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Freedom Force Forums => FX => Topic started by: Jimaras8 on February 12, 2021, 11:51:34 AM

Title: Recoloring an FX
Post by: Jimaras8 on February 12, 2021, 11:51:34 AM
Hello, everyone. I wanted to know if it's possible to recolor an FX. I'm trying to take Man'o War's electric arc and paint it yelloow so i can create Miles Morales venom blast. I have gimp installed but i havent done this before so if you could walk me through this i would be grateful.

I assume i will have to start with the textures, right?
Title: Re: Recoloring an FX
Post by: Nyte Dragon on February 12, 2021, 02:10:42 PM
 It has been so long since I even messed with FXs, that I have no idea. But I dug this up and it may be of some help.

https://web.archive.org/web/20080509141831/http://www.fxforce.com/Tutorials.html

Hope that provides some form of help.
Title: Re: Recoloring an FX
Post by: daglob on February 12, 2021, 09:27:55 PM
I haven't played with Gimp much, but it does work with layers. You can add a layer above the background (like a clear sheet of plastic), then fill it with the color you want it to be, and change the blend modes 'til it looks like you want. Where on the menus the blend modes are located, I can't tell you. You should be able to take the background layer and make it grayscale, but don't do that unless you can't get what you want with the original color.

Oh, yeah, flatten the image before you save, and never do this kind of thing on your original texture.

Anybody see something I missed?
Title: Re: Recoloring an FX
Post by: Jimaras8 on February 16, 2021, 11:40:58 AM
TBH guys i only gimp when i need to convert dds. I'm pretty much in the dark about the actual coloring capabilities. What do you use if you want to recolor an FX?
Title: Re: Recoloring an FX
Post by: detourne_me on February 16, 2021, 07:49:17 PM
Another option, if you are unsure of doing any image editing, is renaming the texture file associated with the FX.
You could do this using Nifskope.
There are many texture files that are just recolors, like streak_blue.dds or streak_green.dds.  perhaps there already is a yellow texture file, and you could just rename the linked texture file in the core.nif
Title: Re: Recoloring an FX
Post by: Jimaras8 on February 18, 2021, 10:37:09 AM
That sounds like a simpler idea and a quicker fix for the time being. Two questions:

1. I cant seem to be able to find the electric_arc texture files in the library. How are they called?
2. Where exactly in the core.nif is the name of the texture file linked?

Title: Re: Recoloring an FX
Post by: detourne_me on February 18, 2021, 11:49:39 PM
The texture files for built-in FX are 8n the art.ff file. It's basically a zip file, so you can extract all of the textures with 7zip or a similar program.

An FX core.nif is really similar to a character.nif file. So open it up in nifskope and click on the piece you want to looks at. You'll get information about the editable mesh in the Block List window, so just go down through the tree until you see the NiTexturing Property (i think that's what it's called).
Title: Re: Recoloring an FX
Post by: Jimaras8 on February 19, 2021, 11:01:38 AM
I found the texture for the electric_arc and its called spark_blue_01.tga. I also found a spark_yellow_01.tga on the MA folder. So now all i need to do is go to the end.nif of the fx and just replace spark_blue_01.tga with spark_yellow_01.tga? That should do it?
Title: Re: Recoloring an FX
Post by: Jimaras8 on February 19, 2021, 12:05:38 PM
So i changed the sparkles but i couldnt change the main electric circle which is the thing i want to turn yellow the most. I think its called Dummy_Scale. I couldnt find any NifTexturingProperty on that branch.
Title: Re: Recoloring an FX
Post by: detourne_me on February 20, 2021, 06:05:37 PM
i think it's called electric_bolt.dds under Dummy_SwitchOff>Cylinder05,  you could try renaming it to spark_long_yellow.dds if you didn't want to mess with any recolouring.
Title: Re: Recoloring an FX
Post by: Jimaras8 on February 21, 2021, 11:27:06 AM
Is it the block details? I see Dummy_SwitchOff and Cylinder05 but under Cylinder05 there are only the zMode10 and the Editable Mesh. I cant seem to find a elctric_bolt.dds
Title: Re: Recoloring an FX
Post by: Jimaras8 on February 25, 2021, 09:32:40 AM
So, in case this one doesnt work what is in theory the easiest way to recolor an fx? Which program would you guys suggest for someone who has never done it before?
Title: Re: Recoloring an FX
Post by: oktokels on March 09, 2021, 11:11:24 PM
Quote from: Jimaras8 on February 25, 2021, 09:32:40 AM
So, in case this one doesnt work what is in theory the easiest way to recolor an fx? Which program would you guys suggest for someone who has never done it before?
Nifskope 1.1.3 (doesnt open some FXs so you eventually may want to try with newer versions)
Paint.net

