Howdy folks, I am starting the early stages of my Saturday Morning Adventures mod, just doing some collection of materials so I can hit the ground running this summer when I actually have time to work on things. I'll use this thread to start gathering.
Here is the Doc for my collaborators:
https://docs.google.com/document/d/1PSxCDK6fICqZlrExydkR4cGupbFsp5TPWcMbpeqYKj8/edit?usp=sharing
And here is the Mediafire folder which we can use to trade files. I've gone ahead and uploaded the skopes that need tweaking for Mondo Gecko, Krang, and Leatherhead.
https://www.mediafire.com/folder/u3996a9vcnpvm/Saturday_Morning_Adventures
I have not seen Agent Bishop, and I only saw models of Bucky O'Hare characters, not converts.
Benton, as I said in the message I replied to, hit me up with what you need and I'll help where I can.
No Bucky O' Hare seen here either. The only models out there I saw was him, his ship and a toad ship. Maybe Dean or SA can help if they're available.
No Agent Bishop that I know of, but maybe Dean with that, or I could try to make him with the Sims 3 creator - he doesn't look to strange to do.
This was an interesting character. I liked this version of TMNT from 2003.
Thanks, I wasn't sure if those had been done yet.
I'm going to do some purple dragon thugs very soon. Will just be some randoms though.
Awesome, Dean! Yeah, that's all I need. I'm not going to do anything major with them, mostly just use them as a source for lore-appropriate cannon fodder. I might tie them in to Mondo Gecko's intro, but randos will work just fine for that.
Okay folks, I've added some links in the first post for the people helping me out.
This is what I have for the Galaxy Rangers;
https://www.cgtrader.com/3d-print-models/miniatures/figurines/galaxy-ranger (https://www.cgtrader.com/3d-print-models/miniatures/figurines/galaxy-ranger)
And Bravestar;
https://www.deviantart.com/bbmbbf/art/Bravestarr-STL-3d-printing-ready-files-809962636 (https://www.deviantart.com/bbmbbf/art/Bravestarr-STL-3d-printing-ready-files-809962636)
And a Berbel I don't have;
https://www.cgtrader.com/3d-print-models/miniatures/sci-fi/berbils-thundercats (https://www.cgtrader.com/3d-print-models/miniatures/sci-fi/berbils-thundercats)
There's not a Snarf in FF yet, but I have a file for him. He might be hard to reduce and use though
Since they're stl images, I would have to reduce the polycount quite a bit and setup simple textures for them after breaking them up into pieces. Alternatives would be just taking the heads for the humans and putting them on standard bodies so they could use FF skins, or have someone skope them together
Others on your list;
Giant Krang - should be easy just to enlarge him in nifskope or Blender
Leatherhead and Mondo Gecko - maybe moved on onto the Spiderman villain Lizard mesh for animations, unless you can think of something else that would fit
Captain Planet - If you can get a hold of Windblown to get his Planeteers released. There are stl filed for most of the villains out there.
Toxic Crusaders and Tigersharks - Just done recently by Dean
Quote from: Randomdays on March 21, 2024, 01:19:42 PMThis is what I have for the Galaxy Rangers;
https://www.cgtrader.com/3d-print-models/miniatures/figurines/galaxy-ranger (https://www.cgtrader.com/3d-print-models/miniatures/figurines/galaxy-ranger)
You're the best judge on how difficult it would be to import them. They should be relatively easy to skope, as their designs aren't too complicated. Goose would definitely go on the gunslinger mesh.
Quote from: Randomdays on March 21, 2024, 01:19:42 PMAnd Bravestar;
https://www.deviantart.com/bbmbbf/art/Bravestarr-STL-3d-printing-ready-files-809962636 (https://www.deviantart.com/bbmbbf/art/Bravestarr-STL-3d-printing-ready-files-809962636)
I know Dean did 30-30, but didn't he do Bravestarr too?
Quote from: Randomdays on March 21, 2024, 01:19:42 PMAnd a Berbel I don't have;
https://www.cgtrader.com/3d-print-models/miniatures/sci-fi/berbils-thundercats (https://www.cgtrader.com/3d-print-models/miniatures/sci-fi/berbils-thundercats)
Cool, I had no idea there would be a model out there for these little robo-furballs.
Quote from: Randomdays on March 21, 2024, 01:19:42 PMThere's not a Snarf in FF yet, but I have a file for him. He might be hard to reduce and use though
Since they're stl images, I would have to reduce the polycount quite a bit and setup simple textures for them after breaking them up into pieces. Alternatives would be just taking the heads for the humans and putting them on standard bodies so they could use FF skins, or have someone skope them together
I'm really surprised there's not a Snarf yet. That's definitely one we'll need. I'll add him to the list. He should be a relatively simple mesh, I'd think. Maybe SA can do him when he comes back. He might be skope-able. I think the real challenge is the body. I feel like there is something that would work; I just can't think of it. The head and ears could use existing elements. Since he's not really an action character, more like a civilian, animation variety won't be much of a problem.
Style, what do you think?
Quote from: Randomdays on March 21, 2024, 01:33:55 PMGiant Krang - should be easy just to enlarge him in nifskope or Blender
Indeed, but the issue with Krang isn't just enlarging. I've actually done that with Nifskope, but it made his keys rather weird, and I would also like some giant-style keys for him. I think the solution will be to port his skope pieces and skin over to a Giantman mesh, but I am open to ideas.
Quote from: Randomdays on March 21, 2024, 01:33:55 PMLeatherhead and Mondo Gecko - maybe moved on onto the Spiderman villain Lizard mesh for animations, unless you can think of something else that would fit
Leatherhead: Leatherhead's skope and skin are from Daglob, so I'm looking to preserve them as much as possible. He's currently built on Bishop, I think, which provides his gun anims. I'm not sure what's compatible with that. Interestingly, it seems that Daglob included a Max file for him. While I'd like to have more melee options for him (and more bruiser-ish options at that), I can deal with his keys as is. The most significant issue is that his tail is too long. I assume that could be shrunk in Blender?
Mondo: SA made a custom mesh and some custom keys for him (he's got a nice tongue attack). Once again, I'm not sure what keys would be compatible that we could draw from, but there's probably something. I would like someone to do some experimentation for me.
Quote from: Randomdays on March 21, 2024, 01:33:55 PMCaptain Planet - If you can get a hold of Windblown to get his Planeteers released. There are stl filed for most of the villains out there.
Toxic Crusaders and Tigersharks - Just done recently by Dean
Read my mind; I already sent WB a message. We'll have to see if he'll get back to me.
As for TC and Tigersharks, I did indeed see Dean's awesome work. Their inclusion is purely down to whether or not I have time to build their characters.
I just heard from SA, and it seems like he's probably out for the foreseeable future. I'm going to try to see if he can send me the pieces he had in progress, but we'll have to manage without his skills for the moment.
Sad to hear that about SA, but I knew he's been having health problems. I wish him well
These are some of the purple dragons im working on.
(https://i.imgur.com/neYRKNm.png)
(https://i.imgur.com/egQgJ5C.png)
(https://i.imgur.com/CxjN0Zy.png)
Shell yeah!
You even got dem bebops and rocksteadys :thumbup:
Great Job Dean!
Haha, Spyder, that's perfect.
Dean, those guys look amazing! I love the human Bebop and Rocksteady! I am ABSOLUTELY going to have to put them in the mod now. I was just going to work around their human forms, but that's too awesome to pass up!
The rest of the Dragons are looking perfect! If you can give me a couple of options for random skins for the rank-and-file, that'll be excellent.
In other news, I heard from Detourne_me, who is going to take a look at the Transformers keys. We're making progress, folks!
Style, RD, with SA out, we will need a Party Wagon (Turtle Van). What do y'all think in terms of options there? I've added an entry on our Doc with some reference pics. It seems to me we should be able to skope something together.
Benton, if you check my main thread, Cranlox just linked a turtle wagon.
Plus, I already have one in files. Probably from dm's turtle files on his backup site.
Yep, in here...some good cannon fodder too.
https://www.mediafire.com/folder/zrcb90e5nk6cb/Blender_Imports (https://www.mediafire.com/folder/zrcb90e5nk6cb/Blender_Imports)
In the character backup folder
RD, sheesh! I knew I had missed some TMNT stuff, but I had forgotten how much amazing stuff y'all have imported and created! And I somehow completely missed Cranlox's post of the Party Wagon! Well, that's one down! I'll experiment with the mesh, but my guess is all that I'll really need is someone to rig some weapon points on the guns and missile launcher.
In that case, Style, RD, what do y'all think about Wingnut and Screwloose?
Don't forget to look at the other wagon - it might be ready to go.
I'll have to look at those guys and see. Probsbly Dean or Style might be better at that.
Thanks, RD. Yeah, I checked it out. I think Cranlox's is a better fit, more like the cartoon, which is the aesthetic I'm mostly using.
Cool, we can each play to our strengths in this.
Another off the list.
(https://i.imgur.com/nK4hTFJ.png)
Looks like Corsair and Hepzibah finally had a kid
Quote from: spydermann93 on March 26, 2024, 09:36:52 PMLooks like Corsair and Hepzibah finally had a kid
I almost fell out of my chair at this.
Quote from: WyldFyre on March 26, 2024, 11:04:39 PMQuote from: spydermann93 on March 26, 2024, 09:36:52 PMLooks like Corsair and Hepzibah finally had a kid
I almost fell out of my chair at this.
I was gonna say Deathlok with lycanthropy
Haha! Very apt, Spyder and PG!
Dean, man, he looks fantastic! I love the detail of the cigar and that you've even got his cool future gun. Great work, man!
New question, folks: What has been made for Thundercats? I know we've got all the Cats (I think we even have the three new ones), as well as Mum-Ra and the Mutants. I think we're missing Vulture-man, or rather, he has been made, but the skin/skope has been lost.
Do we have the Lunatacs or Hammerhand's crew? I can't check my files right now, as I'm traveling.
I asked for Vultureman a while back and I think I have it. I'll have to look.
We have a map with the Cat's lair on it, and I took a couple of the cats and put them in a Thundertank I brought in
And Hun, the Purple Dragons leader?
Bevo did a Vultureman. I have it if you need it.
Lunatics - there's some free stl files of some of them in bust form here. We'd have to skin them and put them on a body
https://www.printables.com/@hervingarciaa_951869/models (https://www.printables.com/@hervingarciaa_951869/models)
There are stls of Hammerhand and Grune, but they're not free.
Edit - Dean did a Grune
I know he wasn't requested but i had a half finished skope from when i did my other turtle stuff so i finished him.
Bugman.
(https://i.imgur.com/Dx7uZg4.png)
Quote from: deanjo2000 on March 26, 2024, 04:14:59 PMAnother off the list.
(https://i.imgur.com/nK4hTFJ.png)
It seems to me that he is a character that could be close to Kilum (marvel Comics), I think he was never made in FFVS3R
LINK REFERENCE (https://www.marvel.com/characters/kylun)
Quote from: deanjo2000 on March 30, 2024, 11:29:02 AMI know he wasn't requested but i had a half finished skope from when i did my other turtle stuff so i finished him.
Bugman.
(https://i.imgur.com/Dx7uZg4.png)
I didn't know this character
Quote from: Randomdays on March 29, 2024, 02:12:38 PMBevo did a Vultureman. I have it if you need it.
Lunatics - there's some free stl files of some of them in bust form here. We'd have to skin them and put them on a body
https://www.printables.com/@hervingarciaa_951869/models (https://www.printables.com/@hervingarciaa_951869/models)
There are stls of Hammerhand and Grune, but they're not free.
Edit - Dean did a Grune
Awesome, RD! Yeah, I had Vultureman, but I apparently lost him somewhere along the way. Please do send him my way or upload him to the Mediafire folder.
Huh, I guess those busts could actually be pretty handy for building those characters. I'll add the team to my list. They aren't necessary for the campaign, but I'll include them in the secondary, 'for completion' category.
How much is Hammerhand?
Dean, Bugman? Ha, how cool! That's actually a Turtles character that I didn't remember, and there ain't too many of them!
Another minion down.
Skelcor.
(https://i.imgur.com/TdnrS96.png)
He sadly has the shineyness of doom on the skull.
Hammerhand - https://www.cgtrader.com/3d-print-models/games-toys/toys/hammerhand (https://www.cgtrader.com/3d-print-models/games-toys/toys/hammerhand)
I think I could skope hammerhand. Saves paying anything for him.
Dean, awesome! He looks perfect!
Hammerhand: If we can skope him, that will be good, as the model doesn't actually look great. Let's put him and his crew on the back burner, though. They're in the "nice to have but not necessary" category.
Again not on the list but i do like these guys.
Shredders clones.
(https://i.imgur.com/mQGZ6AR.png)
Extras are by the ultimateEvil.
The fifth turtle Zach.
(https://i.imgur.com/WNrCvNW.png)
Nice Dean!
Apparently I was unaware that Shredder had his own Mini-Me. Who knew?
The fifth turtle Zach. :o awesome!
Another one thats not on the list.
Pizza Monster.
(https://i.imgur.com/OFFqg8A.png)
The next one will be on the list i promise :D
amazing work Dean
That's one strange looking monster
Whoa! Haha, that's great stuff, Dean, some I really never expected to see! Zach! He looks great Now that you've made him, I'll have to include him.
What are the Shredder clones from? I haven't seen them before.
The Pizza Monsters! That is such a great and memorable episode! I was actually planning on including them, probably as some Dimension X monsters that come through a portal during the Baxter/Fly arc, but I was planning on using the Xenomorph mesh with a yellow skin (I think that exists). This guy looks great, though!
On the list or not, all of this deep-cut Turtles stuff is awesome!
I think they were from the 2012 show.
Quote from: deanjo2000 on April 07, 2024, 02:42:41 AMI think they were from the 2012 show.
Actually from the original Mirage comics, and then again in the 2003 show and a bit different in the 2012 show.
Great job on them!
I've tried a dirtbag, but some shiney bits that ruin it.
(https://i.imgur.com/7AAmjxx.png)
:blink:
Dean, SA helped me out with some glossyness problems a while back.
Try doing these and see if it helps -
1) On the material properties for the piece, take specular color all the way to the left corner of the triangle, and set glossiness to about 10.00
Awesome! He looks really great!
Yeah, I was going to suggest that our collected awesomeness here might be able to find a way to deal with that shininess.
Are they putting together a whole game?
Looking thru my files I found 3 Galaxy Rangers skins by Zuludelta
Doc for The_Phantom_DX mesh by DravenXIII
Gooseman for the Texas Jack mesh
Niko for the Talia mesh by Ink
Who else would you need? Just Foxx?
Might be useful as a small map piece for the turtles
https://www.deviantart.com/euchreplayer23/art/TMNT-Mutants-in-Manhattan-Ordering-Pizza-in-Lair-1019309790 (https://www.deviantart.com/euchreplayer23/art/TMNT-Mutants-in-Manhattan-Ordering-Pizza-in-Lair-1019309790)
Howdy folks, it is the end of the semester, so I am in my usual grading deathmarch. Grades are due tomorrow, and then I'm going to sleep for a few days. After that, I'll be back and can get to work on the mod!
RommyNa, I'm putting together a super-mod featuring a ton of 80s cartoons.
RD, yeah, Foxx is the only other one necessary, though it would be good to have some of the Queen's troops to put them up against.
The map section looks interesting. It might be useful for cutscenes, even if it isn't really usable for missions. I assume those individual pieces would just be part of the map, hmm?
It might be able to be broken up into bits and have each as a nif to be added to a map together' to recreate the scene or even change it a bit
:thumbup: very nice work
Zachary_Foxx from GALAXY RANGERS is here:
https://www.mediafire.com/file/tnbsns25w3t7fvn/Galaxy_Rangers-01-Zachary_Foxx.rar/filev
I would love to see KYLUN alive here just like Cranlox. https://www.marvel.com/characters/kylun
By the way, amazing work Dean. Like always. I am downloading all of them.
Awesome! Thanks, HS!
Hey everyone! Sorry I disappeared for a bit. We had a crisis in my division right at the end of the semester, and we've been dealing with the fallout from that. Fortunately, I think things are under control, so I can actually start enjoying my summer now, which means doing some modding!
How's everyone doing?
I'll be finished with my update of Pulp Adventures soon. After that I plan to finish the TMNT campaign and start adding in tons of characters.
Can anyone help me out with that port of Daglob's Krang skope onto a mesh with giant size and keys? That's pretty much the only piece left that I need to finish those immediate missions.
I'll look at Krang in a bit.
Thanks, man! That'd be a big help!
Benton, how tall do you want Krang? 10 foot? 20?
RD, can we do 60ft? If you're shifting the skope to a mesh that can use various size keys (like one of the giant meshes), we can dial it in. I'm looking to adapt this episode of the classic cartoon:
https://static.wikia.nocookie.net/tmnt/images/e/e8/Krang_%28S%26S%29_2.png/revision/latest/scale-to-width-down/400?cb=20140528162337
I'm thinking, kaiju showdown, with two of the team taking the Turtle Van and Turtle Blimp out to slow down giant Krang, while the other two go inside to disable his android body.
If the rerigging works, I can probably due any size. Unlike size changing in nifskope, I don't think there will be any speed change in the animations using Blender.
Of course, if the rerigging doesn't work(as sometimes happens) it wouldn't matter.
I'm going to look at some of the kfs that go with some of the giants. I think having a "fist(s) smashing the ground" attack would fit Krang.
RD, sounds like a plan! Yeah, some good 'giant style' attacks are what we'll need, and at least a couple of ranged anims. If there's one that could work for eyebeams, that'd be good, but I can work around the ranged stuff, most likely.
Alright, I've finished the draft of my Pulp Adventures update, and now I'm getting to work on SMA!
Hey folks, this feels like the kind of thing that is out there somewhere, but does anyone know if we have any soda can 3D objects anywhere? I'd like to use them in making FX for the Rat King and the Punk Frog archer Rasputin. In a perfect world, I'd like a can with a few different textures to add flavor (pun partially intended) to the different attacks.
Curses: I thought the Punk Frogs were completely ready to go, but it looks like Genghis Frog is using Gren's Hogun the Grim keys, and, weirdly, they've only got four melee anims, and there's no mace combo (a knife combo instead). Does anyone know if anything is compatible with those Gren Hogun keys? If I can import a few other options from somewhere else, we'll be good.
Found it! Apparently AA's Aquaman skope has some compatible keys from some Gren mesh, though I'll be darned if I know which. I think I've got what I need.
Rens wolverine has a beer can if that's any good?
I gave the Popeye I imported a can of spinach, and Frye from Futurama a can of Slurm
Ah, thanks guys! RD, can you suggest anywhere I can find some more textures to put on one of those cans? I can import Wolverine's can easily enough, and I'd like to create a few different versions for the different types of arrows.
For the two I did, I just made some simple skins from pics I found on the web.
I'm not familiar with the character - what type of cans did he use? We could probably come up with some things like Campbell's soup or various sodas from web crawls
It looks like the can objects have nice, simple textures. It should be pretty easy to make something fit it. The characters uses soda cans of various descriptions, so really, anything would work. It's not like the details will be particularly visible in game.
Okay, here's a weird one: Leatherhead's skope seems to work great in game...except I can't click on him. I have no idea what's going on. He's acting like an FF1 object without a bounding box. I've uploaded him to the working folder:
https://www.mediafire.com/folder/u3996a9vcnpvm/Saturday_Morning_Adventures
Anyone have any idea what might cause this?
The same thing happens to me with Firecat from ATOM that we did at the time with Daglob, we were never able to reveal or understand what was happening :doh:
Weird! Well, that's discouraging.
