Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: heroidosilencio on August 11, 2015, 02:49:16 AM

Title: PROBLEMS WITH the mesh Captain_Marvel_AA
Post by: heroidosilencio on August 11, 2015, 02:49:16 AM
The mesh Captain_Marvel_AA seems to has some problem with its keyframe.
when you make the character blast his range power, the power appears behind the character, and not in his hand where it should appear.
I already tried with many other keyframes but I had no sucess.

Does someone know what to do to make the blast come out of the hand of Captain Marvel??
Title: Re: PROBLEMS WITH the mesh Captain_Marvel_AA
Post by: detourne_me on August 11, 2015, 03:59:56 AM
That may be an issue with where the weapon node is placed.  Some FX start from the Weapon node, some start from the Left Hand or Right Hand. You could either change the FX in FFEdit, or open up the mesh in nifskope, and move the weapon node in front of the character.
Title: Re: PROBLEMS WITH the mesh Captain_Marvel_AA
Post by: heroidosilencio on August 11, 2015, 06:26:13 AM
Oh, thank you! I changed it from place to place and it didn't get 100% ok, but it got 70% better.



Thank  you!!