Hey all,
Hope all's well.
I've been playing around a little bit again and I'm theorizing a method to open up a larger list of custom special commands for a playable character.
I was thinking if I can get a template object to spawn above the character, like an icon, and have if follow the character, I can then right click on that icon to bring up extra commands, such as megablast, explosions, buffs, etc.
I realize it's possible to spawn effects that track a character's nodes, but is anyone familiar with spawning a template object which is interactive (right clickable) that would also track a node, such as bip head, etc?
Thanks!
I remember doing something like this for the Disguise attribute, but the result was pretty jerky. Mind you, it might not be as much an issue with an object instead of a character and with the much faster hardware we now have.