On rens sinestro mesh the collar and boot cuffs are one piece, is it possible to separate them as the collar is perfect for a skope I'm trying out.
There's 3 ways I can think of offhand:
-What would likely be the simplest would be to modify the NiSkinInstance so that the sections attached to the legs are either moved to a fake bone that's been scaled down, or to scale them down using the NiSkinInstance. This is best if you only need the collar As-is, but a bit trickier if you need to move/scale the collar after the fact.
-A more tedious but complete method, if you've only got access to Nifskope, is to manually delete the polygons that make up the bootcuffs. I'm at work and can't take a screenshot at this very moment to explain it, but you can actually go in and manually modify the model's vertices and polygons... I used the same procedure to give Syn's Morph a nose awhile back.
-The best and easiest method, if you've got a 3d modeling program, is just to use nifskope to export the piece to obj format, use a 3d program to delete out the bootcuffs, and then import it back in. I recall doing something similar one time, when I was trying to make a version of Ren's Wolverine that was :ff: compatible.
Blender will let you remove parts; that's how I made the Hulk and Thing masks for Halloween. Which parts do you want to keep? The collar, correct?
Sent them to the Hotmail account.
Thank you both for help, I thought I'd have to find another piece👍