Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: eluvium on September 10, 2022, 10:38:38 PM

Title: Tail skope help for new skin
Post by: eluvium on September 10, 2022, 10:38:38 PM
Hello guys

(https://i.imgur.com/W36WYW3.png)

So I have this centaur mesh, and I have the Scorpion spidey baddie mesh witht eh animated tail,
(https://i.imgur.com/uYt1tBJ.png)
and I was thinking if someone could skope that tail and some ram horns onto the centaur mesh I can finish my motaro skin, and also there are some DCOU lex power suit meshes, and if someone were to skop the tail onto those I can make this guy down here

(https://i.imgur.com/6bgaXPS.png)

Title: Re: Tail skope help for new skin
Post by: heroidosilencio on September 13, 2022, 12:11:00 AM
Something like this?? I put scorpio's tain in a centaur mesh.

https://www.mediafire.com/file/cdyurcdiksk6kaz/Centauro-warcraft_-_C%25C3%25B3pia.rar/file
Title: Re: Tail skope help for new skin
Post by: eluvium on September 13, 2022, 12:19:08 AM
hold the phone....did you convert and rig a warcraft mesh for freedom force?
Title: Re: Tail skope help for new skin
Post by: eluvium on September 13, 2022, 12:26:58 AM
Quote from: heroidosilencio on September 13, 2022, 12:11:00 AM
Something like this?? I put scorpio's tain in a centaur mesh.

https://www.mediafire.com/file/cdyurcdiksk6kaz/Centauro-warcraft_-_C%25C3%25B3pia.rar/file

The mesh scorpion 2099 has a tail that moves but yeah taht is more or less the concept, although I ntoiced the tail flies off the mesh and sort of moves independently, if I knew what it is called in nif skope I could try to lock its position
Title: Re: Tail skope help for new skin
Post by: eluvium on September 13, 2022, 12:27:21 AM
great job btw
Title: Re: Tail skope help for new skin
Post by: heroidosilencio on September 14, 2022, 04:04:31 AM
Hello, Eluvium.
It was not me who converted that. I just got that in my collection.

Ah, I understood what you wanted now. But I don't know if it is possible to make the tail move like it moves in the scorpion mesh because the centaur mesh it is not the appropriate mesh for it.
Title: Re: Tail skope help for new skin
Post by: eluvium on September 14, 2022, 05:20:49 AM
right, you'd have to tweak some things
Title: Re: Tail skope help for new skin
Post by: crosspotts1.0 on September 22, 2022, 02:31:11 AM
So even though I can't do it I know the jist of what needs to be done so the nodes for scorpions tail need to go to the centar mesh when the tail was moved over then the key frames for both the scorpion tail and center mesh would have to be combined or made a new  if we could use blender to make new key frames we would be set but I don't have access to Adobe cause it cost to much
Title: Re: Tail skope help for new skin
Post by: eluvium on September 22, 2022, 05:38:19 PM
maybe Tomato could help us
Title: Re: Tail skope help for new skin
Post by: eluvium on September 22, 2022, 05:39:22 PM
I also have a hex editor neo and nifskope, if I had a visul on how to merge teh key frames I'd be in,
Title: Re: Tail skope help for new skin
Post by: eluvium on September 28, 2022, 03:00:54 AM
So in another thread, regarding symbiotes, I was talking about the Red Goblin from spiderman, basically he's like if Carnage had a glider made of fire, and a tail like scorpion. So far I have been able to skope lightning fx onto a mesh, but I don't know what the rest would entail, I think its more in depth than key frame transfers but if somone on discord could walk me through some of those skopine/keyframe steps with the proper screent shot demonstraiting how, I would be really grateful