:Edit: Okay, good news! I seem to have solved the issue. I copy and pasted a "handle" from one of the Frogs to Leatherhead, hid it, and now he's selectable.
Quote from: BentonGrey on June 16, 2024, 03:53:00 PM:Edit: Okay, good news! I seem to have solved the issue. I copy and pasted a "handle" from one of the Frogs to Leatherhead, hid it, and now he's selectable.
So you're saying that you "handled" it?
Oof! Ha, that's terrible, PG!
Hey, here's a quick question: does anyone know of any starfish FX? I want to give Ray Filet the "throwing starfish" from his toy.
Here's something more substantive: I've got Mondo Gecko almost completely set! It turns out, SA is more of a genius than I expected. He set everyone's favorite skateboarding reptile up to work with male_basic, so I had all the animation choices I could want. This leaves only two real issues. First, he doesn't have a melee_idle, so there's not a neutral position that will reset his board to his hand if he goes from, say, riding to punching with an imported key. This leaves the board on the ground, which really doesn't look too bad, but comes with its own issues. I don't know if this is possible, but if a skoper could manage to make a melee_idle deal with the board, then the anims would be pretty seamless. The last issue is that his "run" animation has him riding his board, which is great, but it has him hovering a bit above the ground, which can look a bit awkward. In the same vein, the board is bigger when he's standing on it than when he's holding it. Unfortunately, that version of the board isn't visible in Nifskope, so I don't know how to fix it. I don't know if those things can be tweaked, but if they could then I'd say he'd be about perfect. I've already been able to import all the animations I need, and I've got him built.
For a starfish, you've got the "male_basic_starro" I think its called. The starro should be able to be removed and used. Someone else would have to make it an fx though.
I mentioned the board sizing on the other thread.
Great idea, RD! Can anyone point me toward that mesh or send it my way?
At night I send you the star of Ray Fillet
I hope you like it
---------------------
Call me psychotic but in my case, and without rush I make most of the effects for each character I add to my Freedom.
In the case of the video, they have most of the game's fx. I know they don't look bad, and that it's faster.
But it always calls me to personalize it. I uploaded my 1931 hero files of all the characters I made and the effects and sounds folder to my mediafire.
If you want to grab something from there you can grab whatever you want.
Precisely of these characters I only used Mondo, bebop and Rocksteady.
Cool, thanks Cranlox! You can send it to bentongrey @ yahoo.com
Howdy folks, quick question: I've added some cool sci-fi pistols to Dean's awesome rock soldiers to fit the Dimension X theme, and I think they look pretty good. However, the pistols are too shiny. I'm assuming that this is because the only texture they have is "sentinel blaster". I tried copying another textures refl and glow textures and renaming them "sentinel blaster_glow", etc, but it doesn't seem to have worked. Am I missing something?
(https://i.imgur.com/gQJvhpOm.png)
fx ranged star
HERE! (https://www.mediafire.com/file/3h3b83m7gxzaas5/zxSeaStarImpact.rar/file)
(https://i.imgur.com/piWJnSs.gif)
I made a skin based on the action figure, but it would be missing the belt buckle
I also made other star shuriken that he or some other nautical themed character could use.
HERE (https://www.mediafire.com/file/288y9vj0d4oeruu/star+for+ray+fillet.rar/file)
That is awesome, Cranlox! Great work! I love it, and you even created custom end fx and chose sounds. Thanks for making my life easy!
I've got them installed and working, but it looks like the files are missing two textures:
star toy
startexture 0r12
Quote from: BentonGrey on June 18, 2024, 03:13:32 AMThat is awesome, Cranlox! Great work! I love it, and you even created custom end fx and chose sounds. Thanks for making my life easy!
I've got them installed and working, but it looks like the files are missing two textures:
star toy
startexture 0r12
sorry!
here the files
https://www.mediafire.com/file/tmvxubc7rbjk44m/fx+ray+fillet+stars+textures.rar/file
Awesome! These are prefect!
Here's another question. I remember seeing an imported Splinter that looked straight out of the classic cartoon. It doesn't seem to be in DM's collection, and my searches have proven fruitless. Does anyone know where that is?
Quote from: BentonGrey on June 20, 2024, 02:49:47 AMHere's another question. I remember seeing an imported Splinter that looked straight out of the classic cartoon. It doesn't seem to be in DM's collection, and my searches have proven fruitless. Does anyone know where that is?
It is the one that imported Style, I can send you its image in the previous link
Ah! That's where it was. Thanks, Cranlox! Now I know.
Alright folks, here's a new one. Does anyone know any male_heavy style meshes that have a burrow animation?
:EDIT: And here's another: Is there anything out there, maybe in some of the imported animal meshes, that could work as mutant minions for the Rat King? I'd love some giant rat-like or man-rat like creatures to give his rodent armies some variety. I though I had some already, but apparently not.
There is a giant rat, I'm going to look for it somewhere.
Marvel's armadillo is a character that makes holes in the ground and I think it is compatible with heavy
https://www.models-resource.com/pc_computer/darksoulsii/model/63368/
this need a "cartoon skin" or
https://www.models-resource.com/xbox_360/crashmindovermutant/model/27635/
with mini edits
Thanks, Cranlox!
Yeah, that wolf/rat might work, though it would indeed need a skin to be a little less horror-style.
Can anyone send me Armadillo? I don't seem to have him.
look at your mail :thumbup:
Awesome, Cranlox, that's exactly what I needed!
Mentioned in the other thread, but Gren's Giant Man has both ground smashing and foot stomping animation for Krang, so I'll try to work with that.
RD, I think Gren's Giantman has the best giant anims, so that'd be great!
I remember him from the old Family game with a pickaxe in his hand, and decided to give it to him because the shovel itself looked pink
(https://i.imgur.com/kUl55E2.gif)
HERE! (https://www.mediafire.com/file/l0h57jdyofht43g/Tmnt+Dirtbag+pickaxe.rar/file)
Cranlox, very cool! Thanks!
That looks cool :thumbup:
Howdy folks, I've been working on the custom FX for the Punk Frogs, and I've got an issue with the "soda pop" arrows I created for Rasputin. The cans I added to the arrow FX are showing up as translucent in game. Can anyone tell me how to fix this?
(http://i.imgur.com/cO3CKCjm.png) (https://imgur.com/cO3CKCj)
Translucent or transparent?
For transparent, check in nifskope to see if alpha channel is turned on - on the materials tab for the nif, move the alpha channel slider higher and lower and see if it changes anything. If it does, move the slider bar to 0 and it should be solid.
If translucent (shiny?}, try moving specular color to the bottom left corner of the triangle and move the glossiness bar to the left.
