but could someone help me with weight some objs to be ff nifs? pretty please,
Tomato gave me some sweet animation tips
and I'm at a point where I can skope nodes and textures and and more or less transfer keyframes without breaking a mesh and all that, I have a Ghost Panther and Iron Hammer obj, really nice, I think with a little outside help we could bring these guys to ff1 and 2 in a few days
He sent me a copy of the files he's talking about. Since I think they're new characters that haven't been done before, and they don't look too difficult, I put them in my queue for somewhere down the line.
Ghost Panther will probably go on a Ghost Rider or Dormammu to preserve the flaming head. Iron Hammer will probably go on a Steel mesh since he has a similar hammer.
I had to set up the uv for them in Milkshape, and then make the quick unrigged nifs out of them.
Pic below
(https://i.postimg.cc/zXm3R7JT/panther.jpg)
Amazing, I think Steel, the Bruce Timm version has the long hammer, there is also male heavy_hammer