Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: Jimaras8 on November 02, 2016, 09:27:09 AM

Title: Ghost Rider (Johnny Blaze version)
Post by: Jimaras8 on November 02, 2016, 09:27:09 AM
What is out there regarding good ol' Johnny boy? Here is a pic for reference. I'm looking for this incarnation as i already have Ketch's version equipped with a bike and all  :D. Note that i already have dm's awesome classic skope but i'm also looking for a mesh equipped with a bike.

(http://static1.comicvine.com/uploads/original/11/119688/3051454-humara.jpg)
Title: Re: Ghost Rider (Johnny Blaze version)
Post by: detourne_me on November 02, 2016, 10:24:28 AM
Hi!  Did you check out the skope at Force of Paradox? He's got a bike for tumble, fly, and run_2 animations. http://forceofparadox.byethost31.com/detourne_me.html
Or would you like one similar to the leather jacket johnny blaze import I released recently, where he's always on the bike? http://www.mediafire.com/file/6no4rpsp70rstjt/MH_Ghost_Rider_dm.zip

You could also check out Tommyboy's fantastic mesh here: http://www.tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20G2.html
The Tommyboy mesh has many more biking keyframes, so that might be more up your alley :).
Title: Re: Ghost Rider (Johnny Blaze version)
Post by: Jimaras8 on November 02, 2016, 02:02:26 PM
I was just about to post thati noticed you had a tumble and run_2 animation dm  :doh: :doh:. I'm a complete dofus i only checked the first run animation. So my question is this. How can i change the run animation so when he is given a sprint special ability the bike appears but when he movies inside the map at normal speed he is on foot. I want to be able to visualize the difference in speed when he uses the bike.
Title: Re: Ghost Rider (Johnny Blaze version)
Post by: detourne_me on November 02, 2016, 05:11:22 PM
You could give him the tumble power, which will use the bike automatically.  or if you export him to the dat file, I think you can give built-ins alternative sprint animations.
Title: Re: Ghost Rider (Johnny Blaze version)
Post by: Jimaras8 on November 02, 2016, 05:28:49 PM
How can i export him to the dat file?
Title: Re: Ghost Rider (Johnny Blaze version)
Post by: daglob on November 02, 2016, 07:23:48 PM
You can open it up in EZ Hero, click on "Send to DAT", make sure it is the correct object (I would guess "hero"), then click on the send to DAT button.

I think. Seems like once you get to the "send to dat" page, it's easy.
Title: Re: Ghost Rider (Johnny Blaze version)
Post by: Jimaras8 on November 03, 2016, 06:48:14 AM
Oh, ok. After the file is sent to let's say benton's MA how do i change the run animations?
Title: Re: Ghost Rider (Johnny Blaze version)
Post by: detourne_me on November 03, 2016, 09:56:01 AM
(http://i.imgur.com/1k035gj.png)
In FFEdit,  go to the Powers tab, choose your hero's power and change the animation to your choice.
Title: Re: Ghost Rider (Johnny Blaze version)
Post by: Jimaras8 on November 03, 2016, 12:23:37 PM
Ok, i got it now. Are you sure it will work though dm? I tried it in bullet to change his run animation to special in FFEdit and it didn't change. maybe something to do with him being one of the original characters? Anyway i will try it at once. Thanks for the help guys!!!


EDIT: Ok, i tried both run_2 and tumble animations on the FFEdit and it didn't work. The inside game animation for his sprint is still run.