcomultimateallstars/ (https://www.models-resource.com/wii/tatsunokovscapcomultimateallstars/)

Edit - So I converted the dae file to an obj, brought it into Blender and looked at it. It's fairly complicated with multiple layers of each part of the body. It looks like instead of changing the hands by moving the fingers with an armature, there's a dozen or so hands, left and right, in different positions.

It started at about 12k polys, but after getting rid of the duplicate parts, I got it down to about 2k.

The head itself is made up about 6 parts so splitting off the helmet should be easy for skoping. The visor has alpha applied to the mesh, and the cape has alpha on the texture.

It also looks like there's lots of alternates on the textures for different looks.

It'll be awhile before I get time for rigging for FF

Pic of Joe below.

(https://i.postimg.cc/Dy1FCwv0/joe.jpg) (https://postimages.org/)

Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Kommando on December 15, 2024, 10:23:58 PM
It's a shame Beyonder never finished Jun the Swan.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 21, 2024, 11:59:13 AM
This Joe looks very well! (By the way, I recommend watching the original Japanese series. The American version and the later Spanish version are censored and are more boring.)
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 28, 2024, 06:30:30 AM
Here's Joe rigged to male_basic. Broken a bit in the FF viewer but looks good in FFvt3R.

Has 6 different skins.

1) I'm going to try to move him to a Punisher or other mesh with a gun so he can use his pistol.

2) All 6 skins have no transparency on the cape, so someone will have to fix that.

3) Also, the skin for the eyes has no pupils, so I'll have to fix that before release. Should be a quick fix I think

4) The beak came thru looking good with transparency, and the head has enough parts that someone ought to be able to use them for Tiny and Keyop.

I think I can get a mesh of the Phoenix done as well.

(https://i.postimg.cc/3JQmL3Ny/joe-2.jpg) (https://postimages.org/)
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 28, 2024, 07:49:21 AM
The swap to Gren's Puninsher worked fine and he'll now draw and put away his gun, though it never disappears from the holster when drawn.

I'm not an expert on the show, but isn't the white uniform the one for Ken? I'm thinking maybe that takes care of both of them. It looks like Joe has a cleft in his chin and his face is longer, while Ken's face is rounder. I'll look and see if a Ken face on the Joe model would work.

I'll take a try at changing the base mesh and making it wider for Tiny and smaller for Keyop, then all then all you'd need would be some possible color changes on their skins from above.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 28, 2024, 03:34:54 PM
Hey, this Ken the eagle looks great! Thanks a lot! And the model for Joe the condor should be practically the same. I think that the cape should use alpha, but this is something I don't know how to do.
https://gatchaman.fandom.com/wiki/Science_Ninja_Team
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 28, 2024, 03:45:06 PM
If the helmet and the cloak are separate pieces we can do Jun, Jinpei and Ryu (I want to get used to the Japanese names).
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: cranlox on December 28, 2024, 05:16:48 PM
I've never seen these characters in the cartoon but I know them from my Mugen. They seem like nice additions to the game.
I don't know why but they remind me of the color ranges used by the forgotten VR Troopers only these were PowerRangers series type instead of anime version
great work RD
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 28, 2024, 05:43:23 PM
They are all the same archetype. I read a manga from the 60s called Himitsu Sentai Gorenger a while ago, which seems to be the predecessor. https://es.wikipedia.org/wiki/Himitsu_Sentai_Goranger
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 28, 2024, 05:47:05 PM
I think Ken doesn't use a gun. He uses a sort of batarang.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 28, 2024, 06:50:52 PM
Looking at the zips from the game, it looks like each also has the effects used for their attacks - If someone knows how to work with these, they could be used in game.

There's a model for Jun I'll bring in so you won't have to worry about her.

The helmets and and cloaks are seperate pieces.

Here's Ken and what he comes with -

(https://www.models-resource.com/resources/big_icons/63/62208.png?updated=1691895497)

Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 28, 2024, 07:07:18 PM
It says here that he sometimes uses a sonic gun, but I don't remember seeing it. He usually uses a bird boomerang.
http://www.internationalhero.co.uk/k/ken.htm
https://gatchaman.fandom.com/wiki/Ken_Washio
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 29, 2024, 04:50:32 AM
Finished with what I could do.

1) All 3 characters are mainly for FFvt3R to keep the transparency for the visors.

2) All 3 need their eyes textured in. It looks like originally the face had transparent holes at the eyes for different pupil textures to show thru. I had to lose that for the visor to work properly.

3) All 3 need transparency added to the capes.

4) All 3 have their standard skin and 3 alternates as well. Joe and Ken are rigged to Gren's Punisher, and Jun to female_teen_basic.

5) Joe's zip has 3 small nifs to use where you see fit. 2 for the helmet and visor, and one for the cape.

6) The face skin for each character is split into two files, "eyes" and "mouth" The "Expressions" folder has different skins for each half to give them different expressions.

7) Each character also has a folder with different weapon fx's for anyone who can bring them into the game.

Uploading to the Classic Cartoons Folder

(https://i.postimg.cc/VsVhwhSw/Joe-3.jpg) (https://postimages.org/)

(https://i.postimg.cc/90QzBMd6/Jun.jpg) (https://postimages.org/)

(https://i.postimg.cc/VLT5jzdh/Ken.jpg) (https://postimages.org/)





Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: cranlox on December 29, 2024, 05:27:29 AM
maybe i can make a modeled layer for these 3 types
Extraordinary work as always RD!
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 29, 2024, 05:54:47 AM
Thanks Cranlox.

I figure the cape and helmet could be put on a male_heavy and a male_child_10 for the missing 2 characters.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: cranlox on December 29, 2024, 06:00:58 AM
HERE :
https://www.mediafire.com/file/5t0ixfpmhe3ceyo/GIRL_CAPE.rar/file
(https://i.imgur.com/068687o.png)
My program is failing, it loses the textures, it has been happening to me for a few months now, I suppose that unless you paint it or want it in a single flat color, it will make things more complicated.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 29, 2024, 06:13:19 AM
Sucks that your computer is dying. Before I got my new one earlier this year, I'd been using a win 7 laptop for at least 7 years that wasn't doing to good either.

I'm not an expert on the show, but it looks like all the characters have two colored capes.

Tiny's Cape is green on the outside and orange on the inside.

Keyop has black on the outside and green on the inside.

Maybe we can get some help with the transparencies. If needed I could skope the parts onto the the models mentioned above or others.

I know that male_alpha has some capes similar to the G Force ones for some Batman skins.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 29, 2024, 08:26:28 AM
You've done magic, Randomdays. Brilliant work. Personally, the hardest thing for me was the transparent visor. If the characters have two-coloured capes, it must be because there's a second season and another Gatchaman Fighter. I haven't had time to watch them yet. The series that was a hit in Spain in the 80s was Battle of the Planets, which is a censored version with a robot scenes that are very boring. But it's the series I remembered from my childhood. I guess it won't be a problem to make a skope for Jinpei and Ryu (Keyop and Tiny). In 2 or 3 days I'll be able to try it. I also want to do Claw the Unconquered and other of your requests.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 29, 2024, 06:22:20 PM
Making the visor transparent gave me a bit of a problem with Jun, but the other two went fairly well. I was only able to get the transparency working in FFvt3R though, not for FF

I just realized that the belt with the big "G" buckle was originally a separate piece as well. I could break that off as well for skoping if you need it.

That will be great Doc on the requests.

Joe had a model of the Phoenix with him. I converted that over and I'll put that up soon.

Most of the pictures of the show have them with two colored capes, like the one below. Sometimes in different pics the colors have changed, maybe that's why there's the alternate skins provided.

I watched the American show a long time ago - I think in the early 90's. I don't remember a lot about it though. I thought that the Copper Kid from "Silverhawks" show spoke the same way Keyop did in the American Version.

(https://www.syfy.com/sites/syfy/files/styles/1200x680/public/2019/02/battle_of_the_planets_anime.jpg)


Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 29, 2024, 07:05:22 PM
The result is spectacular, RD. Thanks a lot! I'm trying to place the pupil in the eye, but I don't know if I've gotten a good result. And if someone knows how to use alpha we could fix the cape.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 29, 2024, 07:29:48 PM
I find it difficult to get the pupil position right. honestly I don't know if I've improved it.
(https://i.postimg.cc/JDSBpXCw/Clipboard01.jpg) (https://postimg.cc/JDSBpXCw)
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 29, 2024, 08:06:44 PM
The "w_joe_kao" pic included in the rar has the pupils in the right place, but the skin is smaller and darker than the main skin. You might use that for a base to work off of though.

I think the file that cranlox did and linked to might have the alpha applied to it.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 29, 2024, 11:17:12 PM
Oh! where is that file? I tried using alpha but I couldn't get it.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 29, 2024, 11:24:48 PM
It should be in the rar you downloaded
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on December 31, 2024, 01:48:21 AM
The Phoenix is uploaded with the other G Force files

(https://i.postimg.cc/7YZg0L3v/Phoenix.jpg) (https://postimages.org/)
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on December 31, 2024, 06:36:59 PM
It looks great! When I have time after other projects, I will try to do Berg Katse and the Galactor soldiers.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: BentonGrey on January 01, 2025, 02:03:20 AM
These looks great, guys!
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on January 03, 2025, 07:23:57 AM
I usually work with irfanview as my main graphic editor. Its not much but usually gets me what I want except in the case of this transparency issue. It looks like it automatically shows the transparency color as the background color and saves the pic without the alpha channel for tga. MAybe a different version would work but I just got this version back in May.

I think other programs could do a better job, like Gimp or Photoshop, but for the rare times I need it it's really not worth the effort for me to ad more programs to install and learn.

I was hoping some of the more advanced skinners would step and covert them over, but I guess that ther earen't any around at the moment.

