Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: deanjo2000 on December 01, 2016, 10:06:35 PM

Title: Little help.
Post by: deanjo2000 on December 01, 2016, 10:06:35 PM
On rens sinestro mesh the collar and boot cuffs are one piece, is it possible to separate them as the collar is perfect for a skope I'm trying out.
Title: Re: Little help.
Post by: Tomato on December 01, 2016, 10:27:45 PM
There's 3 ways I can think of offhand:

-What would likely be the simplest would be to modify the NiSkinInstance so that the sections attached to the legs are either moved to a fake bone that's been scaled down, or to scale them down using the NiSkinInstance. This is best if you only need the collar As-is, but a bit trickier if you need to move/scale the collar after the fact.

-A more tedious but complete method, if you've only got access to Nifskope, is to manually delete the polygons that make up the bootcuffs. I'm at work and can't take a screenshot at this very moment to explain it, but you can actually go in and manually modify the model's vertices and polygons... I used the same procedure to give Syn's Morph a nose awhile back.

-The best and easiest method, if you've got a 3d modeling program, is just to use nifskope to export the piece to obj format, use a 3d program to delete out the bootcuffs, and then import it back in. I recall doing something similar one time, when I was trying to make a version of Ren's Wolverine that was :ff: compatible.
Title: Re: Little help.
Post by: daglob on December 02, 2016, 01:47:47 AM
Blender will let you remove parts; that's how I made the Hulk and Thing masks for Halloween. Which parts do you want to keep? The collar, correct?


Sent them to the Hotmail account.
Title: Re: Little help.
Post by: deanjo2000 on December 02, 2016, 11:52:40 AM
Thank you both for help, I thought I'd have to find another piece👍