Greetings fellas ! :thumbup:
I'm having a bit of trouble controlling dr. fate's illusions [the ones that are made by the illusionist attribute]
Fate has a teleport power that activates when he is low on health and near an enemy. Like this:
Quote from: Doctor Fate M25AI"TTeleportAway('dimensional gate',situation=['nearfriend','lowerhealthpct 50'],objectdist='long',time=3.0)",
But, when he cast his illusions, the illusions also make use of this power, since the illusions are 0 hp. I don't want them to use that power when they are near an enemy, i want them to stay. But how?
Is it possible to do it like this?
QuoteQuote from: Doctor Fate M25AI"TTeleportAway('dimensional gate',situation=['nearfriend','lowerhealthpct 50','not illusion'],objectdist='long',time=3.0)",
Here i added "not illusion" in situation, so the character must check if he is an illusion first before teleporting away. I don't know if its going to work, but i'm trying right now. If anybody has come with a solution for this, you are welcomed in this threat. :thumbup: :thumbup: