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Freedom Force Forums => FX => Topic started by: Distorto on July 07, 2015, 02:19:55 PM

Title: NiTextureTransformController (how to?)
Post by: Distorto on July 07, 2015, 02:19:55 PM
So I was able to figure out the flip controller thing. But turns out it doesnt work in  :ffvstr:  :doh:
But I found out that the texture transform controller works in  :ffvstr: :cool: but I don't even know how to use it and I can't seem to find a tutorial about it. Can anyone shed some light on this?
Title: Re: NiTextureTransformController (how to?)
Post by: Amazo Version 2.2 on July 07, 2015, 02:42:42 PM
uhm, huh?  :blink:  this is way over my head

going by what I've seen in other threads, i would say that maybe mac402, cyber burn, hoss20, windblown, detourne_me, or some of the other major players may be able to help you out (sorry if i left anyone out, it's early, and i'm tired).
Title: Re: NiTextureTransformController (how to?)
Post by: hoss20 on July 08, 2015, 12:43:44 AM
Quote from: Distorto on July 07, 2015, 02:19:55 PM
So I was able to figure out the flip controller thing. But turns out it doesnt work in  :ffvstr:  :doh:

Give this thread a try: http://freedomreborn.net/forums/index.php?topic=52821.msg716212#msg716212
Title: Re: NiTextureTransformController (how to?)
Post by: daglob on October 22, 2015, 01:37:40 AM
There are two Rorschach meshes that have animated textures for the face, and I've converted both to FFv3R. They work.
Title: Re: NiTextureTransformController (how to?)
Post by: SickAlice on October 22, 2015, 02:00:15 AM
Yeah it works for  :ffvstr:. I gave Volthoom one using the same instructions hoss linked as well used it for a few other things since, Overdrives animated helicopter blade trick and this as used for Luigi's propeller as well right hoss? It's a matter of doing them exactly.  :ffvstr: has all the features of  :ff: and then some, you shouldn't run into limitations with the format.