Doc, take a look at gimp if you want -its free and should be able to work with the tga or converting over the png and keep the transparency.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: cranlox on January 03, 2025, 07:52:08 AM
I don't think I'm advanced in anything, but specifically what you want is to change colors here and there or make image details, it may be within my reach. I don't know the program at all, so I didn't actively join in, but with Gadget I did and I tried to contribute, but I'm still struggling to improve my methods. Still think I owe some fx to Benton?
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on January 03, 2025, 09:09:20 AM
Sorry if you already know this, but just to put some info out there if you or others don't

Not just change the color, but make it invisible in game. Tga's and some other picture formats, can have an "alpha channel" or transparent color. That color won't appear on the mesh. You can make a cape longer, shorter, ribbed, or put holes in it without altering the mesh, just the skin.

There's also the fact that skins only show up on one side of a mesh, and are invisible on the other. A single layer cape would only be seen from either the front or the back, but not both. That's why most capes are double layered so that this doesn't happen.

male_alpha is specifically set up for this. Looking at some of the skins for the various male_alpha variants on my computer, some appear to be working as they should while others aren't. Not sure if this is due to my video card or just the newer version of windows than back in the day. I'm pretty sure that they worked as they should when they were created. If so, they may work either better or worse for you than for me.

Put one of the male alpha's in the viewer and check out some of the skins for it if you have them. You'll see different versions of the alpha parts and can se if they're working for you or not.

Below is one that was working - Coal Tiger for male_alpha_collar_cape. In the first pic, everything looks good, but in the second pic you can see that the mesh for the cape and collar are much longer and higher than this character uses. It's also blocking out part of his head from view.

There are also pieces set up for the ends of the hands for things like Wolverine's claws, and forearm fins.

This is different than transparency of the mesh itself where the character can appear ghost like, or like glass. This part is working on the visors of the team members above. This doesn't work too well in FF, but does better in FFvt3R

The alpha on the skins is set up on the skin itself, where the alpha on the character can be set in nifskope, for the entire character or just part of it.

(https://i.postimg.cc/bNKtRy86/test.jpg) (https://postimages.org/)
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: cranlox on January 03, 2025, 05:12:10 PM

Of course, with alpha channel or what is transparency (empty squares let's say :)) the problem with doing that is that the shadows continue showing the real shapes without the transparency, that happens to me with the wings of the W.i.t.c.h. that's why I tried to start generating things that are directly from the real shape that they should be.

If it is true that there are double-sided layers in FFVS3R, in my opinion they are the best
I always did the issue of assigning the alpha directly using the tga or dds file with the transparency, surely from starting from basics already done.

Here I attach Ken's perforated cape (quickly with transparency) it does not look transparent in the viewer or in the game, you probably have to change the cape model or activate the alpha/transparency color, which I don't know how to do.

FILE  (https://www.mediafire.com/file/x5xnie71nd3vq5y/file+with+transparen+DDS.rar/file)

It seems that neither the body nor the cape of that model shows alpha channel use in nifskope and I can't put it on, the "gac_tex01" texture is actually perforated in this version that I share and the lower part of the cape is still black
The cape cannot be replaced by a Batman or DarkVision one because the front of the chest and the neck of the character are attached to the cape model
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on January 03, 2025, 09:41:22 PM
I use irfanview for some basic stuff and I use photoshop 7.0 for the skins. I may not be able to use alpha with 7.0. I've tried and couldn't.
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on January 03, 2025, 09:52:47 PM
Selecting the piece, Node/Attach Property/NiAlphaProperty. This works with your skin, cranlox.
(https://i.postimg.cc/t7TJjfVy/Clipboard01.jpg) (https://postimg.cc/t7TJjfVy)
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on January 03, 2025, 10:11:55 PM
That's great Doc! I Didn't think that doing that in nifskope would have an effect like that.

Learned something new and we got the capes working1

Good job both of you!
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: cranlox on January 04, 2025, 06:58:42 AM
HERE THE FILES JOE AND THE GIRL
https://www.mediafire.com/file/07c3f1xubd7ptl5/JOE_CONDOR_CAPE.rar/file
https://www.mediafire.com/file/6xypfhx7nbneauq/file_GIRL_CAPE.rar/file

 :thumbup:
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on January 04, 2025, 12:50:57 PM
Thanks a lot, cranlox!
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: cmdrkoenig67 on March 22, 2025, 03:14:50 PM
I loved Battle Of The Planets as a kid, then watched Gatchaman as an adult and loved it so much more.

Too bad we don't have their individual vehicles too, Like Jun's cycle, Ken's jet, Jinpei's tank, and Joe's racer.

Where are these on your Mega site, RD?
EDIT: I found them, RD... Sorry about that.

Dana
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: Randomdays on March 22, 2025, 05:02:57 PM
Check a couple of entries up and you'll see Cranlox's corrected versions with alpha applied to the capes (I think)
Title: Re: Gatchaman (Battle of the Planets, Comando G)
Post by: DoctorRuina on March 22, 2025, 06:43:10 PM
I want to try doing Ryu and Jinpei, but it might be difficult. When I finish some pending projects, I'll give it a try. I also want to do Berg Katse and the soldiers, but so far I haven't found the right pieces for the skope. And you're right, Dana, the Gatchaman series is much better.