Freedom Reborn

Freedom Force Forums => Mods => Topic started by: kidnasty on February 27, 2022, 05:35:53 PM

Title: Randcampaign Mod
Post by: kidnasty on February 27, 2022, 05:35:53 PM
Does anyone happen to have a copy of this mod?  For some reason what I have loads the rumble version, but cannot generate the actual random campaigns.  I have changed the .bat files to have the same results. 

Thanks. 

I do have a working JLA_rumble if anyone is interested.
Title: Re: Randcampaign Mod
Post by: Borgaster on February 28, 2022, 05:01:05 AM
Quote from: kidnasty on February 27, 2022, 05:35:53 PM
Does anyone happen to have a copy of this mod?  For some reason what I have loads the rumble version, but cannot generate the actual random campaigns.  I have changed the .bat files to have the same results. 

Thanks. 

I do have a working JLA_rumble if anyone is interested.

kidnasty, this mod has main menu and cutscene? I have interest and if possible upload for me, thanks ! Unfortunately, i don't have this mod that you talk about, sorry !
Title: Re: Randcampaign Mod
Post by: kidnasty on February 28, 2022, 01:29:42 PM
No customized main menu or cutscenes.  It spawns random villains every 30 seconds while you defend the Freedom Fortress.  It needed some tweaking, but seems like it working properly.


Try here:  https://www.mediafire.com/file/oo7rm5md53h14ro/JLA_rumble.rar/file
Title: Re: Randcampaign Mod
Post by: bearded on March 24, 2022, 08:17:11 PM
I'm working on a new version of this.
Title: Re: Randcampaign Mod
Post by: kidnasty on March 29, 2022, 11:36:46 PM
Nice. Keep me posted for testing. I?d be more than happy to test it out. 
Title: Re: Randcampaign Mod
Post by: BentonGrey on March 30, 2022, 01:26:22 AM
Cool
Title: Re: Randcampaign Mod
Post by: bearded on March 30, 2022, 02:33:06 AM
I can upload in a day or 2.
Title: Re: Randcampaign Mod
Post by: kidnasty on March 30, 2022, 02:38:33 AM
Excellent. Thank you.
Title: Re: Randcampaign Mod
Post by: bearded on March 31, 2022, 02:09:55 AM
I downloaded the link from MediaFire, and that's not the JLA rumble. It's actually the original rumble from Furie, and an earlier version of that. JLA is only DC.
Title: Re: Randcampaign Mod
Post by: kidnasty on March 31, 2022, 02:16:52 AM
I guess I had the wrong file name.  I am not too sure if they are functional.  I have been working more with  :ffvstr: lately.  Is your new mod for  :ffvstr:?
Title: Re: Randcampaign Mod
Post by: bearded on March 31, 2022, 02:27:00 AM
I think I remember that randcampaign is another name for rumble. The base code for it is very functional. I'll post some things you can do with it tonight.
Title: Re: Randcampaign Mod
Post by: bearded on March 31, 2022, 09:43:50 AM
One thing that's fun, merge it with custom force x. Use ffedit to alternate missions between the story and rumble.
Title: Re: Randcampaign Mod
Post by: kidnasty on March 31, 2022, 03:22:14 PM
I may try that out.  I am still having issues with FF.  Enemies do not spawn on that Rumble mod anymore, Danger Room keeps crashing after each game. So i have my work cut out for me.
Title: Re: Randcampaign Mod
Post by: bearded on March 31, 2022, 07:15:49 PM
Can I see your rumble.py script? It's in rumble/missions/scripts. I can check it for you.
Title: Re: Randcampaign Mod
Post by: kidnasty on March 31, 2022, 09:59:51 PM
https://drive.google.com/file/d/1I_UqUwL7YnJHIopNfp_1ImOAyxPuqGqy/view?usp=sharing
Title: Re: Randcampaign Mod
Post by: bearded on April 01, 2022, 11:29:50 AM
Request permission required.
Title: Re: Randcampaign Mod
Post by: kidnasty on April 01, 2022, 12:44:54 PM
Try again.
Title: Re: Randcampaign Mod
Post by: bearded on April 04, 2022, 10:06:11 AM
Still requires access.
Title: Re: Randcampaign Mod
Post by: kidnasty on April 04, 2022, 02:37:40 PM
https://drive.google.com/file/d/1I_UqUwL7YnJHIopNfp_1ImOAyxPuqGqy/view?usp=sharing

Maybe now.
Title: Re: Randcampaign Mod
Post by: bearded on April 05, 2022, 07:34:33 PM
That looks on point. It must be your campaign data, or your mission data. What happens when you start a new campaign?
Title: Re: Randcampaign Mod
Post by: kidnasty on April 05, 2022, 07:48:55 PM
Nothing actually.  It loads the city and mission objective, but nothing spawns.
Title: Re: Randcampaign Mod
Post by: bearded on April 05, 2022, 08:26:02 PM
What does the script.txt in the main folder say?
Title: Re: Randcampaign Mod
Post by: kidnasty on April 05, 2022, 09:46:35 PM
There is no script.txt file.   :thumbdown:
Title: Re: Randcampaign Mod
Post by: bearded on April 06, 2022, 09:02:36 AM
script.log?

In your shortcut, make sure -log is at the end of it. "...fforce.exe -game rumble -log"
Title: Re: Randcampaign Mod
Post by: kidnasty on April 06, 2022, 03:48:53 PM
https://drive.google.com/file/d/108tx8k4qqHE1n6yudjqoHaSReo5MVshj/view?usp=sharing
Title: Re: Randcampaign Mod
Post by: bearded on April 06, 2022, 06:31:37 PM
Looks good. The only thing left that it could be is mission.py in the main/mission folder.
Title: Re: Randcampaign Mod
Post by: kidnasty on April 06, 2022, 07:02:41 PM
https://drive.google.com/file/d/1jtkoslXrVlbfXKJOjMSRsH-8q4Ro0Bz5/view?usp=sharing
Title: Re: Randcampaign Mod
Post by: bearded on April 07, 2022, 12:50:46 PM
It all looks ok. Next step, I'll put those in a folder and test it.