Freedom Reborn

Freedom Force Forums => Scripting Forum => Topic started by: blackjacket on May 14, 2022, 11:51:26 PM

Title: spawning object that tracks character
Post by: blackjacket on May 14, 2022, 11:51:26 PM
Hey all,

Hope all's well.

I've been playing around a little bit again and I'm theorizing a method to open up a larger list of custom special commands for a playable character.

I was thinking if I can get a template object to spawn above the character, like an icon, and have if follow the character, I can then right click on that icon to bring up extra commands, such as megablast, explosions, buffs, etc.

I realize it's possible to spawn effects that track a character's nodes, but is anyone familiar with spawning a template object which is interactive (right clickable) that would also track a node, such as bip head, etc?

Thanks!
Title: Re: spawning object that tracks character
Post by: Epimethee on May 15, 2022, 03:43:18 PM
I remember doing something like this for the Disguise attribute, but the result was pretty jerky. Mind you, it might not be as much an issue with an object instead of a character and with the much faster hardware we now have.