Benton, on Krang, working on it, but since I'm at it, would you prefer this one instead?
https://sketchfab.com/3d-models/krangs-android-body-65e4d4a8fad34a21b72d487c5caaecd0 (https://sketchfab.com/3d-models/krangs-android-body-65e4d4a8fad34a21b72d487c5caaecd0)
Thanks for the response, RD! Yeah, they are partially transparent, or translucent. The can and its color and design are still visible, but you can see the arrowhead underneath. I changed the Alpha slider to 0.00, but it doesn't seem to have changed anything. It was set to 1.00.
Krang: That is a really cool model, but since the Krang we have was one of the last things created by Daglob, I'd like to keep that one, if we can.
All right Benton. Keeping the original Krang
On the arrow, are you sure you selected the material for the can part of the fx, and not the arrow part?
Each would have its own lighting and settings.
I may have gotten the slider reversed, but either way, one end should make it completely solid and the other completely invisible.
One other thing might be that its inside out. Right click on the can in nifskope and a popup should open. Select "mesh" and either "face normals" that should automatically try to make the polys right side out, or "flip normals" that will turn the polys opposite of what they are.
If nothing works, send it over and I'll take a look at it. It may needed to be joined in Blender
Thanks, RD. I appreciate it, man.
Can Arrow: Okay, I tried those ideas, and it remained transparent, but I figured it out...though I don't know why this worked! I didn't have this problem with my first draft, and I realized, I had copied the can object to the scene_root, rather than to the fx itself. In the second draft, I attached it to the FX branch. Something about that seems to have made it show up transparent, though I haven't a clue why. Fortunately, just putting it back on the scene_root seems to have fixed the problem! Weirdly, I also put my soda-pop grenade for Rat King on the fx of the Nazi grenade, and it worked fine. :thinkingidea
Very strange. Maybe the properties of the scene root matched.
Glad you got it worked out
Howdy folks, I think I may have found pretty much the perfect solution to Rat King's minion needs. Check out this mechanical warhound mesh, made from the wolf mesh. I think with a rat-ish skin that gives it a rat tail and makes the plates and spikes look like bone or something, or maybe even armor, this would work great. What do y'all think?
(http://i.imgur.com/WfZ15VYt.png) (https://imgur.com/WfZ15VY)
(http://i.imgur.com/mD33gHxt.png) (https://imgur.com/mD33gHx)
(http://i.imgur.com/fJO8i7Tt.png) (https://imgur.com/fJO8i7T)
Bearded did a rat.
I imported a dire rat from NWN2 a while back.
Its on my megasite under animals.
Oh... and uploaded Krang under requests there as well.
(https://i.postimg.cc/yNKWnd3d/rats.jpg) (https://postimg.cc/Xr2VYn8S)
Thanks, RD! Krang turned out great! I also got my Technodrome map set up. It all looks pretty cool together:
(http://i.imgur.com/F0n19A5t.png) (https://imgur.com/F0n19A5) (http://i.imgur.com/ZnPhThDt.png) (https://imgur.com/ZnPhThD)
(http://i.imgur.com/fZaWiJXt.png) (https://imgur.com/fZaWiJX) (http://i.imgur.com/CfCRS1pt.png) (https://imgur.com/CfCRS1p)
I downloaded the dire rat. He was too small, so I've blown him up. Doesn't look too bad. I'll play around with it a bit more and see how it goes.
Glad everything's moving along.
Yep, I'm definitely making good progress!
Speaking of, I'm working on Verminator X, the evil cyborg cat from the future (there's a sentence I bet you didn't expect to read today!), and I'd like to give him some little robotic drones he could summon in during a fight. I know what I'm after exists, but I can't quite remember them. Does anyone know of any assets that would fit? I'm thinking something along the line of DC's Skeets (Booster Gold's little robotic sidekick), though not Skeets himself, as he'd be too recognizable. I just need a little hi-tech-looking bot. Anyone have any good ideas?
Trying to find a few drones.....
Ink has a lot to choose from on Hero Force. Probably your best bet.
Tap had a robo-spider at champions
Quote from: Randomdays on June 29, 2024, 02:35:49 AMTrying to find a few drones.....
Ink has a lot to choose from on Hero Force. Probably your best bet.
Those are exactly what I was looking for! Thanks, RD!
Hey folks, here's a new one. I'm starting work on the TMNT vehicles, and fortunately, I've got all the assets I need. However, I'm trying to replace the Turtles on Daglob's Turtle Blimp with the new meshes I'm using, and I can't quite get them to take on the poses of the Turtles already there, no matter where I paste the new ones in.
(http://i.imgur.com/r1MUDLAm.png) (https://imgur.com/r1MUDLA)
On a similar note, I'd like to use the "Inner Being" attribute to allow the Blimp to detach the Glider, which could then operate on its own for a limited amount of time. The Blimp itself hexes out of the Glider nicely, but the fins on the back are actually attached to the Glider object. Any suggestions?
(http://i.imgur.com/2o5OLm9m.png) (https://imgur.com/2o5OLm9)
1) Are the turtles static objects on the blimp with no animation?
2) Do you need the fins on the back of the glider need to be attached to the blimp instead?
1) Yep, they just sit there, no animations.
2) Yes, the fins would need to be attached to the Blimp object instead if I was going to use the two separately.
I can probably do something with those. Pack them up and send them over when you can.
Thanks, man! I'm uploading them to the working folder. Leo and Raph are on the glider, and they're the only ones I need.
https://www.mediafire.com/folder/u3996a9vcnpvm/Saturday_Morning_Adventures
I'll get on them, but hopefully you don't need them really soon.
Thanks man! No, there's no hurry. I have what I need for the immediate future.
Howdy folks, does anyone know anything about FX speed and what controls when different pieces of an FX show up? I've been working on custom FX for the major characters, and things are coming along fairly well. However, I am having some trouble with how long pieces are displayed and such, as well as the order in which things show up.
Here's Lion-O's Thundercats Ho! FX (complete with sound clip from the show!). The Thundercats symbol only lasts for a second, and I'd like the ground FX to trigger first. Anyone have any ideas?
:EDIT: Okay, I found this explanation from SA, and this is pointing me in the right direction. I'll probably have more questions as I tackle it, though:
https://www.freedomreborn.net/forums/index.php?topic=60886.msg831940#msg831940
SA came through for me and helped me (slowly) figure this out. I managed to get the FX doing what I wanted.
Hey folks, does anyone know of any FX that could serve as Mon*Star's (from Silverhawks) "Light Star" projectile? It's a multi-pointed translucent star. We've got stars, but do we have any that are translucent?
https://thundercats.fandom.com/wiki/Light-Star
:doh: I had made it at one point but I lost it. I'll add it to my fx list to make and upload.
That's a shame! Thanks, man!