1)open start, core or end.nif with nifskope
2)Search for textures in block details
3)Right-click, texture, choose
4)Search for texture and select it with right click
5)Open it with paint.net
6)Use recoloring tool
7)Save it with another name
8)Select texture in nifskope
9)Save nif
Title: Re: Recoloring an FX
Post by: Jimaras8 on March 10, 2021, 07:13:05 AM
Thanks oktokels, i will try it and get back to you :thumbup:. Also, i still cant find the cylinder texture in the electric_arc. I searc under Cylinder-05 and i see no electric_bolt.dds
Title: Re: Recoloring an FX
Post by: detourne_me on March 20, 2021, 07:05:01 PM
(https://i.imgur.com/XRUqPio.png)
Title: Re: Recoloring an FX
Post by: Jimaras8 on March 21, 2021, 11:36:50 AM
My nifskope doesnt appear like that dm. Which version are you using?
Title: Re: Recoloring an FX
Post by: spydermann93 on March 21, 2021, 05:25:48 PM
Open NifSkope, go to View > Block List > Show Blocks in Tree
Title: Re: Recoloring an FX
Post by: Jimaras8 on March 22, 2021, 06:41:41 AM
I found it eventually, it just was a little tticky since my nifskope format isnt like dm s.

Amyway, now to the tricky recoloring part. Is there any way to pick the specific color from electro_bolt_01, save it on paint.net and recolor the electric_arc?
Title: Re: Recoloring an FX
Post by: oktokels on March 25, 2021, 02:09:27 AM
Quote from: Jimaras8 on March 22, 2021, 06:41:41 AM
I found it eventually, it just was a little tticky since my nifskope format isnt like dm s.

Amyway, now to the tricky recoloring part. Is there any way to pick the specific color from electro_bolt_01, save it on paint.net and recolor the electric_arc?

You can do that with the color picker tool. But i always use the hue and saturation tool, just move the bar to the color you want, that way you recolor the whole texture at the same time.
Title: Re: Recoloring an FX
Post by: Jimaras8 on March 27, 2021, 11:56:54 AM
I cant seem to find the hue and saturation tool, is it in the left side bar?
Title: Re: Recoloring an FX
Post by: oktokels on March 28, 2021, 09:14:23 PM
Quote from: Jimaras8 on March 27, 2021, 11:56:54 AM
I cant seem to find the hue and saturation tool, is it in the left side bar?

In the adjustments menu, top bar. Look for Hue / Saturation. The keyboard shortcut is Ctrl+Shift+U. The Hue control rotates the colors used in the image.
Title: Re: Recoloring an FX
Post by: Jimaras8 on March 31, 2021, 08:51:09 AM
I will see if it that suits me better than recoloring. I have another question. Does anyone know the texture for tombstone's phantom_pistol. I see two when i expand Box01, Lightning.tga and Lightning-glow.tga. I wonder which one should i recolor.
Title: Re: Recoloring an FX
Post by: oktokels on March 31, 2021, 03:21:18 PM
Quote from: Jimaras8 on March 31, 2021, 08:51:09 AM
I will see if it that suits me better than recoloring. I have another question. Does anyone know the texture for tombstone's phantom_pistol. I see two when i expand Box01, Lightning.tga and Lightning-glow.tga. I wonder which one should i recolor.
both
but i have 2 lightning.tga, so i'm kind of confused  :wacko:
Title: Re: Recoloring an FX
Post by: Jimaras8 on April 01, 2021, 11:04:42 AM
I only have one but i'm wondering if it's better to use the hue tool. I will see what suits me most.
Title: Re: Recoloring an FX
Post by: oktokels on April 01, 2021, 12:47:54 PM
Quote from: Jimaras8 on April 01, 2021, 11:04:42 AM
I only have one but i'm wondering if it's better to use the hue tool. I will see what suits me most.
From my experience, is faster that way. Especially when you want to make a lot of FX for the lanterns, i just moved the hue to red, blue, orange, yellow or green, the program memorizes the position of the control if you want to use the same hue configuration for other FXs.

