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Freedom Force Forums => Requests for Skins and Meshes => Topic started by: Kommando on April 17, 2024, 09:51:45 PM

Title: Female with cape, skirt, and twin tails?
Post by: Kommando on April 17, 2024, 09:51:45 PM
Does any mesh like this exist?

(https://i.imgur.com/OIogiKQ.jpeg)
Title: Re: Female with cape, skirt, and twin tails?
Post by: WyldFyre on April 17, 2024, 10:46:57 PM
I don't believe so, but I might be able to skope something together if no one else takes a shot. I'll give it a go this weekend.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 17, 2024, 11:21:40 PM
Quote from: WyldFyre on April 17, 2024, 10:46:57 PMI don't believe so, but I might be able to skope something together if no one else takes a shot. I'll give it a go this weekend.

That would be cool. Heh, Alchemiss could work with different hair and the mask removed. I need to learn NIFScope some more.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Randomdays on April 18, 2024, 01:38:12 AM
I checked out the female meshes with ponytails, and they're not separate skopable objects but part of the main mesh.  Maybe one of the male ponytail meshes has it separate but I didn't check

Started with female_teen_ponytail

So I worked it in Blender, moved the ponytail from the back and doubled it, and took a small piece for the forelock. She already had the bangs so we were good there.

Added the skirt and adjusted it from female_teen_girlfriend, and the cape from male_basic_folded_collar. I can shorten the cape to better match your pic if you need it. Since its added onto a non-cape mesh, it won't animate. I'll see if I can move things over but I'm not sure I can do that without re-rigging the main mesh

Belt from one of the Taskmistress hexes.

I still need to find a source for the gloves if you want them. Maybe one of Tommyboy's everything meshes.

Not sure what you need for boots since they're not in the pic. Low, calf, thigh high?

Skinning is up to you of course

(https://i.postimg.cc/CKN9PG7B/Kommando.jpg) (https://postimages.org/)
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 18, 2024, 01:53:25 AM
That looks cool. The gloves and boots can be textures. Don't worry about the skinning. I have the technology. In fact, I'd be using some of the same tech that I used to make the image in the first post.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Randomdays on April 18, 2024, 02:05:13 AM
Great. Finishing it and I'll get it ready for sending it out tomorrow.

Since its multiple pieces you'll need multiple skins of course.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 18, 2024, 03:01:25 PM
I appreciate it. Thanks kindly.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Randomdays on April 18, 2024, 03:49:37 PM
Done. It gave me a bit of trouble getting it to react to keyframes on export so I had to hammer it a bit.

The base body is now on female_basic keyframes instead of female_teen. The bangs, ponytails/ forelock, belt, skirt and cape should be skopable objects

Looks good on the kfs provided though the flying kf is a little annoying (you'll see). MAybe she'll work with different kfs.

Uploaded to my megasite in the requests folder as female_kommando_rd. Done for FF. Let me know if you need it for FFvt3R

Looking forward to your skin.

Edit - deleted and reuploaded. Moved the ponytails back a bit to be more over the ears
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 18, 2024, 07:55:38 PM
Thanks. This is going to take some time. For one, StableProjectorz wants to put all the textures on one file, so I have to do it piece by piece. Should be fun to work with though.

(https://i.imgur.com/rPtGNIt.png)
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 18, 2024, 10:17:33 PM
A lot of trial and error. :)

(https://i.imgur.com/1Jorz7q.png)
Title: Re: Female with cape, skirt, and twin tails?
Post by: Randomdays on April 19, 2024, 12:33:58 AM
Looks like you're off to a good start. Are those actual textures on the model? I don't see the extras (cape, ponytails, etc)
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 19, 2024, 12:47:19 AM
I have to texture each piece separately, so everything else is hidden.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Randomdays on April 19, 2024, 01:47:46 AM
Gotcha!
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 19, 2024, 02:57:27 AM
I decided to keep the second body and work on it more. I made a new face, and I think I can keep this one and just tweak it. The challenge is getting the AI to put the face bits in the right place. I think I got a good start here though. She's giving me Motoko Kusanagi vibes with short hair and no tails. :D

(https://i.imgur.com/bsmfIdw.png)
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 19, 2024, 03:57:58 AM
As you can see in the above image, there are some little pictures to the left. The ones with the 512s are background images that the AI generates. It always matches the outline of the mesh in front of it. So I had it generate a background with all the mesh bits visible on Blue and then removed them, and I was able to make a mockup of what she should look like.

(https://i.imgur.com/4k0CDBf.png)
Title: Re: Female with cape, skirt, and twin tails?
Post by: deanjo2000 on April 19, 2024, 06:49:40 AM
Looks very cool :D
Title: Re: Female with cape, skirt, and twin tails?
Post by: Randomdays on April 19, 2024, 01:28:16 PM
 :thumbup:
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 26, 2024, 02:43:54 AM
Oh, so this is where all my other screenshots went. LOL, I just started doing everything in that one thread.