Hey folks, here's a bit of a random question. I'm making a ton of custom FX for the mod (and Cranlox is helping out tremendously on the stuff I can't manage myself), and I'm doing a lot of experimentation. I tried to take a beam FX and copy it in Nifskope so there would be two beams. I got two beams alright, but one of them went off in a random direction, rather than going in the same direction as the main FX. Does anyone know if there is a way to get two separate beams, or does that just sorta' cause problems?
I cant help on the fx?? sorry.
But i have done these.
The Neutrinos.
(https://i.imgur.com/AFn6TPL.png)
(https://i.imgur.com/pBeqBdC.png)
They are skoped over SA's mondo mesh.
I have some ideas for kala but she wont have her board.
Hey, the Neutrinos! They look great, Dean! You really captured their insane hairstyles!
Very well done :thumbup:
The two Neutrinos look tubular! Far Out, Daddi-O!
Howdy folks, I'm starting on my builds for the He-Man characters. Taking inventory, I seem to have pretty much everything I need except for Teela. Has anyone done her?:
https://comicvine.gamespot.com/images/1300-4373071
https://he-man.fandom.com/wiki/Teela#Filmation_series
Quote from: BentonGrey on July 18, 2024, 01:29:10 AMHowdy folks, I'm starting on my builds for the He-Man characters. Taking inventory, I seem to have pretty much everything I need except for Teela. Has anyone done her?:
https://comicvine.gamespot.com/images/1300-4373071
https://he-man.fandom.com/wiki/Teela#Filmation_series
Green Goddess and Snake variants would be cool too!
I'm sure I've seen one but don't have her in any of my files. I'm sure I could get her done though.
Dean, that'd be awesome. Thanks, man!
Winters, I actually don't know much about the character, beyond the 2002 series, so I'm not sure exactly what you have in mind.
I have an fv_teela mesh.
Could you send that my way, DR? You can send it to username@yahoo.com
Hey folks, working on the MOTU characters, I'm finding several of them need key tweaking. I'm starting with Beastman. He's got killarilla keys. Does anyone know if anything is compatible with them?
Also, thinking of everyone's favorite shaggy doofus, what might make some good beasts for Beastman to summon? I just watched an episode of the 2002 series where he called on gargoyles, and I think we might have something around that could do for them. What else?
what about some of Cmdrkoenig's DnD stuff from the old FRP2 site?
https://www.mediafire.com/folder/2455688dit53d/FRP2_Backups#747ux3o48pw7a
I have uploaded it to my mediafire. But I think we could try to make another version
https://www.mediafire.com/file/okrs2eqcqi8cgol/fv_teela.zip/file
I think this Beastman works with the male_heavy keyframes.
https://www.mediafire.com/file/psquaooxsp73yrc/Beastman.rar/file
What about these animals?
https://www.writeups.org/masters-of-the-universe-animals-bestiary-monsters/
That mesh had bugs. I did some repairs
https://www.mediafire.com/file/06aon7vqcp1u28t/fv_teela.rar/file
Hey, does anyone have TMX's old Marvel/DC RPG conversion chart for FF?
Thanks, guys, some good ideas! The DnD beasts could probably serve in some fashion. I'm thinking the Hook Horrors look rather Eternian.
Maybe shadow beasts?:
https://he-man.fandom.com/wiki/Shadow_Beast
They would fit perfectly on the shurale mesh, just needing a darker-furred skin.
Yeah, I see what you mean about that Teela, DR. Thanks for fixing the skope for me! She looks good, but she wouldn't quite fit in with the other meshes and skins.
:Edit: Also, thanks for linking to that Write-Ups site! I've been having a devil of a time finding concrete info about the abilities of these guys, and this is perfect!
Ah, I see. I have that same Beast Man, but I must have a DM skope, where he put the fellow on the Killarilla mesh. That's a good fit, so I hate to lose the whip keys and such, but I don't know if anything is compatible, so I may have to. Good to know I have another option.
There is a beastman imported by DM that is great, I have that one as my favorite.
I owe you fx if you can remind me which ones! he would be great.
I could upload something to this Shadow beast to put a skeleton on it, I was with a similar ape from Star Trek that RD liked.
Cranlox, is that DM one the one with the whip and the Killarilla keys? That's the one I was talking about. I like it too, but it doesn't give me many animation options for building his HF.
FX, here's the list: https://www.freedomreborn.net/forums/index.php?topic=56643.msg838004#msg838004
Thanks again!
Shadow beast: I know the one you're talking about, but I think the FF2 shurale is a pretty perfect match for these guys. I think all we need is a simple recolor of the skin.
fx transformers rally roll out!
here (https://www.mediafire.com/file/aj7g5cq80f8tjh4/zxTransformersRally.rar/file)
the heads of the shadowbeast
(https://i.imgur.com/o8Qtzrw.gif)
here (https://www.mediafire.com/file/sp9jxgjh1lhivfn/head+of+shadowbeast.NIF/file)
textures for heads (https://www.mediafire.com/file/ee5f229ul2b05ni/textures+shadow+beasts.rar/file)
Quote from: BentonGrey on July 20, 2024, 12:13:35 AMHey, does anyone have TMX's old Marvel/DC RPG conversion chart for FF?
As a matter of fact.....
Emailed it to you.
Didn't naitvalis do a shadow beast with his heman stuff?
Thanks, WF!
Nice job on the head, Cranlox!
Hmm, Dean, I don't remember. Anyone else know?
:Edit: Is Nait's stuff hosted anywhere these days?
Dean is right; Nait had Shadow Beasts as well as Eternian Palace Guards. I had completely forgot about those!
Looks like his site is down, atm
This is his old site: http://epimethee.webfactional.com/ff/naitvalis/
Maybe the wayback machine will work.
I have Nait's stuff from motu et. al.
I'll try to get them up to mediafire.
edit: here you go - https://www.mediafire.com/folder/ffr8khqxnvgpm/Naitvalis (https://www.mediafire.com/folder/ffr8khqxnvgpm/Naitvalis)
Thanks guys! I got it, and I found a few other things I didn't know I was missing. :)
Hey folks, I realize that this is probably a long shot, but is anyone interested in working on some maps for me? Thanks to great map makers from back in the day, I have a Transformers map and a Thundercats one, but I'd love to have a Castle Grayskull map for the He-Man campaign and a Hawk Haven one for the Silverhawks, perhaps with Snake Mountain and Mon*Star's palace as well.
I dont usually skin ladies as they take me too long but i think teela came out good.
(https://i.imgur.com/Ll1EiON.png)
(https://i.imgur.com/7IP1otL.png)
Dean, I appreciate you tackling her, despite the fact that it was extra challenging. I'd certainly say that the effort was worthwhile! She looks great! And we've got all three versions, too!