Remember if the FX has transparency in its textures, save it as a TGA (not DDS). It seems that the dds format doesnt work well with transparencies, at least from my experience.
Title: Re: Recoloring an FX
Post by: Jimaras8 on April 03, 2021, 10:15:57 AM
Thanks for all the tips oktokels, the hue tool needs some learning but it seems to be useful so far. I have encountered a couple of hurdles.

1.I dont know which textures to recolor in order for tombstone's phantom pistol to become silver. I'm trying to create a silver bullet fx for blade but there are still some white spots even when i recolor the Lightning.tga and Lightning-glow.tga for the box.

2. Some fx appear white no matter their actual color. Examples are the silver bullet fx and the dotfjoker_gas_grenade. They are both grey/silver but appear white in the RR. Does anyone know how to fix that?
Title: Re: Recoloring an FX
Post by: Randomdays on April 05, 2021, 10:38:52 AM
I don't know anything about fx's, but is it a nif?

If so, I just put up a new meshing/ skinning walkthru for Blender that shows how to actually change the base color of a nif to a different color than the standard grey.

Also, if you right click on the material property - in the example given its "electricity" with the little picture of the palette next to it, and then click on "material" from the open menu, you can mess with some color circles and tinting.

RD

Title: Re: Recoloring an FX
Post by: oktokels on April 05, 2021, 01:52:42 PM
Quote from: Jimaras8 on April 03, 2021, 10:15:57 AM1.I dont know which textures to recolor in order for tombstone's phantom pistol to become silver. I'm trying to create a silver bullet fx for blade but there are still some white spots even when i recolor the Lightning.tga and Lightning-glow.tga for the box.

There's two more textures to recolor, muzzleflash_orange_01 and spark_silver. You need to find ALL textures related to the nif. Make sure you check all textures in the Block Details windows and make sure to frequently press "Reset Block Details" to go back to a general view of all the files that compose the nif.

(https://imgur.com/t5OEn4w.jpg)

(https://imgur.com/FyWBfDE.jpg)



Title: Re: Recoloring an FX
Post by: oktokels on April 05, 2021, 02:30:54 PM
I made a little ilustrated tutorial with screenshots, it should be easier for anybody who wants to know how to recolor a FX. My OS is in spanish, so sorry for that. This is the way that worked for me:

1. Open NIF with Nifskope

2. Search for textures in block details. Right-click --> Texture --> Choose
Spoiler
(https://imgur.com/BqF7pfl.jpg)

3. Search for the texture in explorer window
Spoiler
(https://imgur.com/D3JYNjn.jpg)

4. Right-click-->Open with-->Paint.net
Spoiler
(https://imgur.com/lcn3as2.jpg)

5. Open hue and saturation tool in the adjustments menu (ctrl+shift+u)
Spoiler
(https://imgur.com/3YW5svV.jpg)

5. Move the hue control to the color you like
Spoiler
(https://imgur.com/q50VFlL.jpg)

6. Save it (with another name, you can add just a number or a letter to make it easier to find; Remember to save it as a TGA if it has transparencies, otherwise the transparencies won't work in  :ffvstr:)
Spoiler
(https://imgur.com/Kg3e0Df.jpg)

7. Select the new texture in nifskope (if you kept nifskope open during the recoloring, is faster to just go back to the previous select texture window)
Spoiler
(https://imgur.com/MlfzI1F.jpg)

9. See how the nif looks in the preview window

8. If you're satisfied, save the nif

10. Now you need to add the new FX to the game in FFEdit (This is a whole other process that i can explain later  :P )


Title: Re: Recoloring an FX
Post by: Jimaras8 on April 08, 2021, 09:43:02 AM
Thanks for the tutorial oktokels, it's really helpful for anyone who wants an easy way to recolor fx. My Miles Morales venom blast turned out ok, i just dont know how to post pictures directly in this forum so you can all see.

Also, when it comes to phantom pistol, i have hidden the lightning parts that it had, os it's just the projectile visible. I still have to recolor every texture?
Title: Re: Recoloring an FX
Post by: Randomdays on April 08, 2021, 09:50:34 AM
Jim,


I take it you can do a screen grab okay?