So, Randomdays. The mesh is interesting, but that's not your fault. All those pieces are on there properly. The fact I have been working with it for several days now means I appreciate it quite a bit. However, I'm wondering if there are other options available. I'm trying to learn NIFScope and it's hilarious. I could perform miracles on NIFs and Keyframes using XVI32, and I can't even figure out how to hide mesh pieces with NIFScope yet. I have figured out how to delete stuff, which is kind of essential because Stableprojectorz doesn't understand hidden mesh pieces.

The option I am interested in particular is to see if I can find some better twin-tails for Blue. I'm definitely going to finish this skin with the mesh I got, but I know I downloaded a Miku Hatsune mesh converted by someone. :D Those tails are a bit big and chonky, but reduced in size they could work.

There's no way I can put ears on that head, so her hairstyle just covers her head. You can texture an ear on ONE side of the head, but not both. That's fine. My end goal is to learn this stuff for myself and make a Blue using Gni's Gally body. I made a base skin for it once, the hard way.

Are there any decent NIFScope tutorials out there? I'm also trying to learn Blender, but that's on the backburner at the moment. I'm just happy I can remember how to use Paint Shop Pro.

As for the twin-tails, I might just work on her hair tonight and see how it looks. I started moving her over so I could view her in CTool.

StableProjectorz also does not recognize multiple textures. So this is where I REALLY appreciate what you put together for me because all the parts I need to click on and off are nicely organized.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 26, 2024, 02:47:05 AM
Boy that post was a mesh, er mess. I say Stableprojectorz can and can't hide mesh pieces. In the mesh you made, everything is nicely organized and I can turn on and off the parts I need to work on. On something like Gni's Kommando, I cannot. Everything is showing at once on that mesh, and the only thing I can do to work on it is either export a piece at a time, or delete everything not Kommando. And there is a LOT of stuff in that mesh.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Randomdays on April 26, 2024, 03:01:40 AM
On the first post -

Some Blender basics I put together awhile back;

https://www.freedomreborn.net/forums/index.php?topic=55261.0 (https://www.freedomreborn.net/forums/index.php?topic=55261.0)

https://www.freedomreborn.net/forums/index.php?topic=60677.0 (https://www.freedomreborn.net/forums/index.php?topic=60677.0)

Delete a piece in niskope - click on a part of the nif on the right side screen. it should highlight and show you the polys that make it up

On the left side of the screen, the part should also be highlighted on the tree list. If you right click on it, you should see a popup menu. Go to block and "delete branch" if its a choice, or just "remove" if its not.

Not sure if I've ever seen a tutorial on nifskope. Most everything I know I think I either experimented with or asked for help here or elsewhere.

On the second - nifskope a piece on is different than doing it in Blender. In Blender I can "join" pieces together so they usually don't float, and the joined piece has to be given a vertex group to move with the armature.

Nifskope pieces sometiimes aren't truly joined to the armature and this can cause the floating effect that you see sometimes.

Not every mesh that's been hexed or skoped will work in Blender due to some of the tricks done. I'll look at Kommando and see if I can work with it and reorganize it.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 26, 2024, 03:04:04 AM
Thanks, that's great. Wow, I just found out, I can do both hair pieces on the same texture as the main skin. There's no overlap. This makes me happy. :)
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on April 28, 2024, 04:31:18 AM
I figured out enough NIFScope to strip everything off Gally, since she has less bits than Taarna. This mesh sure is mapped nicely.

(https://i.imgur.com/l5faqEU.png)
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on May 01, 2024, 04:40:56 AM
Am I doing something dumb like trying to use a  :ffvstr: mesh in  :ff: ?
Title: Re: Female with cape, skirt, and twin tails?
Post by: spydermann93 on May 01, 2024, 04:42:14 AM
maybe it has to do with the facing of the polygons? I'm not sure how to flip em, but that seems to be the issue to me.

I don't know how FF handles that stuff, though.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on May 01, 2024, 04:50:51 AM
It looks like it was me being dumb. It works fine in  :ffvstr:

(https://i.imgur.com/eTLEqKp.png)
(https://i.imgur.com/aDL8QgS.png)
Title: Re: Female with cape, skirt, and twin tails?
Post by: BentonGrey on May 01, 2024, 05:11:02 AM
Awesome!
Title: Re: Female with cape, skirt, and twin tails?
Post by: Randomdays on May 03, 2024, 03:03:35 AM
Looks like you're almost done.
Title: Re: Female with cape, skirt, and twin tails?
Post by: Kommando on May 03, 2024, 04:18:55 AM
Blue is functionally done. I'm trying to do something with her belt to make it contrast the outfit a little bit. And then there is the matter of her hair and making it work with the two hair pieces. However, The placeholder belt and hair are close enough if I was lazy. I did try her out in Rumble Room with Hulk, and she doesn't look too bad in the game. I need to learn to play FFvTTTR again, and I don't have any extras installed like FFX or other scripts.