I was wondering is there a way on attacks or at least on a Special Attack a Cutscene? Or is it that the Camera could Zoom in maybe from a Frontal perspective while that attack is motion then after that attack revert back to regular Camera mode.
I dont know if that would be a Keyframe thing or a Camera thing.
What do you guys think?
Wouldnt that be awesome and a totally different take and perspective in game play?
So, yes, I think something like this COULD be done with actual Python scripting in a CS, since you can control the camera angle pretty exactly. However, the specifics of it are beyond me. If you learn how to script, however, this should be pretty easy to do.
Yeah....
Trigger_Power (or something?) allows you to a call a script function when Character X uses Power Y (but only works for projectiles and beams or something annoying if I remember).
You could use this to play a camera sequence whenever the power is used maybe?
Maybe its something we could look into if anyone is interested.
Im lost when it comes to scripts.😮😀