For pictures, pick a good free site to upload. I looked around and picked "postimages.org" because some other users here had picked it. Its free - you make an account, and then just drag and drop a picture from explorer onto their page and it uploads.


You'll get a few ways below your pic on how to post it. If you select "hotlinks for forums", you can simply copy/paste that into your post and it should show up in preview and when you post.

RD
Title: Re: Recoloring an FX
Post by: Jimaras8 on April 09, 2021, 10:44:26 AM
Thanks RD. I have my screenshots from feaps but i didnt know how to directly post them here. I will check it out  :thumbup:
Title: Re: Recoloring an FX
Post by: oktokels on April 09, 2021, 11:28:40 AM
Quote from: Jimaras8 on April 09, 2021, 10:44:26 AM
Thanks RD. I have my screenshots from feaps but i didnt know how to directly post them here. I will check it out  :thumbup:

I upload my screenshots to imgur (you don't need to make an account) and then i post them here using the following line:

[img width=500]https://imgur.com/YRnd0No.jpg[/img]

Just copy your link and paste it there where it belongs. Remember to write ".jpg" if it doesnt show. The width number regulates the size of the pic.
Title: Re: Recoloring an FX
Post by: Jimaras8 on April 09, 2021, 12:07:35 PM
Ok, let's see if that works. Here is how Miles recolored Venom Blast looks. I think i did ok for a first ever try. I will upload the silver bullet later. it still has white areas, i dont know what else i need to recolor.
(https://i.postimg.cc/cLjSxcw9/ffvt3r-2021-04-09-13-47-34-37.png) (https://postimg.cc/214JThHh)
(https://i.postimg.cc/FHfKVzx6/ffvt3r-2021-04-09-13-47-33-35.png) (https://postimg.cc/HrgHppR0)
Title: Re: Recoloring an FX
Post by: Jimaras8 on April 10, 2021, 10:43:53 AM
And here is the phantom_pistol fx that i'm trying to turn silver. I have hidden the Lightning parts, i have recolored the lightning.tga, lightning-glow.tga, spark_silver.tga and muzzleflash_orange_01.tga. As you can see in the pic there are still little white areas in the fx. Does anyone has any tip on what might be amiss?
(https://i.postimg.cc/5tMpQjMw/ffvt3r-2021-04-10-13-41-01-54.png) (https://postimg.cc/yDv0w1xd)
Title: Re: Recoloring an FX
Post by: Jimaras8 on May 03, 2021, 10:26:51 AM
Does anyone have any advice on why some fx appear white in game? Should i convert their textures to dds? Will that help?
Title: Re: Recoloring an FX
Post by: oktokels on May 17, 2021, 01:58:51 AM
Quote from: Jimaras8 on May 03, 2021, 10:26:51 AM
Does anyone have any advice on why some fx appear white in game? Should i convert their textures to dds? Will that help?
yes, but it also could be something with the alphas, the transparency of the textures. That is something that i don't know much of.
Title: Re: Recoloring an FX
Post by: Jimaras8 on May 27, 2021, 10:24:21 AM
I mnaged to tinkke a bit with hues and contrast and i'm satisfied with the result so that isue is fixed. Does anyone know ho i can make a beam thinner or thicker. I'm trying to change the electromagnetic pulse beam's ray to be thicker but everytime i go to transform>edit and i increase the Scale in Nifskope the beam becomes longer whreas i want it to onl become thicker. Does anyone know if i can achieve that?

Here is the FX in question. I'm not trying to change the two ightning orbs in the start an end of the core.nif, only the main ray of electricity.
(https://i.postimg.cc/prvwqfFX/ffvt3r-2021-05-27-13-26-41-35.png)][url=https://postimg.cc/sQnH2Zmt](https://i.postimg.cc/prvwqfFX/ffvt3r-2021-05-27-13-26-41-35.png) (http://[url=https://postimg.cc/sQnH2Zmt)[/url]
Title: Re: Recoloring an FX
Post by: Jimaras8 on June 13, 2021, 11:12:10 AM
Hey guys, i'm gonna some help after all with the silver bullte fx. I like the color and the metallic hue it has but the shape is a little rough in the edges as you can see in the pic. Is is the contrast? How can i smoothen it out?
(https://i.postimg.cc/4NCcV7cd/ffvt3r-2021-06-13-14-09-14-64.png)][url=https://postimg.cc/grDrP0NF](https://i.postimg.cc/4NCcV7cd/ffvt3r-2021-06-13-14-09-14-64.png) (http://[url=https://postimg.cc/grDrP0NF)[/url]
Title: Re: Recoloring an FX
Post by: oktokels on June 20, 2021, 10:43:12 PM
Sorry for the delay, i've been working and traveling.  :doh:
I see no rough edges on the fx you posted, but if you want to alter the shape of the bullet, you can do that just by modifying the right texture in any image editor software.
Try with the eraser, or the brushes, to get the shape you want.
There's also a smooth tool somewhere on paint.net.

Sorry for the lack of a more specific answer, but i don't see the problem in the image you posted. My best advice is to try and alter the shape of the bullet, by trying different tools in the image editor.  :banghead: :banghead: :banghead:
Title: Re: Recoloring an FX
Post by: Jimaras8 on June 24, 2021, 11:03:43 AM
No worries, i too am busy with my exams. It's a little rough in its shape since i converted it to dds and i beefed up the contrast and brought down the lightness to give it a metallic look. It's jjust in the exterior of the texture.
Title: Re: Recoloring an FX
Post by: Jimaras8 on July 03, 2021, 08:11:17 AM
Hey Okto, a follow up question. Do you thinkt he sharpness is due to the contrast alterations? I pulled the slider to the left a healthy amount, does that affect the shaprness of the object?

Also do you know the easiet program for someone to alter the shape of a texture. As you know i'm a total newbie in that kind of stuff  :D
Title: Re: Recoloring an FX
Post by: BentonGrey on July 03, 2021, 02:11:25 PM
I'm speaking out of my ignorance here, but I use GIMP, the free image editor, for my very clumsy changes to textures.  You have to download a plugin for DDS, but it's easy enough to do, and there are tutorials out there for everything.
Title: Re: Recoloring an FX
Post by: oktokels on July 03, 2021, 03:41:31 PM
Quote from: Jimaras8 on July 03, 2021, 08:11:17 AM
Hey Okto, a follow up question. Do you thinkt he sharpness is due to the contrast alterations? I pulled the slider to the left a healthy amount, does that affect the shaprness of the object?
Yes, that could happen. Adding more contrast to any image, makes the shadow-light relation more visually evident, so that could affect the edges indeed. But nothing as much as using the Sharpness tool (Effects, Photo and then Sharpen). If you want to make the image more blurry you can do it with the blur effects (effects/blur).

QuoteAlso do you know the easiet program for someone to alter the shape of a texture. As you know i'm a total newbie in that kind of stuff  :D

Cannot help you much with that. I only use paint.net, because for me is the perfect combination between the simplicity of microsoft paint and the tools of adobe photoshop
Title: Re: Recoloring an FX
Post by: Jimaras8 on July 04, 2021, 09:22:42 AM
Benton, is there a smoothing tool in Gimp? I only use it for conversion and i havent looked into the other features.

Okto, does the sharpen tool increase sharpness and the bluring tool decreases it? Sorry if i didnt get it right.
Title: Re: Recoloring an FX
Post by: oktokels on July 04, 2021, 02:50:14 PM
Quote from: Jimaras8 on July 04, 2021, 09:22:42 AMOkto, does the sharpen tool increase sharpness and the bluring tool decreases it? Sorry if i didnt get it right.

Yes, sorry my english sometimes gets messed up haha  :doh: :doh:
Title: Re: Recoloring an FX
Post by: Jimaras8 on July 06, 2021, 07:40:14 AM
No, you were very helpful, i jsut wanted to make sure hahaha. Do you know which of the blur effects is better for the outer exterior of the bullet? Do i have to play with the surface blur, motion, radial blue etc?
Title: Re: Recoloring an FX
Post by: oktokels on July 06, 2021, 04:09:47 PM
i'd try first with surface blur, if you are not satisfied, then try the others
Title: Re: Recoloring an FX
Post by: Jimaras8 on July 07, 2021, 06:13:27 AM
Ok, thanks i will play with those a bit  :thumbup: