Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: SickAlice on February 23, 2020, 11:55:55 PM

Title: SA Requests
Post by: SickAlice on February 23, 2020, 11:55:55 PM
Lost my old thread somewhere. Seemed to have lost many of my essential files. I think it happened during a system restore. For example I was about to ask for a copy of horse. I found it however but the various files were scattered and renamed in oddball places all over my hard drive as a system restore would do. Of course otherwise the whole search is a loss considering searching ones drive for "character.nif" well, you all get the idea lol.

Toad by TJ.  completed
Title: Re: SA Requests
Post by: OrWolvie1 on February 24, 2020, 12:59:43 AM
I've got it. Where would you like it sent?
Title: Re: SA Requests
Post by: SickAlice on February 24, 2020, 02:06:02 PM
Awesome and thanks. Msg'd you an email addy.
Title: Re: SA Requests
Post by: SickAlice on March 22, 2020, 11:24:21 PM
Probably an oddball but something that's holding me up, anyone have a Nifconvert that works with modern Windows updates or know how to patch it?
Title: Re: SA Requests
Post by: daglob on March 23, 2020, 12:44:02 AM
Last time I tried my Ntfconvert worked with WX, but that is no telling how many updates ago. To get round the security "features", I created a folder on the desktop that I do the conversion in, and have nifconvert set up to run as an administrator. I may have made sure that I was the owner of the folder, too. I haven't tried it on the laptop, and it may not work, since it won't let me save a file out of Photoshop (although I found a work-around). If none of this works, I'll send you mine, with the understanding that WX seems to be disabling programs with every update.

But you remind me; I need to be sure I copy nifconvert to the backup.
Title: Re: SA Requests
Post by: SickAlice on March 23, 2020, 03:35:00 AM
I'll try all that out, the making a folder for output sounds familiar, I think I had to do that with Game Maker. And yeah it seems a lot of things get bugged especially third party stuff. No idea why exactly either or which exact update, just started noticing over time. I assume it was a security update that done it as the common issue seems to be programs can no loner manipulate files even if the file is it's own and/or in it's own directories.

Edit: Tried all that, no effect. Not surprised, a lot of things have been getting worse with every update. In fact if I try and install the new update in waiting the laptop just freezes and I end up having to do a hard reset. Something tells me a new "most stable ever" version of Windows is coming out soon...
Title: Re: SA Requests
Post by: daglob on March 23, 2020, 02:25:23 PM
Check your e-mail.
Title: Re: SA Requests
Post by: SickAlice on April 04, 2020, 03:18:35 PM
Looking for anything that flies and flaps it's wings. Dragon_small/tiny, Lockheed, there was an eagle or bird of some kind I thought? Whatever works for making a flying bat. Thanks in advance anyone.
Title: Re: SA Requests
Post by: SickAlice on April 05, 2020, 05:25:59 AM
Thanks. Though his Inbox is full yet so can't send him a message. I'd probably like to see that anyways for use later though I think I figured out something else that would match a bat better.

I also figured out the previous issue. Well, not figured out how but made it work. Off a hunch I moved the folders to the nifconverts folder then tried to convert them and it worked.
Title: Re: SA Requests
Post by: SickAlice on April 07, 2020, 12:06:44 AM
Looking for Cannonball by Tommy.
Title: Re: SA Requests
Post by: Cyber Burn on April 07, 2020, 02:37:23 AM
I'll try to get them to you tonight or tomorrow.
Title: Re: SA Requests
Post by: SickAlice on April 07, 2020, 02:20:48 PM
Thanks friend. Hope you're holding up well during these times.
Title: Re: SA Requests
Post by: SickAlice on May 30, 2020, 02:17:22 AM
Anyone have Tommys winged_horse_norse_valkyrie_t? Thanks in advance.
Title: Re: SA Requests
Post by: daglob on May 30, 2020, 03:45:27 AM
I think I sent it to your e-mail address.
Title: Re: SA Requests
Post by: SickAlice on May 30, 2020, 07:09:13 AM
Ty. You're the dude!  :thumbup:
Title: Re: SA Requests
Post by: SickAlice on June 09, 2020, 10:24:35 AM
Looking for Taskmistress, the female variant of Taskmaster if anyone has it. Ty.
Title: Re: SA Requests
Post by: spydermann93 on June 09, 2020, 03:04:57 PM
Hopefully this works for you:

http://www.mediafire.com/file/xws1jzsrwg8tc65/task_mistress_fixed.zip/file
Title: Re: SA Requests
Post by: SickAlice on June 10, 2020, 04:15:05 PM
Perfect, exactly what I was looking for. Now if I can just fix She-ra's vanishing limb issue I'll be ready to release some stuff.
Title: Re: SA Requests
Post by: SickAlice on June 22, 2020, 04:23:20 AM
Looking for Gren's Lilandra if anyone has her. Link on site redirects to 404 Land. Thanks in advance.
Title: Re: SA Requests
Post by: Cyber Burn on June 22, 2020, 05:50:39 AM
http://www.mediafire.com/file/1kfifli4ukhhcka/Lilandra_Neramani_Gren.7z/file
Title: Re: SA Requests
Post by: SickAlice on June 22, 2020, 08:43:56 PM
Thankee.
Title: Re: SA Requests
Post by: SickAlice on July 11, 2020, 04:03:35 PM
Bit of a different type of request just to help me out to put it together in the long run as well I don't trust my own memory these days. Looking to compile a list of needed tutorials to put together and on my site. Linking ones here that there would permission to use will help. I need them to have screenshots of the steps to make a webpage of them or at least to be able to do that myself in addition to the typed words. Need to be accurate of course and not just what if type statements. Here's what I got so far.

- Mirroring Pieces by Tomato, two methods and fortunately he screenshotted all that so I just have to copy it over.
- Basic Texture Settings in Nifskope : Common questions regarding one thing or the other here, just going to run down what they all are and the proper way to set them up.
- Animated Textures: Might combine it with the above, I figure this one gets buried and comes up everynow and then and there was no visual guide for it.
- Tricks in Blender: I got a few in mind here. I have Randomdays tutorial on my site so these would go under it and presume a person already read and understands that. I'm looking at Designing Clothing which basically walks a person through how to work in Edit mode, thinking it will be a make a skirt tutorial since that's the most basic thing to do and covers all the different functions. Likewise combining and duplicating model pieces could be another.
- New Limbs: The process of making new limbs in Nifskope, basically like extra sets of arms and what not. I'm not exactly great at this this so any help would be appreciated. I get renaming bones and saving it in a separate Nif but I'm limited to that one.

So what else? Straight away I notice I have no texturing type stuff, probably essential. Obvs. no map making or mod making things there, I suck at all that myself, tried to make exactly one Rumble Room stage and I didn't get much further than placing a cauldron in it. Anything anyone has with programs outside the ones I limit myself to would be awesome, that's Nifskope, Blender, Milkshape and Photoshop for me.



Title: Re: SA Requests
Post by: Cyber Burn on July 11, 2020, 07:30:50 PM
Send me a pm to remind me, and I'l send you everything I had on my Resources Group.
Title: Re: SA Requests
Post by: SickAlice on January 11, 2021, 06:22:13 AM
Looking for some X-Men maps converted for  :ffvstr: if they exist namely the Danger Room from the mod for  :ff: and there was an X-Mansion map somewhere ago that had a full sized mansion on it with grounds that itself could be walked inside of.
Title: Re: SA Requests
Post by: SickAlice on January 14, 2021, 09:44:06 PM
Add to the above looking for Gren's Taskmaster FX for  :ffvstr: and/or for the original game and a primer to covert them.
Title: Re: SA Requests
Post by: BentonGrey on January 15, 2021, 01:31:40 AM
Howdy SA, you can find the X-Mansion in the FF2 Map Pack and in my Marvel Adventures mod.
http://gpwarehouse.freedomforceforever.com/

I don't know about the Taskmaster FX. 

As for converting them, I think for most simple FX, especially those that are just 3d objects, you can probably just copy them directly over.
Title: Re: SA Requests
Post by: SickAlice on January 15, 2021, 08:09:51 AM
Ty. I found a the X-Mansion before at cmdrkoenig67's mediafire group however the objects like the mansion itself seems to be missing. It's needed of course so I can covert it since I know it doesn't work with  :ffvstr: (pink box shows up in place) and add it in the editor. I need it more for an example to look at work from for MOTU playsets.

Likewise TM FX as most of my male MOTU are based in that mesh and I want to make their FX line-up correctly. I have the TM shield which comes with the FX pack at Alex's but am missing the grenade, arrow and billyclub. And you're probably right with that as well I know textures for FX for  :ffvstr: need to be .dds.
Title: Re: SA Requests
Post by: BentonGrey on January 15, 2021, 05:02:31 PM
Yeah, the MA and mappack ones are converted.  They have files pointing to the right locations and such.  You'll have to go through and add some necessary objects into your art/area_specific folders, though.

I started but never finished a mapping tutorial.  I need to finish that.
Title: Re: SA Requests
Post by: SickAlice on January 15, 2021, 09:16:26 PM
Speaking of FFX and while I got you here, I have a new laptop and just tried to install it. Did you ever figure out how to change the directory path settings for Control Centre and Steam? My  :ffvstr: is in Gog Games now and it isn't syncing.
Title: Re: SA Requests
Post by: BentonGrey on January 15, 2021, 10:26:57 PM
Urg, no, I'm afraid I don't know how to do that.  If you've got tons of HDD space, you could just copy everything to a fake Steam directory to run CC.
Title: Re: SA Requests
Post by: SickAlice on January 17, 2021, 09:02:38 AM
I do. I thought to try an old trick where I used to install the game to it's native directory and FFX to it's which where different then point them to each other. In this case on Win 10 the directory it tries to install to anyways isn't a valid directory at all (includes special characters). Not a huge deal right now anyways, more focused on making models and such.
Title: Re: SA Requests
Post by: SickAlice on September 26, 2021, 03:53:12 AM
Okay gearheads, I need help figuring something out. I normally use reference material to build 3d models from 2d objects. The art in comics can be choppy as is the case here. So this engine? Motor? What am I even looking at here?

Here's somethings I know:
- This is the Spider-Buggy
- Somehow this doesn't resemble a buggy engine at all but rather a kart side mounted engine?
- Stated as engine on panel
- Company noted as Corona Motors who wants a non-polluting engine advertised by Spider-man. The name is a shot out to a natural motor known as a Corona.
- The structure resembles a sand rail/dune buggy but you can customize engines the same as you can and ATV/Go Kart
- The comic book guys had specific loves of the era. One was VW which this has a basis in.
- Another is Steve McQueen and this is based on his custom buggy from Thomas Crown Affair (VW based). Spider-man shouts out McQueen in the comic book.
https://petrolicious.com/articles/steve-mcqueens-meyers-manx-dune-buggy-just-sold-for-456k
(https://petrolicious.com/articles/steve-mcqueens-meyers-manx-dune-buggy-just-sold-for-456k) - It bears a combined likeness especially the tires and exhaust to McQueen's Baja Boot.
https://www.thegentlemanracer.com/2018/04/steve-mcqueens-baja-boot.html
(https://www.thegentlemanracer.com/2018/04/steve-mcqueens-baja-boot.html) - The two exhaust are side mounted, notable feature. Always to the passenger side as shown in the two bottom right pictures.

Ty for anything that figures it out, I have no clue what I'm supposed to be modelling here. I'm putting it off until last and working on the frame and other bits until then.

*Edit: added more images, bottom left is a little more sculpted looking. I just don't know still, it looks an axle with no engine attached. Sort of.

(http://catman.freedomforceforever.com/temp/SPMengine.jpg)
Title: Re: SA Requests
Post by: Randomdays on September 26, 2021, 10:41:03 AM
Hey SA

Some information here that might help; http://thetinkersworkshop.blogspot.com/2017/10/blender-3d-vw-dune-buggy-project.html (http://thetinkersworkshop.blogspot.com/2017/10/blender-3d-vw-dune-buggy-project.html)

The version I started out with was from the 3d Warehouse. I've found that for things like vehicles, its a good place to search, as well as the GrabCad.com site, and maybe cadnav.com

RD

Title: Re: SA Requests
Post by: SickAlice on September 26, 2021, 06:10:03 PM
I was wondering about the original model for texturing reasons. But again much of it isn't useful here bc SpMb doesn't conform to standard stuff. It is Manx based, I know this much and there's a lot of Puma GT in the design right? But the engine is just not that. Or is it? I came across a book online called Marvel Vehicles Owner's Workshop that has blueprint layouts for Marvel vehicles, better than the old source material from Handbooks I have collected. Anyways SpMb is in it and it doesn't provide a good angle on the engine but enough that it is typical there. A few other details too. However the idea is to match the work to the comic art and the art is well, lacking. In fact I noticed later artists after Andru abandoned it and just made the back of the buggy the back of a conventional sports car instead. Another thing though not what I need info on, I just need the look like I did with the Spider-Signal is it doesn't work. Like at all. Physically the engine would be inside the seats. Also physically the driver and passengers legs would be inside the front engine (it also shouldn't have a front engine but does because it's a comic book I guess). The frame, tub and engine also don't physically work, not like a custom buggy should.

You'll pardon I don't learn to learn about buggy's and RV's mate, I already learned all there is to know under the sun. Knowing this stuff is always the first thing I do when making a model. Like when I made a penguin model I learned everything about penguin biology and how their bodies move for example. So as of now I literally know more about building karts and buggies and the history of it then I should lest I end up making one myself (I've had the desire since I was young actually and I may end up moving back the desert and having use for one).

Anyways so what I'm asking about here is the above pictured, not the one the model you linked is based on (which is based on Manx actually as well, caged type engine which the SpMb isn't). SpMb engine is based on "something else". I just can't tell what the artist (Ross Andru) based it on exactly and I'm asking if anyone can make out what it is supposed to be then? It's not a dune buggy/sand rail engine, I can tell that much. Now again I have one prepped to use if it comes down to it but I'd rather strive for accuracy to the comic book counterpart. Likewise the other place mentioned game model of Spider-mobile abandoned the engine and went with a different concept to match a toy the made for it instead (toy has no engine but instead a grapple hook line and a cage). So at the end I'll use it but then the problem is a standard buggy engine does not actually fit the comic book SpMb design (how does it attach to axle? It makes no sense at all and it couldn't) so I'm going to have do something that looks weird. Minding that the player is going to spend most of the time looking at the back of the vehicle right?

Like back license plate for *spoiler* I know it's a license plater and do not need to know what a license plate is or how it looks on some other vehicle. I needed to know what the specific one looks like and exactly how it's attached to and positioned on the SpMb. All I could find where blurred shots or ones obscured by lighting glare. I figured this one out last night, was very pleased with myself lol but just to make the point of what of I'm saying. I'm not down with just grabbing any old car out there, making it red and blue and calling it Spider-Mobile. This is comic book licensed and signature stuff, everything down to the way a characters face is contoured is what makes the character what it is, anything else is not the character and this is what I strive for in game here. Like when I make a Wolverine or a Batman or one of their signature belongings for example I want you to look at it and know that's what it is. Not I colored a car black say and told you it's a Batmobile. You know how the Batmobile looks. You know how what version looks and the little details down to the wheels and so on. Likewise you know how Wolverine's hair looks. I could stick any hair on there, I cheated a long time ago and tried using Ink's Beast hair for Wolverine for example and just colored it black. But you know, totally not Wolverines hair and chops, you could see it on the model.

So ty but not what we need for this. If anyone knows what the thing pictured in the images I put here that would be cool. If not I'll get by. On a related note where is the download for the original model? I don't see it on the page.

Extra question if anyone see's it I'm still looking for any info on what the fire and smoke breathing statues in front of the Great And Powerful Oz actually are. Not info like "they look like dragons or gargoyles or something". I get that much, I know what a statue is and I've spent hard time researching this thing down to reading any material on the set and prop design that went into that scene of the movie already. I'm looking for actual source material that I can physically look at those things in detail. To date I haven't found a single reference picture online that at least isn't blurred so badly when zooming in there's no way to make the details out. Ty to anyone that knows this. I had that one sitting unfinished for years, passed it between four different hard drives now actually and hate that I can't finish it just over the one missing detail. I'd like to make it before my mother passes away since it started as something for her. Well mostly to get her to take interest in this stuff I do and possibly support me while I was doing it for work though the latter part is in my past now (already went to school and worked in Hollywood on this, yadda yadda).

Title: Re: SA Requests
Post by: Deaths Jester on September 27, 2021, 04:38:18 AM
Quote from: SickAlice on September 26, 2021, 03:53:12 AM
Okay gearheads, I need help figuring something out. I normally use reference material to build 3d models from 2d objects. The art in comics can be choppy as is the case here. So this engine? Motor? What am I even looking at here?

Here's somethings I know:
- This is the Spider-Buggy
- Somehow this doesn't resemble a buggy engine at all but rather a kart side mounted engine?
- Stated as engine on panel
- Company noted as Corona Motors who wants a non-polluting engine advertised by Spider-man. The name is a shot out to a natural motor known as a Corona.
- The structure resembles a sand rail/dune buggy but you can customize engines the same as you can and ATV/Go Kart
- The comic book guys had specific loves of the era. One was VW which this has a basis in.
- Another is Steve McQueen and this is based on his custom buggy from Thomas Crown Affair (VW based). Spider-man shouts out McQueen in the comic book.
https://petrolicious.com/articles/steve-mcqueens-meyers-manx-dune-buggy-just-sold-for-456k
(https://petrolicious.com/articles/steve-mcqueens-meyers-manx-dune-buggy-just-sold-for-456k) - It bears a combined likeness especially the tires and exhaust to McQueen's Baja Boot.
https://www.thegentlemanracer.com/2018/04/steve-mcqueens-baja-boot.html
(https://www.thegentlemanracer.com/2018/04/steve-mcqueens-baja-boot.html) - The two exhaust are side mounted, notable feature. Always to the passenger side as shown in the two bottom right pictures.

Ty for anything that figures it out, I have no clue what I'm supposed to be modelling here. I'm putting it off until last and working on the frame and other bits until then.

*Edit: added more images, bottom left is a little more sculpted looking. I just don't know still, it looks an axle with no engine attached. Sort of.

(http://catman.freedomforceforever.com/temp/SPMengine.jpg)

The bottom pictures are def axles! As for the original buggy it was loosely based off the Meyers Manx fund buggy with the engine mounted in the front - under the blue hood - and a regular crankshaft type setup for driving the axles.edit( it is a drive train setup, the circular section is yikes the main shaft runs through the axles under the body - think like a big rig gravel haulers' trailer has the shaft from the front to the back axles and it spins from the hook up with the truck but this monks up to most likely the fly wheel or such on the engine instead. Not exactly a good description, i know...would be easier to show on a real car.

The globe pic you had shown wondering about earlier - is the spider-signal which is mounted on the roll bars. While it isn't the best picture available - it misses the back setup - if you can get your hands on the 2009 edition of the official handbook of the marvel universe number 11' the Spidey mobile has a section in there for it with a moderately good side/tired quarters picture. Hope that helps. Unsure though cause only kind of know what you are looking for...do wonder if the 89 handbook had a breakdown on the buggy...must check...
Title: Re: SA Requests
Post by: Deaths Jester on September 27, 2021, 05:17:39 AM
Update: 89 handbook doesn't have spider mobile. In certain pics - both here and in comics - the engine seems to move about depending on who and how it is drawn. Some have it front based under the hood while others have it attached to the seas axle with the engine soon in the picture reversed ' the fire walk on the back of said engine is facing outwards with the fly wheel (the one in the engine pic) facing inwards...with the exhaust mounted on the side instead.

The 09 handbook has the same pic as when human torch first presented Spidey the vehicle but larger and without any background clutter.

I feel like i have seen an ortho of it somewhere but i could be dreaming...

Hope that helps...if was me, i'd do a rear mounted motor seeing as physically there is more actual room there than in the hood section...though pics of the undercarriage - the very few poor ones available seem to show some form of block - engine (?)...got no idea really - under the front end too.

Also got to realize....comic book artists back then didn't really worry about things making sense with vehicles...as long as it passed the eye test (that looks like a buggy) and was "cool" then all was good...

Again...hope it helps...
Title: Re: SA Requests
Post by: SickAlice on September 27, 2021, 08:30:54 AM
This is all very helpful. Anything to help me form the 3d shapes in my mind and sculpt them. I get how the axle runs, easy enough to look at broken down buggy's. Lucky that part I don't have to detail, I'm giving it the basic frame inside of the tub that was shown being put together by Human Torch and Spider-man in the old comic. In fact I finished the bed tonight. Also made the spider-signal in under six minutes flat. I found a great picture of it in a Spidey Super Stories issue. It gives me an idea to work with. Mostly I think I'm going to give myself some rope and just make it nice to look at in game considering how lacking the art is, so long as it captures the look in those pictures, at least the original Andru stuff. It's full under the hood in a much later Spider-man/Human Torch comic but it doesn't make sense and not really how it's otherwise depicted. Same as the conventional closed rear in certain comics I mentioned like Spider-man/Deadpool and Black Cat. Choice is again to stick with the design the original artist ran with. It was the most used and iconic.

The ortho you seen was probably here. I'd love to get my hands on copy of this actually. Again here it doesn't give a great view of that rear mounted but it's visible and in this it looks like the standard type a Manx style buggy would have.
https://spiderfan.org/review/comics/books_encyclopedia/marvel_vehicle_workshop.html (https://spiderfan.org/review/comics/books_encyclopedia/marvel_vehicle_workshop.html)
Title: Re: SA Requests
Post by: Deaths Jester on September 27, 2021, 06:30:05 PM
That is in fact the ortho I was looking for and yeah, looks very much like a standard Manxy style remounted engine.  While not a great view, it does give you more of an idea on how the engine would be mounted - with the flywheels and belts facing inwards (accessible probably by fold down seats) and the exhaust having been slightly extended/rerouted to point out the back end. 

Def agree that giving yourself some rope on how it comes out - better to look nice and close than run into problems that makes you tear out your hair.
Title: Re: SA Requests
Post by: SickAlice on September 27, 2021, 11:35:59 PM
I have the idea now. Following your lead I found some buggy's where the axle extends out and the engine is mounted behind it. So if in this case the engine would mostly be obscured by the fiberglass. Noted an odd design, like the aluminum frame is inside the fiberglass tub from the bottom view as opposed to the normal tub resting on the frame. So rope of course as did the artist. But I got the visual in my head now.
Title: Re: SA Requests
Post by: SickAlice on October 01, 2021, 03:37:34 PM
Just so I said it and aren't tossing out the help, I did try a few different things now. The fun part of doing most models is learning about the subject matter, in this case a lot of different engine designs and history as well a lot about Meyers's work. However every time no matter how nice it looked it it just wasn't what's in the comic there. So I did something unusual and instead made "whatever that is". I just stared at that and made a 3d model of it as is. It looks fine at any rate. Just an odd approach to take though.
Title: Re: SA Requests
Post by: SickAlice on November 09, 2021, 11:38:16 AM
Thanks for the help on that one especially DJ. I now understand more than I probably need to about sand rails and karts and can't stop thinking about ordering a kit and trying to build one lol. It won't happen, my mother would pitch a fit if I took over a garage bay for that and likewise invested in it. A sidenote this is very popular in this region, at least the custom kart end and there's tracks in the neighboring towns for it.

So request for a version of The Shocker with a flight/hover animation where he points his fists at the ground and launches himself off with his blasts like in the comics and was commonplace for a lot of Spider-man villains in the late 80's. If it doesn't exist no biggy, I may or may not build this anim myself depending on how it will look in the end. I might be imagining all this but I could have sworn at some point somebody like WB or CB actually answered this very request for someone here already. Note I'm in and out from the community so it's tough for me to keep track of things. TY to anyone who knows anything even if it's that it doesn't exist. Or if they can pull this off better than I can for a muscular_tall, not news that I'm below the grade when it comes to doing animations.

Kind of related and I may just be imagining this too but there was a way to assign a sort of standard FX to a character in maybe Editor wasn't there? So like FX for when a character is flying or running and such? I thought there was something that just had to with naming conventions, I know I can trick the game using that for other purposes. If so or if not is cool eitherway, it's just been a long time since I played with that part of all this and I don't really remember half of what is and isn't, lost all my old notes and stuff a couple harddrive and site crashes back now.
Title: Re: SA Requests
Post by: Deaths Jester on November 09, 2021, 06:38:02 PM
Not a prob, SA, you did a lot more than I anticipated with the little I could give you.  Looks awesome!!
Title: Re: SA Requests
Post by: Randomdays on November 09, 2021, 11:15:12 PM
Shocker -

CB did a Shocker off of Vertex's Space Ghost with a lot of gauntlet activated animations.

While there's a few skins out there and the "male_muscular_gauntlets" mesh, the only other dedicated mesh I know of for him is "M_SM_Shocker" in detourne_me's spiderman character backup rar. It's got a lot of nice animations in it with fxs on the gauntlets. No readme in it but it looks like it might be off of a Havok base.

It might be usable with a little work on the kfs
Title: Re: SA Requests
Post by: SickAlice on November 11, 2021, 10:35:36 AM
Thanks DJ. When it's a new area of study I tend to go deep just because of that, history of buggy and rails here of course. And just certain ticks I have that I know aren't needed like in my brain the engine parts have to move, the tires have to move when it's in motion. They really don't of course, most of our vehicle tires don't but well, I think it was my education and job training just kicks in at that point so for me it does. Looking at the thing in motion and not seeing the tires move was driving, no pun intended me nuts. Then of course once I'm investing real time as opposed to just churning something sort of useful out I am going to have fun with my time. Else the order of minding skinners and skopers. That's just always something I will do going forward. In this case I made an entire set of 3d models from scratch and texture assignments so I had to think about someone else looking at it saying to themselves "uh, how do I even texture this part of it?" you know? So I don't want to put that problem out there. Nor add a malfunctioning part that others end up skoping from nif to nif. I can see a piece or two floating around that was my fault and I knew better but out of pure laziness I let it slide. That's about the reason for the detail.

RD, thanks. I know about those ones. Space Ghost specifically because we were working on at the same time but didn't know it and he beat me to the release so I hung mine up and move on, I think right there to helping him with the penguin request. It might of the last time we spoke other than the Spider-Mobile itself which is why I felt a strong obligation on this project. It's partly a nod to him. However I know it doesn't have the thing I need here. Musc is typical mb so blaster type is widely available, the rest of the animations aren't even on my mind. Just that exact one and well, I'm not that good at it. I can look at and know the thing is just going to come out weird looking and I'm going to cause bugs and have to work it over several times. Since it isn't that important to have and more a thing I want to throw in for kicks (and people to use in hero files if they want) it isn't pressing. More just an "if it is already out here" or if "someone here knows exactly how to this exact thing and could walk me through the steps". Because otherwise I know I'm going to do things like mess up the clavicle positions and such and then...days later I will fold my hands, delete the keyframe and just the copy I will have that has normal hover/flight. The more I thought about it too, not much mind you, I have been terrible ill this past week (I literally lost two whole days, yikes) and had other obligations and study (fungus and nematode relationships for a science institution, don't ask it's boring stuff), I actually do need to know about the FX trick I brought up. Because of course if there no FX attached to the animation in play there actually is no point of doing this at all right? And of course I'm not going to put an FX in the character nif for the obvious reasons there. It was just a thought anyways that came up when look at comic panels for reference, same went for Shriek with that same move though again she only seemed to use that move one single time.

I'm sure you get this, it's all detail orientation until the moment you're figuring out exactly how much time you will have to devote to it and then often it's like "Nah, I really don't think this is worth three nightly sessions". I guess we'll see when I'm further along on the Shocker. Not too long though since I made some of it already while doing the Spider-Mobile. Same topic I am real inspired now to pump out more vehicles and see what can be come up with there. Anyone has any specific ideas they've had in their hand feel free to pitch them out, I'll probably be open to taking them up. I'm already on the Turtle Wagon and several other signature vehicles, some MOTU though they don't tend to conform to car standards (dreading creating those Attack Trak wheels actually) and so on so forth. I was stuck on those but learned what I need to on this project to get myself over the hurdles in those projects. At any rate lucky it's winter. Also that I was allowed to by a plow this year so I'll have a good amount of time for all this now. Not blessing the pandemic mind you but likewise being stuck in place has granted me more time for this stuff as well.
Title: Re: SA Requests
Post by: Randomdays on November 12, 2021, 12:10:41 PM
Going thru some things - Iceman AA has a hover animation with his hands down that might work well for Shocker.
Title: Re: SA Requests
Post by: SickAlice on November 12, 2021, 01:35:51 PM
You mean Ink I think, well Gren actually. He made all those animations, that one was called male_basic_iceslide_X originally, now iceman_x. We just use their keys and make skins, well I'm trying my hand at making some new ones (working on Lady Death right now, I really created a lot of tedious work for myself with this one). But yeah, that's actually a great choice. I feel bad for not even thinking of it. Muscular tall are male cape compatible but I "think" it might be an older keyframe where we used some oddball nodes? Though it wouldn't be a big chore to add that to two animations. Add I'm pretty sure those Iceman keys have the slide added in the keyframes and I can just toss it out and use it as a free slot to bring in the needed cape node without much work. Thanks for this. He's pushed down a ways in my que so it won't be soon. I also have to figure out the FX thing, I guess I'll just do some experiments. I think it was "hero file name", underscore and then animation name in the Editor but it's been a long time since I did this, before the second game was ever released.
Title: Re: SA Requests
Post by: Randomdays on November 14, 2021, 10:18:00 PM
Doing some more indexing and saw another possible choice. Dreamerzoid's Sleepwalker hex uses Taskmaster cordless kfs. Its Fly #4 looks good and no ice to worry about.
Title: Re: SA Requests
Post by: SickAlice on November 15, 2021, 03:34:23 PM
I would just use TM Cordless then. Like AA's or my own skopes/hex (the latter are best avoided, the program we used back then had a tendency to break nifs) it's better to use the original to avoid dirty data. Also I said I want the iceslide slot. Else Taskmaster has it's own legacy and signature and doesn't play well with other nifs. It causes in game crashes/absent animations. If you ever work with that one the way to go is Ink's Exodus. It's compatible but retains the lost old Azbat animations, I assume he used the Taskmaster Max file to cook that one. Just in case you ever have to work with those TM nifs, Exodus is where you'll find their area animations and such that are notably missing. Important of course since the Spider-man and other nifs tend to be in that same legacy.

Else I'm good man and thanks. Like I said this isn't a big thing and low on my to do list. I think the ice slide anim will be just fine, I know it's compatible with those old male basic nifs. Pretty much somewhere in a month or so I'll be doing a fast batch of Spider-man characters and that will just be a two minute thing and if not it just won't happen. It was just a thought that occurred to me while reading a Superior Foes issue where he used that move. I can remember that much. Well being amazed when he first made that iceslide, I recycled it on multiple skopes of course. It's a very underutilized piece to be honest, you can make all sorts of neat effects with that thing.
Title: Re: SA Requests
Post by: Randomdays on November 15, 2021, 06:03:27 PM
No problem SA. I'm just going through a lot of characters as I index them and noticing things.

I haven't really looked at it, but I wonder if one of the Terra meshes with the "rock" animation appearing, Fusion for one I think, is based off of that as well.
Title: Re: SA Requests
Post by: SickAlice on November 17, 2021, 04:59:30 PM
Again that's cool, I already said I know where I'm going with this. MBIX will work fine.
Title: Re: SA Requests
Post by: SickAlice on May 15, 2022, 09:51:00 PM
Info request. Does anyone know how to check the signature on keyframes? A pain is importing animations for them not to be used in game due to a signature mismatch. As it is I tend to shoot in the dark and keep checking in game to see if they'll actually work (they'll show up in CTool but not be selectable in the game itself) which takes a very long time. Ty if anyone knows where to look in the keyframe, say in Nifskope.
Title: Re: SA Requests
Post by: SickAlice on June 04, 2022, 12:11:19 PM
Looking for:
Cloak by Beard
Black Knight by Gren
Ghost Rider by X-Dud

ty.
Title: Re: SA Requests
Post by: bearded on June 04, 2022, 04:53:13 PM
https://drive.google.com/file/d/15udUA1ie6JzX7dXjYU_ou_y-iPnJK1wN/view?usp=sharing
Title: Re: SA Requests
Post by: SickAlice on June 04, 2022, 06:11:25 PM
Thanks.
Title: Re: SA Requests
Post by: bearded on June 07, 2022, 04:34:57 AM
https://drive.google.com/file/d/1f4-RQndpLphII5PdIbuv7QkBy4mvCB8s/view?usp=sharing

Is this the BK you want? I used to have XD's GR, but I don't anymore.
Title: Re: SA Requests
Post by: SickAlice on June 07, 2022, 09:18:56 AM
Yes, that's totally the one. Thank you.
Title: Re: SA Requests
Post by: detourne_me on June 07, 2022, 07:41:58 PM
Here's X-Dud's Ghost Rider :)
https://www.mediafire.com/file/c1ke6tm1q9b5spn/-GhostRider.zip/file
Title: Re: SA Requests
Post by: SickAlice on June 08, 2022, 01:29:26 AM
Thank you.
Title: Re: SA Requests
Post by: SickAlice on June 08, 2022, 09:43:45 PM
One more, sorry to be a bother. If anyone has male-hunter. That one I need a bit more than most.
Title: Re: SA Requests
Post by: mal19uk on June 08, 2022, 10:33:02 PM
I found this link that is still live. Not totally sure if this is what you are looking for but worth a try.
http://www.mediafire.com/file/xuv9c7660ca2c5x/Male_Hunter_V2.7z
Title: Re: SA Requests
Post by: SickAlice on June 09, 2022, 10:18:26 AM
Excellent and that is exactly the version I was looking for. It's my base for Leonardo but I ruined the version I have in Nifskope and it can't be used for weight painting/copying anymore so I needed the untainted version. Thank you.
Title: Re: SA Requests
Post by: SickAlice on June 17, 2022, 03:39:29 PM
Looking for Male_Basic_Staff by Grenadier if anyone has it. Ty.
Title: Re: SA Requests
Post by: WyldFyre on June 17, 2022, 08:52:59 PM
I'm currently out of town but will be back sometime tomorrow. If no one helps by then, I'll get it to you.
Title: Re: SA Requests
Post by: deanjo2000 on June 17, 2022, 09:51:32 PM
I think it might be at force of paradox or a variation of it.

I've put it in my random folder, plus a donatello skin that i got from somewhere?
Title: Re: SA Requests
Post by: SickAlice on June 18, 2022, 01:38:32 PM
You're right. It's Gren's Zivon. TY, I'm set then. I just the untainted works to skope and weight with of course.
Title: Re: SA Requests
Post by: WyldFyre on June 19, 2022, 09:07:43 PM
Thanks for handling this Dean. I only had one day off and just now got to check.
Title: Re: SA Requests
Post by: SickAlice on June 24, 2022, 01:58:34 PM
Sorry to hear about only one day off. I don't miss that. I was just chatting about when I used to work three jobs. Ironically I never got ahead while doing it and ended up paying more in. I relish the weather setting my hours now sometimes.
Title: Re: SA Requests
Post by: SickAlice on June 28, 2022, 10:30:18 PM
Does anyone have Tom's Lizard? His original, not the TV one. I dl'd the Spider-man back-up pack but Texas Jacks Toad is in the Lizard directory instead.
Title: Re: SA Requests
Post by: Panther_Gunn on June 29, 2022, 12:01:07 AM
I've got one from 2004, probably original.  Where would you like me to send it?
Title: Re: SA Requests
Post by: SickAlice on June 29, 2022, 08:58:11 AM
Quote from: Panther_Gunn on June 29, 2022, 12:01:07 AM
I've got one from 2004, probably original.  Where would you like me to send it?

Not comfortable with my email being on a public forum so I messaged it over, thanks. I want to look at the tail work there, also I swore he did an on all fours run for that one which would be the only other male basic keyframe like that next to I think Jik's Alien?

*edit: Your PM is full so I just emailed you from mine, thanks again.
Title: Re: SA Requests
Post by: Panther_Gunn on June 30, 2022, 01:09:00 AM
PM'ing addresses is always my preferred method, so no worries there.

Hmmm.... I've had a constant fight with my PM's, as there seems to be some flag on my account that has me more limited than it should be, but no one can find it.  It likely carried over from older board software, and didn't update itself on upgrades.

Regardless, I didn't see anything new in my email this morning that didn't look like spam, even after a closer second look.  My personal email is listed in my Profile (for neutral Titan intervention duties), but I'll send it to you in *your* PM, just to be sure, and you can email me from there.
Title: Re: SA Requests
Post by: SickAlice on June 30, 2022, 02:33:06 PM
Will do. My limit is about ten pages, I just every now and then empty the thing. Not using it enough this year to fill it.
Title: Re: SA Requests
Post by: SickAlice on June 30, 2022, 03:18:47 PM
You know I'm reluctant to not have access to a thing, this one was an odd one. Sometimes I ask for stuff and just forget I already know where it is. I also kept my last hard drive from my crashed laptop and I have a library on that. Anyways though seeing other requests here's a few user links I keep bookmarked if anyone wants. Imo this stuff needs to be moved elsewhere, one file host is as bad as another and it's only a matter of time before these are gone.

Dana's links:
https://www.mediafire.com/folder/54p15ym5659qh/FRP_Backup
(https://www.mediafire.com/folder/54p15ym5659qh/FRP_Backup)
https://www.mediafire.com/folder/2455688dit53d/FRP2_Backups
(https://www.mediafire.com/folder/2455688dit53d/FRP2_Backups)

This one is somewhat succotash but anything under the sun and not shy about Skopes:
https://www.mediafire.com/folder/zrcb90e5nk6cb/Blender_Imports#5f3kvnakfcy9n
(https://www.mediafire.com/folder/zrcb90e5nk6cb/Blender_Imports#5f3kvnakfcy9n)
Nearly all of the original stuff that was on the old mesh list is right here. In fact all of my old stuff is here and I didn't even notice until just now.
https://www.mediafire.com/folder/t7fylz4xplqto/Freedom_Force_Zips
(https://www.mediafire.com/folder/t7fylz4xplqto/Freedom_Force_Zips)

Anyways between these links pretty much anything can be found with some rare exceptions like the original lizard I'm asking for, that one was lost to Yahoo Groups I'm thinking.

Title: Re: SA Requests
Post by: Panther_Gunn on July 01, 2022, 12:55:21 AM
Lizard sent.
Title: Re: SA Requests
Post by: SickAlice on July 01, 2022, 07:57:09 PM
Got it and thanks.

Another request, one I just keep forgetting about, does anyone have Professor X Classic. The one in the wheelchair, I think it was a hex? Actually I have it and what I want is the original texture which I don't have and maybe the authors name. I intend to fix the wheels on it so they actually work and then send it back to it's home.
Title: Re: SA Requests
Post by: WyldFyre on July 02, 2022, 03:04:16 PM
msg me where and I'll send it along.
Title: Re: SA Requests
Post by: SickAlice on July 02, 2022, 04:14:36 PM
Sent it and thanks again. Also if anyone knows where it's home is. I'm going to drop it at Heroforce no matter what since I know it's origin nif is there, INK's Professor X of course and they may want to host it. Just a thing that I noticed one day but kept forgetting about that those nice looking texturable wheels don't spin during animations. That's an easy fix so I'm patching it. But the texture I have is one I made way back when I first started doing this, real ugly looking stuff.
Title: Re: SA Requests
Post by: WyldFyre on July 03, 2022, 02:57:12 AM
Sent. It has a basic skin on the wheelchair. I think there's a C6 skin in there as well.