Do you have evil lyn and the sorceress?
I like your Teela too much :thumbup:
I don't have the Sorceress, but I do have an Evil-Lyn. I'm not sure who she's by, but it seems that they modeled her after the toy, as she has Ming the Merciless-style yellow skin.
I'll start them then. Evil-lyn has a costume similar to Teela so most of her work is already done.
Awesome, Dean! I'm always thrilled to have more of your work to add to the mod! I can't wait to see them! :thumbup:
Speaking of, I'm playing around with Man-E-Faces, one with three different skins for his three faces. I thought it was Naitvalis's, but he said he didn't make this fellow. Is this one yours?
(http://i.imgur.com/SQnlHgGt.png) (https://imgur.com/SQnlHgG)
Yea that's one of mine.
Great! This is exactly what I wanted, three different skins so I can use shapeshifter to make him switch between his different powersets. Would it be possible to get a version of his skope with his pistol for the robot face?
Yea that should be doable. I'll get on it :thumbup:
Awesome, thanks Dean! Nait is working on giving his Trap Jaw an extra claw arm, so I can do the same kind of thing with him. I think that should do it for He-Man characters that I need.
This Teela is perfect, deanjo!
By the way, does anyone have a Man-at-arms mesh? I haven't found any.
There are a couple around, but I'm using Naitvalis's, which you can find linked a bit above.
:EDIT: Here is the link (was on the previous page): https://www.mediafire.com/folder/ffr8khqxnvgpm/Naitvalis
Thanks a lot Benton!!
There are also Battle Cat, Panthor and the Palace Guards :thumbup: :thumbup:
On the model resource site there are some castle models if that helps for grey skull.
I don't know if this is of interest to anyone, I've had it for some time and just uploaded it, it's a render of the 2003 toy.
(https://i.imgur.com/Rt1N8Aw.png)
here! (https://www.mediafire.com/file/ejbua91j9u30v4m/CASTLE+MOTU+2003.rar/file)
Yes, it is very interesting, Cranlox. Unfortunately, the map editor doesn't work for me. Maybe someone can make a map of Eternia.
Hey my friends, sorry for disappearing! The beginning of the semester snuck up on me, and all of a sudden I was rushing to finish my book, planning for the pre-semester 'welcome to college' events that I was helping out with, prepping for a conference, and trying to prep my new class on the British Romantics. Ha, it's been a tad hectic, to say the least! I'm starting to get my feet under me now, though, so hopefully I'll be able to get back to work on Saturday Morning Adventures soon. Thanks for your patience, folks!
You know you don't need to apologize for life, Benton. Most of are down that road ourselves.
We have missed you, Benton!
Real life always gets us, but it's nice to see you back on the boards :thumbup:
Im on a bit of a burn out at the minute but i am jumping in and out.
This took me almost 2 weeks which is unusual for me.
Panda Kahn.
(https://i.imgur.com/PXvOsUL.png)
He has a lot of details but the result is a masterwork, deanjo. I'm always impressed by the quality of your work. Is he a TNMT character? I didn't know him.
deanjo, I remember you made meshes for Kinniku Mantaro, but I can't find them. Where are there?
They are now in my random folder.
Aaah, ok! I thought I had already downloaded them. Thanks a lot, deanjo! I also remember you were working on the Centurions and they looked really good.
Great work, Dean! He looks awesome! I really love the hat version. No worries on being burned out. I feel it some too.
These came out better than i thought.
Mighty bebop and Super Rocksteady.
(https://i.imgur.com/6JH3bpu.png)
(https://i.imgur.com/xCZxAqf.png)
Mighty Bebop and Super Rocksteady! They look fantastic, Dean!
Super minor update, but one of the things that had me a bit stymied before the semester started eating my lunch was He Man's Beast Man, who I had a several really lovely art assets for, but each one was lacking something necessary to build the characters HF properly, wither melee keys or ranged keys. My favorite of the versions was only had a throwing anim for ranged, and also didn't play nicely with anything else. Well, I finally found a solution! I imported an animation from a set of keys that distorted the mesh, but in this particular animation, the distortion isn't very noticeable, and I think it looks pretty great! We're back on (a very slow) track!
(http://i.imgur.com/uM58qEim.png) (https://imgur.com/uM58qEi)
(http://i.imgur.com/8Me5imIm.png) (https://imgur.com/8Me5imI)
See, can't even tell! I'm inordinately pleased with this. :thumbup:
Hey folks, I seem to remember a Fing Fang Foom mesh floating around, one without the little shorts, but I apparently don't have it. Can anyone send it my way?
The only one I have or knoe about is Val's from New Power Inc. Besides the standard skin there's an alternate by AA
It doesn't look to me like its got shorts on it.
RD, I assume that's probably the one and I've just misremembered. I can probably work with it. Can you send it my way?
Sent
Thanks, RD! That'll work perfectly!
Okay folks, my He Man setup is pretty close to done. I'm trying to round out Beast Man's summonable beasts, and I'm not quite happy with what I've got for a quick, flying monster. What do we have out there for flying monsters? Are there any wyvern-esq meshes? I'm pretty wide open, so throw whatever you've got at me, and we'll see if I can make it work.
A pterodactyl, a giant scarab, a wasp, a hornet, a dragonfly, bats, a dragon (I think...Val?), Sauron from the Hidden Land, Sam the Eagle with lots of different skins.
Thanks, RD! I think the pterodactyl would arguably the best fit, especially if it has any funky, fantasy skins. Can you send it my way?
:EDIT: Actually, can you send me the scarab, bats, and the dragonfly as well? I should have those.
On another, more long term note, I've got a huge set of amazing G.I. Joe skopes from Style, but some of them aren't working for me. I suspect that the issue is that our amazing skoper built them for FF1, but they have parts from different meshes, so they don't properly convert using the EZ Nif Converter. I know there's a way to fix this problem, but I think it's a bit out of my depth. Does anyone know how to do it, and would they be willing to convert these for me?
Oh, and I forgot a vulture (bird, not villain).
Everything I did should be on the megasite - Scarab, bat, pterodactyl, vulture, and dragonfly.
My bat is from Scooby Doo. Bevo did one too - I put in my request folder
On Gi Joe...
Possibly. When I talked to Style about these a while back, he didn't want them released because he hadn't kept notes on who he skoped the pieces from, and wasn't sure about permissions. Have you checked with him about those?
IF so, it might be easy as putting them into Blender and back out again, even though Blended sometimes csn't work with some skopes either.
RD, d'oh! I should have checked your site to begin with! I was poking around everywhere else instead. :P
JOE: Yep, Style sent them to me specifically for me to use, and I have his permission to use them in the SMA mod. If I sent you the skopes with issues, could you see if that would work?
