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Freedom Force Forums => Technical Issues => Topic started by: oktokels on March 02, 2022, 02:29:33 PM

Title: Height Comparison
Post by: oktokels on March 02, 2022, 02:29:33 PM
I have noticed that some meshes have the wrong height. I have a wonder woman who is taller than superman and a batman who is very short. I've been trying to regulate this problem, but it's very troublesome because every time I change the height in nifskope, I have to go into the game to check if it's the correct height. Is there a way to get the measurements of the game to try to convert feets into pixels or something like that? maybe obtain the measurements of an object and then use that to compare all the others? Any idea will be helpful.  :thumbup:
Title: Re: Height Comparison
Post by: BentonGrey on March 02, 2022, 04:24:37 PM
Hmm, interesting question, OK.  There isn't a way as far as I know, but I've certainly wrestled with this myself.  If anyone figures out a shortcut, I'll certainly be interested.
Title: Re: Height Comparison
Post by: Randomdays on March 02, 2022, 06:18:26 PM
What I do is I made a stripped down male_basic_boots and got rid of everything but the mesh itself - no armature, bounding boxes, etc. I renamed him 'doorman" for no good reason really.

When I import a mesh from another system - a character, building, or whatever, in Blender, I bring in doorman and use him for sizing. Once everything looks correct I delete him and go back to working on the import.

I went through some examples on my "meshing and skinning part 2" thread with some pics.

I'm thinking you could do the same in nifskope - bring in a stripped down mesh, size up your mesh to match - usually best to use the root or the armature instead of the mesh of course, and then delete your "doorman" mesh.
Title: Re: Height Comparison
Post by: cranlox on March 02, 2022, 11:39:39 PM
I match up the size in nifskope by eye stopping each character in the game in rumbleroom everyone in relation to the size of Superman_Ren.
I never knew any other way luckily many creators are so careful that they work with a very correct scale.
Title: Re: Height Comparison
Post by: oktokels on March 03, 2022, 11:14:55 AM
Thanks for the help guys, i'll try your suggestions.  :thumbup:
Title: Re: Height Comparison
Post by: BentonGrey on March 04, 2022, 04:04:45 AM
Nice idea, RD!
Title: Re: Height Comparison
Post by: Epimethee on March 06, 2022, 10:56:12 PM
Many older meshes have this issue, as they were done by hex editing the source file (with sometimes mind-boggling cool results, given how hard and limited that is), without the benefit of Nifskope. So changing the apparent height wasn't always done in the kosher way.

Since there's no built-in way to get height, I did a script (with Dr. Mike, Kuertee and Stumpy) to detect it. Your FFX3/Mission/scripts folder probably contains a file named heightcheckdata.py. If you open it in Notepad, you'll get the heights of built-in characters and objects. You can run the script yourself to add your various characters; cf. the FFX manual, under Mod-Making > Other Modules > HeightCheck.
Title: Re: Height Comparison
Post by: oktokels on March 07, 2022, 02:39:44 AM
Quote from: Epimethee on March 06, 2022, 10:56:12 PMSince there's no built-in way to get height, I did a script (with Dr. Mike, Kuertee and Stumpy) to detect it. Your FFX3/Mission/scripts folder probably contains a file named heightcheckdata.py. If you open it in Notepad, you'll get the heights of built-in characters and objects. You can run the script yourself to add your various characters; cf. the FFX manual, under Mod-Making > Other Modules > HeightCheck.

Wonderful !! Great info as always, Epi  :thumbup:
Title: Re: Height Comparison
Post by: oktokels on May 19, 2022, 03:06:44 PM
Just found this beautiful scale made by Panoramac (http://www.freedomreborn.net/forums/index.php?action=profile;u=6210).

(https://imgur.com/DbucX6Z.jpg)
Title: Re: Height Comparison
Post by: CharlottePrice on April 06, 2025, 02:27:20 PM
Quote from: oktokels on March 02, 2022, 02:29:33 PMI have noticed that some meshes have the wrong height. I have a wonder woman who is taller than superman and a batman who is very short. I've been trying to regulate this problem, but it's very troublesome because every time I change the height in nifskope, I have to go into the game to check if it's the correct height. Is there a way to get the measurements of the game to try to convert feets into pixels or something like that? maybe obtain the measurements of an object and then use that to compare all the others? Any idea will be helpful.  :thumbup:
Totally get the struggle—tweaking mesh heights in NifSkope without a reliable reference can be super tedious. It's definitely a pain to keep booting up the game just to check if Wonder Woman still towers over Superman 😅

Check Out this (//heightcomparisonchart.com)
(https://mrcomputer.io/wp-content/uploads/2025/04/Screenshot-2025-04-06-012551.jpg) (https://heightcomparisonchart.com/)
Title: Re: Height Comparison
Post by: oktokels on April 25, 2025, 12:20:32 AM
Hello, now i use minute_man as a reference. I know he is 6,3 ft tall, so everytime i make a custom character, first i go to his wiki and get its height.  Then i open character.nif and copy the scene_root to minute_man mesh. Then i use the handle to tweak the height until i get the correct value.

I also use this page (https://www.heightcomparison.com/)  to get a visual reference about the height the character has in relation to minute man's height.