Send them over and I'll see whats up
Thanks, man! Coming your way.
It may be possible to solve this by moving the pieces with nifskope to another base mesh. And I did some gijoe skopes a time ago that you can use. Also, Gijoe is a franchise that interests me and I'm open to doing more Skopes.
Thanks, DR! I will probably take you up on that. There are a few gaps in Style's massive set of Joes, and you can help me fill them in. :D
Broken Joes -
Its going to be slower than I thought. So far...
I didn't see anything wrong with the Air Chariot?
Airborne - too many errors for Blender to run
Breaker - Errors on output from Blender - I'll see If I can figure out what the problem is
Baroness and Mindbender - fixed, but on export a lot of the scoped pieces lost their attachment to the main mesh and I had to move them back to their proper positions. These two are done.
Thanks so much for fielding this for me, RD. It's a huge help. Poor Airborne. Hopefully Style will be able to remake the skope for :ffvstr: eventually. Nonetheless, that's MUCH better than it was!
Finished with the rest, except Breaker. I think I got it figured out.
Most were just using Blender to place the skoped pieces back where they belong.
Of the rest- a total of 3 wouldn't import to Blender.
Wrapping it up soon
Edit - Break fixed
Good news! I'm interested in all these characters.
Thanks so much, RD! This was a huge win for the project!
Hey folks, I'm thinking about doing the Silverhawks after I finish He-Man. To do that, I'm going to need some help with FX, as I need dual laser beams for their shoulders to match the cartoon. I've messed around with single beams, trying to double them, but they never come out parallel, instead firing in different directions. I've also played with existing dual beams, but I haven't gotten those right either. Anyone willing to take a crack at it for me?
https://comicvine.gamespot.com/images/1300-752359
http://www.oafe.net/yo/art/silvh_ult2_swill07.jpg
I think I have the Silverhawks FX taken care of. I've got a new one for y'all. Can anyone recommend some art assets that could serve as minions for Mon*Star, the Silverhawks villain? I want to create some low-level canon-fodder for him for my SH campaign. I'm thinking something robotic and red, probably with some guns of some sort. I feel like something exists that will work, but I'm having trouble bringing it to mind. Here's Mon*Star himself for reference:
https://thundercats.fandom.com/wiki/Mon*Star
Looking around - nothing for cannon fodder yet, but here's some pics of some minis of his crew
https://www.reddit.com/r/HeroForgeMinis/comments/o5w894/some_hero_forge_creations_and_this_time_villains/?rdt=45549 (https://www.reddit.com/r/HeroForgeMinis/comments/o5w894/some_hero_forge_creations_and_this_time_villains/?rdt=45549)
https://www.etsy.com/listing/1157427190/silverhawks-quicksilver-steelheart-32mm (https://www.etsy.com/listing/1157427190/silverhawks-quicksilver-steelheart-32mm)
Thanks, RD! We've actually got some lovely versions of his gang, thanks to Dean, but I was just thinking about giving the players a bit more opposition to kick around and give myself a bit more flexibility in level design.
I watched it way back in the day, so I don't remember much. How about multiple copies of the boxing robots that "Smiley" is based on?
https://www.deviantart.com/franciscoetchart/gallery/51260605/silverhawks (https://www.deviantart.com/franciscoetchart/gallery/51260605/silverhawks)
Sky shadow?
"Sky-Shadow was used as the basis for a robotic army, an army of Sky-Shadows, and in another a giant Sky-Shadow was created. "
I haven't watch this series yet, but I'm interested in watching it. I want to watch a lot of these classic series, but I don't have time. :o :o :o :banghead: But I'm always interested in making villain skopes skins.
Thanks, RD! Yeah, I forgot about that episode. That would make some sense. I was thinking something humanoid, robotic, and ground-based, to allow the Silverhawks to fly around them (keep the Hawks feeling special). The concept doesn't necessarily have to be directly drawn from the show, just some canon fodder that would "feel" right. I feel like something appropriate exists, I just can't place it. I was looking at some robotic options, and Tommy's LMD Cancer is in the ballpark:
https://tommyboymeshes.freedomforce4ever.com/Marvel%20meshes%20L.html
Can anyone think of other somewhat generic robotic henchmen we could paint red?
Also, thanks for the link, RD: those pieces are going to be super handy for portraits!
https://rigmodels.com/model.php?view=Robot_Rebel-3d-model__TO10G3TCVT7HJ9MGBRIGXZRKA&searchkeyword=robot&manualsearch=1 (https://rigmodels.com/model.php?view=Robot_Rebel-3d-model__TO10G3TCVT7HJ9MGBRIGXZRKA&searchkeyword=robot&manualsearch=1)
https://rigmodels.com/model.php?view=Diamondhead-3d-model__K0N8CL69J1THEQD3PCP8CCFHZ&searchkeyword=robot&manualsearch=1 (https://rigmodels.com/model.php?view=Diamondhead-3d-model__K0N8CL69J1THEQD3PCP8CCFHZ&searchkeyword=robot&manualsearch=1)
https://www.models-resource.com/playstation_4/crashteamracingnitrofueled/model/77533/ (https://www.models-resource.com/playstation_4/crashteamracingnitrofueled/model/77533/)
The young Diamondhead is not a robot but it would be usable, if they use that imported original base it would also be nice to have it unmodified (although the great absentee from Ben10 is the villain Ghostfreak who is by far the most original and interesting thing in the series) besides that DiamondHead is another one different from the one Dean made. I sent you a message Benton with the fx
Not to mention the walker mesh and some of valandar's robots. :)
Thanks, guys! The Robot Rebel one is actually pretty close in terms of aesthetics, really fits Mon*Star's feel. I think the skin is a little too cartoony-looking, but it's the right idea. That might work.
WF, any of Val's robots in particular come to mind?
His Battlepod and Invid meshes might function as robot minions with some skin work. Might need to be sized down as well.
Syn's gear master and gear slave might be possibilities as well.
Some more Tmnt stuff.
(https://i.imgur.com/ZALzdfH.png)
(https://i.imgur.com/12yR8Bc.png)
Awesome work, Dean! I LOVE business Casey, haha! That is a great episode.
Cryin' Hound! That's another I can't believe I'm seeing! He looks great!
Can anyone send me Val's Battlepod and Invid meshes that WF mentioned above? I'd like to check those out as possibilities.
Hey folks, does anyone have the Thunderkittens, Willykat and Willykit? I thought I had them, but I can't find them in my files.
Yes. SCD did just about all of the Thundercats. Wingzero did them as well, but his versions are a little older with chains on their wrists.
Kittens posted in the request area as kittens.rar
TD